1170 lines
42 KiB
C
1170 lines
42 KiB
C
/* Vector API for GNU compiler.
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Copyright (C) 2004, 2005 Free Software Foundation, Inc.
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Contributed by Nathan Sidwell <nathan@codesourcery.com>
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free
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Software Foundation; either version 2, or (at your option) any later
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version.
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GCC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING. If not, write to the Free
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Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301, USA. */
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#ifndef GCC_VEC_H
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#define GCC_VEC_H
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/* The macros here implement a set of templated vector types and
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associated interfaces. These templates are implemented with
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macros, as we're not in C++ land. The interface functions are
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typesafe and use static inline functions, sometimes backed by
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out-of-line generic functions. The vectors are designed to
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interoperate with the GTY machinery.
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Because of the different behavior of structure objects, scalar
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objects and of pointers, there are three flavors, one for each of
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these variants. Both the structure object and pointer variants
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pass pointers to objects around -- in the former case the pointers
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are stored into the vector and in the latter case the pointers are
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dereferenced and the objects copied into the vector. The scalar
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object variant is suitable for int-like objects, and the vector
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elements are returned by value.
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There are both 'index' and 'iterate' accessors. The iterator
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returns a boolean iteration condition and updates the iteration
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variable passed by reference. Because the iterator will be
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inlined, the address-of can be optimized away.
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The vectors are implemented using the trailing array idiom, thus
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they are not resizeable without changing the address of the vector
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object itself. This means you cannot have variables or fields of
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vector type -- always use a pointer to a vector. The one exception
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is the final field of a structure, which could be a vector type.
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You will have to use the embedded_size & embedded_init calls to
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create such objects, and they will probably not be resizeable (so
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don't use the 'safe' allocation variants). The trailing array
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idiom is used (rather than a pointer to an array of data), because,
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if we allow NULL to also represent an empty vector, empty vectors
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occupy minimal space in the structure containing them.
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Each operation that increases the number of active elements is
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available in 'quick' and 'safe' variants. The former presumes that
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there is sufficient allocated space for the operation to succeed
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(it dies if there is not). The latter will reallocate the
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vector, if needed. Reallocation causes an exponential increase in
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vector size. If you know you will be adding N elements, it would
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be more efficient to use the reserve operation before adding the
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elements with the 'quick' operation. This will ensure there are at
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least as many elements as you ask for, it will exponentially
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increase if there are too few spare slots. If you want reserve a
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specific number of slots, but do not want the exponential increase
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(for instance, you know this is the last allocation), use the
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reserve_exact operation. You can also create a vector of a
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specific size from the get go.
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You should prefer the push and pop operations, as they append and
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remove from the end of the vector. If you need to remove several
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items in one go, use the truncate operation. The insert and remove
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operations allow you to change elements in the middle of the
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vector. There are two remove operations, one which preserves the
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element ordering 'ordered_remove', and one which does not
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'unordered_remove'. The latter function copies the end element
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into the removed slot, rather than invoke a memmove operation. The
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'lower_bound' function will determine where to place an item in the
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array using insert that will maintain sorted order.
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When a vector type is defined, first a non-memory managed version
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is created. You can then define either or both garbage collected
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and heap allocated versions. The allocation mechanism is specified
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when the type is defined, and is therefore part of the type. If
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you need both gc'd and heap allocated versions, you still must have
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*exactly* one definition of the common non-memory managed base vector.
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If you need to directly manipulate a vector, then the 'address'
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accessor will return the address of the start of the vector. Also
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the 'space' predicate will tell you whether there is spare capacity
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in the vector. You will not normally need to use these two functions.
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Vector types are defined using a DEF_VEC_{O,P,I}(TYPEDEF) macro, to
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get the non-memory allocation version, and then a
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DEF_VEC_ALLOC_{O,P,I}(TYPEDEF,ALLOC) macro to get memory managed
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vectors. Variables of vector type are declared using a
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VEC(TYPEDEF,ALLOC) macro. The ALLOC argument specifies the
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allocation strategy, and can be either 'gc' or 'heap' for garbage
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collected and heap allocated respectively. It can be 'none' to get
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a vector that must be explicitly allocated (for instance as a
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trailing array of another structure). The characters O, P and I
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indicate whether TYPEDEF is a pointer (P), object (O) or integral
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(I) type. Be careful to pick the correct one, as you'll get an
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awkward and inefficient API if you use the wrong one. There is a
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check, which results in a compile-time warning, for the P and I
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versions, but there is no check for the O versions, as that is not
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possible in plain C. Due to the way GTY works, you must annotate
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any structures you wish to insert or reference from a vector with a
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GTY(()) tag. You need to do this even if you never declare the GC
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allocated variants.
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An example of their use would be,
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DEF_VEC_P(tree); // non-managed tree vector.
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DEF_VEC_ALLOC_P(tree,gc); // gc'd vector of tree pointers. This must
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// appear at file scope.
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struct my_struct {
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VEC(tree,gc) *v; // A (pointer to) a vector of tree pointers.
