freebsd-nq/contrib/dialog/guage.c
Nathan Whitehorn 4c8945a06b Update dialog to version 20100428. This changes the license under which
dialog is distributed from GPLv2 to LGPLv2 and introduces a number of new
features and a new and better libdialog API. The existing libdialog will
be kept temporarily as libodialog for compatibility purposes until sade,
sysinstall and tzsetup have been either updated or replaced.

__FreeBSD_version is now 900030.

Discussed on:	-current
Approved by:	core
Obtained from:	http://invisible-island.net/dialog
2011-01-12 14:55:02 +00:00

301 lines
6.8 KiB
C

/*
* $Id: guage.c,v 1.45 2010/01/19 09:15:20 tom Exp $
*
* guage.c -- implements the gauge dialog
*
* Copyright 2000-2007,2010 Thomas E. Dickey
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License, version 2.1
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to
* Free Software Foundation, Inc.
* 51 Franklin St., Fifth Floor
* Boston, MA 02110, USA.
*
* An earlier version of this program lists as authors
* Marc Ewing, Red Hat Software
*/
#include <dialog.h>
#include <errno.h>
#define MY_LEN (MAX_LEN)/2
#define MIN_HIGH (4)
#define MIN_WIDE (10 + 2 * (2 + MARGIN))
#define isMarker(buf) !strncmp(buf, "XXX", 3)
typedef struct {
DIALOG_CALLBACK obj;
WINDOW *text;
bool done;
const char *title;
char *prompt;
char prompt_buf[MY_LEN];
int percent;
int height;
int width;
char line[MAX_LEN + 1];
} MY_OBJ;
static int
read_data(char *buffer, FILE *fp)
{
int result;
if (feof(fp)) {
result = 0;
} else if (fgets(buffer, MY_LEN, fp) != 0) {
dlg_trim_string(buffer);
result = 1;
} else {
result = -1;
}
return result;
}
static int
decode_percent(char *buffer)
{
char *tmp = 0;
long value = strtol(buffer, &tmp, 10);
if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
return TRUE;
}
return FALSE;
}
static void
repaint_text(MY_OBJ * obj)
{
WINDOW *dialog = obj->obj.win;
int i, x;
(void) werase(dialog);
dlg_draw_box(dialog, 0, 0, obj->height, obj->width, dialog_attr, border_attr);
dlg_draw_title(dialog, obj->title);
wattrset(dialog, dialog_attr);
dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
dlg_draw_box(dialog,
obj->height - 4, 2 + MARGIN,
2 + MARGIN, obj->width - 2 * (2 + MARGIN),
dialog_attr,
border_attr);
/*
* Clear the area for the progress bar by filling it with spaces
* in the title-attribute, and write the percentage with that
* attribute.
*/
(void) wmove(dialog, obj->height - 3, 4);
wattrset(dialog, title_attr);
for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
(void) waddch(dialog, ' ');
(void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
(void) wprintw(dialog, "%3d%%", obj->percent);
/*
* Now draw a bar in reverse, relative to the background.
* The window attribute was useful for painting the background,
* but requires some tweaks to reverse it.
*/
x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
if ((title_attr & A_REVERSE) != 0) {
wattroff(dialog, A_REVERSE);
} else {
wattrset(dialog, A_REVERSE);
}
(void) wmove(dialog, obj->height - 3, 4);
for (i = 0; i < x; i++) {
chtype ch2 = winch(dialog);
if (title_attr & A_REVERSE) {
ch2 &= ~A_REVERSE;
}
(void) waddch(dialog, ch2);
}
(void) wrefresh(dialog);
}
static int
handle_input(MY_OBJ * obj)
{
int status;
char buf[MY_LEN];
if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
if (isMarker(buf)) {
/*
* Historically, next line should be percentage, but one of the
* worse-written clones of 'dialog' assumes the number is missing.
* (Gresham's Law applied to software).
*/
if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
obj->prompt_buf[0] = '\0';
if (decode_percent(buf))
obj->percent = atoi(buf);
else
strcpy(obj->prompt_buf, buf);
/* Rest is message text */
while ((status = read_data(buf, dialog_state.pipe_input)) > 0
&& !isMarker(buf)) {
if (strlen(obj->prompt_buf) + strlen(buf) <
sizeof(obj->prompt_buf) - 1) {
strcat(obj->prompt_buf, buf);
}
}
if (obj->prompt != obj->prompt_buf)
free(obj->prompt);
obj->prompt = obj->prompt_buf;
}
} else if (decode_percent(buf)) {
obj->percent = atoi(buf);
}
} else {
obj->done = TRUE;
}
return status;
}
static bool
handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
{
MY_OBJ *obj = (MY_OBJ *) cb;
int status = TRUE;
*result = DLG_EXIT_OK;
if (obj != 0) {
if (!fkey && (ch == ERR)) {
if (handle_input(obj) > 0)
repaint_text(obj);
else
status = FALSE;
}
} else {
status = FALSE;
}
return status;
}
static void
my_cleanup(DIALOG_CALLBACK * cb)
{
MY_OBJ *obj = (MY_OBJ *) cb;
if (obj != 0) {
if (obj->prompt != obj->prompt_buf)
free(obj->prompt);
}
}
/*
* Display a gauge, or progress meter. Starts at percent% and reads stdin. If
* stdin is not XXX, then it is interpreted as a percentage, and the display is
* updated accordingly. Otherwise the next line is the percentage, and
* subsequent lines up to another XXX are used for the new prompt. Note that
* the size of the window never changes, so the prompt can not get any larger
* than the height and width specified.
*/
int
dialog_gauge(const char *title,
const char *cprompt,
int height,
int width,
int percent)
{
#ifdef KEY_RESIZE
int old_height = height;
int old_width = width;
#endif
int fkey;
int ch, result;
int x, y;
char *prompt = dlg_strclone(cprompt);
WINDOW *dialog;
MY_OBJ *obj = 0;
curs_set(0);
dlg_tab_correct_str(prompt);
#ifdef KEY_RESIZE
retry:
#endif
dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
dlg_print_size(height, width);
dlg_ctl_size(height, width);
/* center dialog box on screen */
x = dlg_box_x_ordinate(width);
y = dlg_box_y_ordinate(height);
dialog = dlg_new_window(height, width, y, x);
if (obj == 0) {
MY_OBJ **objref;
obj = dlg_calloc(MY_OBJ, 1);
assert_ptr(obj, "dialog_gauge");
objref = &obj;
obj->obj.input = dialog_state.pipe_input;
obj->obj.win = dialog;
obj->obj.keep_win = TRUE;
obj->obj.bg_task = TRUE;
obj->obj.handle_getc = handle_my_getc;
obj->title = title;
obj->prompt = prompt;
obj->percent = percent;
obj->height = height;
obj->width = width;
dlg_add_callback_ref((DIALOG_CALLBACK **) objref, my_cleanup);
}
repaint_text(obj);
do {
ch = dlg_getc(dialog, &fkey);
#ifdef KEY_RESIZE
if (fkey && ch == KEY_RESIZE) {
/* reset data */
height = old_height;
width = old_width;
/* repaint */
dlg_clear();
dlg_del_window(dialog);
refresh();
dlg_mouse_free_regions();
goto retry;
}
#endif
}
while (handle_my_getc(&(obj->obj), ch, fkey, &result));
curs_set(1);
dlg_del_window(dialog);
return (DLG_EXIT_OK);
}