freebsd-nq/games/robots/play_level.c
1999-11-30 03:50:02 +00:00

120 lines
3.3 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
#if 0
static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
#endif
static const char rcsid[] =
"$FreeBSD$";
#endif /* not lint */
# include "robots.h"
/*
* play_level:
* Let the player play the current level
*/
play_level()
{
COORD *cp;
int y, x, bonus;
move(My_pos.y, My_pos.x);
addch(PLAYER);
refresh();
for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
if (cp->y < 0)
continue;
move(cp->y, cp->x);
addch(ROBOT);
}
refresh();
# ifdef DEBUG
standout();
move(Min.y, Min.x);
addch(inch());
move(Max.y, Max.x);
addch(inch());
standend();
# endif DEBUG
setjmp(End_move);
flush_in();
while (!Dead && Num_robots > 0) {
move(My_pos.y, My_pos.x);
if (!jumping())
refresh();
get_move();
if (Real_time)
alarm(0);
if (Field[My_pos.y][My_pos.x] != 0)
Dead = TRUE;
if (!Dead)
move_robots(FALSE);
if (Was_bonus) {
move(Y_PROMPT, X_PROMPT);
clrtoeol();
move(Y_PROMPT + 1, X_PROMPT);
clrtoeol();
Was_bonus = FALSE;
}
}
/*
* if the player didn't die, add on the possible bonuses
*/
if (!Dead) {
Was_bonus = FALSE;
if (Level == Start_level && Start_level > 1) {
move(Y_PROMPT, X_PROMPT);
printw("Advance bonus: %d", S_BONUS);
refresh();
add_score(S_BONUS);
Was_bonus = TRUE;
}
if (Wait_bonus != 0) {
if (!Was_bonus)
move(Y_PROMPT, X_PROMPT);
else
move(Y_PROMPT + 1, X_PROMPT);
printw("Wait bonus: %d", Wait_bonus);
refresh();
add_score(Wait_bonus);
Was_bonus = TRUE;
}
}
}