a4cd5630b0
non-i386, non-unix, and generatable files have been trimmed, but can easily be added in later if needed. gcc-2.7.2.1 will follow shortly, it's a very small delta to this and it's handy to have both available for reference for such little cost. The freebsd-specific changes will then be committed, and once the dust has settled, the bmakefiles will be committed to use this code.
4469 lines
121 KiB
C
4469 lines
121 KiB
C
/* Language-independent node constructors for parse phase of GNU compiler.
|
||
Copyright (C) 1987, 88, 92, 93, 94, 1995 Free Software Foundation, Inc.
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This file is part of GNU CC.
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||
GNU CC is free software; you can redistribute it and/or modify
|
||
it under the terms of the GNU General Public License as published by
|
||
the Free Software Foundation; either version 2, or (at your option)
|
||
any later version.
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||
|
||
GNU CC is distributed in the hope that it will be useful,
|
||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
GNU General Public License for more details.
|
||
|
||
You should have received a copy of the GNU General Public License
|
||
along with GNU CC; see the file COPYING. If not, write to
|
||
the Free Software Foundation, 59 Temple Place - Suite 330,
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||
Boston, MA 02111-1307, USA. */
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|
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||
/* This file contains the low level primitives for operating on tree nodes,
|
||
including allocation, list operations, interning of identifiers,
|
||
construction of data type nodes and statement nodes,
|
||
and construction of type conversion nodes. It also contains
|
||
tables index by tree code that describe how to take apart
|
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nodes of that code.
|
||
|
||
It is intended to be language-independent, but occasionally
|
||
calls language-dependent routines defined (for C) in typecheck.c.
|
||
|
||
The low-level allocation routines oballoc and permalloc
|
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are used also for allocating many other kinds of objects
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by all passes of the compiler. */
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||
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#include <setjmp.h>
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#include "config.h"
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||
#include "flags.h"
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#include "tree.h"
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||
#include "function.h"
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||
#include "obstack.h"
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#ifdef __STDC__
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#include <stdarg.h>
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#else
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#include <varargs.h>
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||
#endif
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#include <stdio.h>
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||
|
||
#define obstack_chunk_alloc xmalloc
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#define obstack_chunk_free free
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/* Tree nodes of permanent duration are allocated in this obstack.
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They are the identifier nodes, and everything outside of
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the bodies and parameters of function definitions. */
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||
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||
struct obstack permanent_obstack;
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/* The initial RTL, and all ..._TYPE nodes, in a function
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are allocated in this obstack. Usually they are freed at the
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end of the function, but if the function is inline they are saved.
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||
For top-level functions, this is maybepermanent_obstack.
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Separate obstacks are made for nested functions. */
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struct obstack *function_maybepermanent_obstack;
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/* This is the function_maybepermanent_obstack for top-level functions. */
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struct obstack maybepermanent_obstack;
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/* This is a list of function_maybepermanent_obstacks for top-level inline
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functions that are compiled in the middle of compiling other functions. */
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struct simple_obstack_stack *toplev_inline_obstacks;
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/* This is a list of function_maybepermanent_obstacks for inline functions
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nested in the current function that were compiled in the middle of
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compiling other functions. */
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struct simple_obstack_stack *inline_obstacks;
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/* The contents of the current function definition are allocated
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in this obstack, and all are freed at the end of the function.
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For top-level functions, this is temporary_obstack.
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Separate obstacks are made for nested functions. */
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struct obstack *function_obstack;
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/* This is used for reading initializers of global variables. */
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struct obstack temporary_obstack;
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/* The tree nodes of an expression are allocated
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in this obstack, and all are freed at the end of the expression. */
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struct obstack momentary_obstack;
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/* The tree nodes of a declarator are allocated
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in this obstack, and all are freed when the declarator
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has been parsed. */
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static struct obstack temp_decl_obstack;
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/* This points at either permanent_obstack
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or the current function_maybepermanent_obstack. */
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struct obstack *saveable_obstack;
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/* This is same as saveable_obstack during parse and expansion phase;
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it points to the current function's obstack during optimization.
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This is the obstack to be used for creating rtl objects. */
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struct obstack *rtl_obstack;
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/* This points at either permanent_obstack or the current function_obstack. */
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struct obstack *current_obstack;
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/* This points at either permanent_obstack or the current function_obstack
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or momentary_obstack. */
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struct obstack *expression_obstack;
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/* Stack of obstack selections for push_obstacks and pop_obstacks. */
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struct obstack_stack
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{
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struct obstack_stack *next;
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struct obstack *current;
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struct obstack *saveable;
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struct obstack *expression;
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struct obstack *rtl;
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};
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||
struct obstack_stack *obstack_stack;
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/* Obstack for allocating struct obstack_stack entries. */
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static struct obstack obstack_stack_obstack;
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/* Addresses of first objects in some obstacks.
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This is for freeing their entire contents. */
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char *maybepermanent_firstobj;
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char *temporary_firstobj;
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char *momentary_firstobj;
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char *temp_decl_firstobj;
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/* This is used to preserve objects (mainly array initializers) that need to
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live until the end of the current function, but no further. */
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char *momentary_function_firstobj;
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/* Nonzero means all ..._TYPE nodes should be allocated permanently. */
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int all_types_permanent;
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/* Stack of places to restore the momentary obstack back to. */
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struct momentary_level
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{
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/* Pointer back to previous such level. */
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struct momentary_level *prev;
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/* First object allocated within this level. */
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char *base;
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/* Value of expression_obstack saved at entry to this level. */
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struct obstack *obstack;
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};
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struct momentary_level *momentary_stack;
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/* Table indexed by tree code giving a string containing a character
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classifying the tree code. Possibilities are
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t, d, s, c, r, <, 1, 2 and e. See tree.def for details. */
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#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) TYPE,
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char *standard_tree_code_type[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Table indexed by tree code giving number of expression
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operands beyond the fixed part of the node structure.
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Not used for types or decls. */
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#define DEFTREECODE(SYM, NAME, TYPE, LENGTH) LENGTH,
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int standard_tree_code_length[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Names of tree components.
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Used for printing out the tree and error messages. */
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#define DEFTREECODE(SYM, NAME, TYPE, LEN) NAME,
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char *standard_tree_code_name[] = {
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#include "tree.def"
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};
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#undef DEFTREECODE
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/* Table indexed by tree code giving a string containing a character
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classifying the tree code. Possibilities are
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t, d, s, c, r, e, <, 1 and 2. See tree.def for details. */
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char **tree_code_type;
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/* Table indexed by tree code giving number of expression
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operands beyond the fixed part of the node structure.
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Not used for types or decls. */
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int *tree_code_length;
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/* Table indexed by tree code giving name of tree code, as a string. */
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char **tree_code_name;
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/* Statistics-gathering stuff. */
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typedef enum
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{
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d_kind,
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t_kind,
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b_kind,
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s_kind,
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r_kind,
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e_kind,
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c_kind,
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id_kind,
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op_id_kind,
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perm_list_kind,
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temp_list_kind,
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vec_kind,
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x_kind,
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lang_decl,
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lang_type,
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all_kinds
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} tree_node_kind;
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int tree_node_counts[(int)all_kinds];
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int tree_node_sizes[(int)all_kinds];
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int id_string_size = 0;
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char *tree_node_kind_names[] = {
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"decls",
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"types",
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||
"blocks",
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||
"stmts",
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"refs",
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"exprs",
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"constants",
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"identifiers",
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"op_identifiers",
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"perm_tree_lists",
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"temp_tree_lists",
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"vecs",
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"random kinds",
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"lang_decl kinds",
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"lang_type kinds"
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};
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/* Hash table for uniquizing IDENTIFIER_NODEs by name. */
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||
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#define MAX_HASH_TABLE 1009
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static tree hash_table[MAX_HASH_TABLE]; /* id hash buckets */
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||
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||
/* 0 while creating built-in identifiers. */
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static int do_identifier_warnings;
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/* Unique id for next decl created. */
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static int next_decl_uid;
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/* Unique id for next type created. */
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static int next_type_uid = 1;
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||
|
||
/* Here is how primitive or already-canonicalized types' hash
|
||
codes are made. */
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||
#define TYPE_HASH(TYPE) ((HOST_WIDE_INT) (TYPE) & 0777777)
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||
|
||
extern char *mode_name[];
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|
||
void gcc_obstack_init ();
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||
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||
/* Init the principal obstacks. */
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||
|
||
void
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||
init_obstacks ()
|
||
{
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||
gcc_obstack_init (&obstack_stack_obstack);
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gcc_obstack_init (&permanent_obstack);
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gcc_obstack_init (&temporary_obstack);
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temporary_firstobj = (char *) obstack_alloc (&temporary_obstack, 0);
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gcc_obstack_init (&momentary_obstack);
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momentary_firstobj = (char *) obstack_alloc (&momentary_obstack, 0);
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momentary_function_firstobj = momentary_firstobj;
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gcc_obstack_init (&maybepermanent_obstack);
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maybepermanent_firstobj
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= (char *) obstack_alloc (&maybepermanent_obstack, 0);
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gcc_obstack_init (&temp_decl_obstack);
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temp_decl_firstobj = (char *) obstack_alloc (&temp_decl_obstack, 0);
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function_obstack = &temporary_obstack;
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function_maybepermanent_obstack = &maybepermanent_obstack;
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current_obstack = &permanent_obstack;
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expression_obstack = &permanent_obstack;
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rtl_obstack = saveable_obstack = &permanent_obstack;
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||
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/* Init the hash table of identifiers. */
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bzero ((char *) hash_table, sizeof hash_table);
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}
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void
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gcc_obstack_init (obstack)
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struct obstack *obstack;
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{
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/* Let particular systems override the size of a chunk. */
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||
#ifndef OBSTACK_CHUNK_SIZE
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#define OBSTACK_CHUNK_SIZE 0
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#endif
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/* Let them override the alloc and free routines too. */
|
||
#ifndef OBSTACK_CHUNK_ALLOC
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#define OBSTACK_CHUNK_ALLOC xmalloc
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||
#endif
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#ifndef OBSTACK_CHUNK_FREE
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#define OBSTACK_CHUNK_FREE free
|
||
#endif
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||
_obstack_begin (obstack, OBSTACK_CHUNK_SIZE, 0,
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(void *(*) ()) OBSTACK_CHUNK_ALLOC,
|
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(void (*) ()) OBSTACK_CHUNK_FREE);
|
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}
|
||
|
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/* Save all variables describing the current status into the structure *P.
|
||
This is used before starting a nested function.
|
||
|
||
CONTEXT is the decl_function_context for the function we're about to
|
||
compile; if it isn't current_function_decl, we have to play some games. */
|
||
|
||
void
|
||
save_tree_status (p, context)
|
||
struct function *p;
|
||
tree context;
|
||
{
|
||
p->all_types_permanent = all_types_permanent;
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||
p->momentary_stack = momentary_stack;
|
||
p->maybepermanent_firstobj = maybepermanent_firstobj;
|
||
p->momentary_firstobj = momentary_firstobj;
|
||
p->momentary_function_firstobj = momentary_function_firstobj;
|
||
p->function_obstack = function_obstack;
|
||
p->function_maybepermanent_obstack = function_maybepermanent_obstack;
|
||
p->current_obstack = current_obstack;
|
||
p->expression_obstack = expression_obstack;
|
||
p->saveable_obstack = saveable_obstack;
|
||
p->rtl_obstack = rtl_obstack;
|
||
p->inline_obstacks = inline_obstacks;
|
||
|
||
if (context == current_function_decl)
|
||
/* Objects that need to be saved in this function can be in the nonsaved
|
||
obstack of the enclosing function since they can't possibly be needed
|
||
once it has returned. */
|
||
function_maybepermanent_obstack = function_obstack;
|
||
else
|
||
{
|
||
/* We're compiling a function which isn't nested in the current
|
||
function. We need to create a new maybepermanent_obstack for this
|
||
function, since it can't go onto any of the existing obstacks. */
|
||
struct simple_obstack_stack **head;
|
||
struct simple_obstack_stack *current;
|
||
|
||
if (context == NULL_TREE)
|
||
head = &toplev_inline_obstacks;
|
||
else
|
||
{
|
||
struct function *f = find_function_data (context);
|
||
head = &f->inline_obstacks;
|
||
}
|
||
|
||
current = ((struct simple_obstack_stack *)
|
||
xmalloc (sizeof (struct simple_obstack_stack)));
|
||
|
||
current->obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
|
||
function_maybepermanent_obstack = current->obstack;
|
||
gcc_obstack_init (function_maybepermanent_obstack);
|
||
|
||
current->next = *head;
|
||
*head = current;
|
||
}
|
||
|
||
maybepermanent_firstobj
|
||
= (char *) obstack_finish (function_maybepermanent_obstack);
|
||
|
||
function_obstack = (struct obstack *) xmalloc (sizeof (struct obstack));
|
||
gcc_obstack_init (function_obstack);
|
||
|
||
current_obstack = &permanent_obstack;
|
||
expression_obstack = &permanent_obstack;
|
||
rtl_obstack = saveable_obstack = &permanent_obstack;
|
||
|
||
momentary_firstobj = (char *) obstack_finish (&momentary_obstack);
|
||
momentary_function_firstobj = momentary_firstobj;
|
||
}
|
||
|
||
/* Restore all variables describing the current status from the structure *P.
|
||
This is used after a nested function. */
|
||
|
||
void
|
||
restore_tree_status (p)
|
||
struct function *p;
|
||
{
|
||
all_types_permanent = p->all_types_permanent;
|
||
momentary_stack = p->momentary_stack;
|
||
|
||
obstack_free (&momentary_obstack, momentary_function_firstobj);
|
||
|
||
/* Free saveable storage used by the function just compiled and not
|
||
saved.
|
||
|
||
CAUTION: This is in function_obstack of the containing function.
|
||
So we must be sure that we never allocate from that obstack during
|
||
the compilation of a nested function if we expect it to survive
|
||
past the nested function's end. */
|
||
obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
|
||
|
||
obstack_free (function_obstack, 0);
|
||
free (function_obstack);
|
||
|
||
momentary_firstobj = p->momentary_firstobj;
|
||
momentary_function_firstobj = p->momentary_function_firstobj;
|
||
maybepermanent_firstobj = p->maybepermanent_firstobj;
|
||
function_obstack = p->function_obstack;
|
||
function_maybepermanent_obstack = p->function_maybepermanent_obstack;
|
||
current_obstack = p->current_obstack;
|
||
expression_obstack = p->expression_obstack;
|
||
saveable_obstack = p->saveable_obstack;
|
||
rtl_obstack = p->rtl_obstack;
|
||
inline_obstacks = p->inline_obstacks;
|
||
}
|
||
|
||
/* Start allocating on the temporary (per function) obstack.
|
||
This is done in start_function before parsing the function body,
|
||
and before each initialization at top level, and to go back
|
||
to temporary allocation after doing permanent_allocation. */
|
||
|
||
void
|
||
temporary_allocation ()
|
||
{
|
||
/* Note that function_obstack at top level points to temporary_obstack.
|
||
But within a nested function context, it is a separate obstack. */
|
||
current_obstack = function_obstack;
|
||
expression_obstack = function_obstack;
|
||
rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
|
||
momentary_stack = 0;
|
||
inline_obstacks = 0;
|
||
}
|
||
|
||
/* Start allocating on the permanent obstack but don't
|
||
free the temporary data. After calling this, call
|
||
`permanent_allocation' to fully resume permanent allocation status. */
|
||
|
||
void
|
||
end_temporary_allocation ()
|
||
{
|
||
current_obstack = &permanent_obstack;
|
||
expression_obstack = &permanent_obstack;
|
||
rtl_obstack = saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
/* Resume allocating on the temporary obstack, undoing
|
||
effects of `end_temporary_allocation'. */
|
||
|
||
void
|
||
resume_temporary_allocation ()
|
||
{
|
||
current_obstack = function_obstack;
|
||
expression_obstack = function_obstack;
|
||
rtl_obstack = saveable_obstack = function_maybepermanent_obstack;
|
||
}
|
||
|
||
/* While doing temporary allocation, switch to allocating in such a
|
||
way as to save all nodes if the function is inlined. Call
|
||
resume_temporary_allocation to go back to ordinary temporary
|
||
allocation. */
|
||
|
||
void
|
||
saveable_allocation ()
|
||
{
|
||
/* Note that function_obstack at top level points to temporary_obstack.
|
||
But within a nested function context, it is a separate obstack. */
|
||
expression_obstack = current_obstack = saveable_obstack;
|
||
}
|
||
|
||
/* Switch to current obstack CURRENT and maybepermanent obstack SAVEABLE,
|
||
recording the previously current obstacks on a stack.
|
||
This does not free any storage in any obstack. */
|
||
|
||
void
|
||
push_obstacks (current, saveable)
|
||
struct obstack *current, *saveable;
|
||
{
|
||
struct obstack_stack *p
|
||
= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
|
||
(sizeof (struct obstack_stack)));
|
||
|
||
p->current = current_obstack;
|
||
p->saveable = saveable_obstack;
|
||
p->expression = expression_obstack;
|
||
p->rtl = rtl_obstack;
|
||
p->next = obstack_stack;
|
||
obstack_stack = p;
|
||
|
||
current_obstack = current;
|
||
expression_obstack = current;
|
||
rtl_obstack = saveable_obstack = saveable;
|
||
}
|
||
|
||
/* Save the current set of obstacks, but don't change them. */
|
||
|
||
void
|
||
push_obstacks_nochange ()
|
||
{
|
||
struct obstack_stack *p
|
||
= (struct obstack_stack *) obstack_alloc (&obstack_stack_obstack,
|
||
(sizeof (struct obstack_stack)));
|
||
|
||
p->current = current_obstack;
|
||
p->saveable = saveable_obstack;
|
||
p->expression = expression_obstack;
|
||
p->rtl = rtl_obstack;
|
||
p->next = obstack_stack;
|
||
obstack_stack = p;
|
||
}
|
||
|
||
/* Pop the obstack selection stack. */
|
||
|
||
void
|
||
pop_obstacks ()
|
||
{
|
||
struct obstack_stack *p = obstack_stack;
|
||
obstack_stack = p->next;
|
||
|
||
current_obstack = p->current;
|
||
saveable_obstack = p->saveable;
|
||
expression_obstack = p->expression;
|
||
rtl_obstack = p->rtl;
|
||
|
||
obstack_free (&obstack_stack_obstack, p);
|
||
}
|
||
|
||
/* Nonzero if temporary allocation is currently in effect.
|
||
Zero if currently doing permanent allocation. */
|
||
|
||
int
|
||
allocation_temporary_p ()
|
||
{
|
||
return current_obstack != &permanent_obstack;
|
||
}
|
||
|
||
/* Go back to allocating on the permanent obstack
|
||
and free everything in the temporary obstack.
|
||
|
||
FUNCTION_END is true only if we have just finished compiling a function.
