freebsd-nq/sys/dev/acpica/Osd/OsdSchedule.c
Peter Wemm 9f3e2250ca In answer to the comment: /* XXX is it OK to block here? */, the answer
is definately NO! as we are in interrupt context and malloc() does a
KASSERT() to be sure.
2001-01-23 09:43:23 +00:00

137 lines
3.7 KiB
C

/*-
* Copyright (c) 2000 Michael Smith
* Copyright (c) 2000 BSDi
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
/*
* 6.3 : Scheduling services
*/
#include "acpi.h"
#include <sys/kernel.h>
#include <sys/malloc.h>
#include <sys/taskqueue.h>
#include <machine/clock.h>
/*
* This is a little complicated due to the fact that we need to build and then
* free a 'struct task' for each task we enqueue.
*
* We use the default taskqueue_swi queue, since it really doesn't matter what
* else we're queued along with.
*/
MALLOC_DEFINE(M_ACPITASK, "acpitask", "ACPI deferred task");
static void AcpiOsExecuteQueue(void *arg, int pending);
struct acpi_task {
struct task at_task;
OSD_EXECUTION_CALLBACK at_function;
void *at_context;
};
ACPI_STATUS
AcpiOsQueueForExecution(UINT32 Priority, OSD_EXECUTION_CALLBACK Function, void *Context)
{
struct acpi_task *at;
if (Function == NULL)
return(AE_BAD_PARAMETER);
at = malloc(sizeof(*at), M_ACPITASK, M_NOWAIT); /* Interrupt Context */
if (at == NULL)
return(AE_NO_MEMORY);
bzero(at, sizeof(*at));
at->at_function = Function;
at->at_context = Context;
at->at_task.ta_func = AcpiOsExecuteQueue;
at->at_task.ta_context = at;
switch (Priority) {
case OSD_PRIORITY_GPE:
at->at_task.ta_priority = 4;
break;
case OSD_PRIORITY_HIGH:
at->at_task.ta_priority = 3;
break;
case OSD_PRIORITY_MED:
at->at_task.ta_priority = 2;
break;
case OSD_PRIORITY_LO:
at->at_task.ta_priority = 1;
break;
default:
free(at, M_ACPITASK);
return(AE_BAD_PARAMETER);
}
taskqueue_enqueue(taskqueue_swi, (struct task *)at);
return(AE_OK);
}
static void
AcpiOsExecuteQueue(void *arg, int pending)
{
struct acpi_task *at = (struct acpi_task *)arg;
OSD_EXECUTION_CALLBACK Function;
void *Context;
Function = (OSD_EXECUTION_CALLBACK)at->at_function;
Context = at->at_context;
free(at, M_ACPITASK);
Function(Context);
}
/*
* We don't have any sleep granularity better than hz, so
* make do with that.
*/
void
AcpiOsSleep (UINT32 Seconds, UINT32 Milliseconds)
{
int timo;
timo = (Seconds * hz) + Milliseconds / (1000 * hz);
if (timo == 0)
timo = 1;
tsleep(NULL, 0, "acpislp", timo);
}
void
AcpiOsSleepUsec (UINT32 Microseconds)
{
if (Microseconds > 1000) { /* long enough to be worth the overhead of sleeping */
AcpiOsSleep(0, Microseconds / 1000);
} else {
DELAY(Microseconds);
}
}