freebsd-nq/gnu/lib/libg++/include/DiscUnif.h
Poul-Henning Kamp 61d5ffaf10 I belive this should be makeable under 2.0. There may be outstanding
issues in these areas:
    .h's installed
    .hP's installed
    -lcurses interaction
    files needed in ~/legal for copyleft reasons.
1994-08-08 05:52:55 +00:00

73 lines
1.8 KiB
C++

// This may look like C code, but it is really -*- C++ -*-
/*
Copyright (C) 1988 Free Software Foundation
written by Dirk Grunwald (grunwald@cs.uiuc.edu)
This file is part of the GNU C++ Library. This library is free
software; you can redistribute it and/or modify it under the terms of
the GNU Library General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your
option) any later version. This library is distributed in the hope
that it will be useful, but WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the GNU Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef _DiscreteUniform_h
#ifdef __GNUG__
#pragma interface
#endif
#define _DiscreteUniform_h 1
#include <Random.h>
//
// The interval [lo..hi)
//
class DiscreteUniform: public Random {
long pLow;
long pHigh;
double delta;
public:
DiscreteUniform(long low, long high, RNG *gen);
long low();
long low(long x);
long high();
long high(long x);
virtual double operator()();
};
inline DiscreteUniform::DiscreteUniform(long low, long high, RNG *gen)
: Random(gen)
{
pLow = (low < high) ? low : high;
pHigh = (low < high) ? high : low;
delta = (pHigh - pLow) + 1;
}
inline long DiscreteUniform::low() { return pLow; }
inline long DiscreteUniform::low(long x) {
long tmp = pLow;
pLow = x;
delta = (pHigh - pLow) + 1;
return tmp;
}
inline long DiscreteUniform::high() { return pHigh; }
inline long DiscreteUniform::high(long x) {
long tmp = pHigh;
pHigh = x;
delta = (pHigh - pLow) + 1;
return tmp;
}
#endif