|
||
In that case, we also free preserved initial values on the momentary
|
||
obstack. */
|
||
|
||
void
|
||
permanent_allocation (function_end)
|
||
int function_end;
|
||
{
|
||
/* Free up previous temporary obstack data */
|
||
obstack_free (&temporary_obstack, temporary_firstobj);
|
||
if (function_end)
|
||
{
|
||
obstack_free (&momentary_obstack, momentary_function_firstobj);
|
||
momentary_firstobj = momentary_function_firstobj;
|
||
}
|
||
else
|
||
obstack_free (&momentary_obstack, momentary_firstobj);
|
||
obstack_free (function_maybepermanent_obstack, maybepermanent_firstobj);
|
||
obstack_free (&temp_decl_obstack, temp_decl_firstobj);
|
||
|
||
/* Free up the maybepermanent_obstacks for any of our nested functions
|
||
which were compiled at a lower level. */
|
||
while (inline_obstacks)
|
||
{
|
||
struct simple_obstack_stack *current = inline_obstacks;
|
||
inline_obstacks = current->next;
|
||
obstack_free (current->obstack, 0);
|
||
free (current->obstack);
|
||
free (current);
|
||
}
|
||
|
||
current_obstack = &permanent_obstack;
|
||
expression_obstack = &permanent_obstack;
|
||
rtl_obstack = saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
/* Save permanently everything on the maybepermanent_obstack. */
|
||
|
||
void
|
||
preserve_data ()
|
||
{
|
||
maybepermanent_firstobj
|
||
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
|
||
}
|
||
|
||
void
|
||
preserve_initializer ()
|
||
{
|
||
struct momentary_level *tem;
|
||
char *old_momentary;
|
||
|
||
temporary_firstobj
|
||
= (char *) obstack_alloc (&temporary_obstack, 0);
|
||
maybepermanent_firstobj
|
||
= (char *) obstack_alloc (function_maybepermanent_obstack, 0);
|
||
|
||
old_momentary = momentary_firstobj;
|
||
momentary_firstobj
|
||
= (char *) obstack_alloc (&momentary_obstack, 0);
|
||
if (momentary_firstobj != old_momentary)
|
||
for (tem = momentary_stack; tem; tem = tem->prev)
|
||
tem->base = momentary_firstobj;
|
||
}
|
||
|
||
/* Start allocating new rtl in current_obstack.
|
||
Use resume_temporary_allocation
|
||
to go back to allocating rtl in saveable_obstack. */
|
||
|
||
void
|
||
rtl_in_current_obstack ()
|
||
{
|
||
rtl_obstack = current_obstack;
|
||
}
|
||
|
||
/* Start allocating rtl from saveable_obstack. Intended to be used after
|
||
a call to push_obstacks_nochange. */
|
||
|
||
void
|
||
rtl_in_saveable_obstack ()
|
||
{
|
||
rtl_obstack = saveable_obstack;
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the current obstack
|
||
and return a pointer to them.
|
||
In practice the current obstack is always the temporary one. */
|
||
|
||
char *
|
||
oballoc (size)
|
||
int size;
|
||
{
|
||
return (char *) obstack_alloc (current_obstack, size);
|
||
}
|
||
|
||
/* Free the object PTR in the current obstack
|
||
as well as everything allocated since PTR.
|
||
In practice the current obstack is always the temporary one. */
|
||
|
||
void
|
||
obfree (ptr)
|
||
char *ptr;
|
||
{
|
||
obstack_free (current_obstack, ptr);
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the permanent obstack
|
||
and return a pointer to them. */
|
||
|
||
char *
|
||
permalloc (size)
|
||
int size;
|
||
{
|
||
return (char *) obstack_alloc (&permanent_obstack, size);
|
||
}
|
||
|
||
/* Allocate NELEM items of SIZE bytes in the permanent obstack
|
||
and return a pointer to them. The storage is cleared before
|
||
returning the value. */
|
||
|
||
char *
|
||
perm_calloc (nelem, size)
|
||
int nelem;
|
||
long size;
|
||
{
|
||
char *rval = (char *) obstack_alloc (&permanent_obstack, nelem * size);
|
||
bzero (rval, nelem * size);
|
||
return rval;
|
||
}
|
||
|
||
/* Allocate SIZE bytes in the saveable obstack
|
||
and return a pointer to them. */
|
||
|
||
char *
|
||
savealloc (size)
|
||
int size;
|
||
{
|
||
return (char *) obstack_alloc (saveable_obstack, size);
|
||
}
|
||
|
||
/* Print out which obstack an object is in. */
|
||
|
||
void
|
||
print_obstack_name (object, file, prefix)
|
||
char *object;
|
||
FILE *file;
|
||
char *prefix;
|
||
{
|
||
struct obstack *obstack = NULL;
|
||
char *obstack_name = NULL;
|
||
struct function *p;
|
||
|
||
for (p = outer_function_chain; p; p = p->next)
|
||
{
|
||
if (_obstack_allocated_p (p->function_obstack, object))
|
||
{
|
||
obstack = p->function_obstack;
|
||
obstack_name = "containing function obstack";
|
||
}
|
||
if (_obstack_allocated_p (p->function_maybepermanent_obstack, object))
|
||
{
|
||
obstack = p->function_maybepermanent_obstack;
|
||
obstack_name = "containing function maybepermanent obstack";
|
||
}
|
||
}
|
||
|
||
if (_obstack_allocated_p (&obstack_stack_obstack, object))
|
||
{
|
||
obstack = &obstack_stack_obstack;
|
||
obstack_name = "obstack_stack_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (function_obstack, object))
|
||
{
|
||
obstack = function_obstack;
|
||
obstack_name = "function obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&permanent_obstack, object))
|
||
{
|
||
obstack = &permanent_obstack;
|
||
obstack_name = "permanent_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&momentary_obstack, object))
|
||
{
|
||
obstack = &momentary_obstack;
|
||
obstack_name = "momentary_obstack";
|
||
}
|
||
else if (_obstack_allocated_p (function_maybepermanent_obstack, object))
|
||
{
|
||
obstack = function_maybepermanent_obstack;
|
||
obstack_name = "function maybepermanent obstack";
|
||
}
|
||
else if (_obstack_allocated_p (&temp_decl_obstack, object))
|
||
{
|
||
obstack = &temp_decl_obstack;
|
||
obstack_name = "temp_decl_obstack";
|
||
}
|
||
|
||
/* Check to see if the object is in the free area of the obstack. */
|
||
if (obstack != NULL)
|
||
{
|
||
if (object >= obstack->next_free
|
||
&& object < obstack->chunk_limit)
|
||
fprintf (file, "%s in free portion of obstack %s",
|
||
prefix, obstack_name);
|
||
else
|
||
fprintf (file, "%s allocated from %s", prefix, obstack_name);
|
||
}
|
||
else
|
||
fprintf (file, "%s not allocated from any obstack", prefix);
|
||
}
|
||
|
||
void
|
||
debug_obstack (object)
|
||
char *object;
|
||
{
|
||
print_obstack_name (object, stderr, "object");
|
||
fprintf (stderr, ".\n");
|
||
}
|
||
|
||
/* Return 1 if OBJ is in the permanent obstack.
|
||
This is slow, and should be used only for debugging.
|
||
Use TREE_PERMANENT for other purposes. */
|
||
|
||
int
|
||
object_permanent_p (obj)
|
||
tree obj;
|
||
{
|
||
return _obstack_allocated_p (&permanent_obstack, obj);
|
||
}
|
||
|
||
/* Start a level of momentary allocation.
|
||
In C, each compound statement has its own level
|
||
and that level is freed at the end of each statement.
|
||
All expression nodes are allocated in the momentary allocation level. */
|
||
|
||
void
|
||
push_momentary ()
|
||
{
|
||
struct momentary_level *tem
|
||
= (struct momentary_level *) obstack_alloc (&momentary_obstack,
|
||
sizeof (struct momentary_level));
|
||
tem->prev = momentary_stack;
|
||
tem->base = (char *) obstack_base (&momentary_obstack);
|
||
tem->obstack = expression_obstack;
|
||
momentary_stack = tem;
|
||
expression_obstack = &momentary_obstack;
|
||
}
|
||
|
||
/* Set things up so the next clear_momentary will only clear memory
|
||
past our present position in momentary_obstack. */
|
||
|
||
void
|
||
preserve_momentary ()
|
||
{
|
||
momentary_stack->base = (char *) obstack_base (&momentary_obstack);
|
||
}
|
||
|
||
/* Free all the storage in the current momentary-allocation level.
|
||
In C, this happens at the end of each statement. */
|
||
|
||
void
|
||
clear_momentary ()
|
||
{
|
||
obstack_free (&momentary_obstack, momentary_stack->base);
|
||
}
|
||
|
||
/* Discard a level of momentary allocation.
|
||
In C, this happens at the end of each compound statement.
|
||
Restore the status of expression node allocation
|
||
that was in effect before this level was created. */
|
||
|
||
void
|
||
pop_momentary ()
|
||
{
|
||
struct momentary_level *tem = momentary_stack;
|
||
momentary_stack = tem->prev;
|
||
expression_obstack = tem->obstack;
|
||
/* We can't free TEM from the momentary_obstack, because there might
|
||
be objects above it which have been saved. We can free back to the
|
||
stack of the level we are popping off though. */
|
||
obstack_free (&momentary_obstack, tem->base);
|
||
}
|
||
|
||
/* Pop back to the previous level of momentary allocation,
|
||
but don't free any momentary data just yet. */
|
||
|
||
void
|
||
pop_momentary_nofree ()
|
||
{
|
||
struct momentary_level *tem = momentary_stack;
|
||
momentary_stack = tem->prev;
|
||
expression_obstack = tem->obstack;
|
||
}
|
||
|
||
/* Call when starting to parse a declaration:
|
||
make expressions in the declaration last the length of the function.
|
||
Returns an argument that should be passed to resume_momentary later. */
|
||
|
||
int
|
||
suspend_momentary ()
|
||
{
|
||
register int tem = expression_obstack == &momentary_obstack;
|
||
expression_obstack = saveable_obstack;
|
||
return tem;
|
||
}
|
||
|
||
/* Call when finished parsing a declaration:
|
||
restore the treatment of node-allocation that was
|
||
in effect before the suspension.
|
||
YES should be the value previously returned by suspend_momentary. */
|
||
|
||
void
|
||
resume_momentary (yes)
|
||
int yes;
|
||
{
|
||
if (yes)
|
||
expression_obstack = &momentary_obstack;
|
||
}
|
||
|
||
/* Init the tables indexed by tree code.
|
||
Note that languages can add to these tables to define their own codes. */
|
||
|
||
void
|
||
init_tree_codes ()
|
||
{
|
||
tree_code_type = (char **) xmalloc (sizeof (standard_tree_code_type));
|
||
tree_code_length = (int *) xmalloc (sizeof (standard_tree_code_length));
|
||
tree_code_name = (char **) xmalloc (sizeof (standard_tree_code_name));
|
||
bcopy ((char *) standard_tree_code_type, (char *) tree_code_type,
|
||
sizeof (standard_tree_code_type));
|
||
bcopy ((char *) standard_tree_code_length, (char *) tree_code_length,
|
||
sizeof (standard_tree_code_length));
|
||
bcopy ((char *) standard_tree_code_name, (char *) tree_code_name,
|
||
sizeof (standard_tree_code_name));
|
||
}
|
||
|
||
/* Return a newly allocated node of code CODE.
|
||
Initialize the node's unique id and its TREE_PERMANENT flag.
|
||
For decl and type nodes, some other fields are initialized.
|
||
The rest of the node is initialized to zero.
|
||
|
||
Achoo! I got a code in the node. */
|
||
|
||
tree
|
||
make_node (code)
|
||
enum tree_code code;
|
||
{
|
||
register tree t;
|
||
register int type = TREE_CODE_CLASS (code);
|
||
register int length;
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i;
|
||
register tree_node_kind kind;
|
||
|
||
switch (type)
|
||
{
|
||
case 'd': /* A decl node */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = d_kind;
|
||
#endif
|
||
length = sizeof (struct tree_decl);
|
||
/* All decls in an inline function need to be saved. */
|
||
if (obstack != &permanent_obstack)
|
||
obstack = saveable_obstack;
|
||
|
||
/* PARM_DECLs go on the context of the parent. If this is a nested
|
||
function, then we must allocate the PARM_DECL on the parent's
|
||
obstack, so that they will live to the end of the parent's
|
||
closing brace. This is necessary in case we try to inline the
|
||
function into its parent.
|
||
|
||
PARM_DECLs of top-level functions do not have this problem. However,
|
||
we allocate them where we put the FUNCTION_DECL for languages such as
|
||
Ada that need to consult some flags in the PARM_DECLs of the function
|
||
when calling it.
|
||
|
||
See comment in restore_tree_status for why we can't put this
|
||
in function_obstack. */
|
||
if (code == PARM_DECL && obstack != &permanent_obstack)
|
||
{
|
||
tree context = 0;
|
||
if (current_function_decl)
|
||
context = decl_function_context (current_function_decl);
|
||
|
||
if (context)
|
||
obstack
|
||
= find_function_data (context)->function_maybepermanent_obstack;
|
||
}
|
||
break;
|
||
|
||
case 't': /* a type node */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = t_kind;
|
||
#endif
|
||
length = sizeof (struct tree_type);
|
||
/* All data types are put where we can preserve them if nec. */
|
||
if (obstack != &permanent_obstack)
|
||
obstack = all_types_permanent ? &permanent_obstack : saveable_obstack;
|
||
break;
|
||
|
||
case 'b': /* a lexical block */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = b_kind;
|
||
#endif
|
||
length = sizeof (struct tree_block);
|
||
/* All BLOCK nodes are put where we can preserve them if nec. */
|
||
if (obstack != &permanent_obstack)
|
||
obstack = saveable_obstack;
|
||
break;
|
||
|
||
case 's': /* an expression with side effects */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = s_kind;
|
||
goto usual_kind;
|
||
#endif
|
||
case 'r': /* a reference */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = r_kind;
|
||
goto usual_kind;
|
||
#endif
|
||
case 'e': /* an expression */
|
||
case '<': /* a comparison expression */
|
||
case '1': /* a unary arithmetic expression */
|
||
case '2': /* a binary arithmetic expression */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = e_kind;
|
||
usual_kind:
|
||
#endif
|
||
obstack = expression_obstack;
|
||
/* All BIND_EXPR nodes are put where we can preserve them if nec. */
|
||
if (code == BIND_EXPR && obstack != &permanent_obstack)
|
||
obstack = saveable_obstack;
|
||
length = sizeof (struct tree_exp)
|
||
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
|
||
break;
|
||
|
||
case 'c': /* a constant */
|
||
#ifdef GATHER_STATISTICS
|
||
kind = c_kind;
|
||
#endif
|
||
obstack = expression_obstack;
|
||
|
||
/* We can't use tree_code_length for INTEGER_CST, since the number of
|
||
words is machine-dependent due to varying length of HOST_WIDE_INT,
|
||
which might be wider than a pointer (e.g., long long). Similarly
|
||
for REAL_CST, since the number of words is machine-dependent due
|
||
to varying size and alignment of `double'. */
|
||
|
||
if (code == INTEGER_CST)
|
||
length = sizeof (struct tree_int_cst);
|
||
else if (code == REAL_CST)
|
||
length = sizeof (struct tree_real_cst);
|
||
else
|
||
length = sizeof (struct tree_common)
|
||
+ tree_code_length[(int) code] * sizeof (char *);
|
||
break;
|
||
|
||
case 'x': /* something random, like an identifier. */
|
||
#ifdef GATHER_STATISTICS
|
||
if (code == IDENTIFIER_NODE)
|
||
kind = id_kind;
|
||
else if (code == OP_IDENTIFIER)
|
||
kind = op_id_kind;
|
||
else if (code == TREE_VEC)
|
||
kind = vec_kind;
|
||
else
|
||
kind = x_kind;
|
||
#endif
|
||
length = sizeof (struct tree_common)
|
||
+ tree_code_length[(int) code] * sizeof (char *);
|
||
/* Identifier nodes are always permanent since they are
|
||
unique in a compiler run. */
|
||
if (code == IDENTIFIER_NODE) obstack = &permanent_obstack;
|
||
break;
|
||
|
||
default:
|
||
abort ();
|
||
}
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)kind]++;
|
||
tree_node_sizes[(int)kind] += length;
|
||
#endif
|
||
|
||
/* Clear a word at a time. */
|
||
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
|
||
((int *) t)[i] = 0;
|
||
/* Clear any extra bytes. */
|
||
for (i = length / sizeof (int) * sizeof (int); i < length; i++)
|
||
((char *) t)[i] = 0;
|
||
|
||
TREE_SET_CODE (t, code);
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
switch (type)
|
||
{
|
||
case 's':
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_TYPE (t) = void_type_node;
|
||
break;
|
||
|
||
case 'd':
|
||
if (code != FUNCTION_DECL)
|
||
DECL_ALIGN (t) = 1;
|
||
DECL_IN_SYSTEM_HEADER (t)
|
||
= in_system_header && (obstack == &permanent_obstack);
|
||
DECL_SOURCE_LINE (t) = lineno;
|
||
DECL_SOURCE_FILE (t) = (input_filename) ? input_filename : "<built-in>";
|
||
DECL_UID (t) = next_decl_uid++;
|
||
break;
|
||
|
||
case 't':
|
||
TYPE_UID (t) = next_type_uid++;
|
||
TYPE_ALIGN (t) = 1;
|
||
TYPE_MAIN_VARIANT (t) = t;
|
||
TYPE_OBSTACK (t) = obstack;
|
||
TYPE_ATTRIBUTES (t) = NULL_TREE;
|
||
#ifdef SET_DEFAULT_TYPE_ATTRIBUTES
|
||
SET_DEFAULT_TYPE_ATTRIBUTES (t);
|
||
#endif
|
||
break;
|
||
|
||
case 'c':
|
||
TREE_CONSTANT (t) = 1;
|
||
break;
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return a new node with the same contents as NODE
|
||
except that its TREE_CHAIN is zero and it has a fresh uid. */
|
||
|
||
tree
|
||
copy_node (node)
|
||
tree node;
|
||
{
|
||
register tree t;
|
||
register enum tree_code code = TREE_CODE (node);
|
||
register int length;
|
||
register int i;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'd': /* A decl node */
|
||
length = sizeof (struct tree_decl);
|
||
break;
|
||
|
||
case 't': /* a type node */
|
||
length = sizeof (struct tree_type);
|
||
break;
|
||
|
||
case 'b': /* a lexical block node */
|
||
length = sizeof (struct tree_block);
|
||
break;
|
||
|
||
case 'r': /* a reference */
|
||
case 'e': /* an expression */
|
||
case 's': /* an expression with side effects */
|
||
case '<': /* a comparison expression */
|
||
case '1': /* a unary arithmetic expression */
|
||
case '2': /* a binary arithmetic expression */
|
||
length = sizeof (struct tree_exp)
|
||
+ (tree_code_length[(int) code] - 1) * sizeof (char *);
|
||
break;
|
||
|
||
case 'c': /* a constant */
|
||
/* We can't use tree_code_length for INTEGER_CST, since the number of
|
||
words is machine-dependent due to varying length of HOST_WIDE_INT,
|
||
which might be wider than a pointer (e.g., long long). Similarly
|
||
for REAL_CST, since the number of words is machine-dependent due
|
||
to varying size and alignment of `double'. */
|
||
if (code == INTEGER_CST)
|
||
{
|
||
length = sizeof (struct tree_int_cst);
|
||
break;
|
||
}
|
||
else if (code == REAL_CST)
|
||
{
|
||
length = sizeof (struct tree_real_cst);
|
||
break;
|
||
}
|
||
|
||
case 'x': /* something random, like an identifier. */
|
||
length = sizeof (struct tree_common)
|
||
+ tree_code_length[(int) code] * sizeof (char *);
|
||
if (code == TREE_VEC)
|
||
length += (TREE_VEC_LENGTH (node) - 1) * sizeof (char *);
|
||
}
|
||
|
||
t = (tree) obstack_alloc (current_obstack, length);
|
||
|
||
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
|
||
((int *) t)[i] = ((int *) node)[i];
|
||
/* Clear any extra bytes. */
|
||
for (i = length / sizeof (int) * sizeof (int); i < length; i++)
|
||
((char *) t)[i] = ((char *) node)[i];
|
||
|
||
TREE_CHAIN (t) = 0;
|
||
|
||
if (TREE_CODE_CLASS (code) == 'd')
|
||
DECL_UID (t) = next_decl_uid++;
|
||
else if (TREE_CODE_CLASS (code) == 't')
|
||
{
|
||
TYPE_UID (t) = next_type_uid++;
|
||
TYPE_OBSTACK (t) = current_obstack;
|
||
}
|
||
|
||
TREE_PERMANENT (t) = (current_obstack == &permanent_obstack);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return a copy of a chain of nodes, chained through the TREE_CHAIN field.
