554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
381 lines
13 KiB
C
381 lines
13 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)trek.h 8.1 (Berkeley) 5/31/93
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*/
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/*
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** Global Declarations
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**
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** Virtually all non-local variable declarations are made in this
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** file. Exceptions are those things which are initialized, which
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** are defined in "externs.c", and things which are local to one
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** program file.
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**
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** So far as I know, nothing in here must be preinitialized to
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** zero.
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**
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** You may have problems from the loader if you move this to a
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** different machine. These things actually get allocated in each
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** source file, which UNIX allows; however, you may (on other
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** systems) have to change everything in here to be "extern" and
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** actually allocate stuff in "externs.c"
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*/
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/* external function definitions */
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extern double franf(); /* floating random number function */
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extern double sqrt(); /* square root */
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extern double sin(), cos(); /* trig functions */
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extern double atan2(); /* fancy arc tangent function */
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extern double log(); /* log base e */
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extern double pow(); /* power function */
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extern double fabs(); /* absolute value function */
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extern double exp(); /* exponential function */
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/********************* GALAXY **************************/
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/* galactic parameters */
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# define NSECTS 10 /* dimensions of quadrant in sectors */
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# define NQUADS 8 /* dimension of galazy in quadrants */
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# define NINHAB 32 /* number of quadrants which are inhabited */
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struct quad /* definition for each quadrant */
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{
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char bases; /* number of bases in this quadrant */
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char klings; /* number of Klingons in this quadrant */
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char holes; /* number of black holes in this quadrant */
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int scanned; /* star chart entry (see below) */
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char stars; /* number of stars in this quadrant */
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char qsystemname; /* starsystem name (see below) */
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};
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# define Q_DISTRESSED 0200
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# define Q_SYSTEM 077
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/* systemname conventions:
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* 1 -> NINHAB index into Systemname table for live system.
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* + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
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* is the index into the Event table which will
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* have the system name
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* 0 dead or nonexistent starsystem
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*
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* starchart ("scanned") conventions:
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* 0 -> 999 taken as is
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* -1 not yet scanned ("...")
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* 1000 supernova ("///")
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* 1001 starbase + ??? (".1.")
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*/
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/* ascii names of systems */
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extern char *Systemname[NINHAB];
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/* quadrant definition */
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struct quad Quad[NQUADS][NQUADS];
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/* defines for sector map (below) */
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# define EMPTY '.'
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# define STAR '*'
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# define BASE '#'
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# define ENTERPRISE 'E'
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# define QUEENE 'Q'
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# define KLINGON 'K'
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# define INHABIT '@'
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# define HOLE ' '
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/* current sector map */
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char Sect[NSECTS][NSECTS];
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/************************ DEVICES ******************************/
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# define NDEV 16 /* max number of devices */
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/* device tokens */
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# define WARP 0 /* warp engines */
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# define SRSCAN 1 /* short range scanners */
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# define LRSCAN 2 /* long range scanners */
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# define PHASER 3 /* phaser control */
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# define TORPED 4 /* photon torpedo control */
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# define IMPULSE 5 /* impulse engines */
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# define SHIELD 6 /* shield control */
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# define COMPUTER 7 /* on board computer */
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# define SSRADIO 8 /* subspace radio */
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# define LIFESUP 9 /* life support systems */
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# define SINS 10 /* Space Inertial Navigation System */
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# define CLOAK 11 /* cloaking device */
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# define XPORTER 12 /* transporter */
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# define SHUTTLE 13 /* shuttlecraft */
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/* device names */
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struct device
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{
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char *name; /* device name */
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char *person; /* the person who fixes it */
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};
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struct device Device[NDEV];
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/*************************** EVENTS ****************************/
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# define NEVENTS 12 /* number of different event types */
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# define E_LRTB 1 /* long range tractor beam */
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# define E_KATSB 2 /* Klingon attacks starbase */
