freebsd-nq/stand/lua/drawer.lua
Kyle Evans 6697f577d1 lualoader: improve drawer error handling
At least one user has landed in a scenario where logo files appear to be
misnamed, and we failed to find them. Our fallback for missing logodefs is
orb/orbbw, based on the color status. In a scenario where we can't locate
the logos, though, this is not ideal. Add in one more layer of fallback
to properly just don't draw any logo if the fan has been jam packed with
foreign material.

PR:		246046
MFC after:	3 days
2020-06-01 23:26:37 +00:00

415 lines
10 KiB
Lua

--
-- SPDX-License-Identifier: BSD-2-Clause-FreeBSD
--
-- Copyright (c) 2015 Pedro Souza <pedrosouza@freebsd.org>
-- Copyright (c) 2018 Kyle Evans <kevans@FreeBSD.org>
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions
-- are met:
-- 1. Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
-- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-- OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-- HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-- LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-- OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-- SUCH DAMAGE.
--
-- $FreeBSD$
--
local color = require("color")
local config = require("config")
local core = require("core")
local screen = require("screen")
local drawer = {}
local fbsd_brand
local none
local menu_name_handlers
local branddefs
local logodefs
local brand_position
local logo_position
local menu_position
local frame_size
local default_shift
local shift
local function menuEntryName(drawing_menu, entry)
local name_handler = menu_name_handlers[entry.entry_type]
if name_handler ~= nil then
return name_handler(drawing_menu, entry)
end
if type(entry.name) == "function" then
return entry.name()
end
return entry.name
end
local function getBranddef(brand)
if brand == nil then
return nil
end
-- Look it up
local branddef = branddefs[brand]
-- Try to pull it in
if branddef == nil then
try_include('brand-' .. brand)
branddef = branddefs[brand]
end
return branddef
end
local function getLogodef(logo)
if logo == nil then
return nil
end
-- Look it up
local logodef = logodefs[logo]
-- Try to pull it in
if logodef == nil then
try_include('logo-' .. logo)
logodef = logodefs[logo]
end
return logodef
end
local function draw(x, y, logo)
for i = 1, #logo do
screen.setcursor(x, y + i - 1)
printc(logo[i])
end
end
local function drawmenu(menudef)
local x = menu_position.x
local y = menu_position.y
x = x + shift.x
y = y + shift.y
-- print the menu and build the alias table
local alias_table = {}
local entry_num = 0
local menu_entries = menudef.entries
local effective_line_num = 0
if type(menu_entries) == "function" then
menu_entries = menu_entries()
end
for _, e in ipairs(menu_entries) do
-- Allow menu items to be conditionally visible by specifying
-- a visible function.
if e.visible ~= nil and not e.visible() then
goto continue
end
effective_line_num = effective_line_num + 1
if e.entry_type ~= core.MENU_SEPARATOR then
entry_num = entry_num + 1
screen.setcursor(x, y + effective_line_num)
printc(entry_num .. ". " .. menuEntryName(menudef, e))
-- fill the alias table
alias_table[tostring(entry_num)] = e
if e.alias ~= nil then
for _, a in ipairs(e.alias) do
alias_table[a] = e
end
end
else
screen.setcursor(x, y + effective_line_num)
printc(menuEntryName(menudef, e))
end
::continue::
end
return alias_table
end
local function defaultframe()
if core.isSerialConsole() then
return "ascii"
end
return "double"
end
local function drawbox()
local x = menu_position.x - 3
local y = menu_position.y - 1
local w = frame_size.w
local h = frame_size.h
local framestyle = loader.getenv("loader_menu_frame") or defaultframe()
local framespec = drawer.frame_styles[framestyle]
-- If we don't have a framespec for the current frame style, just don't
-- draw a box.
if framespec == nil then
return
end
local hl = framespec.horizontal
local vl = framespec.vertical
local tl = framespec.top_left
local bl = framespec.bottom_left
local tr = framespec.top_right
local br = framespec.bottom_right
x = x + shift.x
y = y + shift.y
screen.setcursor(x, y); printc(tl)
screen.setcursor(x, y + h); printc(bl)
screen.setcursor(x + w, y); printc(tr)
screen.setcursor(x + w, y + h); printc(br)
screen.setcursor(x + 1, y)
for _ = 1, w - 1 do
printc(hl)
end
screen.setcursor(x + 1, y + h)
for _ = 1, w - 1 do
printc(hl)
end
for i = 1, h - 1 do
screen.setcursor(x, y + i)
printc(vl)
screen.setcursor(x + w, y + i)
printc(vl)
end
local menu_header = loader.getenv("loader_menu_title") or
"Welcome to FreeBSD"
local menu_header_align = loader.getenv("loader_menu_title_align")
local menu_header_x
if menu_header_align ~= nil then
menu_header_align = menu_header_align:lower()
if menu_header_align == "left" then
-- Just inside the left border on top
