When a user creates a TCP socket and tries to connect to the socket without
explicitly binding the socket to a local address, the connect call
implicitly chooses an appropriate local port. When evaluating candidate
local ports, the algorithm checks for conflicts with existing ports by
doing a lookup in the connection hash table.
In this circumstance, both the IPv4 and IPv6 code look for exact matches
in the hash table. However, the IPv4 code goes a step further and checks
whether the proposed 4-tuple will match wildcard (e.g. TCP "listen")
entries. The IPv6 code has no such check.
The missing wildcard check can cause problems when connecting to a local
server. It is possible that the algorithm will choose the same value for
the local port as the foreign port uses. This results in a connection with
identical source and destination addresses and ports. Changing the IPv6
code to align with the IPv4 code's behavior fixes this problem.
Reviewed by: tuexen
Sponsored by: Netflix
Differential Revision: https://reviews.freebsd.org/D27164