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# define E_KDESB 3 /* Klingon destroys starbase */
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# define E_ISSUE 4 /* distress call is issued */
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# define E_ENSLV 5 /* Klingons enslave a quadrant */
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# define E_REPRO 6 /* a Klingon is reproduced */
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# define E_FIXDV 7 /* fix a device */
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# define E_ATTACK 8 /* Klingon attack during rest period */
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# define E_SNAP 9 /* take a snapshot for time warp */
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# define E_SNOVA 10 /* supernova occurs */
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# define E_GHOST 0100 /* ghost of a distress call if ssradio out */
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# define E_HIDDEN 0200 /* event that is unreportable because ssradio out */
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# define E_EVENT 077 /* mask to get event code */
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struct event
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{
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char x, y; /* coordinates */
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double date; /* trap stardate */
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char evcode; /* event type */
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char systemname; /* starsystem name */
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};
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/* systemname conventions:
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* 1 -> NINHAB index into Systemname table for reported distress calls
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*
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* evcode conventions:
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* 1 -> NEVENTS-1 event type
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* + E_HIDDEN unreported (SSradio out)
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* + E_GHOST actually already expired
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* 0 unallocated
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*/
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# define MAXEVENTS 25 /* max number of concurrently pending events */
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struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
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/***************************** KLINGONS *******************************/
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struct kling
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{
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char x, y; /* coordinates */
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int power; /* power left */
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double dist; /* distance to Enterprise */
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double avgdist; /* average over this move */
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char srndreq; /* set if surrender has been requested */
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};
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# define MAXKLQUAD 9 /* maximum klingons per quadrant */
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/********************** MISCELLANEOUS ***************************/
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/* condition codes */
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# define GREEN 0
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# define DOCKED 1
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# define YELLOW 2
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# define RED 3
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/* starbase coordinates */
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# define MAXBASES 9 /* maximum number of starbases in galaxy */
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/* distress calls */
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# define MAXDISTR 5 /* maximum concurrent distress calls */
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/* phaser banks */
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# define NBANKS 6 /* number of phaser banks */
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struct xy
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{
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char x, y; /* coordinates */
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};
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/*
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* note that much of the stuff in the following structs CAN NOT
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* be moved around!!!!
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*/
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/* information regarding the state of the starship */
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struct
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{
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double warp; /* warp factor */
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double warp2; /* warp factor squared */
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double warp3; /* warp factor cubed */
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char shldup; /* shield up flag */
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char cloaked; /* set if cloaking device on */
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int energy; /* starship's energy */
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int shield; /* energy in shields */
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double reserves; /* life support reserves */
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int crew; /* ship's complement */
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int brigfree; /* space left in brig */
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char torped; /* torpedoes */
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char cloakgood; /* set if we have moved */
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int quadx; /* quadrant x coord */
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int quady; /* quadrant y coord */
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int sectx; /* sector x coord */
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int secty; /* sector y coord */
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char cond; /* condition code */
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char sinsbad; /* Space Inertial Navigation System condition */
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char *shipname; /* name of current starship */
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char ship; /* current starship */
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int distressed; /* number of distress calls */
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} Ship;
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/* sinsbad is set if SINS is working but not calibrated */
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/* game related information, mostly scoring */
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struct
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{
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int killk; /* number of klingons killed */
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int deaths; /* number of deaths onboard Enterprise */
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char negenbar; /* number of hits on negative energy barrier */
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char killb; /* number of starbases killed */
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int kills; /* number of stars killed */
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char skill; /* skill rating of player */
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char length; /* length of game */
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char killed; /* set if you were killed */
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char killinhab; /* number of inhabited starsystems killed */
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char tourn; /* set if a tournament game */
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char passwd[15]; /* game password */
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char snap; /* set if snapshot taken */
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char helps; /* number of help calls */
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int captives; /* total number of captives taken */