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};
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struct my_struct *s;
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if (VEC_length(tree,s->v)) { we have some contents }
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VEC_safe_push(tree,gc,s->v,decl); // append some decl onto the end
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for (ix = 0; VEC_iterate(tree,s->v,ix,elt); ix++)
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{ do something with elt }
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*/
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/* Macros to invoke API calls. A single macro works for both pointer
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and object vectors, but the argument and return types might well be
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different. In each macro, T is the typedef of the vector elements,
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and A is the allocation strategy. The allocation strategy is only
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present when it is required. Some of these macros pass the vector,
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V, by reference (by taking its address), this is noted in the
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descriptions. */
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/* Length of vector
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unsigned VEC_T_length(const VEC(T) *v);
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Return the number of active elements in V. V can be NULL, in which
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case zero is returned. */
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#define VEC_length(T,V) (VEC_OP(T,base,length)(VEC_BASE(V)))
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/* Check if vector is empty
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int VEC_T_empty(const VEC(T) *v);
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Return nonzero if V is an empty vector (or V is NULL), zero otherwise. */
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#define VEC_empty(T,V) (VEC_length (T,V) == 0)
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/* Get the final element of the vector.
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T VEC_T_last(VEC(T) *v); // Integer
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T VEC_T_last(VEC(T) *v); // Pointer
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T *VEC_T_last(VEC(T) *v); // Object
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Return the final element. V must not be empty. */
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#define VEC_last(T,V) (VEC_OP(T,base,last)(VEC_BASE(V) VEC_CHECK_INFO))
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/* Index into vector
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T VEC_T_index(VEC(T) *v, unsigned ix); // Integer
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T VEC_T_index(VEC(T) *v, unsigned ix); // Pointer
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T *VEC_T_index(VEC(T) *v, unsigned ix); // Object
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Return the IX'th element. If IX must be in the domain of V. */
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#define VEC_index(T,V,I) (VEC_OP(T,base,index)(VEC_BASE(V),I VEC_CHECK_INFO))
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/* Iterate over vector
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int VEC_T_iterate(VEC(T) *v, unsigned ix, T &ptr); // Integer
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int VEC_T_iterate(VEC(T) *v, unsigned ix, T &ptr); // Pointer
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int VEC_T_iterate(VEC(T) *v, unsigned ix, T *&ptr); // Object
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Return iteration condition and update PTR to point to the IX'th
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element. At the end of iteration, sets PTR to NULL. Use this to
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iterate over the elements of a vector as follows,
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for (ix = 0; VEC_iterate(T,v,ix,ptr); ix++)
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continue; */
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#define VEC_iterate(T,V,I,P) (VEC_OP(T,base,iterate)(VEC_BASE(V),I,&(P)))
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/* Allocate new vector.
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VEC(T,A) *VEC_T_A_alloc(int reserve);
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Allocate a new vector with space for RESERVE objects. If RESERVE
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is zero, NO vector is created. */
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#define VEC_alloc(T,A,N) (VEC_OP(T,A,alloc)(N MEM_STAT_INFO))
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/* Free a vector.
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void VEC_T_A_free(VEC(T,A) *&);
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Free a vector and set it to NULL. */
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#define VEC_free(T,A,V) (VEC_OP(T,A,free)(&V))
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/* Use these to determine the required size and initialization of a
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vector embedded within another structure (as the final member).
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size_t VEC_T_embedded_size(int reserve);
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void VEC_T_embedded_init(VEC(T) *v, int reserve);
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These allow the caller to perform the memory allocation. */
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#define VEC_embedded_size(T,N) (VEC_OP(T,base,embedded_size)(N))
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#define VEC_embedded_init(T,O,N) (VEC_OP(T,base,embedded_init)(VEC_BASE(O),N))
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/* Copy a vector.
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VEC(T,A) *VEC_T_A_copy(VEC(T) *);
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Copy the live elements of a vector into a new vector. The new and
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old vectors need not be allocated by the same mechanism. */
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#define VEC_copy(T,A,V) (VEC_OP(T,A,copy)(VEC_BASE(V) MEM_STAT_INFO))
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/* Determine if a vector has additional capacity.
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int VEC_T_space (VEC(T) *v,int reserve)
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If V has space for RESERVE additional entries, return nonzero. You
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usually only need to use this if you are doing your own vector
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reallocation, for instance on an embedded vector. This returns
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nonzero in exactly the same circumstances that VEC_T_reserve
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will. */
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#define VEC_space(T,V,R) \
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(VEC_OP(T,base,space)(VEC_BASE(V),R VEC_CHECK_INFO))
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/* Reserve space.
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int VEC_T_A_reserve(VEC(T,A) *&v, int reserve);
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Ensure that V has at least RESERVE slots available. This will
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create additional headroom. Note this can cause V to be
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reallocated. Returns nonzero iff reallocation actually
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occurred. */
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#define VEC_reserve(T,A,V,R) \
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(VEC_OP(T,A,reserve)(&(V),R VEC_CHECK_INFO MEM_STAT_INFO))
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/* Reserve space exactly.
