Robert Noland
9c03c0d88c
Rework how drm maps are handled.
...
* On 32 bit platforms we steal the upper 4 bits of the map handle
to store a unique map id.
* On 64 bit platforms we steal the upper 24 bits.
Resolves issues where the offsets that are handed to mmap may overlap the VRAM on some cards.
Tested on: radeon, intel, mga, and via.
This will break nouveau. I will spin new patches shortly.
2010-04-22 18:21:25 +00:00
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