98baf7c8fd
(I completely mis-read the rfc last time 'round!) This means: o Better CCP/WARN Reset diagnostics. o After we've sent a REQ and before we've received an ACK, we drop incoming compressed data and send another REQ. o Before sending an ACK, re-sequence all pending PRI_NORMAL data in the modem queue so that pending packets won't get to the peer *after* the ResetAck. o Send ACKs with the `identifier' from the REQ frame. o After we've received a correct ACK, duplicate ACKs are ok (and will reset our history). o Incorrect ACKs (not matching the last REQ) are moaned about and dropped. Also, o Calculate the correct FCS after compressing a packet. DEFLATE *may* produce an mbuf with more than a single link in the chain, but HdlcOutput didn't know how to calculate the FCS :-( o Make `struct fsm'::reqid a u_char, not an int. This fix will prevent us from sending id `255' 2,000,000,000 times before wrapping to `0' for another 2,000,000,000 sends :-/ o Bump the version number a little. The end result: DEFLATE now works over an unreliable link layer. I can txfr a 1.5Mb kernel over a (rather bad) null-modem cable at an average of 21679 bytes per second using rcp. Repeat after me: Don't test compression using a loopback ppp/tcp setup as we never lose packets and therefore never have to reset!
134 lines
3.9 KiB
C
134 lines
3.9 KiB
C
/*
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* Written by Toshiharu OHNO (tony-o@iij.ad.jp)
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*
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* Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd.
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*
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* Redistribution and use in source and binary forms are permitted
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* provided that the above copyright notice and this paragraph are
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* duplicated in all such forms and that any documentation,
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* advertising materials, and other materials related to such
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* distribution and use acknowledge that the software was developed
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* by the Internet Initiative Japan. The name of the
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* IIJ may not be used to endorse or promote products derived
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* from this software without specific prior written permission.
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
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* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*
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* $Id: fsm.h,v 1.13 1997/12/03 10:23:47 brian Exp $
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*
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* TODO:
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*/
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/*
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* State of machine
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*/
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#define ST_INITIAL 0
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#define ST_STARTING 1
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#define ST_CLOSED 2
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#define ST_STOPPED 3
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#define ST_CLOSING 4
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#define ST_STOPPING 5
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#define ST_REQSENT 6
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#define ST_ACKRCVD 7
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#define ST_ACKSENT 8
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#define ST_OPENED 9
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#define ST_MAX 10
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#define ST_UNDEF -1
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#define MODE_REQ 0
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#define MODE_NAK 1
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#define MODE_REJ 2
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#define MODE_NOP 3
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#define MODE_ACK 4 /* pseudo mode for ccp negotiations */
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#define OPEN_ACTIVE 0
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#define OPEN_PASSIVE 1
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struct fsm {
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const char *name; /* Name of protocol */
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u_short proto; /* Protocol number */
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u_short max_code;
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int open_mode;
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int state; /* State of the machine */
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u_char reqid; /* Next request id */
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int restart; /* Restart counter value */
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int maxconfig;
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int reqcode; /* Request code sent */
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struct pppTimer FsmTimer; /* Restart Timer */
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/*
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* This timer times the ST_STOPPED state out after the given value
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* (specified via "set stopped ..."). Although this isn't specified in the
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* rfc, the rfc *does* say that "the application may use higher level
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* timers to avoid deadlock". The StoppedTimer takes effect when the other
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* side ABENDs rather than going into ST_ACKSENT (and sending the ACK),
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* causing ppp to time out and drop into ST_STOPPED. At this point,
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* nothing will change this state :-(
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*/
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struct pppTimer StoppedTimer;
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int LogLevel;
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void (*LayerUp) (struct fsm *);
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void (*LayerDown) (struct fsm *);
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void (*LayerStart) (struct fsm *);
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void (*LayerFinish) (struct fsm *);
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void (*InitRestartCounter) (struct fsm *);
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void (*SendConfigReq) (struct fsm *);
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void (*SendTerminateReq) (struct fsm *);
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void (*SendTerminateAck) (struct fsm *);
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void (*DecodeConfig) (u_char *, int, int);
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};
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struct fsmheader {
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u_char code; /* Request code */
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u_char id; /* Identification */
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u_short length; /* Length of packet */
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};
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#define CODE_CONFIGREQ 1
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#define CODE_CONFIGACK 2
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#define CODE_CONFIGNAK 3
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#define CODE_CONFIGREJ 4
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#define CODE_TERMREQ 5
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#define CODE_TERMACK 6
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#define CODE_CODEREJ 7
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#define CODE_PROTOREJ 8
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#define CODE_ECHOREQ 9 /* Used in LCP */
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#define CODE_ECHOREP 10 /* Used in LCP */
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#define CODE_DISCREQ 11
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#define CODE_IDENT 12 /* Used in LCP Extension */
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#define CODE_TIMEREM 13 /* Used in LCP Extension */
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#define CODE_RESETREQ 14 /* Used in CCP */
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#define CODE_RESETACK 15 /* Used in CCP */
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struct fsmcodedesc {
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void (*action) (struct fsm *, struct fsmheader *, struct mbuf *);
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const char *name;
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};
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struct fsmconfig {
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u_char type;
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u_char length;
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};
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extern u_char AckBuff[200];
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extern u_char NakBuff[200];
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extern u_char RejBuff[100];
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extern u_char ReqBuff[200];
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extern u_char *ackp;
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extern u_char *nakp;
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extern u_char *rejp;
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extern char const *StateNames[];
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extern void FsmInit(struct fsm *);
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extern void FsmOutput(struct fsm *, u_int, u_int, u_char *, int);
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extern void FsmOpen(struct fsm *);
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extern void FsmUp(struct fsm *);
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extern void FsmDown(struct fsm *);
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extern void FsmInput(struct fsm *, struct mbuf *);
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extern void FsmClose(struct fsm *);
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