Jason Evans ee0ab7cd86 Implement chunk allocation/deallocation hysteresis by caching one spare
chunk per arena, rather than immediately deallocating all unused chunks.
This fixes a potential performance issue when allocating/deallocating
an object of size (4kB..1MB] in a loop.

Reported by:	davidxu
2006-12-23 00:18:51 +00:00
..
2006-12-15 20:59:55 +00:00
2006-12-15 20:59:55 +00:00
2006-10-13 16:11:12 +00:00
2006-12-15 20:59:55 +00:00
2006-09-17 21:27:35 +00:00
2006-12-19 20:20:39 +00:00
2006-08-22 08:03:01 +00:00