freebsd-nq/sys/fs/coda/coda_fbsd.c
Robert Watson 21bb029533 Since we're now actively maintaining the Coda module in the FreeBSD source
tree, restyle everything but coda.h (which is more explicitly shared
across systems) into a closer approximation to style(9).

Remove a few more unused function prototypes.

Add or clarify some comments.

MFC after:	1 month
2008-02-10 11:18:12 +00:00

149 lines
4.0 KiB
C

/*-
* Coda: an Experimental Distributed File System
* Release 3.1
*
* Copyright (c) 1987-1998 Carnegie Mellon University
* All Rights Reserved
*
* Permission to use, copy, modify and distribute this software and its
* documentation is hereby granted, provided that both the copyright
* notice and this permission notice appear in all copies of the
* software, derivative works or modified versions, and any portions
* thereof, and that both notices appear in supporting documentation, and
* that credit is given to Carnegie Mellon University in all documents
* and publicity pertaining to direct or indirect use of this code or its
* derivatives.
*
* CODA IS AN EXPERIMENTAL SOFTWARE SYSTEM AND IS KNOWN TO HAVE BUGS,
* SOME OF WHICH MAY HAVE SERIOUS CONSEQUENCES. CARNEGIE MELLON ALLOWS
* FREE USE OF THIS SOFTWARE IN ITS "AS IS" CONDITION. CARNEGIE MELLON
* DISCLAIMS ANY LIABILITY OF ANY KIND FOR ANY DAMAGES WHATSOEVER
* RESULTING DIRECTLY OR INDIRECTLY FROM THE USE OF THIS SOFTWARE OR OF
* ANY DERIVATIVE WORK.
*
* Carnegie Mellon encourages users of this software to return any
* improvements or extensions that they make, and to grant Carnegie
* Mellon the rights to redistribute these changes without encumbrance.
*
* @(#) src/sys/coda/coda_fbsd.cr,v 1.1.1.1 1998/08/29 21:14:52 rvb Exp $
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <sys/param.h>
#include <sys/systm.h>
#include <sys/conf.h>
#include <sys/fcntl.h>
#include <sys/kernel.h>
#include <sys/lock.h>
#include <sys/malloc.h>
#include <sys/module.h>
#include <sys/ucred.h>
#include <sys/vnode.h>
#include <vm/vm.h>
#include <vm/vnode_pager.h>
#include <fs/coda/coda.h>
#include <fs/coda/cnode.h>
#include <fs/coda/coda_vnops.h>
#include <fs/coda/coda_psdev.h>
static struct cdevsw codadevsw = {
.d_version = D_VERSION,
.d_flags = D_NEEDGIANT,
.d_open = vc_open,
.d_close = vc_close,
.d_read = vc_read,
.d_write = vc_write,
.d_ioctl = vc_ioctl,
.d_poll = vc_poll,
.d_name = "coda",
};
static eventhandler_tag clonetag;
static LIST_HEAD(, coda_mntinfo) coda_mnttbl;
/*
* For DEVFS, using bpf & tun drivers as examples.
*
* XXX: Why use a cloned interface, aren't we really just interested in
* having a single /dev/cfs0? It's not clear the coda module knows what to
* do with more than one.
*/
static void coda_fbsd_clone(void *arg, struct ucred *cred, char *name,
int namelen, struct cdev **dev);
static int
codadev_modevent(module_t mod, int type, void *data)
{
struct coda_mntinfo *mnt;
switch (type) {
case MOD_LOAD:
LIST_INIT(&coda_mnttbl);
clonetag = EVENTHANDLER_REGISTER(dev_clone, coda_fbsd_clone,
0, 1000);
break;
case MOD_UNLOAD:
/*
* XXXRW: At the very least, a busy check should occur here
* to prevent untimely unload. Much more serious collection
* of allocated memory needs to take place; right now we leak
* like a sieve.
*/
EVENTHANDLER_DEREGISTER(dev_clone, clonetag);
while ((mnt = LIST_FIRST(&coda_mnttbl)) != NULL) {
LIST_REMOVE(mnt, mi_list);
destroy_dev(mnt->dev);
free(mnt, M_CODA);
}
break;
default:
return (EOPNOTSUPP);
}
return (0);
}
static moduledata_t codadev_mod = {
"codadev",
codadev_modevent,
NULL
};
DECLARE_MODULE(codadev, codadev_mod, SI_SUB_DRIVERS, SI_ORDER_MIDDLE);
static void
coda_fbsd_clone(void *arg, struct ucred *cred, char *name, int namelen,
struct cdev **dev)
{
struct coda_mntinfo *mnt;
int u;
if (*dev != NULL)
return;
if (dev_stdclone(name, NULL, "cfs", &u) != 1)
return;
*dev = make_dev(&codadevsw, unit2minor(u), UID_ROOT, GID_WHEEL, 0600,
"cfs%d", u);
dev_ref(*dev);
mnt = malloc(sizeof(struct coda_mntinfo), M_CODA, M_WAITOK|M_ZERO);
LIST_INSERT_HEAD(&coda_mnttbl, mnt, mi_list);
mnt->dev = *dev;
}
struct coda_mntinfo *
dev2coda_mntinfo(struct cdev *dev)
{
struct coda_mntinfo *mnt;
LIST_FOREACH(mnt, &coda_mnttbl, mi_list) {
if (mnt->dev == dev)
return (mnt);
}
return (NULL);
}