menu_header_x = x + 1
elseif menu_header_align == "right" then
-- Just inside the right border on top
menu_header_x = x + w - #menu_header
end
end
if menu_header_x == nil then
menu_header_x = x + (w / 2) - (#menu_header / 2)
end
screen.setcursor(menu_header_x, y)
printc(menu_header)
end
local function drawbrand()
local x = tonumber(loader.getenv("loader_brand_x")) or
brand_position.x
local y = tonumber(loader.getenv("loader_brand_y")) or
brand_position.y
local branddef = getBranddef(loader.getenv("loader_brand"))
if branddef == nil then
branddef = getBranddef(drawer.default_brand)
end
local graphic = branddef.graphic
x = x + shift.x
y = y + shift.y
draw(x, y, graphic)
end
local function drawlogo()
local x = tonumber(loader.getenv("loader_logo_x")) or
logo_position.x
local y = tonumber(loader.getenv("loader_logo_y")) or
logo_position.y
local logo = loader.getenv("loader_logo")
local colored = color.isEnabled()
local logodef = getLogodef(logo)
if logodef == nil or logodef.graphic == nil or
(not colored and logodef.requires_color) then
-- Choose a sensible default
if colored then
logodef = getLogodef(drawer.default_color_logodef)
else
logodef = getLogodef(drawer.default_bw_logodef)
end
-- Something has gone terribly wrong.
if logodef == nil then
logodef = getLogodef(drawer.default_fallback_logodef)
end
end
if logodef ~= nil and logodef.graphic == none then
shift = logodef.shift
else
shift = default_shift
end
x = x + shift.x
y = y + shift.y
if logodef ~= nil and logodef.shift ~= nil then
x = x + logodef.shift.x
y = y + logodef.shift.y
end
draw(x, y, logodef.graphic)
end
fbsd_brand = {
" ______ ____ _____ _____ ",
" | ____| | _ \\ / ____| __ \\ ",
" | |___ _ __ ___ ___ | |_) | (___ | | | |",
" | ___| '__/ _ \\/ _ \\| _ < \\___ \\| | | |",
" | | | | | __/ __/| |_) |____) | |__| |",
" | | | | | | || | | |",
" |_| |_| \\___|\\___||____/|_____/|_____/ "
}
none = {""}
menu_name_handlers = {
-- Menu name handlers should take the menu being drawn and entry being
-- drawn as parameters, and return the name of the item.
-- This is designed so that everything, including menu separators, may
-- have their names derived differently. The default action for entry
-- types not specified here is to use entry.name directly.
[core.MENU_SEPARATOR] = function(_, entry)
if entry.name ~= nil then
if type(entry.name) == "function" then
return entry.name()
end
return entry.name
end
return ""
end,
[core.MENU_CAROUSEL_ENTRY] = function(_, entry)
local carid = entry.carousel_id
local caridx = config.getCarouselIndex(carid)
local choices = entry.items
if type(choices) == "function" then
choices = choices()
end
if #choices < caridx then
caridx = 1
end
return entry.name(caridx, choices[caridx], choices)
end,
}
branddefs = {
-- Indexed by valid values for loader_brand in loader.conf(5). Valid
-- keys are: graphic (table depicting graphic)
["fbsd"] = {
graphic = fbsd_brand,
},
["none"] = {
graphic = none,
},
}
logodefs = {
-- Indexed by valid values for loader_logo in loader.conf(5). Valid keys
-- are: requires_color (boolean), graphic (table depicting graphic), and
-- shift (table containing x and y).
["tribute"] = {
graphic = fbsd_brand,
},
["tributebw"] = {
graphic = fbsd_brand,
},
["none"] = {
graphic = none,
shift = {x = 17, y = 0},
},
}
brand_position = {x = 2, y = 1}
logo_position = {x = 46, y = 4}
menu_position = {x = 5, y = 10}
frame_size = {w = 42, h = 13}
default_shift = {x = 0, y = 0}
shift = default_shift
-- Module exports
drawer.default_brand = 'fbsd'
drawer.default_color_logodef = 'orb'
drawer.default_bw_logodef = 'orbbw'
-- For when things go terribly wrong; this def should be present here in the
-- drawer module in case it's a filesystem issue.
drawer.default_fallback_logodef = 'none'
function drawer.addBrand(name, def)
branddefs[name] = def
end
function drawer.addLogo(name, def)
logodefs[name] = def
end
drawer.frame_styles = {
-- Indexed by valid values for loader_menu_frame in loader.conf(5).
-- All of the keys appearing below must be set for any menu frame style
-- added to drawer.frame_styles.
["ascii"] = {
horizontal = "-",
vertical = "|",
top_left = "+",
bottom_left = "+",
top_right = "+",
bottom_right = "+",
},
["single"] = {
horizontal = "\xE2\x94\x80",
vertical = "\xE2\x94\x82",
top_left = "\xE2\x94\x8C",
bottom_left = "\xE2\x94\x94",
top_right = "\xE2\x94\x90",
bottom_right = "\xE2\x94\x98",
},
["double"] = {
horizontal = "\xE2\x95\x90",
vertical = "\xE2\x95\x91",
top_left = "\xE2\x95\x94",
bottom_left = "\xE2\x95\x9A",
top_right = "\xE2\x95\x97",
bottom_right = "\xE2\x95\x9D",
},
}
function drawer.drawscreen(menudef)
-- drawlogo() must go first.
-- it determines the positions of other elements
drawlogo()
drawbrand()
drawbox()
return drawmenu(menudef)
end
return drawer