|
||
For example, this can copy a list made of TREE_LIST nodes. */
|
||
|
||
tree
|
||
copy_list (list)
|
||
tree list;
|
||
{
|
||
tree head;
|
||
register tree prev, next;
|
||
|
||
if (list == 0)
|
||
return 0;
|
||
|
||
head = prev = copy_node (list);
|
||
next = TREE_CHAIN (list);
|
||
while (next)
|
||
{
|
||
TREE_CHAIN (prev) = copy_node (next);
|
||
prev = TREE_CHAIN (prev);
|
||
next = TREE_CHAIN (next);
|
||
}
|
||
return head;
|
||
}
|
||
|
||
#define HASHBITS 30
|
||
|
||
/* Return an IDENTIFIER_NODE whose name is TEXT (a null-terminated string).
|
||
If an identifier with that name has previously been referred to,
|
||
the same node is returned this time. */
|
||
|
||
tree
|
||
get_identifier (text)
|
||
register char *text;
|
||
{
|
||
register int hi;
|
||
register int i;
|
||
register tree idp;
|
||
register int len, hash_len;
|
||
|
||
/* Compute length of text in len. */
|
||
for (len = 0; text[len]; len++);
|
||
|
||
/* Decide how much of that length to hash on */
|
||
hash_len = len;
|
||
if (warn_id_clash && len > id_clash_len)
|
||
hash_len = id_clash_len;
|
||
|
||
/* Compute hash code */
|
||
hi = hash_len * 613 + (unsigned)text[0];
|
||
for (i = 1; i < hash_len; i += 2)
|
||
hi = ((hi * 613) + (unsigned)(text[i]));
|
||
|
||
hi &= (1 << HASHBITS) - 1;
|
||
hi %= MAX_HASH_TABLE;
|
||
|
||
/* Search table for identifier */
|
||
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
|
||
if (IDENTIFIER_LENGTH (idp) == len
|
||
&& IDENTIFIER_POINTER (idp)[0] == text[0]
|
||
&& !bcmp (IDENTIFIER_POINTER (idp), text, len))
|
||
return idp; /* <-- return if found */
|
||
|
||
/* Not found; optionally warn about a similar identifier */
|
||
if (warn_id_clash && do_identifier_warnings && len >= id_clash_len)
|
||
for (idp = hash_table[hi]; idp; idp = TREE_CHAIN (idp))
|
||
if (!strncmp (IDENTIFIER_POINTER (idp), text, id_clash_len))
|
||
{
|
||
warning ("`%s' and `%s' identical in first %d characters",
|
||
IDENTIFIER_POINTER (idp), text, id_clash_len);
|
||
break;
|
||
}
|
||
|
||
if (tree_code_length[(int) IDENTIFIER_NODE] < 0)
|
||
abort (); /* set_identifier_size hasn't been called. */
|
||
|
||
/* Not found, create one, add to chain */
|
||
idp = make_node (IDENTIFIER_NODE);
|
||
IDENTIFIER_LENGTH (idp) = len;
|
||
#ifdef GATHER_STATISTICS
|
||
id_string_size += len;
|
||
#endif
|
||
|
||
IDENTIFIER_POINTER (idp) = obstack_copy0 (&permanent_obstack, text, len);
|
||
|
||
TREE_CHAIN (idp) = hash_table[hi];
|
||
hash_table[hi] = idp;
|
||
return idp; /* <-- return if created */
|
||
}
|
||
|
||
/* Enable warnings on similar identifiers (if requested).
|
||
Done after the built-in identifiers are created. */
|
||
|
||
void
|
||
start_identifier_warnings ()
|
||
{
|
||
do_identifier_warnings = 1;
|
||
}
|
||
|
||
/* Record the size of an identifier node for the language in use.
|
||
SIZE is the total size in bytes.
|
||
This is called by the language-specific files. This must be
|
||
called before allocating any identifiers. */
|
||
|
||
void
|
||
set_identifier_size (size)
|
||
int size;
|
||
{
|
||
tree_code_length[(int) IDENTIFIER_NODE]
|
||
= (size - sizeof (struct tree_common)) / sizeof (tree);
|
||
}
|
||
|
||
/* Return a newly constructed INTEGER_CST node whose constant value
|
||
is specified by the two ints LOW and HI.
|
||
The TREE_TYPE is set to `int'.
|
||
|
||
This function should be used via the `build_int_2' macro. */
|
||
|
||
tree
|
||
build_int_2_wide (low, hi)
|
||
HOST_WIDE_INT low, hi;
|
||
{
|
||
register tree t = make_node (INTEGER_CST);
|
||
TREE_INT_CST_LOW (t) = low;
|
||
TREE_INT_CST_HIGH (t) = hi;
|
||
TREE_TYPE (t) = integer_type_node;
|
||
return t;
|
||
}
|
||
|
||
/* Return a new REAL_CST node whose type is TYPE and value is D. */
|
||
|
||
tree
|
||
build_real (type, d)
|
||
tree type;
|
||
REAL_VALUE_TYPE d;
|
||
{
|
||
tree v;
|
||
int overflow = 0;
|
||
|
||
/* Check for valid float value for this type on this target machine;
|
||
if not, can print error message and store a valid value in D. */
|
||
#ifdef CHECK_FLOAT_VALUE
|
||
CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
|
||
#endif
|
||
|
||
v = make_node (REAL_CST);
|
||
TREE_TYPE (v) = type;
|
||
TREE_REAL_CST (v) = d;
|
||
TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
|
||
return v;
|
||
}
|
||
|
||
/* Return a new REAL_CST node whose type is TYPE
|
||
and whose value is the integer value of the INTEGER_CST node I. */
|
||
|
||
#if !defined (REAL_IS_NOT_DOUBLE) || defined (REAL_ARITHMETIC)
|
||
|
||
REAL_VALUE_TYPE
|
||
real_value_from_int_cst (i)
|
||
tree i;
|
||
{
|
||
REAL_VALUE_TYPE d;
|
||
REAL_VALUE_TYPE e;
|
||
/* Some 386 compilers mishandle unsigned int to float conversions,
|
||
so introduce a temporary variable E to avoid those bugs. */
|
||
|
||
#ifdef REAL_ARITHMETIC
|
||
if (! TREE_UNSIGNED (TREE_TYPE (i)))
|
||
REAL_VALUE_FROM_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i));
|
||
else
|
||
REAL_VALUE_FROM_UNSIGNED_INT (d, TREE_INT_CST_LOW (i), TREE_INT_CST_HIGH (i));
|
||
#else /* not REAL_ARITHMETIC */
|
||
if (TREE_INT_CST_HIGH (i) < 0 && ! TREE_UNSIGNED (TREE_TYPE (i)))
|
||
{
|
||
d = (double) (~ TREE_INT_CST_HIGH (i));
|
||
e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
|
||
* (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
|
||
d *= e;
|
||
e = (double) (unsigned HOST_WIDE_INT) (~ TREE_INT_CST_LOW (i));
|
||
d += e;
|
||
d = (- d - 1.0);
|
||
}
|
||
else
|
||
{
|
||
d = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_HIGH (i);
|
||
e = ((double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2))
|
||
* (double) ((HOST_WIDE_INT) 1 << (HOST_BITS_PER_WIDE_INT / 2)));
|
||
d *= e;
|
||
e = (double) (unsigned HOST_WIDE_INT) TREE_INT_CST_LOW (i);
|
||
d += e;
|
||
}
|
||
#endif /* not REAL_ARITHMETIC */
|
||
return d;
|
||
}
|
||
|
||
/* This function can't be implemented if we can't do arithmetic
|
||
on the float representation. */
|
||
|
||
tree
|
||
build_real_from_int_cst (type, i)
|
||
tree type;
|
||
tree i;
|
||
{
|
||
tree v;
|
||
int overflow = TREE_OVERFLOW (i);
|
||
REAL_VALUE_TYPE d;
|
||
jmp_buf float_error;
|
||
|
||
v = make_node (REAL_CST);
|
||
TREE_TYPE (v) = type;
|
||
|
||
if (setjmp (float_error))
|
||
{
|
||
d = dconst0;
|
||
overflow = 1;
|
||
goto got_it;
|
||
}
|
||
|
||
set_float_handler (float_error);
|
||
|
||
d = REAL_VALUE_TRUNCATE (TYPE_MODE (type), real_value_from_int_cst (i));
|
||
|
||
/* Check for valid float value for this type on this target machine. */
|
||
|
||
got_it:
|
||
set_float_handler (NULL_PTR);
|
||
|
||
#ifdef CHECK_FLOAT_VALUE
|
||
CHECK_FLOAT_VALUE (TYPE_MODE (type), d, overflow);
|
||
#endif
|
||
|
||
TREE_REAL_CST (v) = d;
|
||
TREE_OVERFLOW (v) = TREE_CONSTANT_OVERFLOW (v) = overflow;
|
||
return v;
|
||
}
|
||
|
||
#endif /* not REAL_IS_NOT_DOUBLE, or REAL_ARITHMETIC */
|
||
|
||
/* Return a newly constructed STRING_CST node whose value is
|
||
the LEN characters at STR.
|
||
The TREE_TYPE is not initialized. */
|
||
|
||
tree
|
||
build_string (len, str)
|
||
int len;
|
||
char *str;
|
||
{
|
||
/* Put the string in saveable_obstack since it will be placed in the RTL
|
||
for an "asm" statement and will also be kept around a while if
|
||
deferring constant output in varasm.c. */
|
||
|
||
register tree s = make_node (STRING_CST);
|
||
TREE_STRING_LENGTH (s) = len;
|
||
TREE_STRING_POINTER (s) = obstack_copy0 (saveable_obstack, str, len);
|
||
return s;
|
||
}
|
||
|
||
/* Return a newly constructed COMPLEX_CST node whose value is
|
||
specified by the real and imaginary parts REAL and IMAG.
|
||
Both REAL and IMAG should be constant nodes.
|
||
The TREE_TYPE is not initialized. */
|
||
|
||
tree
|
||
build_complex (real, imag)
|
||
tree real, imag;
|
||
{
|
||
register tree t = make_node (COMPLEX_CST);
|
||
|
||
TREE_REALPART (t) = real;
|
||
TREE_IMAGPART (t) = imag;
|
||
TREE_TYPE (t) = build_complex_type (TREE_TYPE (real));
|
||
TREE_OVERFLOW (t) = TREE_OVERFLOW (real) | TREE_OVERFLOW (imag);
|
||
TREE_CONSTANT_OVERFLOW (t)
|
||
= TREE_CONSTANT_OVERFLOW (real) | TREE_CONSTANT_OVERFLOW (imag);
|
||
return t;
|
||
}
|
||
|
||
/* Build a newly constructed TREE_VEC node of length LEN. */
|
||
tree
|
||
make_tree_vec (len)
|
||
int len;
|
||
{
|
||
register tree t;
|
||
register int length = (len-1) * sizeof (tree) + sizeof (struct tree_vec);
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i;
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)vec_kind]++;
|
||
tree_node_sizes[(int)vec_kind] += length;
|
||
#endif
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
|
||
((int *) t)[i] = 0;
|
||
|
||
TREE_SET_CODE (t, TREE_VEC);
|
||
TREE_VEC_LENGTH (t) = len;
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return 1 if EXPR is the integer constant zero or a complex constant
|
||
of zero. */
|
||
|
||
int
|
||
integer_zerop (expr)
|
||
tree expr;
|
||
{
|
||
STRIP_NOPS (expr);
|
||
|
||
return ((TREE_CODE (expr) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (expr) == 0
|
||
&& TREE_INT_CST_HIGH (expr) == 0)
|
||
|| (TREE_CODE (expr) == COMPLEX_CST
|
||
&& integer_zerop (TREE_REALPART (expr))
|
||
&& integer_zerop (TREE_IMAGPART (expr))));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the integer constant one or the corresponding
|
||
complex constant. */
|
||
|
||
int
|
||
integer_onep (expr)
|
||
tree expr;
|
||
{
|
||
STRIP_NOPS (expr);
|
||
|
||
return ((TREE_CODE (expr) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (expr) == 1
|
||
&& TREE_INT_CST_HIGH (expr) == 0)
|
||
|| (TREE_CODE (expr) == COMPLEX_CST
|
||
&& integer_onep (TREE_REALPART (expr))
|
||
&& integer_zerop (TREE_IMAGPART (expr))));
|
||
}
|
||
|
||
/* Return 1 if EXPR is an integer containing all 1's in as much precision as
|
||
it contains. Likewise for the corresponding complex constant. */
|
||
|
||
int
|
||
integer_all_onesp (expr)
|
||
tree expr;
|
||
{
|
||
register int prec;
|
||
register int uns;
|
||
|
||
STRIP_NOPS (expr);
|
||
|
||
if (TREE_CODE (expr) == COMPLEX_CST
|
||
&& integer_all_onesp (TREE_REALPART (expr))
|
||
&& integer_zerop (TREE_IMAGPART (expr)))
|
||
return 1;
|
||
|
||
else if (TREE_CODE (expr) != INTEGER_CST)
|
||
return 0;
|
||
|
||
uns = TREE_UNSIGNED (TREE_TYPE (expr));
|
||
if (!uns)
|
||
return TREE_INT_CST_LOW (expr) == -1 && TREE_INT_CST_HIGH (expr) == -1;
|
||
|
||
/* Note that using TYPE_PRECISION here is wrong. We care about the
|
||
actual bits, not the (arbitrary) range of the type. */
|
||
prec = GET_MODE_BITSIZE (TYPE_MODE (TREE_TYPE (expr)));
|
||
if (prec >= HOST_BITS_PER_WIDE_INT)
|
||
{
|
||
int high_value, shift_amount;
|
||
|
||
shift_amount = prec - HOST_BITS_PER_WIDE_INT;
|
||
|
||
if (shift_amount > HOST_BITS_PER_WIDE_INT)
|
||
/* Can not handle precisions greater than twice the host int size. */
|
||
abort ();
|
||
else if (shift_amount == HOST_BITS_PER_WIDE_INT)
|
||
/* Shifting by the host word size is undefined according to the ANSI
|
||
standard, so we must handle this as a special case. */
|
||
high_value = -1;
|
||
else
|
||
high_value = ((HOST_WIDE_INT) 1 << shift_amount) - 1;
|
||
|
||
return TREE_INT_CST_LOW (expr) == -1
|
||
&& TREE_INT_CST_HIGH (expr) == high_value;
|
||
}
|
||
else
|
||
return TREE_INT_CST_LOW (expr) == ((HOST_WIDE_INT) 1 << prec) - 1;
|
||
}
|
||
|
||
/* Return 1 if EXPR is an integer constant that is a power of 2 (i.e., has only
|
||
one bit on). */
|
||
|
||
int
|
||
integer_pow2p (expr)
|
||
tree expr;
|
||
{
|
||
HOST_WIDE_INT high, low;
|
||
|
||
STRIP_NOPS (expr);
|
||
|
||
if (TREE_CODE (expr) == COMPLEX_CST
|
||
&& integer_pow2p (TREE_REALPART (expr))
|
||
&& integer_zerop (TREE_IMAGPART (expr)))
|
||
return 1;
|
||
|
||
if (TREE_CODE (expr) != INTEGER_CST)
|
||
return 0;
|
||
|
||
high = TREE_INT_CST_HIGH (expr);
|
||
low = TREE_INT_CST_LOW (expr);
|
||
|
||
if (high == 0 && low == 0)
|
||
return 0;
|
||
|
||
return ((high == 0 && (low & (low - 1)) == 0)
|
||
|| (low == 0 && (high & (high - 1)) == 0));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant zero. */
|
||
|
||
int
|
||
real_zerop (expr)
|
||
tree expr;
|
||
{
|
||
STRIP_NOPS (expr);
|
||
|
||
return ((TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst0))
|
||
|| (TREE_CODE (expr) == COMPLEX_CST
|
||
&& real_zerop (TREE_REALPART (expr))
|
||
&& real_zerop (TREE_IMAGPART (expr))));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant one in real or complex form. */
|
||
|
||
int
|
||
real_onep (expr)
|
||
tree expr;
|
||
{
|
||
STRIP_NOPS (expr);
|
||
|
||
return ((TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst1))
|
||
|| (TREE_CODE (expr) == COMPLEX_CST
|
||
&& real_onep (TREE_REALPART (expr))
|
||
&& real_zerop (TREE_IMAGPART (expr))));
|
||
}
|
||
|
||
/* Return 1 if EXPR is the real constant two. */
|
||
|
||
int
|
||
real_twop (expr)
|
||
tree expr;
|
||
{
|
||
STRIP_NOPS (expr);
|
||
|
||
return ((TREE_CODE (expr) == REAL_CST
|
||
&& REAL_VALUES_EQUAL (TREE_REAL_CST (expr), dconst2))
|
||
|| (TREE_CODE (expr) == COMPLEX_CST
|
||
&& real_twop (TREE_REALPART (expr))
|
||
&& real_zerop (TREE_IMAGPART (expr))));
|
||
}
|
||
|
||
/* Nonzero if EXP is a constant or a cast of a constant. */
|
||
|
||
int
|
||
really_constant_p (exp)
|
||
tree exp;
|
||
{
|
||
/* This is not quite the same as STRIP_NOPS. It does more. */
|
||
while (TREE_CODE (exp) == NOP_EXPR
|
||
|| TREE_CODE (exp) == CONVERT_EXPR
|
||
|| TREE_CODE (exp) == NON_LVALUE_EXPR)
|
||
exp = TREE_OPERAND (exp, 0);
|
||
return TREE_CONSTANT (exp);
|
||
}
|
||
|
||
/* Return first list element whose TREE_VALUE is ELEM.
|
||
Return 0 if ELEM is not in LIST. */
|
||
|
||
tree
|
||
value_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == TREE_VALUE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return first list element whose TREE_PURPOSE is ELEM.
|
||
Return 0 if ELEM is not in LIST. */
|
||
|
||
tree
|
||
purpose_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == TREE_PURPOSE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return first list element whose BINFO_TYPE is ELEM.
|
||
Return 0 if ELEM is not in LIST. */
|
||
|
||
tree
|
||
binfo_member (elem, list)
|
||
tree elem, list;
|
||
{
|
||
while (list)
|
||
{
|
||
if (elem == BINFO_TYPE (list))
|
||
return list;
|
||
list = TREE_CHAIN (list);
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return nonzero if ELEM is part of the chain CHAIN. */
|
||
|
||
int
|
||
chain_member (elem, chain)
|
||
tree elem, chain;
|
||
{
|
||
while (chain)
|
||
{
|
||
if (elem == chain)
|
||
return 1;
|
||
chain = TREE_CHAIN (chain);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Return nonzero if ELEM is equal to TREE_VALUE (CHAIN) for any piece of
|
||
chain CHAIN. */
|
||
/* ??? This function was added for machine specific attributes but is no
|
||
longer used. It could be deleted if we could confirm all front ends
|
||
don't use it. */
|
||
|
||
int
|
||
chain_member_value (elem, chain)
|
||
tree elem, chain;
|
||
{
|
||
while (chain)
|
||
{
|
||
if (elem == TREE_VALUE (chain))
|
||
return 1;
|
||
chain = TREE_CHAIN (chain);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Return nonzero if ELEM is equal to TREE_PURPOSE (CHAIN)
|
||
for any piece of chain CHAIN. */
|
||
/* ??? This function was added for machine specific attributes but is no
|
||
longer used. It could be deleted if we could confirm all front ends
|
||
don't use it. */
|
||
|
||
int
|
||
chain_member_purpose (elem, chain)
|
||
tree elem, chain;
|
||
{
|
||
while (chain)
|
||
{
|
||
if (elem == TREE_PURPOSE (chain))
|
||
return 1;
|
||
chain = TREE_CHAIN (chain);
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Return the length of a chain of nodes chained through TREE_CHAIN.
|
||
We expect a null pointer to mark the end of the chain.
|
||
This is the Lisp primitive `length'. */
|
||
|
||
int
|
||
list_length (t)
|
||
tree t;
|
||
{
|
||
register tree tail;
|
||
register int len = 0;
|
||
|
||
for (tail = t; tail; tail = TREE_CHAIN (tail))
|
||
len++;
|
||
|
||
return len;
|
||
}
|
||
|
||
/* Concatenate two chains of nodes (chained through TREE_CHAIN)
|
||
by modifying the last node in chain 1 to point to chain 2.
