freebsd-nq/stand/liblua/lutils.c
Kyle Evans 63172bf68b liblua: add loader.lua_path
As described previously, loader.lua_path is absolute path where scripts are
installed. A future commit will use this to build paths for dofile in
try_include, rather than the current pcall/require setup that makes it more
difficult to coordinate loader aborts from local.lua -- we do not need the
flexibility of require(), and local.lua is in-fact not a 'module-like' file
as we will not be referencing anything from it.
2019-11-02 03:41:30 +00:00

400 lines
7.6 KiB
C

/*-
* Copyright (c) 2014 Pedro Souza <pedrosouza@freebsd.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <sys/param.h>
#include "lua.h"
#include "lauxlib.h"
#include "lstd.h"
#include "lutils.h"
#include "bootstrap.h"
/*
* Like loader.perform, except args are passed already parsed
* on the stack.
*/
static int
lua_command(lua_State *L)
{
int i;
int res = 1;
int argc = lua_gettop(L);
char **argv;
argv = malloc(sizeof(char *) * (argc + 1));
if (argv == NULL)
return 0;
for (i = 0; i < argc; i++)
argv[i] = (char *)(intptr_t)luaL_checkstring(L, i + 1);
argv[argc] = NULL;
res = interp_builtin_cmd(argc, argv);
free(argv);
lua_pushinteger(L, res);
return 1;
}
static int
lua_perform(lua_State *L)
{
int argc;
char **argv;
int res = 1;
if (parse(&argc, &argv, luaL_checkstring(L, 1)) == 0) {
res = interp_builtin_cmd(argc, argv);
free(argv);
}
lua_pushinteger(L, res);
return 1;
}
static int
lua_command_error(lua_State *L)
{
lua_pushstring(L, command_errbuf);
return 1;
}
/*
* Accepts a space-delimited loader command and runs it through the standard
* loader parsing, as if it were executed at the loader prompt by the user.
*/
static int
lua_interpret(lua_State *L)
{
const char *interp_string;
if (lua_gettop(L) != 1) {
lua_pushnil(L);
return 1;
}
interp_string = luaL_checkstring(L, 1);
lua_pushinteger(L, interp_run(interp_string));
return 1;
}
static int
lua_parse(lua_State *L)
{
int argc, nargc;
char **argv;
if (parse(&argc, &argv, luaL_checkstring(L, 1)) == 0) {
for (nargc = 0; nargc < argc; ++nargc) {
lua_pushstring(L, argv[nargc]);
}
free(argv);
return nargc;
}
lua_pushnil(L);
return 1;
}
static int
lua_getchar(lua_State *L)
{
lua_pushinteger(L, getchar());
return 1;
}
static int
lua_ischar(lua_State *L)
{
lua_pushboolean(L, ischar());
return 1;
}
static int
lua_gets(lua_State *L)
{
char buf[129];
ngets(buf, 128);
lua_pushstring(L, buf);
return 1;
}
static int
lua_time(lua_State *L)
{
lua_pushinteger(L, time(NULL));
return 1;
}
static int
lua_delay(lua_State *L)
{
delay((int)luaL_checknumber(L, 1));
return 0;
}
static int
lua_getenv(lua_State *L)
{
lua_pushstring(L, getenv(luaL_checkstring(L, 1)));
return 1;
}
static int
lua_setenv(lua_State *L)
{
const char *key, *val;
key = luaL_checkstring(L, 1);
val = luaL_checkstring(L, 2);
lua_pushinteger(L, setenv(key, val, 1));
return 1;
}
static int
lua_unsetenv(lua_State *L)
{
const char *ev;
ev = luaL_checkstring(L, 1);
lua_pushinteger(L, unsetenv(ev));
return 1;
}
static int
lua_printc(lua_State *L)
{
ssize_t cur, l;
const char *s = luaL_checklstring(L, 1, &l);
for (cur = 0; cur < l; ++cur)
putchar((unsigned char)*(s++));
return 1;
}
static int
lua_openfile(lua_State *L)
{
const char *mode, *str;
int nargs;
nargs = lua_gettop(L);
if (nargs < 1 || nargs > 2) {
lua_pushnil(L);
return 1;
