freebsd-nq/sys/powerpc/ps3/ps3_syscons.c
Nathan Whitehorn 49588d0fac Move the PS3 framebuffer console to use vt instead of syscons and adjust
GENERIC64 for PowerPC to use vt with it.

Much to my chagrin, PS3 support seems to have bitrotted somewhat since the
last time I tried it. ehci panics on attach and interrupt handling seems
to be faulty. This should be fixed soon...
2014-05-11 05:49:35 +00:00

198 lines
5.5 KiB
C

/*-
* Copyright (c) 2011-2014 Nathan Whitehorn
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/kernel.h>
#include <sys/sysctl.h>
#include <sys/limits.h>
#include <sys/conf.h>
#include <sys/cons.h>
#include <sys/fbio.h>
#include <vm/vm.h>
#include <vm/pmap.h>
#include <machine/platform.h>
#include <machine/pmap.h>
#include <dev/vt/vt.h>
#include <dev/vt/hw/fb/vt_fb.h>
#include <dev/vt/colors/vt_termcolors.h>
#include "ps3-hvcall.h"
#define PS3FB_SIZE (4*1024*1024)
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET 0x0100
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x0101
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x0102
static vd_init_t ps3fb_init;
static vd_probe_t ps3fb_probe;
void ps3fb_remap(void);
struct ps3fb_softc {
struct fb_info fb_info;
uint64_t sc_fbhandle;
uint64_t sc_fbcontext;
uint64_t sc_dma_control;
uint64_t sc_driver_info;
uint64_t sc_reports;
uint64_t sc_reports_size;
};
static struct vt_driver vt_ps3fb_driver = {
.vd_name = "ps3fb",
.vd_probe = ps3fb_probe,
.vd_init = ps3fb_init,
.vd_blank = vt_fb_blank,
.vd_bitbltchr = vt_fb_bitbltchr,
.vd_maskbitbltchr = vt_fb_maskbitbltchr,
/* Better than VGA, but still generic driver. */
.vd_priority = VD_PRIORITY_GENERIC + 1,
};
VT_DRIVER_DECLARE(vt_ps3fb, vt_ps3fb_driver);
static struct ps3fb_softc ps3fb_softc;
static int
ps3fb_probe(struct vt_device *vd)
{
struct ps3fb_softc *sc;
int disable;
char compatible[64];
#if 0
phandle_t root;
#endif
disable = 0;
TUNABLE_INT_FETCH("hw.syscons.disable", &disable);
if (disable != 0)
return (0);
sc = &ps3fb_softc;
#if 0
root = OF_finddevice("/");
if (OF_getprop(root, "compatible", compatible, sizeof(compatible)) <= 0)
return (0);
if (strncmp(compatible, "sony,ps3", sizeof(compatible)) != 0)
return (0);
#else
TUNABLE_STR_FETCH("hw.platform", compatible, sizeof(compatible));
if (strcmp(compatible, "ps3") != 0)
return (CN_DEAD);
#endif
return (CN_INTERNAL);
}
void
ps3fb_remap(void)
{
struct ps3fb_softc *sc;
vm_offset_t va, fb_paddr;
sc = &ps3fb_softc;
lv1_gpu_close();
lv1_gpu_open(0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
0,0,0,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_MODE_SET,
0,0,1,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
lv1_gpu_context_attribute(0, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1,L1GPU_DISPLAY_SYNC_VSYNC,0,0);
lv1_gpu_memory_allocate(PS3FB_SIZE, 0, 0, 0, 0, &sc->sc_fbhandle,
&fb_paddr);
lv1_gpu_context_allocate(sc->sc_fbhandle, 0, &sc->sc_fbcontext,
&sc->sc_dma_control, &sc->sc_driver_info, &sc->sc_reports,
&sc->sc_reports_size);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
sc->fb_info.fb_pbase = fb_paddr;
for (va = 0; va < PS3FB_SIZE; va += PAGE_SIZE)
pmap_kenter_attr(0x10000000 + va, fb_paddr + va,
VM_MEMATTR_WRITE_COMBINING);
}
static int
ps3fb_init(struct vt_device *vd)
{
struct ps3fb_softc *sc;
/* Init softc */
vd->vd_softc = sc = &ps3fb_softc;
/* XXX: get from HV repository */
sc->fb_info.fb_depth = 32;
sc->fb_info.fb_height = 480;
sc->fb_info.fb_width = 720;
sc->fb_info.fb_stride = sc->fb_info.fb_width*4;
sc->fb_info.fb_size = sc->fb_info.fb_height * sc->fb_info.fb_stride;
sc->fb_info.fb_bpp = sc->fb_info.fb_stride / sc->fb_info.fb_width * 8;
/*
* The loader puts the FB at 0x10000000, so use that for now.
*/
sc->fb_info.fb_vbase = 0x10000000;
/* 32-bit VGA palette */
vt_generate_vga_palette(sc->fb_info.fb_cmap, COLOR_FORMAT_RGB,
255, 16, 255, 8, 255, 0);
/* Set correct graphics context */
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, 0, 0, 0);
lv1_gpu_context_attribute(sc->sc_fbcontext,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, 0, 0, 0);
fb_probe(&sc->fb_info);
vt_fb_init(vd);
/* Clear the screen. */
vt_fb_blank(vd, TC_BLACK);
return (CN_INTERNAL);
}