94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
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/* $FreeBSD$ */
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#include "header.h"
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/*
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*******
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REGEN()
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*******
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regen()
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subroutine to regenerate player hp and spells
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*/
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regen()
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{
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int i,flag;
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long *d;
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d = c;
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#ifdef EXTRA
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d[MOVESMADE]++;
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#endif
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if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */
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flag=0;
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if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; }
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if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
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gtime++;
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if (d[HP] != d[HPMAX])
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if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */
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{
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d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
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if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX];
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bottomhp();
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}
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if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
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if (d[ECOUNTER]-- <= 0)
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{
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d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
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d[SPELLS]++; bottomspell();
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}
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if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
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if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; }
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if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; }
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if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; }
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if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; }
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if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); }
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if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); }
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if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
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if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1;
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if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1;
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if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1;
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if (d[WTW]) if ((--d[WTW]) <= 0) flag=1;
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if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1;
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if (d[AGGRAVATE]) --d[AGGRAVATE];
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if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1;
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if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1;
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if (d[AWARENESS]) --d[AWARENESS];
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if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1;
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if (d[HASTEMONST]) --d[HASTEMONST];
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if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1;
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if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
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if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1;
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if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1;
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if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); }
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if (d[SEEINVISIBLE])
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if (--d[SEEINVISIBLE]<=0)
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{ monstnamelist[INVISIBLESTALKER] = ' ';
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cursors(); lprcat("\nYou feel your vision return to normal"); beep(); }
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if (d[ITCHING])
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{
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if (d[ITCHING]>1)
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if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
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if (rnd(100)<50)
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{
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d[WEAR]=d[SHIELD]= -1; cursors();
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lprcat("\nThe hysteria of itching forces you to remove your armor!");
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beep(); recalc(); bottomline();
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}
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if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); }
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}
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if (d[CLUMSINESS])
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{
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if (d[WIELD] != -1)
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if (d[CLUMSINESS]>1)
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if (item[playerx][playery]==0) /* only if nothing there */
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if (rnd(100)<33) /* drop your weapon due to clumsiness */
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drop_object((int)d[WIELD]);
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if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); }
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}
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if (flag) bottomline();
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}
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