freebsd-nq/games/hack/hack.wizard.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

190 lines
4.8 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.wizard.c - version 1.0.3 */
/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
#include "hack.h"
extern struct permonst pm_wizard;
extern struct monst *makemon();
#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
char wizapp[] = "@DNPTUVXcemntx";
/* If he has found the Amulet, make the wizard appear after some time */
amulet(){
register struct obj *otmp;
register struct monst *mtmp;
if(!flags.made_amulet || !flags.no_of_wizards)
return;
/* find wizard, and wake him if necessary */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp->olet == AMULET_SYM && !otmp->spe) {
mtmp->msleep = 0;
if(dist(mtmp->mx,mtmp->my) > 2)
pline(
"You get the creepy feeling that somebody noticed your taking the Amulet."
);
return;
}
}
wiz_hit(mtmp)
register struct monst *mtmp;
{
/* if we have stolen or found the amulet, we disappear */
if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
mtmp->minvent->spe == 0) {
/* vanish -- very primitive */
fall_down(mtmp);
return(1);
}
/* if it is lying around someplace, we teleport to it */
if(!carrying(AMULET_OF_YENDOR)) {
register struct obj *otmp;
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == AMULET_SYM && !otmp->spe) {
if((u.ux != otmp->ox || u.uy != otmp->oy) &&
!m_at(otmp->ox, otmp->oy)) {
/* teleport to it and pick it up */
mtmp->mx = otmp->ox;
mtmp->my = otmp->oy;
freeobj(otmp);
mpickobj(mtmp, otmp);
pmon(mtmp);
return(0);
}
goto hithim;
}
return(0); /* we don't know where it is */
}
hithim:
if(rn2(2)) { /* hit - perhaps steal */
/* if hit 1/20 chance of stealing amulet & vanish
- amulet is on level 26 again. */
if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
&& !rn2(20) && stealamulet(mtmp))
;
}
else
inrange(mtmp); /* try magic */
return(0);
}
inrange(mtmp)
register struct monst *mtmp;
{
register schar tx,ty;
/* do nothing if cancelled (but make '1' say something) */
if(mtmp->data->mlet != '1' && mtmp->mcan)
return;
/* spit fire only when both in a room or both in a corridor */
if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
tx = u.ux - mtmp->mx;
ty = u.uy - mtmp->my;
if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
|| (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
switch(mtmp->data->mlet) {
case 'D':
/* spit fire in the direction of @ (not nec. hitting) */
buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
break;
case '1':
if(rn2(WIZSHOT)) break;
/* if you zapped wizard with wand of cancellation,
he has to shake off the effects before he can throw
spells successfully. 1/2 the time they fail anyway */
if(mtmp->mcan || rn2(2)) {
if(canseemon(mtmp))
pline("%s makes a gesture, then curses.",
Monnam(mtmp));
else
pline("You hear mumbled cursing.");
if(!rn2(3)) {
mtmp->mspeed = 0;
mtmp->minvis = 0;
}
if(!rn2(3))
mtmp->mcan = 0;
} else {
if(canseemon(mtmp)){
if(!rn2(6) && !Invis) {
pline("%s hypnotizes you.", Monnam(mtmp));
nomul(rn2(3) + 3);
break;
} else
pline("%s chants an incantation.",
Monnam(mtmp));
} else
pline("You hear a mumbled incantation.");
switch(rn2(Invis ? 5 : 6)) {
case 0:
/* create a nasty monster from a deep level */
/* (for the moment, 'nasty' is not implemented) */
(void) makemon((struct permonst *)0, u.ux, u.uy);
break;
case 1:
pline("\"Destroy the thief, my pets!\"");
aggravate(); /* aggravate all the monsters */
/* fall into next case */
case 2:
if (flags.no_of_wizards == 1 && rnd(5) == 0)
/* if only 1 wizard, clone himself */
clonewiz(mtmp);
break;
case 3:
if(mtmp->mspeed == MSLOW)
mtmp->mspeed = 0;
else
mtmp->mspeed = MFAST;
break;
case 4:
mtmp->minvis = 1;
break;
case 5:
/* Only if not Invisible */
pline("You hear a clap of thunder!");
/* shoot a bolt of fire or cold, or a sleep ray */
buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
break;
}
}
}
if(u.uhp < 1) done_in_by(mtmp);
}
}
aggravate()
{
register struct monst *mtmp;
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
mtmp->msleep = 0;
if(mtmp->mfroz && !rn2(5))
mtmp->mfroz = 0;
}
}
clonewiz(mtmp)
register struct monst *mtmp;
{
register struct monst *mtmp2;
if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
flags.no_of_wizards = 2;
unpmon(mtmp2);
mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
pmon(mtmp);
}
}