554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
161 lines
3.4 KiB
C
161 lines
3.4 KiB
C
#define minusminus plusplus
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#define minusplus plusminus
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main()
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{
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/* Set up */
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openpl();
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space(-1400, -1000, 1200, 1200);
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/* Big box */
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move(-1400, -1000);
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cont(-1400, 1000);
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cont(600, 1000);
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cont(600, -1000);
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cont(-1400, -1000);
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/* Grid -- horizontal lines every 200 */
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linemod("dotted");
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line(600, -800, -1400, -800);
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line(-1400, -600, 600, -600);
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line(600, -400, -1400, -400);
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line(-1400, -200, 600, -200);
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linemod("solid");
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line(600, 0, -1400, 0);
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linemod("dotted");
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line(-1400, 200, 600, 200);
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line(600, 400, -1400, 400);
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line(-1400, 600, 600, 600);
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line(600, 800, -1400, 800);
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/* Grid -- vertical lines every 200 */
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line(-1200, 1000, -1200, -1000);
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line(-1000, 1000, -1000, -1000);
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line(-800, 1000, -800, -1000);
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line(-600, 1000, -600, -1000);
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linemod("solid");
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line(-400, 1000, -400, -1000);
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linemod("dotted");
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line(-200, 1000, -200, -1000);
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line(0, 1000, 0, -1000);
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line(200, 1000, 200, -1000);
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line(400, 1000, 400, -1000);
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/* Circles radius +250 on "center" */
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linemod("solid");
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circle(-400, 0, 250);
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circle(-400, 0, 500);
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circle(-400, 0, 750);
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circle(-400, 0, 1000);
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/* A few labels */
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move(-670, 1075);
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label("- THE PHANTASIA UNIVERSE -");
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line(-630, 1045, -115, 1045);
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move(-360, 80);
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label("Lorien");
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move(-385, -100);
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label("Ithilien");
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move(-560, 80);
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label("Rohan");
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move(-580, -100);
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label("Anorien");
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plusplus("Rovanion", -250, 320);
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plusplus("The Iron Hills", -100, 560);
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plusplus("Rhun", 250, 570);
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minusplus("Dunland", -700, 160);
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minusplus("Eriador", -920, 300);
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minusplus("The Northern Waste", -1240, 320);
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minusminus("Gondor", -720, -180);
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minusminus("South Gondor", -940, -270);
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minusminus("Far Harad", -1100, -500);
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plusminus("Mordor", -180, -300);
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plusminus("Khand", 0, -500);
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plusminus("Near Harad", 40, -780);
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move(340, 900);
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label("The Moors");
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move(300, 840);
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label("Adventurous");
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move(340, -840);
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label("The Moors");
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move(300, -900);
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label("Adventurous");
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move(-1340, 900);
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label("The Moors");
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move(-1340, 840);
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label("Adventurous");
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move(-1340, -840);
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label("The Moors");
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move(-1340, -900);
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label("Adventurous");
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move(700, 1000);
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label("OUTER CIRCLES:");
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line(690, 970, 1000, 970);
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move(700, 900);
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label("> 9: The Outer Waste");
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move(700, 800);
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label("> 20: The Dead Marshes");
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move(700, 700);
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label("> 35: Kennaquhair");
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move(700, 600);
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label("> 55: Morannon");
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move(700, 300);
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label("(0,0): The Lord's Chamber");
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move(700, -400);
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label("Grid squares are 100 x 100");
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move(700, -800);
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label("Created by Ted Estes");
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move(700, -860);
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label("Plotted by Chris Robertson");
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move(700, -920);
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label(" c 1985");
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circle(723, -923, 20);
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/* Close down */
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move(-1380, 1180);
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closepl();
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exit(0);
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}
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plusplus(s, x, y) /* draw strings in plus plus quadrant */
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char *s;
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int x, y;
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{
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char s1[2];
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while (*s)
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{
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move(x, y);
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s1[0] = *s++;
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s1[1] = '\0';
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label(s1);
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x += 25;
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y -= 30;
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}
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}
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plusminus(s, x, y) /* draw strings in plus minus quadrant */
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char *s;
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int x, y;
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{
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char s1[2];
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while (*s)
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{
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move(x, y);
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s1[0] = *s++;
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s1[1] = '\0';
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label(s1);
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x += 25;
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y += 30;
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}
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}
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