|
||
This is the Lisp primitive `nconc'. */
|
||
|
||
tree
|
||
chainon (op1, op2)
|
||
tree op1, op2;
|
||
{
|
||
|
||
if (op1)
|
||
{
|
||
register tree t1;
|
||
register tree t2;
|
||
|
||
for (t1 = op1; TREE_CHAIN (t1); t1 = TREE_CHAIN (t1))
|
||
;
|
||
TREE_CHAIN (t1) = op2;
|
||
for (t2 = op2; t2; t2 = TREE_CHAIN (t2))
|
||
if (t2 == t1)
|
||
abort (); /* Circularity created. */
|
||
return op1;
|
||
}
|
||
else return op2;
|
||
}
|
||
|
||
/* Return the last node in a chain of nodes (chained through TREE_CHAIN). */
|
||
|
||
tree
|
||
tree_last (chain)
|
||
register tree chain;
|
||
{
|
||
register tree next;
|
||
if (chain)
|
||
while (next = TREE_CHAIN (chain))
|
||
chain = next;
|
||
return chain;
|
||
}
|
||
|
||
/* Reverse the order of elements in the chain T,
|
||
and return the new head of the chain (old last element). */
|
||
|
||
tree
|
||
nreverse (t)
|
||
tree t;
|
||
{
|
||
register tree prev = 0, decl, next;
|
||
for (decl = t; decl; decl = next)
|
||
{
|
||
next = TREE_CHAIN (decl);
|
||
TREE_CHAIN (decl) = prev;
|
||
prev = decl;
|
||
}
|
||
return prev;
|
||
}
|
||
|
||
/* Given a chain CHAIN of tree nodes,
|
||
construct and return a list of those nodes. */
|
||
|
||
tree
|
||
listify (chain)
|
||
tree chain;
|
||
{
|
||
tree result = NULL_TREE;
|
||
tree in_tail = chain;
|
||
tree out_tail = NULL_TREE;
|
||
|
||
while (in_tail)
|
||
{
|
||
tree next = tree_cons (NULL_TREE, in_tail, NULL_TREE);
|
||
if (out_tail)
|
||
TREE_CHAIN (out_tail) = next;
|
||
else
|
||
result = next;
|
||
out_tail = next;
|
||
in_tail = TREE_CHAIN (in_tail);
|
||
}
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Return a newly created TREE_LIST node whose
|
||
purpose and value fields are PARM and VALUE. */
|
||
|
||
tree
|
||
build_tree_list (parm, value)
|
||
tree parm, value;
|
||
{
|
||
register tree t = make_node (TREE_LIST);
|
||
TREE_PURPOSE (t) = parm;
|
||
TREE_VALUE (t) = value;
|
||
return t;
|
||
}
|
||
|
||
/* Similar, but build on the temp_decl_obstack. */
|
||
|
||
tree
|
||
build_decl_list (parm, value)
|
||
tree parm, value;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temp_decl_obstack;
|
||
node = build_tree_list (parm, value);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Return a newly created TREE_LIST node whose
|
||
purpose and value fields are PARM and VALUE
|
||
and whose TREE_CHAIN is CHAIN. */
|
||
|
||
tree
|
||
tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
#if 0
|
||
register tree node = make_node (TREE_LIST);
|
||
#else
|
||
register int i;
|
||
register tree node = (tree) obstack_alloc (current_obstack, sizeof (struct tree_list));
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)x_kind]++;
|
||
tree_node_sizes[(int)x_kind] += sizeof (struct tree_list);
|
||
#endif
|
||
|
||
for (i = (sizeof (struct tree_common) / sizeof (int)) - 1; i >= 0; i--)
|
||
((int *) node)[i] = 0;
|
||
|
||
TREE_SET_CODE (node, TREE_LIST);
|
||
if (current_obstack == &permanent_obstack)
|
||
TREE_PERMANENT (node) = 1;
|
||
#endif
|
||
|
||
TREE_CHAIN (node) = chain;
|
||
TREE_PURPOSE (node) = purpose;
|
||
TREE_VALUE (node) = value;
|
||
return node;
|
||
}
|
||
|
||
/* Similar, but build on the temp_decl_obstack. */
|
||
|
||
tree
|
||
decl_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temp_decl_obstack;
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons' but make a permanent object. */
|
||
|
||
tree
|
||
perm_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &permanent_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons', but make this node temporary, regardless. */
|
||
|
||
tree
|
||
temp_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = &temporary_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Same as `tree_cons', but save this node if the function's RTL is saved. */
|
||
|
||
tree
|
||
saveable_tree_cons (purpose, value, chain)
|
||
tree purpose, value, chain;
|
||
{
|
||
register tree node;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
current_obstack = saveable_obstack;
|
||
|
||
node = tree_cons (purpose, value, chain);
|
||
current_obstack = ambient_obstack;
|
||
return node;
|
||
}
|
||
|
||
/* Return the size nominally occupied by an object of type TYPE
|
||
when it resides in memory. The value is measured in units of bytes,
|
||
and its data type is that normally used for type sizes
|
||
(which is the first type created by make_signed_type or
|
||
make_unsigned_type). */
|
||
|
||
tree
|
||
size_in_bytes (type)
|
||
tree type;
|
||
{
|
||
tree t;
|
||
|
||
if (type == error_mark_node)
|
||
return integer_zero_node;
|
||
type = TYPE_MAIN_VARIANT (type);
|
||
if (TYPE_SIZE (type) == 0)
|
||
{
|
||
incomplete_type_error (NULL_TREE, type);
|
||
return integer_zero_node;
|
||
}
|
||
t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
|
||
size_int (BITS_PER_UNIT));
|
||
if (TREE_CODE (t) == INTEGER_CST)
|
||
force_fit_type (t, 0);
|
||
return t;
|
||
}
|
||
|
||
/* Return the size of TYPE (in bytes) as an integer,
|
||
or return -1 if the size can vary. */
|
||
|
||
int
|
||
int_size_in_bytes (type)
|
||
tree type;
|
||
{
|
||
unsigned int size;
|
||
if (type == error_mark_node)
|
||
return 0;
|
||
type = TYPE_MAIN_VARIANT (type);
|
||
if (TYPE_SIZE (type) == 0)
|
||
return -1;
|
||
if (TREE_CODE (TYPE_SIZE (type)) != INTEGER_CST)
|
||
return -1;
|
||
if (TREE_INT_CST_HIGH (TYPE_SIZE (type)) != 0)
|
||
{
|
||
tree t = size_binop (CEIL_DIV_EXPR, TYPE_SIZE (type),
|
||
size_int (BITS_PER_UNIT));
|
||
return TREE_INT_CST_LOW (t);
|
||
}
|
||
size = TREE_INT_CST_LOW (TYPE_SIZE (type));
|
||
return (size + BITS_PER_UNIT - 1) / BITS_PER_UNIT;
|
||
}
|
||
|
||
/* Return, as a tree node, the number of elements for TYPE (which is an
|
||
ARRAY_TYPE) minus one. This counts only elements of the top array. */
|
||
|
||
tree
|
||
array_type_nelts (type)
|
||
tree type;
|
||
{
|
||
tree index_type = TYPE_DOMAIN (type);
|
||
|
||
return (integer_zerop (TYPE_MIN_VALUE (index_type))
|
||
? TYPE_MAX_VALUE (index_type)
|
||
: fold (build (MINUS_EXPR, TREE_TYPE (TYPE_MAX_VALUE (index_type)),
|
||
TYPE_MAX_VALUE (index_type),
|
||
TYPE_MIN_VALUE (index_type))));
|
||
}
|
||
|
||
/* Return nonzero if arg is static -- a reference to an object in
|
||
static storage. This is not the same as the C meaning of `static'. */
|
||
|
||
int
|
||
staticp (arg)
|
||
tree arg;
|
||
{
|
||
switch (TREE_CODE (arg))
|
||
{
|
||
case FUNCTION_DECL:
|
||
/* Nested functions aren't static, since taking their address
|
||
involves a trampoline. */
|
||
return decl_function_context (arg) == 0;
|
||
case VAR_DECL:
|
||
return TREE_STATIC (arg) || DECL_EXTERNAL (arg);
|
||
|
||
case CONSTRUCTOR:
|
||
return TREE_STATIC (arg);
|
||
|
||
case STRING_CST:
|
||
return 1;
|
||
|
||
case COMPONENT_REF:
|
||
case BIT_FIELD_REF:
|
||
return staticp (TREE_OPERAND (arg, 0));
|
||
|
||
#if 0
|
||
/* This case is technically correct, but results in setting
|
||
TREE_CONSTANT on ADDR_EXPRs that cannot be evaluated at
|
||
compile time. */
|
||
case INDIRECT_REF:
|
||
return TREE_CONSTANT (TREE_OPERAND (arg, 0));
|
||
#endif
|
||
|
||
case ARRAY_REF:
|
||
if (TREE_CODE (TYPE_SIZE (TREE_TYPE (arg))) == INTEGER_CST
|
||
&& TREE_CODE (TREE_OPERAND (arg, 1)) == INTEGER_CST)
|
||
return staticp (TREE_OPERAND (arg, 0));
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Wrap a SAVE_EXPR around EXPR, if appropriate.
|
||
Do this to any expression which may be used in more than one place,
|
||
but must be evaluated only once.
|
||
|
||
Normally, expand_expr would reevaluate the expression each time.
|
||
Calling save_expr produces something that is evaluated and recorded
|
||
the first time expand_expr is called on it. Subsequent calls to
|
||
expand_expr just reuse the recorded value.
|
||
|
||
The call to expand_expr that generates code that actually computes
|
||
the value is the first call *at compile time*. Subsequent calls
|
||
*at compile time* generate code to use the saved value.
|
||
This produces correct result provided that *at run time* control
|
||
always flows through the insns made by the first expand_expr
|
||
before reaching the other places where the save_expr was evaluated.
|
||
You, the caller of save_expr, must make sure this is so.
|
||
|
||
Constants, and certain read-only nodes, are returned with no
|
||
SAVE_EXPR because that is safe. Expressions containing placeholders
|
||
are not touched; see tree.def for an explanation of what these
|
||
are used for. */
|
||
|
||
tree
|
||
save_expr (expr)
|
||
tree expr;
|
||
{
|
||
register tree t = fold (expr);
|
||
|
||
/* We don't care about whether this can be used as an lvalue in this
|
||
context. */
|
||
while (TREE_CODE (t) == NON_LVALUE_EXPR)
|
||
t = TREE_OPERAND (t, 0);
|
||
|
||
/* If the tree evaluates to a constant, then we don't want to hide that
|
||
fact (i.e. this allows further folding, and direct checks for constants).
|
||
However, a read-only object that has side effects cannot be bypassed.
|
||
Since it is no problem to reevaluate literals, we just return the
|
||
literal node. */
|
||
|
||
if (TREE_CONSTANT (t) || (TREE_READONLY (t) && ! TREE_SIDE_EFFECTS (t))
|
||
|| TREE_CODE (t) == SAVE_EXPR || TREE_CODE (t) == ERROR_MARK)
|
||
return t;
|
||
|
||
/* If T contains a PLACEHOLDER_EXPR, we must evaluate it each time, since
|
||
it means that the size or offset of some field of an object depends on
|
||
the value within another field.
|
||
|
||
Note that it must not be the case that T contains both a PLACEHOLDER_EXPR
|
||
and some variable since it would then need to be both evaluated once and
|
||
evaluated more than once. Front-ends must assure this case cannot
|
||
happen by surrounding any such subexpressions in their own SAVE_EXPR
|
||
and forcing evaluation at the proper time. */
|
||
if (contains_placeholder_p (t))
|
||
return t;
|
||
|
||
t = build (SAVE_EXPR, TREE_TYPE (expr), t, current_function_decl, NULL_TREE);
|
||
|
||
/* This expression might be placed ahead of a jump to ensure that the
|
||
value was computed on both sides of the jump. So make sure it isn't
|
||
eliminated as dead. */
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
return t;
|
||
}
|
||
|
||
/* Return 1 if EXP contains a PLACEHOLDER_EXPR; i.e., if it represents a size
|
||
or offset that depends on a field within a record.
|
||
|
||
Note that we only allow such expressions within simple arithmetic
|
||
or a COND_EXPR. */
|
||
|
||
int
|
||
contains_placeholder_p (exp)
|
||
tree exp;
|
||
{
|
||
register enum tree_code code = TREE_CODE (exp);
|
||
tree inner;
|
||
|
||
/* If we have a WITH_RECORD_EXPR, it "cancels" any PLACEHOLDER_EXPR
|
||
in it since it is supplying a value for it. */
|
||
if (code == WITH_RECORD_EXPR)
|
||
return 0;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'r':
|
||
for (inner = TREE_OPERAND (exp, 0);
|
||
TREE_CODE_CLASS (TREE_CODE (inner)) == 'r';
|
||
inner = TREE_OPERAND (inner, 0))
|
||
;
|
||
return TREE_CODE (inner) == PLACEHOLDER_EXPR;
|
||
|
||
case '1':
|
||
case '2': case '<':
|
||
case 'e':
|
||
switch (tree_code_length[(int) code])
|
||
{
|
||
case 1:
|
||
return contains_placeholder_p (TREE_OPERAND (exp, 0));
|
||
case 2:
|
||
return (code != RTL_EXPR
|
||
&& code != CONSTRUCTOR
|
||
&& ! (code == SAVE_EXPR && SAVE_EXPR_RTL (exp) != 0)
|
||
&& code != WITH_RECORD_EXPR
|
||
&& (contains_placeholder_p (TREE_OPERAND (exp, 0))
|
||
|| contains_placeholder_p (TREE_OPERAND (exp, 1))));
|
||
case 3:
|
||
return (code == COND_EXPR
|
||
&& (contains_placeholder_p (TREE_OPERAND (exp, 0))
|
||
|| contains_placeholder_p (TREE_OPERAND (exp, 1))
|
||
|| contains_placeholder_p (TREE_OPERAND (exp, 2))));
|
||
}
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Given a tree EXP, a FIELD_DECL F, and a replacement value R,
|
||
return a tree with all occurrences of references to F in a
|
||
PLACEHOLDER_EXPR replaced by R. Note that we assume here that EXP
|
||
contains only arithmetic expressions. */
|
||
|
||
tree
|
||
substitute_in_expr (exp, f, r)
|
||
tree exp;
|
||
tree f;
|
||
tree r;
|
||
{
|
||
enum tree_code code = TREE_CODE (exp);
|
||
tree new = 0;
|
||
tree inner;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'c':
|
||
case 'd':
|
||
return exp;
|
||
|
||
case 'x':
|
||
if (code == PLACEHOLDER_EXPR)
|
||
return exp;
|
||
break;
|
||
|
||
case '1':
|
||
case '2':
|
||
case '<':
|
||
case 'e':
|
||
switch (tree_code_length[(int) code])
|
||
{
|
||
case 1:
|
||
new = fold (build1 (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0),
|
||
f, r)));
|
||
break;
|
||
|
||
case 2:
|
||
/* An RTL_EXPR cannot contain a PLACEHOLDER_EXPR; a CONSTRUCTOR
|
||
could, but we don't support it. */
|
||
if (code == RTL_EXPR)
|
||
return exp;
|
||
else if (code == CONSTRUCTOR)
|
||
abort ();
|
||
|
||
new = fold (build (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 1),
|
||
f, r)));
|
||
break;
|
||
|
||
case 3:
|
||
/* It cannot be that anything inside a SAVE_EXPR contains a
|
||
PLACEHOLDER_EXPR. */
|
||
if (code == SAVE_EXPR)
|
||
return exp;
|
||
|
||
if (code != COND_EXPR)
|
||
abort ();
|
||
|
||
new = fold (build (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 1), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 2),
|
||
f, r)));
|
||
}
|
||
|
||
break;
|
||
|
||
case 'r':
|
||
switch (code)
|
||
{
|
||
case COMPONENT_REF:
|
||
/* If this expression is getting a value from a PLACEHOLDER_EXPR
|
||
and it is the right field, replace it with R. */
|
||
for (inner = TREE_OPERAND (exp, 0);
|
||
TREE_CODE_CLASS (TREE_CODE (inner)) == 'r';
|
||
inner = TREE_OPERAND (inner, 0))
|
||
;
|
||
if (TREE_CODE (inner) == PLACEHOLDER_EXPR
|
||
&& TREE_OPERAND (exp, 1) == f)
|
||
return r;
|
||
|
||
new = fold (build (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
|
||
TREE_OPERAND (exp, 1)));
|
||
break;
|
||
|
||
case BIT_FIELD_REF:
|
||
new = fold (build (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 1), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 2), f, r)));
|
||
break;
|
||
|
||
case INDIRECT_REF:
|
||
case BUFFER_REF:
|
||
new = fold (build1 (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0),
|
||
f, r)));
|
||
break;
|
||
|
||
case OFFSET_REF:
|
||
new = fold (build (code, TREE_TYPE (exp),
|
||
substitute_in_expr (TREE_OPERAND (exp, 0), f, r),
|
||
substitute_in_expr (TREE_OPERAND (exp, 1), f, r)));
|
||
break;
|
||
}
|
||
}
|
||
|
||
/* If it wasn't one of the cases we handle, give up. */
|
||
if (new == 0)
|
||
abort ();
|
||
|
||
TREE_READONLY (new) = TREE_READONLY (exp);
|
||
return new;
|
||
}
|
||
|
||
/* Given a type T, a FIELD_DECL F, and a replacement value R,
|
||
return a new type with all size expressions that contain F
|
||
updated by replacing F with R. */
|
||
|
||
tree
|
||
substitute_in_type (t, f, r)
|
||
tree t, f, r;
|
||
{
|
||
switch (TREE_CODE (t))
|
||
{
|
||
case POINTER_TYPE:
|
||
case VOID_TYPE:
|
||
return t;
|
||
case INTEGER_TYPE:
|
||
case ENUMERAL_TYPE:
|
||
case BOOLEAN_TYPE:
|
||
case CHAR_TYPE:
|
||
if ((TREE_CODE (TYPE_MIN_VALUE (t)) != INTEGER_CST
|
||
&& contains_placeholder_p (TYPE_MIN_VALUE (t)))
|
||
|| (TREE_CODE (TYPE_MAX_VALUE (t)) != INTEGER_CST
|
||
&& contains_placeholder_p (TYPE_MAX_VALUE (t))))
|
||
return build_range_type (t,
|
||
substitute_in_expr (TYPE_MIN_VALUE (t), f, r),
|
||
substitute_in_expr (TYPE_MAX_VALUE (t), f, r));
|
||
return t;
|
||
|
||
case REAL_TYPE:
|
||
if ((TYPE_MIN_VALUE (t) != 0
|
||
&& TREE_CODE (TYPE_MIN_VALUE (t)) != REAL_CST
|
||
&& contains_placeholder_p (TYPE_MIN_VALUE (t)))
|
||
|| (TYPE_MAX_VALUE (t) != 0
|
||
&& TREE_CODE (TYPE_MAX_VALUE (t)) != REAL_CST
|
||
&& contains_placeholder_p (TYPE_MAX_VALUE (t))))
|
||
{
|
||
t = build_type_copy (t);
|
||
|
||
if (TYPE_MIN_VALUE (t))
|
||
TYPE_MIN_VALUE (t) = substitute_in_expr (TYPE_MIN_VALUE (t), f, r);
|
||
if (TYPE_MAX_VALUE (t))
|
||
TYPE_MAX_VALUE (t) = substitute_in_expr (TYPE_MAX_VALUE (t), f, r);
|
||
}
|
||
return t;
|
||
|
||
case COMPLEX_TYPE:
|
||
return build_complex_type (substitute_in_type (TREE_TYPE (t), f, r));
|
||
|
||
case OFFSET_TYPE:
|
||
case METHOD_TYPE:
|
||
case REFERENCE_TYPE:
|
||
case FILE_TYPE:
|
||
case SET_TYPE:
|
||
case FUNCTION_TYPE:
|
||
case LANG_TYPE:
|
||
/* Don't know how to do these yet. */
|
||
abort ();
|
||
|
||
case ARRAY_TYPE:
|
||
t = build_array_type (substitute_in_type (TREE_TYPE (t), f, r),
|
||
substitute_in_type (TYPE_DOMAIN (t), f, r));
|
||
TYPE_SIZE (t) = 0;
|
||
layout_type (t);
|
||
return t;
|
||
|
||
case RECORD_TYPE:
|
||
case UNION_TYPE:
|
||
case QUAL_UNION_TYPE:
|
||
{
|
||
tree new = copy_node (t);
|
||
tree field;
|
||
tree last_field = 0;
|
||
|
||
/* Start out with no fields, make new fields, and chain them
|
||
in. */
|
||
|
||
TYPE_FIELDS (new) = 0;
|
||
TYPE_SIZE (new) = 0;
|
||
|
||
for (field = TYPE_FIELDS (t); field;
|
||
field = TREE_CHAIN (field))
|
||
{
|
||
tree new_field = copy_node (field);
|
||
|
||
TREE_TYPE (new_field)
|
||
= substitute_in_type (TREE_TYPE (new_field), f, r);
|
||
|
||
/* If this is an anonymous field and the type of this field is
|
||
a UNION_TYPE or RECORD_TYPE with no elements, ignore it. If
|
||
the type just has one element, treat that as the field.
