freebsd-nq/usr.bin/dtc/checking.hh
Ed Maste bbe31b709a Improvements to BSD-licensed DTC.
- Numerous crash and bug fixes
- Improved warning and error messages
- Permit multiple labels on nodes and properties
- Fix node@address references
- Add support for /delete-node/
- Consume whitespace after a node
- Read the next token before the second /memreserve/
- Fix parsing of whitespace
- Clean up /delete-node/ and add support for /delete-property/
- Handle /delete-node/ specifying a unit address

Obtained from:	https://github.com/davidchisnall/dtc @df5ede4
2016-10-07 12:57:35 +00:00

311 lines
9.3 KiB
C++

/*-
* Copyright (c) 2013 David Chisnall
* All rights reserved.
*
* This software was developed by SRI International and the University of
* Cambridge Computer Laboratory under DARPA/AFRL contract (FA8750-10-C-0237)
* ("CTSRD"), as part of the DARPA CRASH research programme.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _CHECKING_HH_
#define _CHECKING_HH_
#include <string>
#include "fdt.hh"
namespace dtc
{
namespace fdt
{
namespace checking
{
/**
* Base class for all checkers. This will visit the entire tree and perform
* semantic checks defined in subclasses. Note that device trees are generally
* small (a few dozen nodes at most) and so we optimise for flexibility and
* extensibility here, not for performance. Each checker will visit the entire
* tree.
*/
class checker
{
/**
* The path to the current node being checked. This is used for
* printing error messages.
*/
device_tree::node_path path;
/**
* The name of the checker. This is used for printing error messages
* and for enabling / disabling specific checkers from the command
* line.
*/
const char *checker_name;
/**
* Visits each node, calling the checker functions on properties and
* nodes.
*/
bool visit_node(device_tree *tree, const node_ptr &n);
protected:
/**
* Prints the error message, along with the path to the node that
* caused the error and the name of the checker.
*/
void report_error(const char *errmsg);
public:
/**
* Constructor. Takes the name of this checker, which is which is used
* when reporting errors.
*/
checker(const char *name) : checker_name(name) {}
/**
* Virtual destructor in case any subclasses need to do cleanup.
*/
virtual ~checker() {}
/**
* Method for checking that a node is valid. The root class version
* does nothing, subclasses should override this.
*/
virtual bool check_node(device_tree *, const node_ptr &)
{
return true;
}
/**
* Method for checking that a property is valid. The root class
* version does nothing, subclasses should override this.
*/
virtual bool check_property(device_tree *, const node_ptr &, property_ptr )
{
return true;
}
/**
* Runs the checker on the specified device tree.
*/
bool check_tree(fdt::device_tree *tree)
{
return visit_node(tree, tree->get_root());
}
};
/**
* Abstract base class for simple property checks. This class defines a check
* method for subclasses, which is invoked only when it finds a property with
* the matching name. To define simple property checkers, just subclass this
* and override the check() method.
*/
class property_checker : public checker
{
/**
* The name of the property that this checker is looking for.
*/
std::string key;
public:
/**
* Implementation of the generic property-checking method that checks
* for a property with the name specified in the constructor.
*/
virtual bool check_property(device_tree *tree, const node_ptr &n, property_ptr p);
/**
* Constructor. Takes the name of the checker and the name of the
* property to check.
*/
property_checker(const char* name, const std::string &property_name)
: checker(name), key(property_name) {}
/**
* The check method, which subclasses should implement.
*/
virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p) = 0;
};
/**
* Property type checker.
*/
template<property_value::value_type T>
struct property_type_checker : public property_checker
{
/**
* Constructor, takes the name of the checker and the name of the
* property to check as arguments.
*/
property_type_checker(const char* name, const std::string &property_name) :
property_checker(name, property_name) {}
virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p) = 0;
};
/**
* Empty property checker. This checks that the property has no value.
*/
template<>
struct property_type_checker <property_value::EMPTY> : public property_checker
{
property_type_checker(const char* name, const std::string &property_name) :
property_checker(name, property_name) {}
virtual bool check(device_tree *, const node_ptr &, property_ptr p)
{
return p->begin() == p->end();
}
};
/**
* String property checker. This checks that the property has exactly one
* value, which is a string.
*/
template<>
struct property_type_checker <property_value::STRING> : public property_checker
{
property_type_checker(const char* name, const std::string &property_name) :
property_checker(name, property_name) {}
virtual bool check(device_tree *, const node_ptr &, property_ptr p)
{
return (p->begin() + 1 == p->end()) && p->begin()->is_string();
}
};
/**
* String list property checker. This checks that the property has at least
* one value, all of which are strings.
*/
template<>
struct property_type_checker <property_value::STRING_LIST> :
public property_checker
{
property_type_checker(const char* name, const std::string &property_name) :
property_checker(name, property_name) {}
virtual bool check(device_tree *, const node_ptr &, property_ptr p)
{
for (property::value_iterator i=p->begin(),e=p->end() ; i!=e ;
++i)
{
if (!(i->is_string() || i->is_string_list()))
{
return false;
}
}
return p->begin() != p->end();
}
};
/**
* Phandle property checker. This checks that the property has exactly one
* value, which is a valid phandle.
*/
template<>
struct property_type_checker <property_value::PHANDLE> : public property_checker
{
property_type_checker(const char* name, const std::string &property_name) :
property_checker(name, property_name) {}
virtual bool check(device_tree *tree, const node_ptr &, property_ptr p)
{
return (p->begin() + 1 == p->end()) &&
(tree->referenced_node(*p->begin()) != 0);
}
};
/**
* Check that a property has the correct size.
*/
struct property_size_checker : public property_checker
{
/**
* The expected size of the property.
*/
uint32_t size;
public:
/**
* Constructor, takes the name of the checker, the name of the property
* to check, and its expected size as arguments.
*/
property_size_checker(const char* name,
const std::string &property_name,
uint32_t bytes)
: property_checker(name, property_name), size(bytes) {}
/**
* Check, validates that the property has the correct size.
*/
virtual bool check(device_tree *tree, const node_ptr &n, property_ptr p);
};
/**
* The check manager is the interface to running the checks. This allows
* default checks to be enabled, non-default checks to be enabled, and so on.
*/
class check_manager
{
/**
* The enabled checkers, indexed by their names. The name is used when
* disabling checkers from the command line. When this manager runs,
* it will only run the checkers from this map.
*/
std::unordered_map<std::string, checker*> checkers;
/**
* The disabled checkers. Moving checkers to this list disables them,
* but allows them to be easily moved back.
*/
std::unordered_map<std::string, checker*> disabled_checkers;
/**
* Helper function for adding a property value checker.
*/
template<property_value::value_type T>
void add_property_type_checker(const char *name, const std::string &prop);
/**
* Helper function for adding a simple type checker.
*/
void add_property_type_checker(const char *name, const std::string &prop);
/**
* Helper function for adding a property value checker.
*/
void add_property_size_checker(const char *name,
const std::string &prop,
uint32_t size);
public:
/**
* Delete all of the checkers that are part of this checker manager.
*/
~check_manager();
/**
* Default constructor, creates check manager containing all of the
* default checks.
*/
check_manager();
/**
* Run all of the checks on the specified tree.
*/
bool run_checks(device_tree *tree, bool keep_going);
/**
* Disables the named checker.
*/
bool disable_checker(const std::string &name);
/**
* Enables the named checker.
*/
bool enable_checker(const std::string &name);
};
} // namespace checking
} // namespace fdt
} // namespace dtc
#endif // !_CHECKING_HH_