112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ValueSymbolTable class for the IR library.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/IR/ValueSymbolTable.h"
|
|
#include "llvm/ADT/SmallString.h"
|
|
#include "llvm/IR/GlobalValue.h"
|
|
#include "llvm/IR/Type.h"
|
|
#include "llvm/Support/Casting.h"
|
|
#include "llvm/Support/Compiler.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
#include <cassert>
|
|
#include <utility>
|
|
|
|
using namespace llvm;
|
|
|
|
#define DEBUG_TYPE "valuesymtab"
|
|
|
|
// Class destructor
|
|
ValueSymbolTable::~ValueSymbolTable() {
|
|
#ifndef NDEBUG // Only do this in -g mode...
|
|
for (const auto &VI : vmap)
|
|
dbgs() << "Value still in symbol table! Type = '"
|
|
<< *VI.getValue()->getType() << "' Name = '" << VI.getKeyData()
|
|
<< "'\n";
|
|
assert(vmap.empty() && "Values remain in symbol table!");
|
|
#endif
|
|
}
|
|
|
|
ValueName *ValueSymbolTable::makeUniqueName(Value *V,
|
|
SmallString<256> &UniqueName) {
|
|
unsigned BaseSize = UniqueName.size();
|
|
while (true) {
|
|
// Trim any suffix off and append the next number.
|
|
UniqueName.resize(BaseSize);
|
|
raw_svector_ostream S(UniqueName);
|
|
if (isa<GlobalValue>(V))
|
|
S << ".";
|
|
S << ++LastUnique;
|
|
|
|
// Try insert the vmap entry with this suffix.
|
|
auto IterBool = vmap.insert(std::make_pair(UniqueName, V));
|
|
if (IterBool.second)
|
|
return &*IterBool.first;
|
|
}
|
|
}
|
|
|
|
// Insert a value into the symbol table with the specified name...
|
|
//
|
|
void ValueSymbolTable::reinsertValue(Value* V) {
|
|
assert(V->hasName() && "Can't insert nameless Value into symbol table");
|
|
|
|
// Try inserting the name, assuming it won't conflict.
|
|
if (vmap.insert(V->getValueName())) {
|
|
//DEBUG(dbgs() << " Inserted value: " << V->getValueName() << ": " << *V << "\n");
|
|
return;
|
|
}
|
|
|
|
// Otherwise, there is a naming conflict. Rename this value.
|
|
SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
|
|
|
|
// The name is too already used, just free it so we can allocate a new name.
|
|
V->getValueName()->Destroy();
|
|
|
|
ValueName *VN = makeUniqueName(V, UniqueName);
|
|
V->setValueName(VN);
|
|
}
|
|
|
|
void ValueSymbolTable::removeValueName(ValueName *V) {
|
|
//DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
|
|
// Remove the value from the symbol table.
|
|
vmap.remove(V);
|
|
}
|
|
|
|
/// createValueName - This method attempts to create a value name and insert
|
|
/// it into the symbol table with the specified name. If it conflicts, it
|
|
/// auto-renames the name and returns that instead.
|
|
ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
|
|
// In the common case, the name is not already in the symbol table.
|
|
auto IterBool = vmap.insert(std::make_pair(Name, V));
|
|
if (IterBool.second) {
|
|
//DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
|
|
// << *V << "\n");
|
|
return &*IterBool.first;
|
|
}
|
|
|
|
// Otherwise, there is a naming conflict. Rename this value.
|
|
SmallString<256> UniqueName(Name.begin(), Name.end());
|
|
return makeUniqueName(V, UniqueName);
|
|
}
|
|
|
|
// dump - print out the symbol table
|
|
//
|
|
LLVM_DUMP_METHOD void ValueSymbolTable::dump() const {
|
|
//DEBUG(dbgs() << "ValueSymbolTable:\n");
|
|
for (const auto &I : *this) {
|
|
//DEBUG(dbgs() << " '" << I->getKeyData() << "' = ");
|
|
I.getValue()->dump();
|
|
//DEBUG(dbgs() << "\n");
|
|
}
|
|
}
|