|
||
But don't do this if we are processing a QUAL_UNION_TYPE. */
|
||
if (TREE_CODE (t) != QUAL_UNION_TYPE && DECL_NAME (new_field) == 0
|
||
&& (TREE_CODE (TREE_TYPE (new_field)) == UNION_TYPE
|
||
|| TREE_CODE (TREE_TYPE (new_field)) == RECORD_TYPE))
|
||
{
|
||
if (TYPE_FIELDS (TREE_TYPE (new_field)) == 0)
|
||
continue;
|
||
|
||
if (TREE_CHAIN (TYPE_FIELDS (TREE_TYPE (new_field))) == 0)
|
||
new_field = TYPE_FIELDS (TREE_TYPE (new_field));
|
||
}
|
||
|
||
DECL_CONTEXT (new_field) = new;
|
||
DECL_SIZE (new_field) = 0;
|
||
|
||
if (TREE_CODE (t) == QUAL_UNION_TYPE)
|
||
{
|
||
/* Do the substitution inside the qualifier and if we find
|
||
that this field will not be present, omit it. */
|
||
DECL_QUALIFIER (new_field)
|
||
= substitute_in_expr (DECL_QUALIFIER (field), f, r);
|
||
if (integer_zerop (DECL_QUALIFIER (new_field)))
|
||
continue;
|
||
}
|
||
|
||
if (last_field == 0)
|
||
TYPE_FIELDS (new) = new_field;
|
||
else
|
||
TREE_CHAIN (last_field) = new_field;
|
||
|
||
last_field = new_field;
|
||
|
||
/* If this is a qualified type and this field will always be
|
||
present, we are done. */
|
||
if (TREE_CODE (t) == QUAL_UNION_TYPE
|
||
&& integer_onep (DECL_QUALIFIER (new_field)))
|
||
break;
|
||
}
|
||
|
||
/* If this used to be a qualified union type, but we now know what
|
||
field will be present, make this a normal union. */
|
||
if (TREE_CODE (new) == QUAL_UNION_TYPE
|
||
&& (TYPE_FIELDS (new) == 0
|
||
|| integer_onep (DECL_QUALIFIER (TYPE_FIELDS (new)))))
|
||
TREE_SET_CODE (new, UNION_TYPE);
|
||
|
||
layout_type (new);
|
||
return new;
|
||
}
|
||
}
|
||
}
|
||
|
||
/* Stabilize a reference so that we can use it any number of times
|
||
without causing its operands to be evaluated more than once.
|
||
Returns the stabilized reference. This works by means of save_expr,
|
||
so see the caveats in the comments about save_expr.
|
||
|
||
Also allows conversion expressions whose operands are references.
|
||
Any other kind of expression is returned unchanged. */
|
||
|
||
tree
|
||
stabilize_reference (ref)
|
||
tree ref;
|
||
{
|
||
register tree result;
|
||
register enum tree_code code = TREE_CODE (ref);
|
||
|
||
switch (code)
|
||
{
|
||
case VAR_DECL:
|
||
case PARM_DECL:
|
||
case RESULT_DECL:
|
||
/* No action is needed in this case. */
|
||
return ref;
|
||
|
||
case NOP_EXPR:
|
||
case CONVERT_EXPR:
|
||
case FLOAT_EXPR:
|
||
case FIX_TRUNC_EXPR:
|
||
case FIX_FLOOR_EXPR:
|
||
case FIX_ROUND_EXPR:
|
||
case FIX_CEIL_EXPR:
|
||
result = build_nt (code, stabilize_reference (TREE_OPERAND (ref, 0)));
|
||
break;
|
||
|
||
case INDIRECT_REF:
|
||
result = build_nt (INDIRECT_REF,
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 0)));
|
||
break;
|
||
|
||
case COMPONENT_REF:
|
||
result = build_nt (COMPONENT_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
TREE_OPERAND (ref, 1));
|
||
break;
|
||
|
||
case BIT_FIELD_REF:
|
||
result = build_nt (BIT_FIELD_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 1)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 2)));
|
||
break;
|
||
|
||
case ARRAY_REF:
|
||
result = build_nt (ARRAY_REF,
|
||
stabilize_reference (TREE_OPERAND (ref, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 1)));
|
||
break;
|
||
|
||
case COMPOUND_EXPR:
|
||
result = build_nt (COMPOUND_EXPR,
|
||
stabilize_reference_1 (TREE_OPERAND (ref, 0)),
|
||
stabilize_reference (TREE_OPERAND (ref, 1)));
|
||
break;
|
||
|
||
case RTL_EXPR:
|
||
result = build1 (INDIRECT_REF, TREE_TYPE (ref),
|
||
save_expr (build1 (ADDR_EXPR,
|
||
build_pointer_type (TREE_TYPE (ref)),
|
||
ref)));
|
||
break;
|
||
|
||
|
||
/* If arg isn't a kind of lvalue we recognize, make no change.
|
||
Caller should recognize the error for an invalid lvalue. */
|
||
default:
|
||
return ref;
|
||
|
||
case ERROR_MARK:
|
||
return error_mark_node;
|
||
}
|
||
|
||
TREE_TYPE (result) = TREE_TYPE (ref);
|
||
TREE_READONLY (result) = TREE_READONLY (ref);
|
||
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (ref);
|
||
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (ref);
|
||
TREE_RAISES (result) = TREE_RAISES (ref);
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Subroutine of stabilize_reference; this is called for subtrees of
|
||
references. Any expression with side-effects must be put in a SAVE_EXPR
|
||
to ensure that it is only evaluated once.
|
||
|
||
We don't put SAVE_EXPR nodes around everything, because assigning very
|
||
simple expressions to temporaries causes us to miss good opportunities
|
||
for optimizations. Among other things, the opportunity to fold in the
|
||
addition of a constant into an addressing mode often gets lost, e.g.
|
||
"y[i+1] += x;". In general, we take the approach that we should not make
|
||
an assignment unless we are forced into it - i.e., that any non-side effect
|
||
operator should be allowed, and that cse should take care of coalescing
|
||
multiple utterances of the same expression should that prove fruitful. */
|
||
|
||
tree
|
||
stabilize_reference_1 (e)
|
||
tree e;
|
||
{
|
||
register tree result;
|
||
register enum tree_code code = TREE_CODE (e);
|
||
|
||
/* We cannot ignore const expressions because it might be a reference
|
||
to a const array but whose index contains side-effects. But we can
|
||
ignore things that are actual constant or that already have been
|
||
handled by this function. */
|
||
|
||
if (TREE_CONSTANT (e) || code == SAVE_EXPR)
|
||
return e;
|
||
|
||
switch (TREE_CODE_CLASS (code))
|
||
{
|
||
case 'x':
|
||
case 't':
|
||
case 'd':
|
||
case 'b':
|
||
case '<':
|
||
case 's':
|
||
case 'e':
|
||
case 'r':
|
||
/* If the expression has side-effects, then encase it in a SAVE_EXPR
|
||
so that it will only be evaluated once. */
|
||
/* The reference (r) and comparison (<) classes could be handled as
|
||
below, but it is generally faster to only evaluate them once. */
|
||
if (TREE_SIDE_EFFECTS (e))
|
||
return save_expr (e);
|
||
return e;
|
||
|
||
case 'c':
|
||
/* Constants need no processing. In fact, we should never reach
|
||
here. */
|
||
return e;
|
||
|
||
case '2':
|
||
/* Division is slow and tends to be compiled with jumps,
|
||
especially the division by powers of 2 that is often
|
||
found inside of an array reference. So do it just once. */
|
||
if (code == TRUNC_DIV_EXPR || code == TRUNC_MOD_EXPR
|
||
|| code == FLOOR_DIV_EXPR || code == FLOOR_MOD_EXPR
|
||
|| code == CEIL_DIV_EXPR || code == CEIL_MOD_EXPR
|
||
|| code == ROUND_DIV_EXPR || code == ROUND_MOD_EXPR)
|
||
return save_expr (e);
|
||
/* Recursively stabilize each operand. */
|
||
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)),
|
||
stabilize_reference_1 (TREE_OPERAND (e, 1)));
|
||
break;
|
||
|
||
case '1':
|
||
/* Recursively stabilize each operand. */
|
||
result = build_nt (code, stabilize_reference_1 (TREE_OPERAND (e, 0)));
|
||
break;
|
||
|
||
default:
|
||
abort ();
|
||
}
|
||
|
||
TREE_TYPE (result) = TREE_TYPE (e);
|
||
TREE_READONLY (result) = TREE_READONLY (e);
|
||
TREE_SIDE_EFFECTS (result) = TREE_SIDE_EFFECTS (e);
|
||
TREE_THIS_VOLATILE (result) = TREE_THIS_VOLATILE (e);
|
||
TREE_RAISES (result) = TREE_RAISES (e);
|
||
|
||
return result;
|
||
}
|
||
|
||
/* Low-level constructors for expressions. */
|
||
|
||
/* Build an expression of code CODE, data type TYPE,
|
||
and operands as specified by the arguments ARG1 and following arguments.
|
||
Expressions and reference nodes can be created this way.
|
||
Constants, decls, types and misc nodes cannot be. */
|
||
|
||
tree
|
||
build VPROTO((enum tree_code code, tree tt, ...))
|
||
{
|
||
#ifndef __STDC__
|
||
enum tree_code code;
|
||
tree tt;
|
||
#endif
|
||
va_list p;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
VA_START (p, tt);
|
||
|
||
#ifndef __STDC__
|
||
code = va_arg (p, enum tree_code);
|
||
tt = va_arg (p, tree);
|
||
#endif
|
||
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
TREE_TYPE (t) = tt;
|
||
|
||
if (length == 2)
|
||
{
|
||
/* This is equivalent to the loop below, but faster. */
|
||
register tree arg0 = va_arg (p, tree);
|
||
register tree arg1 = va_arg (p, tree);
|
||
TREE_OPERAND (t, 0) = arg0;
|
||
TREE_OPERAND (t, 1) = arg1;
|
||
if ((arg0 && TREE_SIDE_EFFECTS (arg0))
|
||
|| (arg1 && TREE_SIDE_EFFECTS (arg1)))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_RAISES (t)
|
||
= (arg0 && TREE_RAISES (arg0)) || (arg1 && TREE_RAISES (arg1));
|
||
}
|
||
else if (length == 1)
|
||
{
|
||
register tree arg0 = va_arg (p, tree);
|
||
|
||
/* Call build1 for this! */
|
||
if (TREE_CODE_CLASS (code) != 's')
|
||
abort ();
|
||
TREE_OPERAND (t, 0) = arg0;
|
||
if (arg0 && TREE_SIDE_EFFECTS (arg0))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
TREE_RAISES (t) = (arg0 && TREE_RAISES (arg0));
|
||
}
|
||
else
|
||
{
|
||
for (i = 0; i < length; i++)
|
||
{
|
||
register tree operand = va_arg (p, tree);
|
||
TREE_OPERAND (t, i) = operand;
|
||
if (operand)
|
||
{
|
||
if (TREE_SIDE_EFFECTS (operand))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
if (TREE_RAISES (operand))
|
||
TREE_RAISES (t) = 1;
|
||
}
|
||
}
|
||
}
|
||
va_end (p);
|
||
return t;
|
||
}
|
||
|
||
/* Same as above, but only builds for unary operators.
|
||
Saves lions share of calls to `build'; cuts down use
|
||
of varargs, which is expensive for RISC machines. */
|
||
tree
|
||
build1 (code, type, node)
|
||
enum tree_code code;
|
||
tree type;
|
||
tree node;
|
||
{
|
||
register struct obstack *obstack = current_obstack;
|
||
register int i, length;
|
||
register tree_node_kind kind;
|
||
register tree t;
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
if (TREE_CODE_CLASS (code) == 'r')
|
||
kind = r_kind;
|
||
else
|
||
kind = e_kind;
|
||
#endif
|
||
|
||
obstack = expression_obstack;
|
||
length = sizeof (struct tree_exp);
|
||
|
||
t = (tree) obstack_alloc (obstack, length);
|
||
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)kind]++;
|
||
tree_node_sizes[(int)kind] += length;
|
||
#endif
|
||
|
||
for (i = (length / sizeof (int)) - 1; i >= 0; i--)
|
||
((int *) t)[i] = 0;
|
||
|
||
TREE_TYPE (t) = type;
|
||
TREE_SET_CODE (t, code);
|
||
|
||
if (obstack == &permanent_obstack)
|
||
TREE_PERMANENT (t) = 1;
|
||
|
||
TREE_OPERAND (t, 0) = node;
|
||
if (node)
|
||
{
|
||
if (TREE_SIDE_EFFECTS (node))
|
||
TREE_SIDE_EFFECTS (t) = 1;
|
||
if (TREE_RAISES (node))
|
||
TREE_RAISES (t) = 1;
|
||
}
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Similar except don't specify the TREE_TYPE
|
||
and leave the TREE_SIDE_EFFECTS as 0.
|
||
It is permissible for arguments to be null,
|
||
or even garbage if their values do not matter. */
|
||
|
||
tree
|
||
build_nt VPROTO((enum tree_code code, ...))
|
||
{
|
||
#ifndef __STDC__
|
||
enum tree_code code;
|
||
#endif
|
||
va_list p;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
VA_START (p, code);
|
||
|
||
#ifndef __STDC__
|
||
code = va_arg (p, enum tree_code);
|
||
#endif
|
||
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
|
||
for (i = 0; i < length; i++)
|
||
TREE_OPERAND (t, i) = va_arg (p, tree);
|
||
|
||
va_end (p);
|
||
return t;
|
||
}
|
||
|
||
/* Similar to `build_nt', except we build
|
||
on the temp_decl_obstack, regardless. */
|
||
|
||
tree
|
||
build_parse_node VPROTO((enum tree_code code, ...))
|
||
{
|
||
#ifndef __STDC__
|
||
enum tree_code code;
|
||
#endif
|
||
register struct obstack *ambient_obstack = expression_obstack;
|
||
va_list p;
|
||
register tree t;
|
||
register int length;
|
||
register int i;
|
||
|
||
VA_START (p, code);
|
||
|
||
#ifndef __STDC__
|
||
code = va_arg (p, enum tree_code);
|
||
#endif
|
||
|
||
expression_obstack = &temp_decl_obstack;
|
||
|
||
t = make_node (code);
|
||
length = tree_code_length[(int) code];
|
||
|
||
for (i = 0; i < length; i++)
|
||
TREE_OPERAND (t, i) = va_arg (p, tree);
|
||
|
||
va_end (p);
|
||
expression_obstack = ambient_obstack;
|
||
return t;
|
||
}
|
||
|
||
#if 0
|
||
/* Commented out because this wants to be done very
|
||
differently. See cp-lex.c. */
|
||
tree
|
||
build_op_identifier (op1, op2)
|
||
tree op1, op2;
|
||
{
|
||
register tree t = make_node (OP_IDENTIFIER);
|
||
TREE_PURPOSE (t) = op1;
|
||
TREE_VALUE (t) = op2;
|
||
return t;
|
||
}
|
||
#endif
|
||
|
||
/* Create a DECL_... node of code CODE, name NAME and data type TYPE.
|
||
We do NOT enter this node in any sort of symbol table.
|
||
|
||
layout_decl is used to set up the decl's storage layout.
|
||
Other slots are initialized to 0 or null pointers. */
|
||
|
||
tree
|
||
build_decl (code, name, type)
|
||
enum tree_code code;
|
||
tree name, type;
|
||
{
|
||
register tree t;
|
||
|
||
t = make_node (code);
|
||
|
||
/* if (type == error_mark_node)
|
||
type = integer_type_node; */
|
||
/* That is not done, deliberately, so that having error_mark_node
|
||
as the type can suppress useless errors in the use of this variable. */
|
||
|
||
DECL_NAME (t) = name;
|
||
DECL_ASSEMBLER_NAME (t) = name;
|
||
TREE_TYPE (t) = type;
|
||
|
||
if (code == VAR_DECL || code == PARM_DECL || code == RESULT_DECL)
|
||
layout_decl (t, 0);
|
||
else if (code == FUNCTION_DECL)
|
||
DECL_MODE (t) = FUNCTION_MODE;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* BLOCK nodes are used to represent the structure of binding contours
|
||
and declarations, once those contours have been exited and their contents
|
||
compiled. This information is used for outputting debugging info. */
|
||
|
||
tree
|
||
build_block (vars, tags, subblocks, supercontext, chain)
|
||
tree vars, tags, subblocks, supercontext, chain;
|
||
{
|
||
register tree block = make_node (BLOCK);
|
||
BLOCK_VARS (block) = vars;
|
||
BLOCK_TYPE_TAGS (block) = tags;
|
||
BLOCK_SUBBLOCKS (block) = subblocks;
|
||
BLOCK_SUPERCONTEXT (block) = supercontext;
|
||
BLOCK_CHAIN (block) = chain;
|
||
return block;
|
||
}
|
||
|
||
/* Return a declaration like DDECL except that its DECL_MACHINE_ATTRIBUTE
|
||
is ATTRIBUTE. */
|
||
|
||
tree
|
||
build_decl_attribute_variant (ddecl, attribute)
|
||
tree ddecl, attribute;
|
||
{
|
||
DECL_MACHINE_ATTRIBUTES (ddecl) = attribute;
|
||
return ddecl;
|
||
}
|
||
|
||
/* Return a type like TTYPE except that its TYPE_ATTRIBUTE
|
||
is ATTRIBUTE.
