freebsd-nq/games/monop/morg.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

210 lines
5.3 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)morg.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "monop.ext"
/*
* These routines deal with mortgaging.
*/
static char *names[MAX_PRP+2],
*morg_coms[] = {
"quit", /* 0 */
"print", /* 1 */
"where", /* 2 */
"own holdings", /* 3 */
"holdings", /* 4 */
"mortgage", /* 5 */
"unmortgage", /* 6 */
"buy", /* 7 */
"sell", /* 8 */
"card", /* 9 */
"pay", /* 10 */
"trade", /* 11 */
"resign", /* 12 */
"save game", /* 13 */
"restore game", /* 14 */
0
};
static shrt square[MAX_PRP+2];
static int num_good,got_houses;
/*
* This routine is the command level response the mortgage command.
* it gets the list of mortgageable property and asks which are to
* be mortgaged.
*/
mortgage() {
reg int prop;
for (;;) {
if (set_mlist() == 0) {
if (got_houses)
printf("You can't mortgage property with houses on it.\n");
else
printf("You don't have any un-mortgaged property.\n");
return;
}
if (num_good == 1) {
printf("Your only mortageable property is %s\n",names[0]);
if (getyn("Do you want to mortgage it? ") == 0)
m(square[0]);
return;
}
prop = getinp("Which property do you want to mortgage? ",names);
if (prop == num_good)
return;
m(square[prop]);
notify(cur_p);
}
}
/*
* This routine sets up the list of mortgageable property
*/
set_mlist() {
reg OWN *op;
num_good = 0;
for (op = cur_p->own_list; op; op = op->next)
if (!op->sqr->desc->morg)
if (op->sqr->type == PRPTY && op->sqr->desc->houses)
got_houses++;
else {
names[num_good] = op->sqr->name;
square[num_good++] = sqnum(op->sqr);
}
names[num_good++] = "done";
names[num_good--] = 0;
return num_good;
}
/*
* This routine actually mortgages the property.
*/
m(prop)
reg int prop; {
reg int price;
price = board[prop].cost/2;
board[prop].desc->morg = TRUE;
printf("That got you $%d\n",price);
cur_p->money += price;
}
/*
* This routine is the command level repsponse to the unmortgage
* command. It gets the list of mortgaged property and asks which are
* to be unmortgaged.
*/
unmortgage() {
reg int prop;
for (;;) {
if (set_umlist() == 0) {
printf("You don't have any mortgaged property.\n");
return;
}
if (num_good == 1) {
printf("Your only mortaged property is %s\n",names[0]);
if (getyn("Do you want to unmortgage it? ") == 0)
unm(square[0]);
return;
}
prop = getinp("Which property do you want to unmortgage? ",names);
if (prop == num_good)
return;
unm(square[prop]);
}
}
/*
* This routine sets up the list of mortgaged property
*/
set_umlist() {
reg OWN *op;
num_good = 0;
for (op = cur_p->own_list; op; op = op->next)
if (op->sqr->desc->morg) {
names[num_good] = op->sqr->name;
square[num_good++] = sqnum(op->sqr);
}
names[num_good++] = "done";
names[num_good--] = 0;
return num_good;
}
/*
* This routine actually unmortgages the property
*/
unm(prop)
reg int prop; {
reg int price;
price = board[prop].cost/2;
board[prop].desc->morg = FALSE;
price += price/10;
printf("That cost you $%d\n",price);
cur_p->money -= price;
set_umlist();
}
/*
* This routine forces the indebted player to fix his
* financial woes.
*/
force_morg() {
told_em = fixing = TRUE;
while (cur_p->money <= 0)
fix_ex(getinp("How are you going to fix it up? ",morg_coms));
fixing = FALSE;
}
/*
* This routine is a special execute for the force_morg routine
*/
fix_ex(com_num)
reg int com_num; {
told_em = FALSE;
(*func[com_num])();
notify();
}