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int VEC_T_A_reserve_exact(VEC(T,A) *&v, int reserve);
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Ensure that V has at least RESERVE slots available. This will not
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create additional headroom. Note this can cause V to be
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reallocated. Returns nonzero iff reallocation actually
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occurred. */
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#define VEC_reserve_exact(T,A,V,R) \
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(VEC_OP(T,A,reserve_exact)(&(V),R VEC_CHECK_INFO MEM_STAT_INFO))
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/* Push object with no reallocation
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T *VEC_T_quick_push (VEC(T) *v, T obj); // Integer
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T *VEC_T_quick_push (VEC(T) *v, T obj); // Pointer
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T *VEC_T_quick_push (VEC(T) *v, T *obj); // Object
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Push a new element onto the end, returns a pointer to the slot
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filled in. For object vectors, the new value can be NULL, in which
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case NO initialization is performed. There must
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be sufficient space in the vector. */
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#define VEC_quick_push(T,V,O) \
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(VEC_OP(T,base,quick_push)(VEC_BASE(V),O VEC_CHECK_INFO))
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/* Push object with reallocation
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T *VEC_T_A_safe_push (VEC(T,A) *&v, T obj); // Integer
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T *VEC_T_A_safe_push (VEC(T,A) *&v, T obj); // Pointer
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T *VEC_T_A_safe_push (VEC(T,A) *&v, T *obj); // Object
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Push a new element onto the end, returns a pointer to the slot
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filled in. For object vectors, the new value can be NULL, in which
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case NO initialization is performed. Reallocates V, if needed. */
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#define VEC_safe_push(T,A,V,O) \
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(VEC_OP(T,A,safe_push)(&(V),O VEC_CHECK_INFO MEM_STAT_INFO))
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/* Pop element off end
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T VEC_T_pop (VEC(T) *v); // Integer
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T VEC_T_pop (VEC(T) *v); // Pointer
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void VEC_T_pop (VEC(T) *v); // Object
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Pop the last element off the end. Returns the element popped, for
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pointer vectors. */
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#define VEC_pop(T,V) (VEC_OP(T,base,pop)(VEC_BASE(V) VEC_CHECK_INFO))
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/* Truncate to specific length
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void VEC_T_truncate (VEC(T) *v, unsigned len);
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Set the length as specified. The new length must be less than or
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equal to the current length. This is an O(1) operation. */
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#define VEC_truncate(T,V,I) \
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(VEC_OP(T,base,truncate)(VEC_BASE(V),I VEC_CHECK_INFO))
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/* Grow to a specific length.
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void VEC_T_A_safe_grow (VEC(T,A) *&v, int len);
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Grow the vector to a specific length. The LEN must be as
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long or longer than the current length. The new elements are
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uninitialized. */
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#define VEC_safe_grow(T,A,V,I) \
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(VEC_OP(T,A,safe_grow)(&(V),I VEC_CHECK_INFO MEM_STAT_INFO))
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/* Replace element
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T VEC_T_replace (VEC(T) *v, unsigned ix, T val); // Integer
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T VEC_T_replace (VEC(T) *v, unsigned ix, T val); // Pointer
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T *VEC_T_replace (VEC(T) *v, unsigned ix, T *val); // Object
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Replace the IXth element of V with a new value, VAL. For pointer
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vectors returns the original value. For object vectors returns a
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pointer to the new value. For object vectors the new value can be
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NULL, in which case no overwriting of the slot is actually
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performed. */
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#define VEC_replace(T,V,I,O) \
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(VEC_OP(T,base,replace)(VEC_BASE(V),I,O VEC_CHECK_INFO))
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/* Insert object with no reallocation
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T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T val); // Integer
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T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T val); // Pointer
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T *VEC_T_quick_insert (VEC(T) *v, unsigned ix, T *val); // Object
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Insert an element, VAL, at the IXth position of V. Return a pointer
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to the slot created. For vectors of object, the new value can be
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NULL, in which case no initialization of the inserted slot takes
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place. There must be sufficient space. */
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#define VEC_quick_insert(T,V,I,O) \
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(VEC_OP(T,base,quick_insert)(VEC_BASE(V),I,O VEC_CHECK_INFO))
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/* Insert object with reallocation
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T *VEC_T_A_safe_insert (VEC(T,A) *&v, unsigned ix, T val); // Integer
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T *VEC_T_A_safe_insert (VEC(T,A) *&v, unsigned ix, T val); // Pointer
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T *VEC_T_A_safe_insert (VEC(T,A) *&v, unsigned ix, T *val); // Object
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Insert an element, VAL, at the IXth position of V. Return a pointer
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to the slot created. For vectors of object, the new value can be
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NULL, in which case no initialization of the inserted slot takes
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place. Reallocate V, if necessary. */
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#define VEC_safe_insert(T,A,V,I,O) \
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(VEC_OP(T,A,safe_insert)(&(V),I,O VEC_CHECK_INFO MEM_STAT_INFO))
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/* Remove element retaining order
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T VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Integer
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T VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Pointer
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void VEC_T_ordered_remove (VEC(T) *v, unsigned ix); // Object
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Remove an element from the IXth position of V. Ordering of
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remaining elements is preserved. For pointer vectors returns the
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removed object. This is an O(N) operation due to a memmove. */
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#define VEC_ordered_remove(T,V,I) \
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(VEC_OP(T,base,ordered_remove)(VEC_BASE(V),I VEC_CHECK_INFO))
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/* Remove element destroying order
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T VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Integer
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T VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Pointer
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void VEC_T_unordered_remove (VEC(T) *v, unsigned ix); // Object
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Remove an element from the IXth position of V. Ordering of
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remaining elements is destroyed. For pointer vectors returns the
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removed object. This is an O(1) operation. */
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#define VEC_unordered_remove(T,V,I) \
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(VEC_OP(T,base,unordered_remove)(VEC_BASE(V),I VEC_CHECK_INFO))
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/* Remove a block of elements
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void VEC_T_block_remove (VEC(T) *v, unsigned ix, unsigned len);
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Remove LEN elements starting at the IXth. Ordering is retained.
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This is an O(1) operation. */
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#define VEC_block_remove(T,V,I,L) \
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(VEC_OP(T,base,block_remove)(VEC_BASE(V),I,L VEC_CHECK_INFO))
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/* Get the address of the array of elements
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T *VEC_T_address (VEC(T) v)
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If you need to directly manipulate the array (for instance, you
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want to feed it to qsort), use this accessor. */
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#define VEC_address(T,V) (VEC_OP(T,base,address)(VEC_BASE(V)))
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/* Find the first index in the vector not less than the object.