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} Game;
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/* per move information */
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struct
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{
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char free; /* set if a move is free */
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char endgame; /* end of game flag */
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char shldchg; /* set if shields changed this move */
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char newquad; /* set if just entered this quadrant */
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char resting; /* set if this move is a rest */
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double time; /* time used this move */
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} Move;
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/* parametric information */
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struct
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{
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char bases; /* number of starbases */
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char klings; /* number of klingons */
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double date; /* stardate */
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double time; /* time left */
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double resource; /* Federation resources */
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int energy; /* starship's energy */
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int shield; /* energy in shields */
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double reserves; /* life support reserves */
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int crew; /* size of ship's complement */
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int brigfree; /* max possible number of captives */
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char torped; /* photon torpedos */
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double damfac[NDEV]; /* damage factor */
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double dockfac; /* docked repair time factor */
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double regenfac; /* regeneration factor */
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int stopengy; /* energy to do emergency stop */
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int shupengy; /* energy to put up shields */
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int klingpwr; /* Klingon initial power */
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int warptime; /* time chewer multiplier */
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double phasfac; /* Klingon phaser power eater factor */
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char moveprob[6]; /* probability that a Klingon moves */
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double movefac[6]; /* Klingon move distance multiplier */
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double eventdly[NEVENTS]; /* event time multipliers */
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double navigcrud[2]; /* navigation crudup factor */
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int cloakenergy; /* cloaking device energy per stardate */
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double damprob[NDEV]; /* damage probability */
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double hitfac; /* Klingon attack factor */
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int klingcrew; /* number of Klingons in a crew */
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double srndrprob; /* surrender probability */
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int energylow; /* low energy mark (cond YELLOW) */
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} Param;
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/* Sum of damage probabilities must add to 1000 */
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/* other information kept in a snapshot */
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struct
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{
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char bases; /* number of starbases */
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char klings; /* number of klingons */
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double date; /* stardate */
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double time; /* time left */
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double resource; /* Federation resources */
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char distressed; /* number of currently distressed quadrants */
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struct event *eventptr[NEVENTS]; /* pointer to event structs */
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struct xy base[MAXBASES]; /* locations of starbases */
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} Now;
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/* Other stuff, not dumped in a snapshot */
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struct
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{
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struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */
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char nkling; /* number of Klingons in this sector */
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/* < 0 means automatic override mode */
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char fast; /* set if speed > 300 baud */
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struct xy starbase; /* starbase in current quadrant */
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char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
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char statreport; /* set to get a status report on a srscan */
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} Etc;
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/*
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* eventptr is a pointer to the event[] entry of the last
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* scheduled event of each type. Zero if no such event scheduled.
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*/
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/* Klingon move indicies */
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# define KM_OB 0 /* Old quadrant, Before attack */
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# define KM_OA 1 /* Old quadrant, After attack */
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# define KM_EB 2 /* Enter quadrant, Before attack */
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# define KM_EA 3 /* Enter quadrant, After attack */
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# define KM_LB 4 /* Leave quadrant, Before attack */
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# define KM_LA 5 /* Leave quadrant, After attack */
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/* you lose codes */
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# define L_NOTIME 1 /* ran out of time */
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# define L_NOENGY 2 /* ran out of energy */
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# define L_DSTRYD 3 /* destroyed by a Klingon */
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# define L_NEGENB 4 /* ran into the negative energy barrier */
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# define L_SUICID 5 /* destroyed in a nova */
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# define L_SNOVA 6 /* destroyed in a supernova */
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# define L_NOLIFE 7 /* life support died (so did you) */
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# define L_NOHELP 8 /* you could not be rematerialized */
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# define L_TOOFAST 9 /* pretty stupid going at warp 10 */
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# define L_STAR 10 /* ran into a star */
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# define L_DSTRCT 11 /* self destructed */
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# define L_CAPTURED 12 /* captured by Klingons */
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# define L_NOCREW 13 /* you ran out of crew */
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/****************** COMPILE OPTIONS ***********************/
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/* Trace info */
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# define xTRACE 1
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int Trace;
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