freebsd-nq/games/sail/assorted.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

275 lines
7.2 KiB
C

/*
* Copyright (c) 1983, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)assorted.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "externs.h"
table(rig, shot, hittable, on, from, roll)
struct ship *on, *from;
int rig, shot, hittable, roll;
{
register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
int guns, car, pc, hull;
int crew[3];
register int n;
int rigg[4];
char *message;
struct Tables *tp;
pc = on->file->pcrew;
hull = on->specs->hull;
crew[0] = on->specs->crew1;
crew[1] = on->specs->crew2;
crew[2] = on->specs->crew3;
rigg[0] = on->specs->rig1;
rigg[1] = on->specs->rig2;
rigg[2] = on->specs->rig3;
rigg[3] = on->specs->rig4;
if (shot == L_GRAPE)
Chit = chits = hittable;
else {
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
Chit = chits = tp->C;
Rhit = rhits = tp->R;
Hhit = hhits = tp->H;
Ghit = ghits = tp->G;
if (on->file->FS)
rhits *= 2;
if (shot == L_CHAIN) {
Ghit = ghits = 0;
Hhit = hhits = 0;
}
}
if (on->file->captured != 0) {
pc -= (chits + 1) / 2;
chits /= 2;
}
for (n = 0; n < 3; n++)
if (chits > crew[n]) {
chits -= crew[n];
crew[n] = 0;
} else {
crew[n] -= chits;
chits = 0;
}
for (n = 0; n < 3; n++)
if (rhits > rigg[n]){
rhits -= rigg[n];
rigg[n] = 0;
} else {
rigg[n] -= rhits;
rhits = 0;
}
if (rigg[3] != -1 && rhits > rigg[3]) {
rhits -= rigg[3];
rigg[3] = 0;
} else if (rigg[3] != -1) {
rigg[3] -= rhits;
}
if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
makesignal(on, "dismasted!", (struct ship *)0);
if (portside(from, on, 0)) {
guns = on->specs->gunR;
car = on->specs->carR;
} else {
guns = on->specs->gunL;
car = on->specs->carL;
}
if (ghits > car) {
ghits -= car;
car = 0;
} else {
car -= ghits;
ghits = 0;
}
if (ghits > guns){
ghits -= guns;
guns = 0;
} else {
guns -= ghits;
ghits = 0;
}
hull -= ghits;
if (Ghit)
Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
on, 0, guns, car, 0, 0);
hull -= hhits;
hull = hull < 0 ? 0 : hull;
if (on->file->captured != 0 && Chit)
Write(W_PCREW, on, 0, pc, 0, 0, 0);
if (Hhit)
Write(W_HULL, on, 0, hull, 0, 0, 0);
if (Chit)
Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
if (Rhit)
Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
switch (shot) {
case L_ROUND:
message = "firing round shot on %s (%c%c)";
break;
case L_GRAPE:
message = "firing grape shot on %s (%c%c)";
break;
case L_CHAIN:
message = "firing chain shot on %s (%c%c)";
break;
case L_DOUBLE:
message = "firing double shot on %s (%c%c)";
break;
case L_EXPLODE:
message = "exploding shot on %s (%c%c)";
}
makesignal(from, message, on);
if (roll == 6 && rig) {
switch(Rhit) {
case 0:
message = "fore topsail sheets parted";
break;
case 1:
message = "mizzen shrouds parted";
break;
case 2:
message = "main topsail yard shot away";
break;
case 4:
message = "fore topmast and foremast shrouds shot away";
break;
case 5:
message = "mizzen mast and yard shot through";
break;
case 6:
message = "foremast and spritsail yard shattered";
break;
case 7:
message = "main topmast and mizzen mast shattered";
break;
}
makesignal(on, message, (struct ship *)0);
} else if (roll == 6) {
switch (Hhit) {
case 0:
message = "anchor cables severed";
break;
case 1:
message = "two anchor stocks shot away";
break;
case 2:
message = "quarterdeck bulwarks damaged";
break;
case 3:
message = "three gun ports shot away";
break;
case 4:
message = "four guns dismounted";
break;
case 5:
message = "rudder cables shot through";
Write(W_TA, on, 0, 0, 0, 0, 0);
break;
case 6:
message = "shot holes below the water line";
break;
}
makesignal(on, message, (struct ship *)0);
}
/*
if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
on->specs->qual--;
if (on->specs->qual <= 0) {
makesignal(on, "crew mutinying!", (struct ship *)0);
on->specs->qual = 5;
Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
} else
makesignal(on, "crew demoralized", (struct ship *)0);
Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
}
*/
if (!hull)
strike(on, from);
}
Cleansnag(from, to, all, flag)
register struct ship *from, *to;
char all, flag;
{
if (flag & 1) {
Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
}
if (flag & 2) {
Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
}
if (!snagged2(from, to)) {
if (!snagged(from)) {
unboard(from, from, 1); /* defense */
unboard(from, from, 0); /* defense */
} else
unboard(from, to, 0); /* offense */
if (!snagged(to)) {
unboard(to, to, 1); /* defense */
unboard(to, to, 0); /* defense */
} else
unboard(to, from, 0); /* offense */
}
}
strike(ship, from)
register struct ship *ship, *from;
{
int points;
if (ship->file->struck)
return;
Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
points = ship->specs->pts + from->file->points;
Write(W_POINTS, from, 0, points, 0, 0, 0);
unboard(ship, ship, 0); /* all offense */
unboard(ship, ship, 1); /* all defense */
switch (die()) {
case 3:
case 4: /* ship may sink */
Write(W_SINK, ship, 0, 1, 0, 0, 0);
break;
case 5:
case 6: /* ship may explode */
Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
break;
}
Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
}