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unsigned VEC_T_lower_bound (VEC(T) *v, const T val,
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bool (*lessthan) (const T, const T)); // Integer
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unsigned VEC_T_lower_bound (VEC(T) *v, const T val,
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bool (*lessthan) (const T, const T)); // Pointer
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unsigned VEC_T_lower_bound (VEC(T) *v, const T *val,
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bool (*lessthan) (const T*, const T*)); // Object
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Find the first position in which VAL could be inserted without
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changing the ordering of V. LESSTHAN is a function that returns
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true if the first argument is strictly less than the second. */
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#define VEC_lower_bound(T,V,O,LT) \
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(VEC_OP(T,base,lower_bound)(VEC_BASE(V),O,LT VEC_CHECK_INFO))
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#if !IN_GENGTYPE
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/* Reallocate an array of elements with prefix. */
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extern void *vec_gc_p_reserve (void *, int MEM_STAT_DECL);
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extern void *vec_gc_p_reserve_exact (void *, int MEM_STAT_DECL);
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extern void *vec_gc_o_reserve (void *, int, size_t, size_t MEM_STAT_DECL);
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extern void *vec_gc_o_reserve_exact (void *, int, size_t, size_t
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MEM_STAT_DECL);
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extern void ggc_free (void *);
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#define vec_gc_free(V) ggc_free (V)
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extern void *vec_heap_p_reserve (void *, int MEM_STAT_DECL);
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extern void *vec_heap_p_reserve_exact (void *, int MEM_STAT_DECL);
|
|
extern void *vec_heap_o_reserve (void *, int, size_t, size_t MEM_STAT_DECL);
|
|
extern void *vec_heap_o_reserve_exact (void *, int, size_t, size_t
|
|
MEM_STAT_DECL);
|
|
#define vec_heap_free(V) free (V)
|
|
|
|
#if ENABLE_CHECKING
|
|
#define VEC_CHECK_INFO ,__FILE__,__LINE__,__FUNCTION__
|
|
#define VEC_CHECK_DECL ,const char *file_,unsigned line_,const char *function_
|
|
#define VEC_CHECK_PASS ,file_,line_,function_
|
|
|
|
#define VEC_ASSERT(EXPR,OP,T,A) \
|
|
(void)((EXPR) ? 0 : (VEC_ASSERT_FAIL(OP,VEC(T,A)), 0))
|
|
|
|
extern void vec_assert_fail (const char *, const char * VEC_CHECK_DECL)
|
|
ATTRIBUTE_NORETURN;
|
|
#define VEC_ASSERT_FAIL(OP,VEC) vec_assert_fail (OP,#VEC VEC_CHECK_PASS)
|
|
#else
|
|
#define VEC_CHECK_INFO
|
|
#define VEC_CHECK_DECL
|
|
#define VEC_CHECK_PASS
|
|
#define VEC_ASSERT(EXPR,OP,T,A) (void)(EXPR)
|
|
#endif
|
|
|
|
#define VEC(T,A) VEC_##T##_##A
|
|
#define VEC_OP(T,A,OP) VEC_##T##_##A##_##OP
|
|
#else /* IN_GENGTYPE */
|
|
#define VEC(T,A) VEC_ T _ A
|
|
#define VEC_STRINGIFY(X) VEC_STRINGIFY_(X)
|
|
#define VEC_STRINGIFY_(X) #X
|
|
#undef GTY
|
|
#endif /* IN_GENGTYPE */
|
|
|
|
/* Base of vector type, not user visible. */
|
|
#define VEC_T(T,B) \
|
|
typedef struct VEC(T,B) \
|
|
{ \
|
|
unsigned num; \
|
|
unsigned alloc; \
|
|
T vec[1]; \
|
|
} VEC(T,B)
|
|
|
|
#define VEC_T_GTY(T,B) \
|
|
typedef struct VEC(T,B) GTY(()) \
|
|
{ \
|
|
unsigned num; \
|
|
unsigned alloc; \
|
|
T GTY ((length ("%h.num"))) vec[1]; \
|
|
} VEC(T,B)
|
|
|
|
/* Derived vector type, user visible. */
|
|
#define VEC_TA_GTY(T,B,A,GTY) \
|
|
typedef struct VEC(T,A) GTY \
|
|
{ \
|
|
VEC(T,B) base; \
|
|
} VEC(T,A)
|
|
|
|
/* Convert to base type. */
|
|
#define VEC_BASE(P) ((P) ? &(P)->base : 0)
|
|
|
|
/* Vector of integer-like object. */
|
|
#if IN_GENGTYPE
|
|
{"DEF_VEC_I", VEC_STRINGIFY (VEC_T(#0,#1)) ";", "none"},
|
|
{"DEF_VEC_ALLOC_I", VEC_STRINGIFY (VEC_TA (#0,#1,#2,#3)) ";", NULL},
|
|
#else
|
|
#define DEF_VEC_I(T) \
|
|
static inline void VEC_OP (T,must_be,integral_type) (void) \
