198 lines
6.7 KiB
Plaintext
198 lines
6.7 KiB
Plaintext
#------------------------------------------------------------------------------
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# Console game magic
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# Toby Deshane <hac@shoelace.digivill.net>
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# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
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# ROM dump format
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0 string NES\032 iNES ROM dump,
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>4 byte x %dx16k PRG
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>5 byte x \b, %dx8k CHR
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>6 byte&0x01 =0x1 \b, [Vert.]
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>6 byte&0x01 =0x0 \b, [Horiz.]
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>6 byte&0x02 =0x2 \b, [SRAM]
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>6 byte&0x04 =0x4 \b, [Trainer]
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>6 byte&0x04 =0x8 \b, [4-Scr]
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#------------------------------------------------------------------------------
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# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
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#
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0x104 belong 0xCEED6666 Gameboy ROM:
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>0x134 string >\0 "%.16s"
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>0x146 byte 0x03 \b,[SGB]
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>0x147 byte 0x00 \b, [ROM ONLY]
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>0x147 byte 0x01 \b, [ROM+MBC1]
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>0x147 byte 0x02 \b, [ROM+MBC1+RAM]
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>0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
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>0x147 byte 0x05 \b, [ROM+MBC2]
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>0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
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>0x147 byte 0x08 \b, [ROM+RAM]
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>0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
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>0x147 byte 0x0B \b, [ROM+MMM01]
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>0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
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>0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
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>0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
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>0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
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>0x147 byte 0x11 \b, [ROM+MBC3]
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>0x147 byte 0x12 \b, [ROM+MBC3+RAM]
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>0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
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>0x147 byte 0x19 \b, [ROM+MBC5]
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>0x147 byte 0x1A \b, [ROM+MBC5+RAM]
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>0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
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>0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
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>0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
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>0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
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>0x147 byte 0x1F \b, [Pocket Camera]
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>0x147 byte 0xFD \b, [Bandai TAMA5]
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>0x147 byte 0xFE \b, [Hudson HuC-3]
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>0x147 byte 0xFF \b, [Hudson HuC-1]
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>0x148 byte 0 \b, ROM: 256Kbit
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>0x148 byte 1 \b, ROM: 512Kbit
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>0x148 byte 2 \b, ROM: 1Mbit
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>0x148 byte 3 \b, ROM: 2Mbit
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>0x148 byte 4 \b, ROM: 4Mbit
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>0x148 byte 5 \b, ROM: 8Mbit
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>0x148 byte 6 \b, ROM: 16Mbit
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>0x148 byte 0x52 \b, ROM: 9Mbit
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>0x148 byte 0x53 \b, ROM: 10Mbit
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>0x148 byte 0x54 \b, ROM: 12Mbit
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>0x149 byte 1 \b, RAM: 16Kbit
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>0x149 byte 2 \b, RAM: 64Kbit
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>0x149 byte 3 \b, RAM: 128Kbit
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>0x149 byte 4 \b, RAM: 1Mbit
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#>0x14e long x \b, CRC: %x
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
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#
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0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
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>0x120 string >\0 Name: "%.16s"
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>0x110 string >\0 %.16s
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>0x1B0 string RA with SRAM
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for the Super MegaDrive ROM dump format
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#
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0x280 string EAGN Super MagicDrive ROM dump
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>0 byte x %dx16k blocks
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>2 byte 0 \b, last in series or standalone
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>2 byte >0 \b, split ROM
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>8 byte 0xAA
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>9 byte 0xBB
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#------------------------------------------------------------------------------
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# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
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#
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0x280 string EAMG Super MagicDrive ROM dump
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>0 byte x %dx16k blocks
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>2 byte x \b, last in series or standalone
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>8 byte 0xAA
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>9 byte 0xBB
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#------------------------------------------------------------------------------
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# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
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#
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# Does not detect all images. Very preliminary guesswork. Need more data
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# on format.
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#
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# FIXME: need a little more info...;P
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#
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#0 byte 0xF3
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#>1 byte 0xED Sega Master System/Game Gear ROM dump
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#>1 byte 0x31 Sega Master System/Game Gear ROM dump
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#>1 byte 0xDB Sega Master System/Game Gear ROM dump
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#>1 byte 0xAF Sega Master System/Game Gear ROM dump
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#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
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#------------------------------------------------------------------------------
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# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
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#
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0 belong 0x21068028 Sega Dreamcast VMU game image
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0 string LCDi Dream Animator file
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#------------------------------------------------------------------------------
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# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
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#
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0 belong 0x37804012 V64 Nintendo 64 ROM dump
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#------------------------------------------------------------------------------
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# msx: file(1) magic for MSX game cartridge dumps
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# Too simple - MPi
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#0 beshort 0x4142 MSX game cartridge dump
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#------------------------------------------------------------------------------
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# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
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0 string PS-X\ EXE Sony Playstation executable
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# Area:
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>113 string x (%s)
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#------------------------------------------------------------------------------
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# Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
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0 string XBEH XBE, Microsoft Xbox executable
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# probabilistic checks whether signed or not
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>0x0004 ulelong =0x0
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>>&2 ulelong =0x0
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>>>&2 ulelong =0x0 \b, not signed
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>0x0004 ulelong >0
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>>&2 ulelong >0
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>>>&2 ulelong >0 \b, signed
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# expect base address of 0x10000
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>0x0104 ulelong =0x10000
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>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
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>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
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>>>(0x0118-0x0FF60) ulelong >0 (regions:
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>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
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>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
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>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
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>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
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>>>(0x0118-0x0FF60) ulelong >0 \b)
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# --------------------------------
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# Microsoft Xbox data file formats
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0 string XIP0 XIP, Microsoft Xbox data
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0 string XTF0 XTF, Microsoft Xbox data
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# Atari Lynx cartridge dump (EXE/BLL header)
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# From: "Stefan A. Haubenthal" <polluks@web.de>
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0 beshort 0x8008 Lynx cartridge,
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>2 beshort x RAM start $%04x
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>6 string BS93
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#------------------------------------------------------------------------------
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# Z-machine: file(1) magic for Z-machine binaries.
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#
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# This will match ${TEX_BASE}/texmf/omega/ocp/char2uni/inbig5.ocp which
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# appears to be a version-0 Z-machine binary.
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#
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# The (false match) message is to correct that behavior. Perhaps it is
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# not needed.
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#
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>16 belong&0xfe00f0f0 0x3030 Infocom game data
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>0 ubyte 0 (false match)
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>0 ubyte >0 (Z-machine %d,
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>>2 ubeshort x Release %d /
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>>18 string >\0 Serial %.6s)
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#------------------------------------------------------------------------------
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# Glulx: file(1) magic for Glulx binaries.
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#
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# I haven't checked for false matches yet.
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#
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0 string Glul Glulx game data
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# These go at the end of the iff rules
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#
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# I don't see why these might collide with anything else.
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#
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# Interactive Fiction related formats
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#
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>8 string IFRS \b, Blorb Interactive Fiction
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>>24 string Exec with executable chunk
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>8 string IFZS \b, Z-machine or Glulx saved game file (Quetzal)
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