|
||
|
||
Record such modified types already made so we don't make duplicates. */
|
||
|
||
tree
|
||
build_type_attribute_variant (ttype, attribute)
|
||
tree ttype, attribute;
|
||
{
|
||
if ( ! attribute_list_equal (TYPE_ATTRIBUTES (ttype), attribute))
|
||
{
|
||
register int hashcode;
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
tree ntype;
|
||
|
||
if (ambient_obstack != &permanent_obstack)
|
||
current_obstack = TYPE_OBSTACK (ttype);
|
||
|
||
ntype = copy_node (ttype);
|
||
current_obstack = ambient_obstack;
|
||
|
||
TYPE_POINTER_TO (ntype) = 0;
|
||
TYPE_REFERENCE_TO (ntype) = 0;
|
||
TYPE_ATTRIBUTES (ntype) = attribute;
|
||
|
||
/* Create a new main variant of TYPE. */
|
||
TYPE_MAIN_VARIANT (ntype) = ntype;
|
||
TYPE_NEXT_VARIANT (ntype) = 0;
|
||
TYPE_READONLY (ntype) = TYPE_VOLATILE (ntype) = 0;
|
||
|
||
hashcode = TYPE_HASH (TREE_CODE (ntype))
|
||
+ TYPE_HASH (TREE_TYPE (ntype))
|
||
+ attribute_hash_list (attribute);
|
||
|
||
switch (TREE_CODE (ntype))
|
||
{
|
||
case FUNCTION_TYPE:
|
||
hashcode += TYPE_HASH (TYPE_ARG_TYPES (ntype));
|
||
break;
|
||
case ARRAY_TYPE:
|
||
hashcode += TYPE_HASH (TYPE_DOMAIN (ntype));
|
||
break;
|
||
case INTEGER_TYPE:
|
||
hashcode += TYPE_HASH (TYPE_MAX_VALUE (ntype));
|
||
break;
|
||
case REAL_TYPE:
|
||
hashcode += TYPE_HASH (TYPE_PRECISION (ntype));
|
||
break;
|
||
}
|
||
|
||
ntype = type_hash_canon (hashcode, ntype);
|
||
ttype = build_type_variant (ntype, TYPE_READONLY (ttype),
|
||
TYPE_VOLATILE (ttype));
|
||
}
|
||
|
||
return ttype;
|
||
}
|
||
|
||
/* Return a 1 if ATTR_NAME and ATTR_ARGS is valid for either declaration DECL
|
||
or type TYPE and 0 otherwise. Validity is determined the configuration
|
||
macros VALID_MACHINE_DECL_ATTRIBUTE and VALID_MACHINE_TYPE_ATTRIBUTE. */
|
||
|
||
int
|
||
valid_machine_attribute (attr_name, attr_args, decl, type)
|
||
tree attr_name, attr_args;
|
||
tree decl;
|
||
tree type;
|
||
{
|
||
int valid = 0;
|
||
tree decl_attr_list = decl != 0 ? DECL_MACHINE_ATTRIBUTES (decl) : 0;
|
||
tree type_attr_list = TYPE_ATTRIBUTES (type);
|
||
|
||
if (TREE_CODE (attr_name) != IDENTIFIER_NODE)
|
||
abort ();
|
||
|
||
#ifdef VALID_MACHINE_DECL_ATTRIBUTE
|
||
if (decl != 0
|
||
&& VALID_MACHINE_DECL_ATTRIBUTE (decl, decl_attr_list, attr_name, attr_args))
|
||
{
|
||
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
|
||
decl_attr_list);
|
||
|
||
if (attr != NULL_TREE)
|
||
{
|
||
/* Override existing arguments. Declarations are unique so we can
|
||
modify this in place. */
|
||
TREE_VALUE (attr) = attr_args;
|
||
}
|
||
else
|
||
{
|
||
decl_attr_list = tree_cons (attr_name, attr_args, decl_attr_list);
|
||
decl = build_decl_attribute_variant (decl, decl_attr_list);
|
||
}
|
||
|
||
valid = 1;
|
||
}
|
||
#endif
|
||
|
||
#ifdef VALID_MACHINE_TYPE_ATTRIBUTE
|
||
if (VALID_MACHINE_TYPE_ATTRIBUTE (type, type_attr_list, attr_name, attr_args))
|
||
{
|
||
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
|
||
type_attr_list);
|
||
|
||
if (attr != NULL_TREE)
|
||
{
|
||
/* Override existing arguments.
|
||
??? This currently works since attribute arguments are not
|
||
included in `attribute_hash_list'. Something more complicated
|
||
may be needed in the future. */
|
||
TREE_VALUE (attr) = attr_args;
|
||
}
|
||
else
|
||
{
|
||
type_attr_list = tree_cons (attr_name, attr_args, type_attr_list);
|
||
type = build_type_attribute_variant (type, type_attr_list);
|
||
}
|
||
if (decl != 0)
|
||
TREE_TYPE (decl) = type;
|
||
valid = 1;
|
||
}
|
||
|
||
/* Handle putting a type attribute on pointer-to-function-type by putting
|
||
the attribute on the function type. */
|
||
else if (TREE_CODE (type) == POINTER_TYPE
|
||
&& TREE_CODE (TREE_TYPE (type)) == FUNCTION_TYPE
|
||
&& VALID_MACHINE_TYPE_ATTRIBUTE (TREE_TYPE (type), type_attr_list,
|
||
attr_name, attr_args))
|
||
{
|
||
tree inner_type = TREE_TYPE (type);
|
||
tree inner_attr_list = TYPE_ATTRIBUTES (inner_type);
|
||
tree attr = lookup_attribute (IDENTIFIER_POINTER (attr_name),
|
||
type_attr_list);
|
||
|
||
if (attr != NULL_TREE)
|
||
TREE_VALUE (attr) = attr_args;
|
||
else
|
||
{
|
||
inner_attr_list = tree_cons (attr_name, attr_args, inner_attr_list);
|
||
inner_type = build_type_attribute_variant (inner_type,
|
||
inner_attr_list);
|
||
}
|
||
|
||
if (decl != 0)
|
||
TREE_TYPE (decl) = build_pointer_type (inner_type);
|
||
|
||
valid = 1;
|
||
}
|
||
#endif
|
||
|
||
return valid;
|
||
}
|
||
|
||
/* Return non-zero if IDENT is a valid name for attribute ATTR,
|
||
or zero if not.
|
||
|
||
We try both `text' and `__text__', ATTR may be either one. */
|
||
/* ??? It might be a reasonable simplification to require ATTR to be only
|
||
`text'. One might then also require attribute lists to be stored in
|
||
their canonicalized form. */
|
||
|
||
int
|
||
is_attribute_p (attr, ident)
|
||
char *attr;
|
||
tree ident;
|
||
{
|
||
int ident_len, attr_len;
|
||
char *p;
|
||
|
||
if (TREE_CODE (ident) != IDENTIFIER_NODE)
|
||
return 0;
|
||
|
||
if (strcmp (attr, IDENTIFIER_POINTER (ident)) == 0)
|
||
return 1;
|
||
|
||
p = IDENTIFIER_POINTER (ident);
|
||
ident_len = strlen (p);
|
||
attr_len = strlen (attr);
|
||
|
||
/* If ATTR is `__text__', IDENT must be `text'; and vice versa. */
|
||
if (attr[0] == '_')
|
||
{
|
||
if (attr[1] != '_'
|
||
|| attr[attr_len - 2] != '_'
|
||
|| attr[attr_len - 1] != '_')
|
||
abort ();
|
||
if (ident_len == attr_len - 4
|
||
&& strncmp (attr + 2, p, attr_len - 4) == 0)
|
||
return 1;
|
||
}
|
||
else
|
||
{
|
||
if (ident_len == attr_len + 4
|
||
&& p[0] == '_' && p[1] == '_'
|
||
&& p[ident_len - 2] == '_' && p[ident_len - 1] == '_'
|
||
&& strncmp (attr, p + 2, attr_len) == 0)
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Given an attribute name and a list of attributes, return a pointer to the
|
||
attribute's list element if the attribute is part of the list, or NULL_TREE
|
||
if not found. */
|
||
|
||
tree
|
||
lookup_attribute (attr_name, list)
|
||
char *attr_name;
|
||
tree list;
|
||
{
|
||
tree l;
|
||
|
||
for (l = list; l; l = TREE_CHAIN (l))
|
||
{
|
||
if (TREE_CODE (TREE_PURPOSE (l)) != IDENTIFIER_NODE)
|
||
abort ();
|
||
if (is_attribute_p (attr_name, TREE_PURPOSE (l)))
|
||
return l;
|
||
}
|
||
|
||
return NULL_TREE;
|
||
}
|
||
|
||
/* Return a type like TYPE except that its TYPE_READONLY is CONSTP
|
||
and its TYPE_VOLATILE is VOLATILEP.
|
||
|
||
Such variant types already made are recorded so that duplicates
|
||
are not made.
|
||
|
||
A variant types should never be used as the type of an expression.
|
||
Always copy the variant information into the TREE_READONLY
|
||
and TREE_THIS_VOLATILE of the expression, and then give the expression
|
||
as its type the "main variant", the variant whose TYPE_READONLY
|
||
and TYPE_VOLATILE are zero. Use TYPE_MAIN_VARIANT to find the
|
||
main variant. */
|
||
|
||
tree
|
||
build_type_variant (type, constp, volatilep)
|
||
tree type;
|
||
int constp, volatilep;
|
||
{
|
||
register tree t;
|
||
|
||
/* Treat any nonzero argument as 1. */
|
||
constp = !!constp;
|
||
volatilep = !!volatilep;
|
||
|
||
/* Search the chain of variants to see if there is already one there just
|
||
like the one we need to have. If so, use that existing one. We must
|
||
preserve the TYPE_NAME, since there is code that depends on this. */
|
||
|
||
for (t = TYPE_MAIN_VARIANT(type); t; t = TYPE_NEXT_VARIANT (t))
|
||
if (constp == TYPE_READONLY (t) && volatilep == TYPE_VOLATILE (t)
|
||
&& TYPE_NAME (t) == TYPE_NAME (type))
|
||
return t;
|
||
|
||
/* We need a new one. */
|
||
|
||
t = build_type_copy (type);
|
||
TYPE_READONLY (t) = constp;
|
||
TYPE_VOLATILE (t) = volatilep;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Give TYPE a new main variant: NEW_MAIN.
|
||
This is the right thing to do only when something else
|
||
about TYPE is modified in place. */
|
||
|
||
void
|
||
change_main_variant (type, new_main)
|
||
tree type, new_main;
|
||
{
|
||
tree t;
|
||
tree omain = TYPE_MAIN_VARIANT (type);
|
||
|
||
/* Remove TYPE from the TYPE_NEXT_VARIANT chain of its main variant. */
|
||
if (TYPE_NEXT_VARIANT (omain) == type)
|
||
TYPE_NEXT_VARIANT (omain) = TYPE_NEXT_VARIANT (type);
|
||
else
|
||
for (t = TYPE_NEXT_VARIANT (omain); t && TYPE_NEXT_VARIANT (t);
|
||
t = TYPE_NEXT_VARIANT (t))
|
||
if (TYPE_NEXT_VARIANT (t) == type)
|
||
{
|
||
TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (type);
|
||
break;
|
||
}
|
||
|
||
TYPE_MAIN_VARIANT (type) = new_main;
|
||
TYPE_NEXT_VARIANT (type) = TYPE_NEXT_VARIANT (new_main);
|
||
TYPE_NEXT_VARIANT (new_main) = type;
|
||
}
|
||
|
||
/* Create a new variant of TYPE, equivalent but distinct.
|
||
This is so the caller can modify it. */
|
||
|
||
tree
|
||
build_type_copy (type)
|
||
tree type;
|
||
{
|
||
register tree t, m = TYPE_MAIN_VARIANT (type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
|
||
current_obstack = TYPE_OBSTACK (type);
|
||
t = copy_node (type);
|
||
current_obstack = ambient_obstack;
|
||
|
||
TYPE_POINTER_TO (t) = 0;
|
||
TYPE_REFERENCE_TO (t) = 0;
|
||
|
||
/* Add this type to the chain of variants of TYPE. */
|
||
TYPE_NEXT_VARIANT (t) = TYPE_NEXT_VARIANT (m);
|
||
TYPE_NEXT_VARIANT (m) = t;
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Hashing of types so that we don't make duplicates.
|
||
The entry point is `type_hash_canon'. */
|
||
|
||
/* Each hash table slot is a bucket containing a chain
|
||
of these structures. */
|
||
|
||
struct type_hash
|
||
{
|
||
struct type_hash *next; /* Next structure in the bucket. */
|
||
int hashcode; /* Hash code of this type. */
|
||
tree type; /* The type recorded here. */
|
||
};
|
||
|
||
/* Now here is the hash table. When recording a type, it is added
|
||
to the slot whose index is the hash code mod the table size.
|
||
Note that the hash table is used for several kinds of types
|
||
(function types, array types and array index range types, for now).
|
||
While all these live in the same table, they are completely independent,
|
||
and the hash code is computed differently for each of these. */
|
||
|
||
#define TYPE_HASH_SIZE 59
|
||
struct type_hash *type_hash_table[TYPE_HASH_SIZE];
|
||
|
||
/* Compute a hash code for a list of types (chain of TREE_LIST nodes
|
||
with types in the TREE_VALUE slots), by adding the hash codes
|
||
of the individual types. */
|
||
|
||
int
|
||
type_hash_list (list)
|
||
tree list;
|
||
{
|
||
register int hashcode;
|
||
register tree tail;
|
||
for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail))
|
||
hashcode += TYPE_HASH (TREE_VALUE (tail));
|
||
return hashcode;
|
||
}
|
||
|
||
/* Look in the type hash table for a type isomorphic to TYPE.
|
||
If one is found, return it. Otherwise return 0. */
|
||
|
||
tree
|
||
type_hash_lookup (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
register struct type_hash *h;
|
||
for (h = type_hash_table[hashcode % TYPE_HASH_SIZE]; h; h = h->next)
|
||
if (h->hashcode == hashcode
|
||
&& TREE_CODE (h->type) == TREE_CODE (type)
|
||
&& TREE_TYPE (h->type) == TREE_TYPE (type)
|
||
&& attribute_list_equal (TYPE_ATTRIBUTES (h->type),
|
||
TYPE_ATTRIBUTES (type))
|
||
&& (TYPE_MAX_VALUE (h->type) == TYPE_MAX_VALUE (type)
|
||
|| tree_int_cst_equal (TYPE_MAX_VALUE (h->type),
|
||
TYPE_MAX_VALUE (type)))
|
||
&& (TYPE_MIN_VALUE (h->type) == TYPE_MIN_VALUE (type)
|
||
|| tree_int_cst_equal (TYPE_MIN_VALUE (h->type),
|
||
TYPE_MIN_VALUE (type)))
|
||
/* Note that TYPE_DOMAIN is TYPE_ARG_TYPES for FUNCTION_TYPE. */
|
||
&& (TYPE_DOMAIN (h->type) == TYPE_DOMAIN (type)
|
||
|| (TYPE_DOMAIN (h->type)
|
||
&& TREE_CODE (TYPE_DOMAIN (h->type)) == TREE_LIST
|
||
&& TYPE_DOMAIN (type)
|
||
&& TREE_CODE (TYPE_DOMAIN (type)) == TREE_LIST
|
||
&& type_list_equal (TYPE_DOMAIN (h->type),
|
||
TYPE_DOMAIN (type)))))
|
||
return h->type;
|
||
return 0;
|
||
}
|
||
|
||
/* Add an entry to the type-hash-table
|
||
for a type TYPE whose hash code is HASHCODE. */
|
||
|
||
void
|
||
type_hash_add (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
register struct type_hash *h;
|
||
|
||
h = (struct type_hash *) oballoc (sizeof (struct type_hash));
|
||
h->hashcode = hashcode;
|
||
h->type = type;
|
||
h->next = type_hash_table[hashcode % TYPE_HASH_SIZE];
|
||
type_hash_table[hashcode % TYPE_HASH_SIZE] = h;
|
||
}
|
||
|
||
/* Given TYPE, and HASHCODE its hash code, return the canonical
|
||
object for an identical type if one already exists.
|
||
Otherwise, return TYPE, and record it as the canonical object
|
||
if it is a permanent object.
|
||
|
||
To use this function, first create a type of the sort you want.
|
||
Then compute its hash code from the fields of the type that
|
||
make it different from other similar types.
|
||
Then call this function and use the value.
|
||
This function frees the type you pass in if it is a duplicate. */
|
||
|
||
/* Set to 1 to debug without canonicalization. Never set by program. */
|
||
int debug_no_type_hash = 0;
|
||
|
||
tree
|
||
type_hash_canon (hashcode, type)
|
||
int hashcode;
|
||
tree type;
|
||
{
|
||
tree t1;
|
||
|
||
if (debug_no_type_hash)
|
||
return type;
|
||
|
||
t1 = type_hash_lookup (hashcode, type);
|
||
if (t1 != 0)
|
||
{
|
||
obstack_free (TYPE_OBSTACK (type), type);
|
||
#ifdef GATHER_STATISTICS
|
||
tree_node_counts[(int)t_kind]--;
|
||
tree_node_sizes[(int)t_kind] -= sizeof (struct tree_type);
|
||
#endif
|
||
return t1;
|
||
}
|
||
|
||
/* If this is a permanent type, record it for later reuse. */
|
||
if (TREE_PERMANENT (type))
|
||
type_hash_add (hashcode, type);
|
||
|
||
return type;
|
||
}
|
||
|
||
/* Compute a hash code for a list of attributes (chain of TREE_LIST nodes
|
||
with names in the TREE_PURPOSE slots and args in the TREE_VALUE slots),
|
||
by adding the hash codes of the individual attributes. */
|
||
|
||
int
|
||
attribute_hash_list (list)
|
||
tree list;
|
||
{
|
||
register int hashcode;
|
||
register tree tail;
|
||
for (hashcode = 0, tail = list; tail; tail = TREE_CHAIN (tail))
|
||
/* ??? Do we want to add in TREE_VALUE too? */
|
||
hashcode += TYPE_HASH (TREE_PURPOSE (tail));
|
||
return hashcode;
|
||
}
|
||
|
||
/* Given two lists of attributes, return true if list l2 is
|
||
equivalent to l1. */
|
||
|
||
int
|
||
attribute_list_equal (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
return attribute_list_contained (l1, l2)
|
||
&& attribute_list_contained (l2, l1);
|
||
}
|
||
|
||
/* Given two lists of attributes, return true if list L2 is
|
||
completely contained within L1. */
|
||
/* ??? This would be faster if attribute names were stored in a canonicalized
|
||
form. Otherwise, if L1 uses `foo' and L2 uses `__foo__', the long method
|
||
must be used to show these elements are equivalent (which they are). */
|
||
/* ??? It's not clear that attributes with arguments will always be handled
|
||
correctly. */
|
||
|
||
int
|
||
attribute_list_contained (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
register tree t1, t2;
|
||
|
||
/* First check the obvious, maybe the lists are identical. */
|
||
if (l1 == l2)
|
||
return 1;
|
||
|
||
/* Maybe the lists are similar. */
|
||
for (t1 = l1, t2 = l2;
|
||
t1 && t2
|
||
&& TREE_PURPOSE (t1) == TREE_PURPOSE (t2)
|
||
&& TREE_VALUE (t1) == TREE_VALUE (t2);
|
||
t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2));
|
||
|
||
/* Maybe the lists are equal. */
|
||
if (t1 == 0 && t2 == 0)
|
||
return 1;
|
||
|
||
for (; t2; t2 = TREE_CHAIN (t2))
|
||
{
|
||
tree attr
|
||
= lookup_attribute (IDENTIFIER_POINTER (TREE_PURPOSE (t2)), l1);
|
||
|
||
if (attr == NULL_TREE)
|
||
return 0;
|
||
if (simple_cst_equal (TREE_VALUE (t2), TREE_VALUE (attr)) != 1)
|
||
return 0;
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
/* Given two lists of types
|
||
(chains of TREE_LIST nodes with types in the TREE_VALUE slots)
|
||
return 1 if the lists contain the same types in the same order.
|
||
Also, the TREE_PURPOSEs must match. */
|
||
|
||
int
|
||
type_list_equal (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
register tree t1, t2;
|
||
|
||
for (t1 = l1, t2 = l2; t1 && t2; t1 = TREE_CHAIN (t1), t2 = TREE_CHAIN (t2))
|
||
if (TREE_VALUE (t1) != TREE_VALUE (t2)
|
||
|| (TREE_PURPOSE (t1) != TREE_PURPOSE (t2)
|
||
&& ! (1 == simple_cst_equal (TREE_PURPOSE (t1), TREE_PURPOSE (t2))
|
||
&& (TREE_TYPE (TREE_PURPOSE (t1))
|
||
== TREE_TYPE (TREE_PURPOSE (t2))))))
|
||
return 0;
|
||
|
||
return t1 == t2;
|
||
}
|
||
|
||
/* Nonzero if integer constants T1 and T2
|
||
represent the same constant value. */
|
||
|
||
int
|
||
tree_int_cst_equal (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
if (t1 == t2)
|
||
return 1;
|
||
if (t1 == 0 || t2 == 0)
|
||
return 0;
|
||
if (TREE_CODE (t1) == INTEGER_CST
|
||
&& TREE_CODE (t2) == INTEGER_CST
|
||
&& TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
|
||
&& TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2))
|
||
return 1;
|
||
return 0;
|
||
}
|
||
|
||
/* Nonzero if integer constants T1 and T2 represent values that satisfy <.