|
|
{ \
|
|
(void)~(T)0; \
|
|
} \
|
|
\
|
|
VEC_T(T,base); \
|
|
VEC_TA_GTY(T,base,none,); \
|
|
DEF_VEC_FUNC_P(T) \
|
|
struct vec_swallow_trailing_semi
|
|
#define DEF_VEC_ALLOC_I(T,A) \
|
|
VEC_TA_GTY(T,base,A,); \
|
|
DEF_VEC_ALLOC_FUNC_I(T,A) \
|
|
struct vec_swallow_trailing_semi
|
|
#endif
|
|
|
|
/* Vector of pointer to object. */
|
|
#if IN_GENGTYPE
|
|
{"DEF_VEC_P", VEC_STRINGIFY (VEC_T_GTY(#0,#1)) ";", "none"},
|
|
{"DEF_VEC_ALLOC_P", VEC_STRINGIFY (VEC_TA_GTY (#0,#1,#2,#3)) ";", NULL},
|
|
#else
|
|
#define DEF_VEC_P(T) \
|
|
static inline void VEC_OP (T,must_be,pointer_type) (void) \
|
|
{ \
|
|
(void)((T)1 == (void *)1); \
|
|
} \
|
|
\
|
|
VEC_T_GTY(T,base); \
|
|
VEC_TA_GTY(T,base,none,); \
|
|
DEF_VEC_FUNC_P(T) \
|
|
struct vec_swallow_trailing_semi
|
|
#define DEF_VEC_ALLOC_P(T,A) \
|
|
VEC_TA_GTY(T,base,A,); \
|
|
DEF_VEC_ALLOC_FUNC_P(T,A) \
|
|
struct vec_swallow_trailing_semi
|
|
#endif
|
|
|
|
#define DEF_VEC_FUNC_P(T) \
|
|
static inline unsigned VEC_OP (T,base,length) (const VEC(T,base) *vec_) \
|
|
{ \
|
|
return vec_ ? vec_->num : 0; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,last) \
|
|
(const VEC(T,base) *vec_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ && vec_->num, "last", T, base); \
|
|
\
|
|
return vec_->vec[vec_->num - 1]; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,index) \
|
|
(const VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ && ix_ < vec_->num, "index", T, base); \
|
|
\
|
|
return vec_->vec[ix_]; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,base,iterate) \
|
|
(const VEC(T,base) *vec_, unsigned ix_, T *ptr) \
|
|
{ \
|
|
if (vec_ && ix_ < vec_->num) \
|
|
{ \
|
|
*ptr = vec_->vec[ix_]; \
|
|
return 1; \
|
|
} \
|
|
else \
|
|
{ \
|
|
*ptr = 0; \
|
|
return 0; \
|
|
} \
|
|
} \
|
|
\
|
|
static inline size_t VEC_OP (T,base,embedded_size) \
|
|
(int alloc_) \
|
|
{ \
|
|
return offsetof (VEC(T,base),vec) + alloc_ * sizeof(T); \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,embedded_init) \
|
|
(VEC(T,base) *vec_, int alloc_) \
|
|
{ \
|
|
vec_->num = 0; \
|
|
vec_->alloc = alloc_; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,base,space) \
|
|
(VEC(T,base) *vec_, int alloc_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (alloc_ >= 0, "space", T, base); \
|
|
return vec_ ? vec_->alloc - vec_->num >= (unsigned)alloc_ : !alloc_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,quick_push) \
|
|
(VEC(T,base) *vec_, T obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (vec_->num < vec_->alloc, "push", T, base); \
|
|
slot_ = &vec_->vec[vec_->num++]; \
|
|
*slot_ = obj_; \
|
|
\
|
|
return slot_; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,pop) (VEC(T,base) *vec_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T obj_; \
|
|
\
|
|
VEC_ASSERT (vec_->num, "pop", T, base); \
|
|
obj_ = vec_->vec[--vec_->num]; \
|
|
\
|
|
return obj_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,truncate) \
|
|
(VEC(T,base) *vec_, unsigned size_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ ? vec_->num >= size_ : !size_, "truncate", T, base); \
|
|
if (vec_) \
|
|
vec_->num = size_; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,replace) \
|
|
(VEC(T,base) *vec_, unsigned ix_, T obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T old_obj_; \
|
|
\
|
|
VEC_ASSERT (ix_ < vec_->num, "replace", T, base); \
|
|
old_obj_ = vec_->vec[ix_]; \
|
|
vec_->vec[ix_] = obj_; \
|
|
\
|
|
return old_obj_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,quick_insert) \
|
|
(VEC(T,base) *vec_, unsigned ix_, T obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (vec_->num < vec_->alloc, "insert", T, base); \
|
|
VEC_ASSERT (ix_ <= vec_->num, "insert", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
memmove (slot_ + 1, slot_, (vec_->num++ - ix_) * sizeof (T)); \
|
|
*slot_ = obj_; \
|
|
\
|
|
return slot_; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,ordered_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
T obj_; \
|
|
\
|
|
VEC_ASSERT (ix_ < vec_->num, "remove", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
obj_ = *slot_; \
|
|
memmove (slot_, slot_ + 1, (--vec_->num - ix_) * sizeof (T)); \
|
|
\
|
|
return obj_; \
|
|
} \
|
|
\
|
|
static inline T VEC_OP (T,base,unordered_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
T obj_; \
|
