dbbf32dd39
version 2.12.0. These bits are taken from the FSF anoncvs repo on 27-January-2002 03:41 PST.
160 lines
5.1 KiB
C
160 lines
5.1 KiB
C
/* struct_symbol.h - Internal symbol structure
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Copyright 1987, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001
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Free Software Foundation, Inc.
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This file is part of GAS, the GNU Assembler.
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GAS is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GAS is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GAS; see the file COPYING. If not, write to the Free
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Software Foundation, 59 Temple Place - Suite 330, Boston, MA
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02111-1307, USA. */
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#ifndef __struc_symbol_h__
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#define __struc_symbol_h__
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#ifdef BFD_ASSEMBLER
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/* The BFD code wants to walk the list in both directions. */
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#undef SYMBOLS_NEED_BACKPOINTERS
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#define SYMBOLS_NEED_BACKPOINTERS
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#endif
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/* The information we keep for a symbol. Note that the symbol table
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holds pointers both to this and to local_symbol structures. See
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below. */
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struct symbol
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{
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#ifdef BFD_ASSEMBLER
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/* BFD symbol */
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asymbol *bsym;
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#else
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/* The (4-origin) position of sy_name in the symbol table of the object
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file. This will be 0 for (nameless) .stabd symbols.
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Not used until write_object_file() time. */
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unsigned long sy_name_offset;
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/* What we write in .o file (if permitted). */
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obj_symbol_type sy_symbol;
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/* The 24 bit symbol number. Symbol numbers start at 0 and are unsigned. */
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long sy_number;
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#endif
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/* The value of the symbol. */
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expressionS sy_value;
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/* Forwards and (optionally) backwards chain pointers. */
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struct symbol *sy_next;
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#ifdef SYMBOLS_NEED_BACKPOINTERS
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struct symbol *sy_previous;
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#endif /* SYMBOLS_NEED_BACKPOINTERS */
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/* Pointer to the frag this symbol is attached to, if any.
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Otherwise, NULL. */
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struct frag *sy_frag;
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unsigned int written : 1;
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/* Whether symbol value has been completely resolved (used during
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final pass over symbol table). */
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unsigned int sy_resolved : 1;
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/* Whether the symbol value is currently being resolved (used to
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detect loops in symbol dependencies). */
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unsigned int sy_resolving : 1;
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/* Whether the symbol value is used in a reloc. This is used to
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ensure that symbols used in relocs are written out, even if they
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are local and would otherwise not be. */
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unsigned int sy_used_in_reloc : 1;
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/* Whether the symbol is used as an operand or in an expression.
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NOTE: Not all the backends keep this information accurate;
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backends which use this bit are responsible for setting it when
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a symbol is used in backend routines. */
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unsigned int sy_used : 1;
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/* This is set if the symbol is defined in an MRI common section.
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We handle such sections as single common symbols, so symbols
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defined within them must be treated specially by the relocation
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routines. */
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unsigned int sy_mri_common : 1;
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#ifdef OBJ_SYMFIELD_TYPE
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OBJ_SYMFIELD_TYPE sy_obj;
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#endif
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#ifdef TC_SYMFIELD_TYPE
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TC_SYMFIELD_TYPE sy_tc;
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#endif
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#ifdef TARGET_SYMBOL_FIELDS
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TARGET_SYMBOL_FIELDS
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#endif
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};
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#ifdef BFD_ASSEMBLER
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/* A pointer in the symbol may point to either a complete symbol
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(struct symbol above) or to a local symbol (struct local_symbol
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defined here). The symbol code can detect the case by examining
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the first field. It is always NULL for a local symbol.
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We do this because we ordinarily only need a small amount of
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information for a local symbol. The symbol table takes up a lot of
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space, and storing less information for a local symbol can make a
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big difference in assembler memory usage when assembling a large
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file. */
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struct local_symbol
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{
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/* This pointer is always NULL to indicate that this is a local
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symbol. */
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asymbol *lsy_marker;
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/* The symbol section. This also serves as a flag. If this is
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reg_section, then this symbol has been converted into a regular
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symbol, and lsy_sym points to it. */
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segT lsy_section;
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/* The symbol name. */
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const char *lsy_name;
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/* The symbol frag or the real symbol, depending upon the value in
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lsy_section. If the symbol has been fully resolved, lsy_frag is
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set to NULL. */
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union
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{
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fragS *lsy_frag;
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symbolS *lsy_sym;
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} u;
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/* The value of the symbol. */
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valueT lsy_value;
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#ifdef TC_LOCAL_SYMFIELD_TYPE
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TC_LOCAL_SYMFIELD_TYPE lsy_tc;
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#endif
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};
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#define local_symbol_converted_p(l) ((l)->lsy_section == reg_section)
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#define local_symbol_mark_converted(l) ((l)->lsy_section = reg_section)
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#define local_symbol_resolved_p(l) ((l)->u.lsy_frag == NULL)
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#define local_symbol_mark_resolved(l) ((l)->u.lsy_frag = NULL)
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#define local_symbol_get_frag(l) ((l)->u.lsy_frag)
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#define local_symbol_set_frag(l, f) ((l)->u.lsy_frag = (f))
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#define local_symbol_get_real_symbol(l) ((l)->u.lsy_sym)
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#define local_symbol_set_real_symbol(l, s) ((l)->u.lsy_sym = (s))
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#endif /* BFD_ASSEMBLER */
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#endif /* __struc_symbol_h__ */
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