freebsd-nq/games/larn/regen.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

93 lines
3.2 KiB
C

/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
#include "header.h"
/*
*******
REGEN()
*******
regen()
subroutine to regenerate player hp and spells
*/
regen()
{
register int i,flag;
register long *d;
d = c;
#ifdef EXTRA
d[MOVESMADE]++;
#endif
if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */
flag=0;
if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; }
if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
gtime++;
if (d[HP] != d[HPMAX])
if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */
{
d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX];
bottomhp();
}
if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
if (d[ECOUNTER]-- <= 0)
{
d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
d[SPELLS]++; bottomspell();
}
if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; }
if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; }
if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; }
if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; }
if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); }
if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); }
if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1;
if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1;
if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1;
if (d[WTW]) if ((--d[WTW]) <= 0) flag=1;
if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1;
if (d[AGGRAVATE]) --d[AGGRAVATE];
if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1;
if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1;
if (d[AWARENESS]) --d[AWARENESS];
if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1;
if (d[HASTEMONST]) --d[HASTEMONST];
if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1;
if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1;
if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1;
if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); }
if (d[SEEINVISIBLE])
if (--d[SEEINVISIBLE]<=0)
{ monstnamelist[INVISIBLESTALKER] = ' ';
cursors(); lprcat("\nYou feel your vision return to normal"); beep(); }
if (d[ITCHING])
{
if (d[ITCHING]>1)
if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
if (rnd(100)<50)
{
d[WEAR]=d[SHIELD]= -1; cursors();
lprcat("\nThe hysteria of itching forces you to remove your armor!");
beep(); recalc(); bottomline();
}
if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); }
}
if (d[CLUMSINESS])
{
if (d[WIELD] != -1)
if (d[CLUMSINESS]>1)
if (item[playerx][playery]==0) /* only if nothing there */
if (rnd(100)<33) /* drop your weapon due to clumsiness */
drop_object((int)d[WIELD]);
if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); }
}
if (flag) bottomline();
}