freebsd-nq/contrib/llvm-project/llvm/lib/CodeGen/MachineDominanceFrontier.cpp
Dimitry Andric 0b57cec536 Move all sources from the llvm project into contrib/llvm-project.
This uses the new layout of the upstream repository, which was recently
migrated to GitHub, and converted into a "monorepo".  That is, most of
the earlier separate sub-projects with their own branches and tags were
consolidated into one top-level directory, and are now branched and
tagged together.

Updating the vendor area to match this layout is next.
2019-12-20 19:53:05 +00:00

54 lines
1.8 KiB
C++

//===- MachineDominanceFrontier.cpp ---------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/MachineDominanceFrontier.h"
#include "llvm/Analysis/DominanceFrontierImpl.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/Passes.h"
using namespace llvm;
namespace llvm {
template class DominanceFrontierBase<MachineBasicBlock, false>;
template class DominanceFrontierBase<MachineBasicBlock, true>;
template class ForwardDominanceFrontierBase<MachineBasicBlock>;
}
char MachineDominanceFrontier::ID = 0;
INITIALIZE_PASS_BEGIN(MachineDominanceFrontier, "machine-domfrontier",
"Machine Dominance Frontier Construction", true, true)
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
INITIALIZE_PASS_END(MachineDominanceFrontier, "machine-domfrontier",
"Machine Dominance Frontier Construction", true, true)
MachineDominanceFrontier::MachineDominanceFrontier()
: MachineFunctionPass(ID),
Base() {
initializeMachineDominanceFrontierPass(*PassRegistry::getPassRegistry());
}
char &llvm::MachineDominanceFrontierID = MachineDominanceFrontier::ID;
bool MachineDominanceFrontier::runOnMachineFunction(MachineFunction &) {
releaseMemory();
Base.analyze(getAnalysis<MachineDominatorTree>().getBase());
return false;
}
void MachineDominanceFrontier::releaseMemory() {
Base.releaseMemory();
}
void MachineDominanceFrontier::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
AU.addRequired<MachineDominatorTree>();
MachineFunctionPass::getAnalysisUsage(AU);
}