|
||
The precise way of comparison depends on their data type. */
|
||
|
||
int
|
||
tree_int_cst_lt (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
if (t1 == t2)
|
||
return 0;
|
||
|
||
if (!TREE_UNSIGNED (TREE_TYPE (t1)))
|
||
return INT_CST_LT (t1, t2);
|
||
return INT_CST_LT_UNSIGNED (t1, t2);
|
||
}
|
||
|
||
/* Return an indication of the sign of the integer constant T.
|
||
The return value is -1 if T < 0, 0 if T == 0, and 1 if T > 0.
|
||
Note that -1 will never be returned it T's type is unsigned. */
|
||
|
||
int
|
||
tree_int_cst_sgn (t)
|
||
tree t;
|
||
{
|
||
if (TREE_INT_CST_LOW (t) == 0 && TREE_INT_CST_HIGH (t) == 0)
|
||
return 0;
|
||
else if (TREE_UNSIGNED (TREE_TYPE (t)))
|
||
return 1;
|
||
else if (TREE_INT_CST_HIGH (t) < 0)
|
||
return -1;
|
||
else
|
||
return 1;
|
||
}
|
||
|
||
/* Compare two constructor-element-type constants. Return 1 if the lists
|
||
are known to be equal; otherwise return 0. */
|
||
|
||
int
|
||
simple_cst_list_equal (l1, l2)
|
||
tree l1, l2;
|
||
{
|
||
while (l1 != NULL_TREE && l2 != NULL_TREE)
|
||
{
|
||
if (simple_cst_equal (TREE_VALUE (l1), TREE_VALUE (l2)) != 1)
|
||
return 0;
|
||
|
||
l1 = TREE_CHAIN (l1);
|
||
l2 = TREE_CHAIN (l2);
|
||
}
|
||
|
||
return (l1 == l2);
|
||
}
|
||
|
||
/* Return truthvalue of whether T1 is the same tree structure as T2.
|
||
Return 1 if they are the same.
|
||
Return 0 if they are understandably different.
|
||
Return -1 if either contains tree structure not understood by
|
||
this function. */
|
||
|
||
int
|
||
simple_cst_equal (t1, t2)
|
||
tree t1, t2;
|
||
{
|
||
register enum tree_code code1, code2;
|
||
int cmp;
|
||
|
||
if (t1 == t2)
|
||
return 1;
|
||
if (t1 == 0 || t2 == 0)
|
||
return 0;
|
||
|
||
code1 = TREE_CODE (t1);
|
||
code2 = TREE_CODE (t2);
|
||
|
||
if (code1 == NOP_EXPR || code1 == CONVERT_EXPR || code1 == NON_LVALUE_EXPR)
|
||
if (code2 == NOP_EXPR || code2 == CONVERT_EXPR || code2 == NON_LVALUE_EXPR)
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
else
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), t2);
|
||
else if (code2 == NOP_EXPR || code2 == CONVERT_EXPR
|
||
|| code2 == NON_LVALUE_EXPR)
|
||
return simple_cst_equal (t1, TREE_OPERAND (t2, 0));
|
||
|
||
if (code1 != code2)
|
||
return 0;
|
||
|
||
switch (code1)
|
||
{
|
||
case INTEGER_CST:
|
||
return TREE_INT_CST_LOW (t1) == TREE_INT_CST_LOW (t2)
|
||
&& TREE_INT_CST_HIGH (t1) == TREE_INT_CST_HIGH (t2);
|
||
|
||
case REAL_CST:
|
||
return REAL_VALUES_EQUAL (TREE_REAL_CST (t1), TREE_REAL_CST (t2));
|
||
|
||
case STRING_CST:
|
||
return TREE_STRING_LENGTH (t1) == TREE_STRING_LENGTH (t2)
|
||
&& !bcmp (TREE_STRING_POINTER (t1), TREE_STRING_POINTER (t2),
|
||
TREE_STRING_LENGTH (t1));
|
||
|
||
case CONSTRUCTOR:
|
||
abort ();
|
||
|
||
case SAVE_EXPR:
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
|
||
case CALL_EXPR:
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_list_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
|
||
|
||
case TARGET_EXPR:
|
||
/* Special case: if either target is an unallocated VAR_DECL,
|
||
it means that it's going to be unified with whatever the
|
||
TARGET_EXPR is really supposed to initialize, so treat it
|
||
as being equivalent to anything. */
|
||
if ((TREE_CODE (TREE_OPERAND (t1, 0)) == VAR_DECL
|
||
&& DECL_NAME (TREE_OPERAND (t1, 0)) == NULL_TREE
|
||
&& DECL_RTL (TREE_OPERAND (t1, 0)) == 0)
|
||
|| (TREE_CODE (TREE_OPERAND (t2, 0)) == VAR_DECL
|
||
&& DECL_NAME (TREE_OPERAND (t2, 0)) == NULL_TREE
|
||
&& DECL_RTL (TREE_OPERAND (t2, 0)) == 0))
|
||
cmp = 1;
|
||
else
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_equal (TREE_OPERAND (t1, 1), TREE_OPERAND (t2, 1));
|
||
|
||
case WITH_CLEANUP_EXPR:
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
return simple_cst_equal (TREE_OPERAND (t1, 2), TREE_OPERAND (t1, 2));
|
||
|
||
case COMPONENT_REF:
|
||
if (TREE_OPERAND (t1, 1) == TREE_OPERAND (t2, 1))
|
||
return simple_cst_equal (TREE_OPERAND (t1, 0), TREE_OPERAND (t2, 0));
|
||
return 0;
|
||
|
||
case VAR_DECL:
|
||
case PARM_DECL:
|
||
case CONST_DECL:
|
||
case FUNCTION_DECL:
|
||
return 0;
|
||
}
|
||
|
||
/* This general rule works for most tree codes. All exceptions should be
|
||
handled above. If this is a language-specific tree code, we can't
|
||
trust what might be in the operand, so say we don't know
|
||
the situation. */
|
||
if ((int) code1
|
||
>= sizeof standard_tree_code_type / sizeof standard_tree_code_type[0])
|
||
return -1;
|
||
|
||
switch (TREE_CODE_CLASS (code1))
|
||
{
|
||
int i;
|
||
case '1':
|
||
case '2':
|
||
case '<':
|
||
case 'e':
|
||
case 'r':
|
||
case 's':
|
||
cmp = 1;
|
||
for (i=0; i<tree_code_length[(int) code1]; ++i)
|
||
{
|
||
cmp = simple_cst_equal (TREE_OPERAND (t1, i), TREE_OPERAND (t2, i));
|
||
if (cmp <= 0)
|
||
return cmp;
|
||
}
|
||
return cmp;
|
||
}
|
||
|
||
return -1;
|
||
}
|
||
|
||
/* Constructors for pointer, array and function types.
|
||
(RECORD_TYPE, UNION_TYPE and ENUMERAL_TYPE nodes are
|
||
constructed by language-dependent code, not here.) */
|
||
|
||
/* Construct, lay out and return the type of pointers to TO_TYPE.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_pointer_type (to_type)
|
||
tree to_type;
|
||
{
|
||
register tree t = TYPE_POINTER_TO (to_type);
|
||
|
||
/* First, if we already have a type for pointers to TO_TYPE, use it. */
|
||
|
||
if (t)
|
||
return t;
|
||
|
||
/* We need a new one. Put this in the same obstack as TO_TYPE. */
|
||
push_obstacks (TYPE_OBSTACK (to_type), TYPE_OBSTACK (to_type));
|
||
t = make_node (POINTER_TYPE);
|
||
pop_obstacks ();
|
||
|
||
TREE_TYPE (t) = to_type;
|
||
|
||
/* Record this type as the pointer to TO_TYPE. */
|
||
TYPE_POINTER_TO (to_type) = t;
|
||
|
||
/* Lay out the type. This function has many callers that are concerned
|
||
with expression-construction, and this simplifies them all.
|
||
Also, it guarantees the TYPE_SIZE is in the same obstack as the type. */
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Create a type of integers to be the TYPE_DOMAIN of an ARRAY_TYPE.
|
||
MAXVAL should be the maximum value in the domain
|
||
(one less than the length of the array). */
|
||
|
||
tree
|
||
build_index_type (maxval)
|
||
tree maxval;
|
||
{
|
||
register tree itype = make_node (INTEGER_TYPE);
|
||
TYPE_PRECISION (itype) = TYPE_PRECISION (sizetype);
|
||
TYPE_MIN_VALUE (itype) = build_int_2 (0, 0);
|
||
TREE_TYPE (TYPE_MIN_VALUE (itype)) = sizetype;
|
||
TYPE_MAX_VALUE (itype) = convert (sizetype, maxval);
|
||
TYPE_MODE (itype) = TYPE_MODE (sizetype);
|
||
TYPE_SIZE (itype) = TYPE_SIZE (sizetype);
|
||
TYPE_ALIGN (itype) = TYPE_ALIGN (sizetype);
|
||
if (TREE_CODE (maxval) == INTEGER_CST)
|
||
{
|
||
int maxint = (int) TREE_INT_CST_LOW (maxval);
|
||
/* If the domain should be empty, make sure the maxval
|
||
remains -1 and is not spoiled by truncation. */
|
||
if (INT_CST_LT (maxval, integer_zero_node))
|
||
{
|
||
TYPE_MAX_VALUE (itype) = build_int_2 (-1, -1);
|
||
TREE_TYPE (TYPE_MAX_VALUE (itype)) = sizetype;
|
||
}
|
||
return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype);
|
||
}
|
||
else
|
||
return itype;
|
||
}
|
||
|
||
/* Create a range of some discrete type TYPE (an INTEGER_TYPE,
|
||
ENUMERAL_TYPE, BOOLEAN_TYPE, or CHAR_TYPE), with
|
||
low bound LOWVAL and high bound HIGHVAL.
|
||
if TYPE==NULL_TREE, sizetype is used. */
|
||
|
||
tree
|
||
build_range_type (type, lowval, highval)
|
||
tree type, lowval, highval;
|
||
{
|
||
register tree itype = make_node (INTEGER_TYPE);
|
||
TREE_TYPE (itype) = type;
|
||
if (type == NULL_TREE)
|
||
type = sizetype;
|
||
TYPE_PRECISION (itype) = TYPE_PRECISION (type);
|
||
TYPE_MIN_VALUE (itype) = convert (type, lowval);
|
||
TYPE_MAX_VALUE (itype) = convert (type, highval);
|
||
TYPE_MODE (itype) = TYPE_MODE (type);
|
||
TYPE_SIZE (itype) = TYPE_SIZE (type);
|
||
TYPE_ALIGN (itype) = TYPE_ALIGN (type);
|
||
if ((TREE_CODE (lowval) == INTEGER_CST)
|
||
&& (TREE_CODE (highval) == INTEGER_CST))
|
||
{
|
||
HOST_WIDE_INT highint = TREE_INT_CST_LOW (highval);
|
||
HOST_WIDE_INT lowint = TREE_INT_CST_LOW (lowval);
|
||
int maxint = (int) (highint - lowint);
|
||
return type_hash_canon (maxint < 0 ? ~maxint : maxint, itype);
|
||
}
|
||
else
|
||
return itype;
|
||
}
|
||
|
||
/* Just like build_index_type, but takes lowval and highval instead
|
||
of just highval (maxval). */
|
||
|
||
tree
|
||
build_index_2_type (lowval,highval)
|
||
tree lowval, highval;
|
||
{
|
||
return build_range_type (NULL_TREE, lowval, highval);
|
||
}
|
||
|
||
/* Return nonzero iff ITYPE1 and ITYPE2 are equal (in the LISP sense).
|
||
Needed because when index types are not hashed, equal index types
|
||
built at different times appear distinct, even though structurally,
|
||
they are not. */
|
||
|
||
int
|
||
index_type_equal (itype1, itype2)
|
||
tree itype1, itype2;
|
||
{
|
||
if (TREE_CODE (itype1) != TREE_CODE (itype2))
|
||
return 0;
|
||
if (TREE_CODE (itype1) == INTEGER_TYPE)
|
||
{
|
||
if (TYPE_PRECISION (itype1) != TYPE_PRECISION (itype2)
|
||
|| TYPE_MODE (itype1) != TYPE_MODE (itype2)
|
||
|| simple_cst_equal (TYPE_SIZE (itype1), TYPE_SIZE (itype2)) != 1
|
||
|| TYPE_ALIGN (itype1) != TYPE_ALIGN (itype2))
|
||
return 0;
|
||
if (1 == simple_cst_equal (TYPE_MIN_VALUE (itype1),
|
||
TYPE_MIN_VALUE (itype2))
|
||
&& 1 == simple_cst_equal (TYPE_MAX_VALUE (itype1),
|
||
TYPE_MAX_VALUE (itype2)))
|
||
return 1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of arrays of elements with ELT_TYPE
|
||
and number of elements specified by the range of values of INDEX_TYPE.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_array_type (elt_type, index_type)
|
||
tree elt_type, index_type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
if (TREE_CODE (elt_type) == FUNCTION_TYPE)
|
||
{
|
||
error ("arrays of functions are not meaningful");
|
||
elt_type = integer_type_node;
|
||
}
|
||
|
||
/* Make sure TYPE_POINTER_TO (elt_type) is filled in. */
|
||
build_pointer_type (elt_type);
|
||
|
||
/* Allocate the array after the pointer type,
|
||
in case we free it in type_hash_canon. */
|
||
t = make_node (ARRAY_TYPE);
|
||
TREE_TYPE (t) = elt_type;
|
||
TYPE_DOMAIN (t) = index_type;
|
||
|
||
if (index_type == 0)
|
||
{
|
||
return t;
|
||
}
|
||
|
||
hashcode = TYPE_HASH (elt_type) + TYPE_HASH (index_type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
#if 0 /* This led to crashes, because it could put a temporary node
|
||
on the TYPE_NEXT_VARIANT chain of a permanent one. */
|
||
/* The main variant of an array type should always
|
||
be an array whose element type is the main variant. */
|
||
if (elt_type != TYPE_MAIN_VARIANT (elt_type))
|
||
change_main_variant (t, build_array_type (TYPE_MAIN_VARIANT (elt_type),
|
||
index_type));
|
||
#endif
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return
|
||
the type of functions returning type VALUE_TYPE
|
||
given arguments of types ARG_TYPES.
|
||
ARG_TYPES is a chain of TREE_LIST nodes whose TREE_VALUEs
|
||
are data type nodes for the arguments of the function.
|
||
If such a type has already been constructed, reuse it. */
|
||
|
||
tree
|
||
build_function_type (value_type, arg_types)
|
||
tree value_type, arg_types;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
if (TREE_CODE (value_type) == FUNCTION_TYPE)
|
||
{
|
||
error ("function return type cannot be function");
|
||
value_type = integer_type_node;
|
||
}
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (FUNCTION_TYPE);
|
||
TREE_TYPE (t) = value_type;
|
||
TYPE_ARG_TYPES (t) = arg_types;
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (value_type) + type_hash_list (arg_types);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
return t;
|
||
}
|
||
|
||
/* Build the node for the type of references-to-TO_TYPE. */
|
||
|
||
tree
|
||
build_reference_type (to_type)
|
||
tree to_type;
|
||
{
|
||
register tree t = TYPE_REFERENCE_TO (to_type);
|
||
register struct obstack *ambient_obstack = current_obstack;
|
||
register struct obstack *ambient_saveable_obstack = saveable_obstack;
|
||
|
||
/* First, if we already have a type for pointers to TO_TYPE, use it. */
|
||
|
||
if (t)
|
||
return t;
|
||
|
||
/* We need a new one. If TO_TYPE is permanent, make this permanent too. */
|
||
if (TREE_PERMANENT (to_type))
|
||
{
|
||
current_obstack = &permanent_obstack;
|
||
saveable_obstack = &permanent_obstack;
|
||
}
|
||
|
||
t = make_node (REFERENCE_TYPE);
|
||
TREE_TYPE (t) = to_type;
|
||
|
||
/* Record this type as the pointer to TO_TYPE. */
|
||
TYPE_REFERENCE_TO (to_type) = t;
|
||
|
||
layout_type (t);
|
||
|
||
current_obstack = ambient_obstack;
|
||
saveable_obstack = ambient_saveable_obstack;
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of methods belonging to class
|
||
BASETYPE and whose arguments and values are described by TYPE.
|
||
If that type exists already, reuse it.
|
||
TYPE must be a FUNCTION_TYPE node. */
|
||
|
||
tree
|
||
build_method_type (basetype, type)
|
||
tree basetype, type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (METHOD_TYPE);
|
||
|
||
if (TREE_CODE (type) != FUNCTION_TYPE)
|
||
abort ();
|
||
|
||
TYPE_METHOD_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
|
||
TREE_TYPE (t) = TREE_TYPE (type);
|
||
|
||
/* The actual arglist for this function includes a "hidden" argument
|
||
which is "this". Put it into the list of argument types. */
|
||
|
||
TYPE_ARG_TYPES (t)
|
||
= tree_cons (NULL_TREE,
|
||
build_pointer_type (basetype), TYPE_ARG_TYPES (type));
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Construct, lay out and return the type of offsets to a value
|
||
of type TYPE, within an object of type BASETYPE.
|
||
If a suitable offset type exists already, reuse it. */
|
||
|
||
tree
|
||
build_offset_type (basetype, type)
|
||
tree basetype, type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (OFFSET_TYPE);
|
||
|
||
TYPE_OFFSET_BASETYPE (t) = TYPE_MAIN_VARIANT (basetype);
|
||
TREE_TYPE (t) = type;
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (basetype) + TYPE_HASH (type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Create a complex type whose components are COMPONENT_TYPE. */
|
||
|
||
tree
|
||
build_complex_type (component_type)
|
||
tree component_type;
|
||
{
|
||
register tree t;
|
||
int hashcode;
|
||
|
||
/* Make a node of the sort we want. */
|
||
t = make_node (COMPLEX_TYPE);
|
||
|
||
TREE_TYPE (t) = TYPE_MAIN_VARIANT (component_type);
|
||
TYPE_VOLATILE (t) = TYPE_VOLATILE (component_type);
|
||
TYPE_READONLY (t) = TYPE_READONLY (component_type);
|
||
|
||
/* If we already have such a type, use the old one and free this one. */
|
||
hashcode = TYPE_HASH (component_type);
|
||
t = type_hash_canon (hashcode, t);
|
||
|
||
if (TYPE_SIZE (t) == 0)
|
||
layout_type (t);
|
||
|
||
return t;
|
||
}
|
||
|
||
/* Return OP, stripped of any conversions to wider types as much as is safe.
|
||
Converting the value back to OP's type makes a value equivalent to OP.
|
||
|
||
If FOR_TYPE is nonzero, we return a value which, if converted to
|
||
type FOR_TYPE, would be equivalent to converting OP to type FOR_TYPE.
|
||
|
||
If FOR_TYPE is nonzero, unaligned bit-field references may be changed to the
|
||
narrowest type that can hold the value, even if they don't exactly fit.
|
||
Otherwise, bit-field references are changed to a narrower type
|
||
only if they can be fetched directly from memory in that type.
|
||
|
||
OP must have integer, real or enumeral type. Pointers are not allowed!
|
||
|
||
There are some cases where the obvious value we could return
|
||
would regenerate to OP if converted to OP's type,
|
||
but would not extend like OP to wider types.
|
||
If FOR_TYPE indicates such extension is contemplated, we eschew such values.