|
\
|
|
VEC_ASSERT (ix_ < vec_->num, "remove", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
obj_ = *slot_; \
|
|
*slot_ = vec_->vec[--vec_->num]; \
|
|
\
|
|
return obj_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,block_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_, unsigned len_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (ix_ + len_ <= vec_->num, "block_remove", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
vec_->num -= len_; \
|
|
memmove (slot_, slot_ + len_, (vec_->num - ix_) * sizeof (T)); \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,address) \
|
|
(VEC(T,base) *vec_) \
|
|
{ \
|
|
return vec_ ? vec_->vec : 0; \
|
|
} \
|
|
\
|
|
static inline unsigned VEC_OP (T,base,lower_bound) \
|
|
(VEC(T,base) *vec_, const T obj_, \
|
|
bool (*lessthan_)(const T, const T) VEC_CHECK_DECL) \
|
|
{ \
|
|
unsigned int len_ = VEC_OP (T,base, length) (vec_); \
|
|
unsigned int half_, middle_; \
|
|
unsigned int first_ = 0; \
|
|
while (len_ > 0) \
|
|
{ \
|
|
T middle_elem_; \
|
|
half_ = len_ >> 1; \
|
|
middle_ = first_; \
|
|
middle_ += half_; \
|
|
middle_elem_ = VEC_OP (T,base,index) (vec_, middle_ VEC_CHECK_PASS); \
|
|
if (lessthan_ (middle_elem_, obj_)) \
|
|
{ \
|
|
first_ = middle_; \
|
|
++first_; \
|
|
len_ = len_ - half_ - 1; \
|
|
} \
|
|
else \
|
|
len_ = half_; \
|
|
} \
|
|
return first_; \
|
|
}
|
|
|
|
#define DEF_VEC_ALLOC_FUNC_P(T,A) \
|
|
static inline VEC(T,A) *VEC_OP (T,A,alloc) \
|
|
(int alloc_ MEM_STAT_DECL) \
|
|
{ \
|
|
return (VEC(T,A) *) vec_##A##_p_reserve_exact (NULL, alloc_ \
|
|
PASS_MEM_STAT); \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,free) \
|
|
(VEC(T,A) **vec_) \
|
|
{ \
|
|
if (*vec_) \
|
|
vec_##A##_free (*vec_); \
|
|
*vec_ = NULL; \
|
|
} \
|
|
\
|
|
static inline VEC(T,A) *VEC_OP (T,A,copy) (VEC(T,base) *vec_ MEM_STAT_DECL) \
|
|
{ \
|
|
size_t len_ = vec_ ? vec_->num : 0; \
|
|
VEC (T,A) *new_vec_ = NULL; \
|
|
\
|
|
if (len_) \
|
|
{ \
|
|
new_vec_ = (VEC (T,A) *)(vec_##A##_p_reserve_exact \
|
|
(NULL, len_ PASS_MEM_STAT)); \
|
|
\
|
|
new_vec_->base.num = len_; \
|
|
memcpy (new_vec_->base.vec, vec_->vec, sizeof (T) * len_); \
|
|
} \
|
|
return new_vec_; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_p_reserve (*vec_, alloc_ PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve_exact) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_p_reserve_exact (*vec_, alloc_ \
|
|
PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,safe_grow) \
|
|
(VEC(T,A) **vec_, int size_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_ASSERT (size_ >= 0 \
|
|
&& VEC_OP(T,base,length) VEC_BASE(*vec_) <= (unsigned)size_, \
|
|
"grow", T, A); \
|
|
VEC_OP (T,A,reserve_exact) (vec_, \
|
|
size_ - (int)(*vec_ ? VEC_BASE(*vec_)->num : 0) \
|
|
VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
VEC_BASE (*vec_)->num = size_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_push) \
|
|
(VEC(T,A) **vec_, T obj_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_push) (VEC_BASE(*vec_), obj_ VEC_CHECK_PASS); \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_insert) \
|
|
(VEC(T,A) **vec_, unsigned ix_, T obj_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_insert) (VEC_BASE(*vec_), ix_, obj_ \
|
|
VEC_CHECK_PASS); \
|
|
}
|
|
|
|
/* Vector of object. */
|
|
#if IN_GENGTYPE
|
|
{"DEF_VEC_O", VEC_STRINGIFY (VEC_T_GTY(#0,#1)) ";", "none"},
|
|
{"DEF_VEC_ALLOC_O", VEC_STRINGIFY (VEC_TA_GTY(#0,#1,#2,#3)) ";", NULL},
|
|
#else
|
|
#define DEF_VEC_O(T) \
|
|
VEC_T_GTY(T,base); \
|
|
VEC_TA_GTY(T,base,none,); \
|
|
DEF_VEC_FUNC_O(T) \
|
|
struct vec_swallow_trailing_semi
|
|
#define DEF_VEC_ALLOC_O(T,A) \
|
|
VEC_TA_GTY(T,base,A,); \
|
|
DEF_VEC_ALLOC_FUNC_O(T,A) \
|
|
struct vec_swallow_trailing_semi
|
|
#endif
|
|
|
|
#define DEF_VEC_FUNC_O(T) \
|
|
static inline unsigned VEC_OP (T,base,length) (const VEC(T,base) *vec_) \
|
|
{ \
|
|
return vec_ ? vec_->num : 0; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,last) (VEC(T,base) *vec_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ && vec_->num, "last", T, base); \
|
|
\
|
|
return &vec_->vec[vec_->num - 1]; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,index) \
|
|
(VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ && ix_ < vec_->num, "index", T, base); \
|
|
\
|
|
