freebsd-nq/games/hack/hack.potion.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

387 lines
8.6 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.potion.c - version 1.0.3 */
#include "hack.h"
extern int float_down();
extern char *nomovemsg;
extern struct monst youmonst;
extern struct monst *makemon();
dodrink() {
register struct obj *otmp,*objs;
register struct monst *mtmp;
register int unkn = 0, nothing = 0;
otmp = getobj("!", "drink");
if(!otmp) return(0);
if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
ghost_from_bottle();
goto use_it;
}
switch(otmp->otyp){
case POT_RESTORE_STRENGTH:
unkn++;
pline("Wow! This makes you feel great!");
if(u.ustr < u.ustrmax) {
u.ustr = u.ustrmax;
flags.botl = 1;
}
break;
case POT_BOOZE:
unkn++;
pline("Ooph! This tastes like liquid fire!");
Confusion += d(3,8);
/* the whiskey makes us feel better */
if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
if(!rn2(4)) {
pline("You pass out.");
multi = -rnd(15);
nomovemsg = "You awake with a headache.";
}
break;
case POT_INVISIBILITY:
if(Invis || See_invisible)
nothing++;
else {
if(!Blind)
pline("Gee! All of a sudden, you can't see yourself.");
else
pline("You feel rather airy."), unkn++;
newsym(u.ux,u.uy);
}
Invis += rn1(15,31);
break;
case POT_FRUIT_JUICE:
pline("This tastes like fruit juice.");
lesshungry(20);
break;
case POT_HEALING:
pline("You begin to feel better.");
flags.botl = 1;
u.uhp += rnd(10);
if(u.uhp > u.uhpmax)
u.uhp = ++u.uhpmax;
if(Blind) Blind = 1; /* see on next move */
if(Sick) Sick = 0;
break;
case POT_PARALYSIS:
if(Levitation)
pline("You are motionlessly suspended.");
else
pline("Your feet are frozen to the floor!");
nomul(-(rn1(10,25)));
break;
case POT_MONSTER_DETECTION:
if(!fmon) {
strange_feeling(otmp, "You feel threatened.");
return(1);
} else {
cls();
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->mx > 0)
at(mtmp->mx,mtmp->my,mtmp->data->mlet);
prme();
pline("You sense the presence of monsters.");
more();
docrt();
}
break;
case POT_OBJECT_DETECTION:
if(!fobj) {
strange_feeling(otmp, "You feel a pull downward.");
return(1);
} else {
for(objs = fobj; objs; objs = objs->nobj)
if(objs->ox != u.ux || objs->oy != u.uy)
goto outobjmap;
pline("You sense the presence of objects close nearby.");
break;
outobjmap:
cls();
for(objs = fobj; objs; objs = objs->nobj)
at(objs->ox,objs->oy,objs->olet);
prme();
pline("You sense the presence of objects.");
more();
docrt();
}
break;
case POT_SICKNESS:
pline("Yech! This stuff tastes like poison.");
if(Poison_resistance)
pline("(But in fact it was biologically contaminated orange juice.)");
losestr(rn1(4,3));
losehp(rnd(10), "contaminated potion");
break;
case POT_CONFUSION:
if(!Confusion)
pline("Huh, What? Where am I?");
else
nothing++;
Confusion += rn1(7,16);
break;
case POT_GAIN_STRENGTH:
pline("Wow do you feel strong!");
if(u.ustr >= 118) break; /* > 118 is impossible */
if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
else u.ustr++;
if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
flags.botl = 1;
break;
case POT_SPEED:
if(Wounded_legs) {
heal_legs();
unkn++;
break;
}
if(!(Fast & ~INTRINSIC))
pline("You are suddenly moving much faster.");
else
pline("Your legs get new energy."), unkn++;
Fast += rn1(10,100);
break;
case POT_BLINDNESS:
if(!Blind)
pline("A cloud of darkness falls upon you.");
else
nothing++;
Blind += rn1(100,250);
seeoff(0);
break;
case POT_GAIN_LEVEL:
pluslvl();
break;
case POT_EXTRA_HEALING:
pline("You feel much better.");
flags.botl = 1;
u.uhp += d(2,20)+1;
if(u.uhp > u.uhpmax)
u.uhp = (u.uhpmax += 2);
if(Blind) Blind = 1;
if(Sick) Sick = 0;
break;
case POT_LEVITATION:
if(!Levitation)
float_up();
else
nothing++;
Levitation += rnd(100);
u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
break;
default:
impossible("What a funny potion! (%u)", otmp->otyp);
return(0);
}
if(nothing) {
unkn++;
pline("You have a peculiar feeling for a moment, then it passes.");
}
if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
if(!unkn) {
objects[otmp->otyp].oc_name_known = 1;
more_experienced(0,10);
} else if(!objects[otmp->otyp].oc_uname)
docall(otmp);
}
use_it:
useup(otmp);
