5ee2a9f3b6
when this code seems more solid, they get the bullet. |
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devfs_back.c | ||
devfs_front.c | ||
devfs_proto.h | ||
devfs_tree.c | ||
devfs_vfsops.c | ||
devfs_vnops.c | ||
devfsdefs.h | ||
README | ||
reproto.sh |
this file is: /sys/miscfs/devfs/README to enable: add options DEVFS to your config file.. expect it to be highly useless for a while, as the only device that registers itself is the floppy. it works like this: There is a tree of nodes that describe the layout of the DEVFS as seen by the drivers.. they add nodes to this tree. This is called the 'back' layer for reasons that will become obvious in a second. Think of it as a BLUEPRINT of the DEVFS tree. Each back node has associated with it a "devnode" struct, that holds information about the device (or directory) and a pointer to the vnode if one has been associated with that node. The back node itself can be considered to be a directory entry, and contains the default name of the device, and a link to the directory that holds it. The devnode can be considered the inode. When you mount the devfs somewhere (you can mount it multiple times in multiple places), a front layer is created that contains a tree of 'front' nodes. Think of this as a Transparency, layed over the top of the blueprint. (or possibly a photocopy). The front and back nodes are identical in type, but the back nodes are reserved for kernel use only, and are protected from the user. To start with there is a 1:1 relationship between the front nodes and the backing nodes, however once the front plane has been created the nodes can be moved around within that plane (or deleted). Think of this as the ability to revise a transparency... the blueprint is untouched. There is a "devnode" struct associated with each front note also. Front nodes that refer to devices, use the same "devnode" struct that is used by their associated backing node, so that multiple front nodes that point to the same device will use the same "devnode" struct, and through that, the same vnode, ops, modification times, flags, owner and group. Front nodes representing directories and symlinks have their own "devnode" structs, and may therefore differ. (have different vnodes) i.e. if you have two devfs trees mounted, you can change the directories in one without changing the other. e.g. remove or rename nodes Multiple mountings are like multiple transparencies, each showing through to the original blueprint. Information that is to be shared between these mounts is stored in the 'backing' node for that object. Once you have erased 'front' object, there is no memory of where the backing object was, and except for the possibility of searching the entire backing tree for the node with the correct major/minor/type, I don't see that it is easily recovered.. Particularly as there will eventually be (I hope) devices that go direct from the backing node to the driver without going via the cdevsw table.. they may not even have major/minor numbers. I see 'mount -u' as a possible solution to recovering a broken dev tree. Because non device nodes (directories and symlinks) have their own "devnode" structs on each layer, these may have different flags, owners, and contents on each layer. e.g. if you have a chroot tree like erf.tfs.com has, you may want different permissions or owners on the chroot mount of the DEVFS than you want in the real one. You might also want to delete some sensitive devices from the chroot tree. Directories also have backing nodes but there is nothing to stop the user from removing a front node from the directory front node. (except permissions of course). This is because the front directory nodes keep their own records as to which front nodes are members of that directory and do not refer to their original backing node for this information. The front nodes may be moved to other directories (including directories) however this does not break the linkage between the backing nodes and the front nodes. The backing node never moves. If a driver decides to remove a device from the backing tree, the FS code follows the links to all the front nodes linked to that backing node, and deletes them, no matter where they've been moved to. (active vnodes are redirected to point to the deadfs). If a directory has been moved, and a new backing node is inserted into it's own back node, the new front node will appear in that front directory, even though it's been moved, because the directory that gets the front node is found via the links and not by name. a mount -u might be considered to be a request to 'refresh' the plane that controls to the mount being updated.. that would have the effect of 're-propogating' through any backing nodes that find they have no front nodes in that plane. NOTES FOR RELEASE 1.1 1/ this is very preliminary 2/ Attempts to unmount a devfs structure while you are 'IN' in will result in a message "hanging vnode" and the system will panic. (in fact I see this even not being in it :( ) 3/ the dates of all nodes is '0' i.e. 00:00 1st Jan 1970 UTC. It appears 'time' in the kernel hasn't been started at the time that the devfs is started up. (when the first device registers itself). The workaround is to interpret 0 to be the same as 'boottime'. This may actually become a 'feature'. 5/notably, the VFS hasn't been started yet either so the devfs has to be careful to not use VFS features during probe time. 6/ many features are not present yet.. e.g. symlinks, a comprehensive registration interface (only a crude one) ability to unlink and mv nodes. 7/ I'm pretty sure my use of vnodes is bad and it may be 'losing' them, or alternatively, corrupting things.. I need a vnode specialist to look at this. 8/ The back and front node structures have become very similar with time and I decided to merge them to a single structure, which is called a "dev_name" struct, as they can be thought of as the analogue of a directory entry, except that they are linked together rather than in an array. The "devnode" struct can be considered analogous to the inodes of a UFS. There may still be artifacts in the code that reflect that the front and back nodes were once different structs.