return &vec_->vec[ix_]; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,base,iterate) \
|
|
(VEC(T,base) *vec_, unsigned ix_, T **ptr) \
|
|
{ \
|
|
if (vec_ && ix_ < vec_->num) \
|
|
{ \
|
|
*ptr = &vec_->vec[ix_]; \
|
|
return 1; \
|
|
} \
|
|
else \
|
|
{ \
|
|
*ptr = 0; \
|
|
return 0; \
|
|
} \
|
|
} \
|
|
\
|
|
static inline size_t VEC_OP (T,base,embedded_size) \
|
|
(int alloc_) \
|
|
{ \
|
|
return offsetof (VEC(T,base),vec) + alloc_ * sizeof(T); \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,embedded_init) \
|
|
(VEC(T,base) *vec_, int alloc_) \
|
|
{ \
|
|
vec_->num = 0; \
|
|
vec_->alloc = alloc_; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,base,space) \
|
|
(VEC(T,base) *vec_, int alloc_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (alloc_ >= 0, "space", T, base); \
|
|
return vec_ ? vec_->alloc - vec_->num >= (unsigned)alloc_ : !alloc_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,quick_push) \
|
|
(VEC(T,base) *vec_, const T *obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (vec_->num < vec_->alloc, "push", T, base); \
|
|
slot_ = &vec_->vec[vec_->num++]; \
|
|
if (obj_) \
|
|
*slot_ = *obj_; \
|
|
\
|
|
return slot_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,pop) (VEC(T,base) *vec_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_->num, "pop", T, base); \
|
|
--vec_->num; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,truncate) \
|
|
(VEC(T,base) *vec_, unsigned size_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (vec_ ? vec_->num >= size_ : !size_, "truncate", T, base); \
|
|
if (vec_) \
|
|
vec_->num = size_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,replace) \
|
|
(VEC(T,base) *vec_, unsigned ix_, const T *obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (ix_ < vec_->num, "replace", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
if (obj_) \
|
|
*slot_ = *obj_; \
|
|
\
|
|
return slot_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,quick_insert) \
|
|
(VEC(T,base) *vec_, unsigned ix_, const T *obj_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (vec_->num < vec_->alloc, "insert", T, base); \
|
|
VEC_ASSERT (ix_ <= vec_->num, "insert", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
memmove (slot_ + 1, slot_, (vec_->num++ - ix_) * sizeof (T)); \
|
|
if (obj_) \
|
|
*slot_ = *obj_; \
|
|
\
|
|
return slot_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,ordered_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (ix_ < vec_->num, "remove", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
memmove (slot_, slot_ + 1, (--vec_->num - ix_) * sizeof (T)); \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,unordered_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_ VEC_CHECK_DECL) \
|
|
{ \
|
|
VEC_ASSERT (ix_ < vec_->num, "remove", T, base); \
|
|
vec_->vec[ix_] = vec_->vec[--vec_->num]; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,base,block_remove) \
|
|
(VEC(T,base) *vec_, unsigned ix_, unsigned len_ VEC_CHECK_DECL) \
|
|
{ \
|
|
T *slot_; \
|
|
\
|
|
VEC_ASSERT (ix_ + len_ <= vec_->num, "block_remove", T, base); \
|
|
slot_ = &vec_->vec[ix_]; \
|
|
vec_->num -= len_; \
|
|
memmove (slot_, slot_ + len_, (vec_->num - ix_) * sizeof (T)); \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,base,address) \
|
|
(VEC(T,base) *vec_) \
|
|
{ \
|
|
return vec_ ? vec_->vec : 0; \
|
|
} \
|
|
\
|
|
static inline unsigned VEC_OP (T,base,lower_bound) \
|
|
(VEC(T,base) *vec_, const T *obj_, \
|
|
bool (*lessthan_)(const T *, const T *) VEC_CHECK_DECL) \
|
|
{ \
|
|
unsigned int len_ = VEC_OP (T, base, length) (vec_); \
|
|
unsigned int half_, middle_; \
|
|
unsigned int first_ = 0; \
|
|
while (len_ > 0) \
|
|
{ \
|
|
T *middle_elem_; \
|
|
half_ = len_ >> 1; \
|
|
middle_ = first_; \
|
|
middle_ += half_; \
|
|
middle_elem_ = VEC_OP (T,base,index) (vec_, middle_ VEC_CHECK_PASS); \
|
|
if (lessthan_ (middle_elem_, obj_)) \
|
|
{ \
|
|
first_ = middle_; \
|
|
++first_; \
|
|
len_ = len_ - half_ - 1; \
|
|
} \
|
|
else \
|
|
len_ = half_; \
|
|
} \
|
|
return first_; \
|
|
}
|
|
|
|
#define DEF_VEC_ALLOC_FUNC_O(T,A) \
|
|
static inline VEC(T,A) *VEC_OP (T,A,alloc) \
|
|
(int alloc_ MEM_STAT_DECL) \
|
|
{ \
|
|
return (VEC(T,A) *) vec_##A##_o_reserve_exact (NULL, alloc_, \
|
|
offsetof (VEC(T,A),base.vec), \
|
|
sizeof (T) \
|
|
PASS_MEM_STAT); \
|
|
} \
|
|
\
|
|
