Wind River. In the IPv4 output path, one of the tests in ip_output()
checks how many slots are actually available in the interface output
queue before attempting to send a packet. If, for example, we need
to transmit a packet of 32K bytes over an interface with an MTU of
1500, we know it's going to take about 21 fragments to do it. If
there's less than 21 slots left in the output queue, there's no point
in transmitting anything at all: IP does not do retransmission, so
sending only some of the fragments would just be a waste of bandwidth.
(In an extreme case, if you're sending a heavy stream of fragmented
packets, you might find yourself sending nothing by the first fragment
of all your packets.) So if ip_output() notices there's not enough
room in the output queue to send the frame, it just dumps the packet
and returns ENOBUFS to the app.
It turns out ip6_output() lacks this code. Consequently, this caused
the netperf UDPIPV6_STREAM test to produce very poor results with large
write sizes. This commit adds code to check the remaining space in the
output queue and junk fragmented packets if they're too big to be
sent, just like with IPv4. (I can't imagine anyone's running an NFS
server using UDP over IPv6, but if they are, this will likely make them
a lot happier. :)