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This is the Fletcher4 algorithm implemented in pure C, but using multiple counters using algorithms identical to those used for SSE/NEON and AVX2. This allows for faster execution on core with strong superscalar capabilities but weak SIMD capabilities. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Romain Dolbeau <romain.dolbeau@atos.net> Closes #5317