|
||
For example, if OP is (unsigned short)(signed char)-1,
|
||
we avoid returning (signed char)-1 if FOR_TYPE is int,
|
||
even though extending that to an unsigned short would regenerate OP,
|
||
since the result of extending (signed char)-1 to (int)
|
||
is different from (int) OP. */
|
||
|
||
tree
|
||
get_unwidened (op, for_type)
|
||
register tree op;
|
||
tree for_type;
|
||
{
|
||
/* Set UNS initially if converting OP to FOR_TYPE is a zero-extension. */
|
||
/* TYPE_PRECISION is safe in place of type_precision since
|
||
pointer types are not allowed. */
|
||
register tree type = TREE_TYPE (op);
|
||
register unsigned final_prec
|
||
= TYPE_PRECISION (for_type != 0 ? for_type : type);
|
||
register int uns
|
||
= (for_type != 0 && for_type != type
|
||
&& final_prec > TYPE_PRECISION (type)
|
||
&& TREE_UNSIGNED (type));
|
||
register tree win = op;
|
||
|
||
while (TREE_CODE (op) == NOP_EXPR)
|
||
{
|
||
register int bitschange
|
||
= TYPE_PRECISION (TREE_TYPE (op))
|
||
- TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
|
||
|
||
/* Truncations are many-one so cannot be removed.
|
||
Unless we are later going to truncate down even farther. */
|
||
if (bitschange < 0
|
||
&& final_prec > TYPE_PRECISION (TREE_TYPE (op)))
|
||
break;
|
||
|
||
/* See what's inside this conversion. If we decide to strip it,
|
||
we will set WIN. */
|
||
op = TREE_OPERAND (op, 0);
|
||
|
||
/* If we have not stripped any zero-extensions (uns is 0),
|
||
we can strip any kind of extension.
|
||
If we have previously stripped a zero-extension,
|
||
only zero-extensions can safely be stripped.
|
||
Any extension can be stripped if the bits it would produce
|
||
are all going to be discarded later by truncating to FOR_TYPE. */
|
||
|
||
if (bitschange > 0)
|
||
{
|
||
if (! uns || final_prec <= TYPE_PRECISION (TREE_TYPE (op)))
|
||
win = op;
|
||
/* TREE_UNSIGNED says whether this is a zero-extension.
|
||
Let's avoid computing it if it does not affect WIN
|
||
and if UNS will not be needed again. */
|
||
if ((uns || TREE_CODE (op) == NOP_EXPR)
|
||
&& TREE_UNSIGNED (TREE_TYPE (op)))
|
||
{
|
||
uns = 1;
|
||
win = op;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (TREE_CODE (op) == COMPONENT_REF
|
||
/* Since type_for_size always gives an integer type. */
|
||
&& TREE_CODE (type) != REAL_TYPE)
|
||
{
|
||
unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
|
||
type = type_for_size (innerprec, TREE_UNSIGNED (TREE_OPERAND (op, 1)));
|
||
|
||
/* We can get this structure field in the narrowest type it fits in.
|
||
If FOR_TYPE is 0, do this only for a field that matches the
|
||
narrower type exactly and is aligned for it
|
||
The resulting extension to its nominal type (a fullword type)
|
||
must fit the same conditions as for other extensions. */
|
||
|
||
if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
|
||
&& (for_type || ! DECL_BIT_FIELD (TREE_OPERAND (op, 1)))
|
||
&& (! uns || final_prec <= innerprec
|
||
|| TREE_UNSIGNED (TREE_OPERAND (op, 1)))
|
||
&& type != 0)
|
||
{
|
||
win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
|
||
TREE_OPERAND (op, 1));
|
||
TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
|
||
TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
|
||
TREE_RAISES (win) = TREE_RAISES (op);
|
||
}
|
||
}
|
||
return win;
|
||
}
|
||
|
||
/* Return OP or a simpler expression for a narrower value
|
||
which can be sign-extended or zero-extended to give back OP.
|
||
Store in *UNSIGNEDP_PTR either 1 if the value should be zero-extended
|
||
or 0 if the value should be sign-extended. */
|
||
|
||
tree
|
||
get_narrower (op, unsignedp_ptr)
|
||
register tree op;
|
||
int *unsignedp_ptr;
|
||
{
|
||
register int uns = 0;
|
||
int first = 1;
|
||
register tree win = op;
|
||
|
||
while (TREE_CODE (op) == NOP_EXPR)
|
||
{
|
||
register int bitschange
|
||
= TYPE_PRECISION (TREE_TYPE (op))
|
||
- TYPE_PRECISION (TREE_TYPE (TREE_OPERAND (op, 0)));
|
||
|
||
/* Truncations are many-one so cannot be removed. */
|
||
if (bitschange < 0)
|
||
break;
|
||
|
||
/* See what's inside this conversion. If we decide to strip it,
|
||
we will set WIN. */
|
||
op = TREE_OPERAND (op, 0);
|
||
|
||
if (bitschange > 0)
|
||
{
|
||
/* An extension: the outermost one can be stripped,
|
||
but remember whether it is zero or sign extension. */
|
||
if (first)
|
||
uns = TREE_UNSIGNED (TREE_TYPE (op));
|
||
/* Otherwise, if a sign extension has been stripped,
|
||
only sign extensions can now be stripped;
|
||
if a zero extension has been stripped, only zero-extensions. */
|
||
else if (uns != TREE_UNSIGNED (TREE_TYPE (op)))
|
||
break;
|
||
first = 0;
|
||
}
|
||
else /* bitschange == 0 */
|
||
{
|
||
/* A change in nominal type can always be stripped, but we must
|
||
preserve the unsignedness. */
|
||
if (first)
|
||
uns = TREE_UNSIGNED (TREE_TYPE (op));
|
||
first = 0;
|
||
}
|
||
|
||
win = op;
|
||
}
|
||
|
||
if (TREE_CODE (op) == COMPONENT_REF
|
||
/* Since type_for_size always gives an integer type. */
|
||
&& TREE_CODE (TREE_TYPE (op)) != REAL_TYPE)
|
||
{
|
||
unsigned innerprec = TREE_INT_CST_LOW (DECL_SIZE (TREE_OPERAND (op, 1)));
|
||
tree type = type_for_size (innerprec, TREE_UNSIGNED (op));
|
||
|
||
/* We can get this structure field in a narrower type that fits it,
|
||
but the resulting extension to its nominal type (a fullword type)
|
||
must satisfy the same conditions as for other extensions.
|
||
|
||
Do this only for fields that are aligned (not bit-fields),
|
||
because when bit-field insns will be used there is no
|
||
advantage in doing this. */
|
||
|
||
if (innerprec < TYPE_PRECISION (TREE_TYPE (op))
|
||
&& ! DECL_BIT_FIELD (TREE_OPERAND (op, 1))
|
||
&& (first || uns == TREE_UNSIGNED (TREE_OPERAND (op, 1)))
|
||
&& type != 0)
|
||
{
|
||
if (first)
|
||
uns = TREE_UNSIGNED (TREE_OPERAND (op, 1));
|
||
win = build (COMPONENT_REF, type, TREE_OPERAND (op, 0),
|
||
TREE_OPERAND (op, 1));
|
||
TREE_SIDE_EFFECTS (win) = TREE_SIDE_EFFECTS (op);
|
||
TREE_THIS_VOLATILE (win) = TREE_THIS_VOLATILE (op);
|
||
TREE_RAISES (win) = TREE_RAISES (op);
|
||
}
|
||
}
|
||
*unsignedp_ptr = uns;
|
||
return win;
|
||
}
|
||
|
||
/* Return the precision of a type, for arithmetic purposes.
|
||
Supports all types on which arithmetic is possible
|
||
(including pointer types).
|
||
It's not clear yet what will be right for complex types. */
|
||
|
||
int
|
||
type_precision (type)
|
||
register tree type;
|
||
{
|
||
return ((TREE_CODE (type) == INTEGER_TYPE
|
||
|| TREE_CODE (type) == ENUMERAL_TYPE
|
||
|| TREE_CODE (type) == REAL_TYPE)
|
||
? TYPE_PRECISION (type) : POINTER_SIZE);
|
||
}
|
||
|
||
/* Nonzero if integer constant C has a value that is permissible
|
||
for type TYPE (an INTEGER_TYPE). */
|
||
|
||
int
|
||
int_fits_type_p (c, type)
|
||
tree c, type;
|
||
{
|
||
if (TREE_UNSIGNED (type))
|
||
return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST
|
||
&& INT_CST_LT_UNSIGNED (TYPE_MAX_VALUE (type), c))
|
||
&& ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST
|
||
&& INT_CST_LT_UNSIGNED (c, TYPE_MIN_VALUE (type))));
|
||
else
|
||
return (! (TREE_CODE (TYPE_MAX_VALUE (type)) == INTEGER_CST
|
||
&& INT_CST_LT (TYPE_MAX_VALUE (type), c))
|
||
&& ! (TREE_CODE (TYPE_MIN_VALUE (type)) == INTEGER_CST
|
||
&& INT_CST_LT (c, TYPE_MIN_VALUE (type))));
|
||
}
|
||
|
||
/* Return the innermost context enclosing DECL that is
|
||
a FUNCTION_DECL, or zero if none. */
|
||
|
||
tree
|
||
decl_function_context (decl)
|
||
tree decl;
|
||
{
|
||
tree context;
|
||
|
||
if (TREE_CODE (decl) == ERROR_MARK)
|
||
return 0;
|
||
|
||
if (TREE_CODE (decl) == SAVE_EXPR)
|
||
context = SAVE_EXPR_CONTEXT (decl);
|
||
else
|
||
context = DECL_CONTEXT (decl);
|
||
|
||
while (context && TREE_CODE (context) != FUNCTION_DECL)
|
||
{
|
||
if (TREE_CODE (context) == RECORD_TYPE
|
||
|| TREE_CODE (context) == UNION_TYPE)
|
||
context = NULL_TREE;
|
||
else if (TREE_CODE (context) == TYPE_DECL)
|
||
context = DECL_CONTEXT (context);
|
||
else if (TREE_CODE (context) == BLOCK)
|
||
context = BLOCK_SUPERCONTEXT (context);
|
||
else
|
||
/* Unhandled CONTEXT !? */
|
||
abort ();
|
||
}
|
||
|
||
return context;
|
||
}
|
||
|
||
/* Return the innermost context enclosing DECL that is
|
||
a RECORD_TYPE, UNION_TYPE or QUAL_UNION_TYPE, or zero if none.
|
||
TYPE_DECLs and FUNCTION_DECLs are transparent to this function. */
|
||
|
||
tree
|
||
decl_type_context (decl)
|
||
tree decl;
|
||
{
|
||
tree context = DECL_CONTEXT (decl);
|
||
|
||
while (context)
|
||
{
|
||
if (TREE_CODE (context) == RECORD_TYPE
|
||
|| TREE_CODE (context) == UNION_TYPE
|
||
|| TREE_CODE (context) == QUAL_UNION_TYPE)
|
||
return context;
|
||
if (TREE_CODE (context) == TYPE_DECL
|
||
|| TREE_CODE (context) == FUNCTION_DECL)
|
||
context = DECL_CONTEXT (context);
|
||
else if (TREE_CODE (context) == BLOCK)
|
||
context = BLOCK_SUPERCONTEXT (context);
|
||
else
|
||
/* Unhandled CONTEXT!? */
|
||
abort ();
|
||
}
|
||
return NULL_TREE;
|
||
}
|
||
|
||
void
|
||
print_obstack_statistics (str, o)
|
||
char *str;
|
||
struct obstack *o;
|
||
{
|
||
struct _obstack_chunk *chunk = o->chunk;
|
||
int n_chunks = 0;
|
||
int n_alloc = 0;
|
||
|
||
while (chunk)
|
||
{
|
||
n_chunks += 1;
|
||
n_alloc += chunk->limit - &chunk->contents[0];
|
||
chunk = chunk->prev;
|
||
}
|
||
fprintf (stderr, "obstack %s: %d bytes, %d chunks\n",
|
||
str, n_alloc, n_chunks);
|
||
}
|
||
void
|
||
dump_tree_statistics ()
|
||
{
|
||
int i;
|
||
int total_nodes, total_bytes;
|
||
|
||
fprintf (stderr, "\n??? tree nodes created\n\n");
|
||
#ifdef GATHER_STATISTICS
|
||
fprintf (stderr, "Kind Nodes Bytes\n");
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
total_nodes = total_bytes = 0;
|
||
for (i = 0; i < (int) all_kinds; i++)
|
||
{
|
||
fprintf (stderr, "%-20s %6d %9d\n", tree_node_kind_names[i],
|
||
tree_node_counts[i], tree_node_sizes[i]);
|
||
total_nodes += tree_node_counts[i];
|
||
total_bytes += tree_node_sizes[i];
|
||
}
|
||
fprintf (stderr, "%-20s %9d\n", "identifier names", id_string_size);
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
fprintf (stderr, "%-20s %6d %9d\n", "Total", total_nodes, total_bytes);
|
||
fprintf (stderr, "-------------------------------------\n");
|
||
#else
|
||
fprintf (stderr, "(No per-node statistics)\n");
|
||
#endif
|
||
print_lang_statistics ();
|
||
}
|
||
|
||
#define FILE_FUNCTION_PREFIX_LEN 9
|
||
|
||
#ifndef NO_DOLLAR_IN_LABEL
|
||
#define FILE_FUNCTION_FORMAT "_GLOBAL_$D$%s"
|
||
#else /* NO_DOLLAR_IN_LABEL */
|
||
#ifndef NO_DOT_IN_LABEL
|
||
#define FILE_FUNCTION_FORMAT "_GLOBAL_.D.%s"
|
||
#else /* NO_DOT_IN_LABEL */
|
||
#define FILE_FUNCTION_FORMAT "_GLOBAL__D_%s"
|
||
#endif /* NO_DOT_IN_LABEL */
|
||
#endif /* NO_DOLLAR_IN_LABEL */
|
||
|
||
extern char * first_global_object_name;
|
||
|
||
/* If KIND=='I', return a suitable global initializer (constructor) name.
|
||
If KIND=='D', return a suitable global clean-up (destructor) name. */
|
||
|
||
tree
|
||
get_file_function_name (kind)
|
||
int kind;
|
||
{
|
||
char *buf;
|
||
register char *p;
|
||
|
||
if (first_global_object_name)
|
||
p = first_global_object_name;
|
||
else if (main_input_filename)
|
||
p = main_input_filename;
|
||
else
|
||
p = input_filename;
|
||
|
||
buf = (char *) alloca (sizeof (FILE_FUNCTION_FORMAT) + strlen (p));
|
||
|
||
/* Set up the name of the file-level functions we may need. */
|
||
/* Use a global object (which is already required to be unique over
|
||
the program) rather than the file name (which imposes extra
|
||
constraints). -- Raeburn@MIT.EDU, 10 Jan 1990. */
|
||
sprintf (buf, FILE_FUNCTION_FORMAT, p);
|
||
|
||
/* Don't need to pull weird characters out of global names. */
|
||
if (p != first_global_object_name)
|
||
{
|
||
for (p = buf+11; *p; p++)
|
||
if (! ((*p >= '0' && *p <= '9')
|
||
#if 0 /* we always want labels, which are valid C++ identifiers (+ `$') */
|
||
#ifndef ASM_IDENTIFY_GCC /* this is required if `.' is invalid -- k. raeburn */
|
||
|| *p == '.'
|
||
#endif
|
||
#endif
|
||
#ifndef NO_DOLLAR_IN_LABEL /* this for `$'; unlikely, but... -- kr */
|
||
|| *p == '$'
|
||
#endif
|
||
#ifndef NO_DOT_IN_LABEL /* this for `.'; unlikely, but... */
|
||
|| *p == '.'
|
||
#endif
|
||
|| (*p >= 'A' && *p <= 'Z')
|
||
|| (*p >= 'a' && *p <= 'z')))
|
||
*p = '_';
|
||
}
|
||
|
||
buf[FILE_FUNCTION_PREFIX_LEN] = kind;
|
||
|
||
return get_identifier (buf);
|
||
}
|
||
|
||
/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node.
|
||
The result is placed in BUFFER (which has length BIT_SIZE),
|
||
with one bit in each char ('\000' or '\001').
|
||
|
||
If the constructor is constant, NULL_TREE is returned.
|
||
Otherwise, a TREE_LIST of the non-constant elements is emitted. */
|
||
|
||
tree
|
||
get_set_constructor_bits (init, buffer, bit_size)
|
||
tree init;
|
||
char *buffer;
|
||
int bit_size;
|
||
{
|
||
int i;
|
||
tree vals;
|
||
HOST_WIDE_INT domain_min
|
||
= TREE_INT_CST_LOW (TYPE_MIN_VALUE (TYPE_DOMAIN (TREE_TYPE (init))));
|
||
tree non_const_bits = NULL_TREE;
|
||
for (i = 0; i < bit_size; i++)
|
||
buffer[i] = 0;
|
||
|
||
for (vals = TREE_OPERAND (init, 1);
|
||
vals != NULL_TREE; vals = TREE_CHAIN (vals))
|
||
{
|
||
if (TREE_CODE (TREE_VALUE (vals)) != INTEGER_CST
|
||
|| (TREE_PURPOSE (vals) != NULL_TREE
|
||
&& TREE_CODE (TREE_PURPOSE (vals)) != INTEGER_CST))
|
||
non_const_bits =
|
||
tree_cons (TREE_PURPOSE (vals), TREE_VALUE (vals), non_const_bits);
|
||
else if (TREE_PURPOSE (vals) != NULL_TREE)
|
||
{
|
||
/* Set a range of bits to ones. */
|
||
HOST_WIDE_INT lo_index
|
||
= TREE_INT_CST_LOW (TREE_PURPOSE (vals)) - domain_min;
|
||
HOST_WIDE_INT hi_index
|
||
= TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min;
|
||
if (lo_index < 0 || lo_index >= bit_size
|
||
|| hi_index < 0 || hi_index >= bit_size)
|
||
abort ();
|
||
for ( ; lo_index <= hi_index; lo_index++)
|
||
buffer[lo_index] = 1;
|
||
}
|
||
else
|
||
{
|
||
/* Set a single bit to one. */
|
||
HOST_WIDE_INT index
|
||
= TREE_INT_CST_LOW (TREE_VALUE (vals)) - domain_min;
|
||
if (index < 0 || index >= bit_size)
|
||
{
|
||
error ("invalid initializer for bit string");
|
||
return NULL_TREE;
|
||
}
|
||
buffer[index] = 1;
|
||
}
|
||
}
|
||
return non_const_bits;
|
||
}
|
||
|
||
/* Expand (the constant part of) a SET_TYPE CONSTRUCTOR node.
|
||
The result is placed in BUFFER (which is an array of bytes).
|
||
If the constructor is constant, NULL_TREE is returned.
|
||
Otherwise, a TREE_LIST of the non-constant elements is emitted. */
|
||
|
||
tree
|
||
get_set_constructor_bytes (init, buffer, wd_size)
|
||
tree init;
|
||
unsigned char *buffer;
|
||
int wd_size;
|
||
{
|
||
int i;
|
||
tree vals = TREE_OPERAND (init, 1);
|
||
int set_word_size = BITS_PER_UNIT;
|
||
int bit_size = wd_size * set_word_size;
|
||
int bit_pos = 0;
|
||
unsigned char *bytep = buffer;
|
||
char *bit_buffer = (char*)alloca(bit_size);
|
||
tree non_const_bits = get_set_constructor_bits (init, bit_buffer, bit_size);
|
||
|
||
for (i = 0; i < wd_size; i++)
|
||
buffer[i] = 0;
|
||
|
||
for (i = 0; i < bit_size; i++)
|
||
{
|
||
if (bit_buffer[i])
|
||
{
|
||
if (BYTES_BIG_ENDIAN)
|
||
*bytep |= (1 << (set_word_size - 1 - bit_pos));
|
||
else
|
||
*bytep |= 1 << bit_pos;
|
||
}
|
||
bit_pos++;
|
||
if (bit_pos >= set_word_size)
|
||
bit_pos = 0, bytep++;
|
||
}
|
||
return non_const_bits;
|
||
}
|