}
str = lua_tostring(L, 1);
mode = "r";
if (nargs > 1) {
mode = lua_tostring(L, 2);
if (mode == NULL) {
lua_pushnil(L);
return 1;
}
}
FILE * f = fopen(str, mode);
if (f != NULL) {
FILE ** ptr = (FILE**)lua_newuserdata(L, sizeof(FILE**));
*ptr = f;
} else
lua_pushnil(L);
return 1;
}
static int
lua_closefile(lua_State *L)
{
FILE ** f;
if (lua_gettop(L) != 1) {
lua_pushboolean(L, 0);
return 1;
}
f = (FILE**)lua_touserdata(L, 1);
if (f != NULL && *f != NULL) {
lua_pushboolean(L, fclose(*f) == 0 ? 1 : 0);
*f = NULL;
} else
lua_pushboolean(L, 0);
return 1;
}
static int
lua_readfile(lua_State *L)
{
FILE **f;
size_t size, r;
char * buf;
if (lua_gettop(L) < 1 || lua_gettop(L) > 2) {
lua_pushnil(L);
lua_pushinteger(L, 0);
return 2;
}
f = (FILE**)lua_touserdata(L, 1);
if (f == NULL || *f == NULL) {
lua_pushnil(L);
lua_pushinteger(L, 0);
return 2;
}
if (lua_gettop(L) == 2)
size = (size_t)lua_tonumber(L, 2);
else
size = (*f)->size;
buf = (char*)malloc(size);
r = fread(buf, 1, size, *f);
lua_pushlstring(L, buf, r);
free(buf);
lua_pushinteger(L, r);
return 2;
}
/*
* Implements io.write(file, ...)
* Any number of string and number arguments may be passed to it,
* and it will return the number of bytes written, or nil, an error string, and
* the errno.
*/
static int
lua_writefile(lua_State *L)
{
FILE **f;
const char *buf;
int i, nargs;
size_t bufsz, w, wrsz;
buf = NULL;
bufsz = 0;
w = 0;
wrsz = 0;
nargs = lua_gettop(L);
if (nargs < 2) {
errno = EINVAL;
return luaL_fileresult(L, 0, NULL);
}
f = (FILE**)lua_touserdata(L, 1);
if (f == NULL || *f == NULL) {
errno = EINVAL;
return luaL_fileresult(L, 0, NULL);
}
/* Do a validation pass first */
for (i = 0; i < nargs - 1; i++) {
/*
* With Lua's API, lua_isstring really checks if the argument
* is a string or a number. The latter will be implicitly
* converted to a string by our later call to lua_tolstring.
*/
if (!lua_isstring(L, i + 2)) {
errno = EINVAL;
return luaL_fileresult(L, 0, NULL);
}
}
for (i = 0; i < nargs - 1; i++) {
/* We've already validated; there's no chance of failure */
buf = lua_tolstring(L, i + 2, &bufsz);
wrsz = fwrite(buf, 1, bufsz, *f);
if (wrsz < bufsz)
return luaL_fileresult(L, 0, NULL);
w += wrsz;
}
lua_pushinteger(L, w);
return 1;
}
#define REG_SIMPLE(n) { #n, lua_ ## n }
static const struct luaL_Reg loaderlib[] = {
REG_SIMPLE(delay),
REG_SIMPLE(command_error),
REG_SIMPLE(command),
REG_SIMPLE(interpret),
REG_SIMPLE(parse),
REG_SIMPLE(getenv),
REG_SIMPLE(perform),
/* Also registered as the global 'printc' */
REG_SIMPLE(printc),
REG_SIMPLE(setenv),
REG_SIMPLE(time),
REG_SIMPLE(unsetenv),
{ NULL, NULL },
};
static const struct luaL_Reg iolib[] = {
{ "close", lua_closefile },
REG_SIMPLE(getchar),
REG_SIMPLE(gets),
REG_SIMPLE(ischar),
{ "open", lua_openfile },
{ "read", lua_readfile },
{ "write", lua_writefile },
{ NULL, NULL },
};
#undef REG_SIMPLE
int
luaopen_loader(lua_State *L)
{
luaL_newlib(L, loaderlib);
/* Add loader.machine and loader.machine_arch properties */
lua_pushstring(L, MACHINE);
lua_setfield(L, -2, "machine");
lua_pushstring(L, MACHINE_ARCH);
lua_setfield(L, -2, "machine_arch");
lua_pushstring(L, LUA_PATH);
lua_setfield(L, -2, "lua_path");
/* Set global printc to loader.printc */
lua_register(L, "printc", lua_printc);
return 1;
}
int
luaopen_io(lua_State *L)
{
luaL_newlib(L, iolib);
return 1;
}