freebsd-nq/games/hack/def.objclass.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

61 lines
1.8 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.objclass.h - version 1.0.3 */
/* definition of a class of objects */
struct objclass {
char *oc_name; /* actual name */
char *oc_descr; /* description when name unknown */
char *oc_uname; /* called by user */
Bitfield(oc_name_known,1);
Bitfield(oc_merge,1); /* merge otherwise equal objects */
char oc_olet;
schar oc_prob; /* probability for mkobj() */
schar oc_delay; /* delay when using such an object */
uchar oc_weight;
schar oc_oc1, oc_oc2;
int oc_oi;
#define nutrition oc_oi /* for foods */
#define a_ac oc_oc1 /* for armors - only used in ARM_BONUS */
#define ARM_BONUS(obj) ((10 - objects[obj->otyp].a_ac) + obj->spe)
#define a_can oc_oc2 /* for armors */
#define bits oc_oc1 /* for wands and rings */
/* wands */
#define NODIR 1
#define IMMEDIATE 2
#define RAY 4
/* rings */
#define SPEC 1 /* +n is meaningful */
#define wldam oc_oc1 /* for weapons and PICK_AXE */
#define wsdam oc_oc2 /* for weapons and PICK_AXE */
#define g_val oc_oi /* for gems: value on exit */
};
extern struct objclass objects[];
/* definitions of all object-symbols */
#define ILLOBJ_SYM '\\'
#define AMULET_SYM '"'
#define FOOD_SYM '%'
#define WEAPON_SYM ')'
#define TOOL_SYM '('
#define BALL_SYM '0'
#define CHAIN_SYM '_'
#define ROCK_SYM '`'
#define ARMOR_SYM '['
#define POTION_SYM '!'
#define SCROLL_SYM '?'
#define WAND_SYM '/'
#define RING_SYM '='
#define GEM_SYM '*'
/* Other places with explicit knowledge of object symbols:
* ....shk.c: char shtypes[] = "=/)%?![";
* mklev.c: "=/)%?![<>"
* hack.mkobj.c: char mkobjstr[] = "))[[!!!!????%%%%/=**";
* hack.apply.c: otmp = getobj("0#%", "put in");
* hack.eat.c: otmp = getobj("%", "eat");
* hack.invent.c: if(index("!%?[)=*(0/\"", sym)){
* hack.invent.c: || index("%?!*",otmp->olet))){
*/