return(1);
}
pluslvl()
{
register num;
pline("You feel more experienced.");
num = rnd(10);
u.uhpmax += num;
u.uhp += num;
if(u.ulevel < 14) {
extern long newuexp();
u.uexp = newuexp()+1;
pline("Welcome to experience level %u.", ++u.ulevel);
}
flags.botl = 1;
}
strange_feeling(obj,txt)
register struct obj *obj;
register char *txt;
{
if(flags.beginner)
pline("You have a strange feeling for a moment, then it passes.");
else
pline(txt);
if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
docall(obj);
useup(obj);
}
char *bottlenames[] = {
"bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
};
potionhit(mon, obj)
register struct monst *mon;
register struct obj *obj;
{
extern char *xname();
register char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
boolean uclose, isyou = (mon == &youmonst);
if(isyou) {
uclose = TRUE;
pline("The %s crashes on your head and breaks into shivers.",
botlnam);
losehp(rnd(2), "thrown potion");
} else {
uclose = (dist(mon->mx,mon->my) < 3);
/* perhaps 'E' and 'a' have no head? */
pline("The %s crashes on %s's head and breaks into shivers.",
botlnam, monnam(mon));
if(rn2(5) && mon->mhp > 1)
mon->mhp--;
}
pline("The %s evaporates.", xname(obj));
if(!isyou && !rn2(3)) switch(obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
case POT_HEALING:
case POT_EXTRA_HEALING:
if(mon->mhp < mon->mhpmax) {
mon->mhp = mon->mhpmax;
pline("%s looks sound and hale again!", Monnam(mon));
}
break;
case POT_SICKNESS:
if(mon->mhpmax > 3)
mon->mhpmax /= 2;
if(mon->mhp > 2)
mon->mhp /= 2;
break;
case POT_CONFUSION:
case POT_BOOZE:
mon->mconf = 1;
break;
case POT_INVISIBILITY:
unpmon(mon);
mon->minvis = 1;
pmon(mon);
break;
case POT_PARALYSIS:
mon->mfroz = 1;
break;
case POT_SPEED:
mon->mspeed = MFAST;
break;
case POT_BLINDNESS:
mon->mblinded |= 64 + rn2(64);
break;
/*
case POT_GAIN_LEVEL:
case POT_LEVITATION:
case POT_FRUIT_JUICE:
case POT_MONSTER_DETECTION:
case POT_OBJECT_DETECTION:
break;
*/
}
if(uclose && rn2(5))
potionbreathe(obj);
obfree(obj, Null(obj));
}
potionbreathe(obj)
register struct obj *obj;
{
switch(obj->otyp) {
case POT_RESTORE_STRENGTH:
case POT_GAIN_STRENGTH:
if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
break;
case POT_HEALING:
case POT_EXTRA_HEALING:
if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
break;
case POT_SICKNESS:
if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
flags.botl = 1;
break;
case POT_CONFUSION:
case POT_BOOZE:
if(!Confusion)
pline("You feel somewhat dizzy.");
Confusion += rnd(5);
break;
case POT_INVISIBILITY:
pline("For an instant you couldn't see your right hand.");
break;
case POT_PARALYSIS:
pline("Something seems to be holding you.");
nomul(-rnd(5));
break;
case POT_SPEED:
Fast += rnd(5);
pline("Your knees seem more flexible now.");
break;
case POT_BLINDNESS:
if(!Blind) pline("It suddenly gets dark.");
Blind += rnd(5);
seeoff(0);
break;
/*
case POT_GAIN_LEVEL:
case POT_LEVITATION:
case POT_FRUIT_JUICE:
case POT_MONSTER_DETECTION:
case POT_OBJECT_DETECTION:
break;
*/
}
/* note: no obfree() */
}
/*
* -- rudimentary -- to do this correctly requires much more work
* -- all sharp weapons get one or more qualities derived from the potions
* -- texts on scrolls may be (partially) wiped out; do they become blank?
* -- or does their effect change, like under Confusion?
* -- all objects may be made invisible by POT_INVISIBILITY
* -- If the flask is small, can one dip a large object? Does it magically
* -- become a jug? Etc.
*/
dodip(){
register struct obj *potion, *obj;
if(!(obj = getobj("#", "dip")))
return(0);
if(!(potion = getobj("!", "dip into")))
return(0);
pline("Interesting...");
if(obj->otyp == ARROW || obj->otyp == DART ||
obj->otyp == CROSSBOW_BOLT) {
if(potion->otyp == POT_SICKNESS) {
useup(potion);
if(obj->spe < 7) obj->spe++; /* %% */
}
}
return(1);
}
ghost_from_bottle(){
extern struct permonst pm_ghost;
register struct monst *mtmp;
if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
pline("This bottle turns out to be empty.");
return;
}
mnexto(mtmp);
pline("As you open the bottle, an enormous ghost emerges!");
pline("You are frightened to death, and unable to move.");
nomul(-3);
}