static inline VEC(T,A) *VEC_OP (T,A,copy) (VEC(T,base) *vec_ MEM_STAT_DECL) \
|
|
{ \
|
|
size_t len_ = vec_ ? vec_->num : 0; \
|
|
VEC (T,A) *new_vec_ = NULL; \
|
|
\
|
|
if (len_) \
|
|
{ \
|
|
new_vec_ = (VEC (T,A) *)(vec_##A##_o_reserve_exact \
|
|
(NULL, len_, \
|
|
offsetof (VEC(T,A),base.vec), sizeof (T) \
|
|
PASS_MEM_STAT)); \
|
|
\
|
|
new_vec_->base.num = len_; \
|
|
memcpy (new_vec_->base.vec, vec_->vec, sizeof (T) * len_); \
|
|
} \
|
|
return new_vec_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,free) \
|
|
(VEC(T,A) **vec_) \
|
|
{ \
|
|
if (*vec_) \
|
|
vec_##A##_free (*vec_); \
|
|
*vec_ = NULL; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_o_reserve (*vec_, alloc_, \
|
|
offsetof (VEC(T,A),base.vec),\
|
|
sizeof (T) \
|
|
PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve_exact) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_o_reserve_exact \
|
|
(*vec_, alloc_, \
|
|
offsetof (VEC(T,A),base.vec), \
|
|
sizeof (T) PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,safe_grow) \
|
|
(VEC(T,A) **vec_, int size_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_ASSERT (size_ >= 0 \
|
|
&& VEC_OP(T,base,length) VEC_BASE(*vec_) <= (unsigned)size_, \
|
|
"grow", T, A); \
|
|
VEC_OP (T,A,reserve_exact) (vec_, \
|
|
size_ - (int)(*vec_ ? VEC_BASE(*vec_)->num : 0) \
|
|
VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
VEC_BASE (*vec_)->num = size_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_push) \
|
|
(VEC(T,A) **vec_, const T *obj_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_push) (VEC_BASE(*vec_), obj_ VEC_CHECK_PASS); \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_insert) \
|
|
(VEC(T,A) **vec_, unsigned ix_, const T *obj_ \
|
|
VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_insert) (VEC_BASE(*vec_), ix_, obj_ \
|
|
VEC_CHECK_PASS); \
|
|
}
|
|
|
|
#define DEF_VEC_ALLOC_FUNC_I(T,A) \
|
|
static inline VEC(T,A) *VEC_OP (T,A,alloc) \
|
|
(int alloc_ MEM_STAT_DECL) \
|
|
{ \
|
|
return (VEC(T,A) *) vec_##A##_o_reserve_exact \
|
|
(NULL, alloc_, offsetof (VEC(T,A),base.vec), \
|
|
sizeof (T) PASS_MEM_STAT); \
|
|
} \
|
|
\
|
|
static inline VEC(T,A) *VEC_OP (T,A,copy) (VEC(T,base) *vec_ MEM_STAT_DECL) \
|
|
{ \
|
|
size_t len_ = vec_ ? vec_->num : 0; \
|
|
VEC (T,A) *new_vec_ = NULL; \
|
|
\
|
|
if (len_) \
|
|
{ \
|
|
new_vec_ = (VEC (T,A) *)(vec_##A##_o_reserve_exact \
|
|
(NULL, len_, \
|
|
offsetof (VEC(T,A),base.vec), sizeof (T) \
|
|
PASS_MEM_STAT)); \
|
|
\
|
|
new_vec_->base.num = len_; \
|
|
memcpy (new_vec_->base.vec, vec_->vec, sizeof (T) * len_); \
|
|
} \
|
|
return new_vec_; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,free) \
|
|
(VEC(T,A) **vec_) \
|
|
{ \
|
|
if (*vec_) \
|
|
vec_##A##_free (*vec_); \
|
|
*vec_ = NULL; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_o_reserve (*vec_, alloc_, \
|
|
offsetof (VEC(T,A),base.vec),\
|
|
sizeof (T) \
|
|
PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline int VEC_OP (T,A,reserve_exact) \
|
|
(VEC(T,A) **vec_, int alloc_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
int extend = !VEC_OP (T,base,space) (VEC_BASE(*vec_), alloc_ \
|
|
VEC_CHECK_PASS); \
|
|
\
|
|
if (extend) \
|
|
*vec_ = (VEC(T,A) *) vec_##A##_o_reserve_exact \
|
|
(*vec_, alloc_, offsetof (VEC(T,A),base.vec), \
|
|
sizeof (T) PASS_MEM_STAT); \
|
|
\
|
|
return extend; \
|
|
} \
|
|
\
|
|
static inline void VEC_OP (T,A,safe_grow) \
|
|
(VEC(T,A) **vec_, int size_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_ASSERT (size_ >= 0 \
|
|
&& VEC_OP(T,base,length) VEC_BASE(*vec_) <= (unsigned)size_, \
|
|
"grow", T, A); \
|
|
VEC_OP (T,A,reserve_exact) (vec_, \
|
|
size_ - (int)(*vec_ ? VEC_BASE(*vec_)->num : 0) \
|
|
VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
VEC_BASE (*vec_)->num = size_; \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_push) \
|
|
(VEC(T,A) **vec_, const T obj_ VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_push) (VEC_BASE(*vec_), obj_ VEC_CHECK_PASS); \
|
|
} \
|
|
\
|
|
static inline T *VEC_OP (T,A,safe_insert) \
|
|
(VEC(T,A) **vec_, unsigned ix_, const T obj_ \
|
|
VEC_CHECK_DECL MEM_STAT_DECL) \
|
|
{ \
|
|
VEC_OP (T,A,reserve) (vec_, 1 VEC_CHECK_PASS PASS_MEM_STAT); \
|
|
\
|
|
return VEC_OP (T,base,quick_insert) (VEC_BASE(*vec_), ix_, obj_ \
|
|
VEC_CHECK_PASS); \
|
|
}
|
|
|
|
#endif /* GCC_VEC_H */
|