0129836894
The floating point functions are here rather than compiler-rt because the libc softfloat code allows us to set the rounding mode.
102 lines
2.4 KiB
C
102 lines
2.4 KiB
C
/*
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* Copyright (C) 2012 Andrew Turner
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include "softfloat-for-gcc.h"
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#include "milieu.h"
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#include "softfloat.h"
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flag __unordsf2(float32, float32);
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int __aeabi_fcmpeq(float32 a, float32 b)
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{
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return float32_eq(a, b);
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}
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int __aeabi_fcmplt(float32 a, float32 b)
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{
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return float32_lt(a, b);
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}
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int __aeabi_fcmple(float32 a, float32 b)
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{
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return float32_le(a, b);
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}
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int __aeabi_fcmpge(float32 a, float32 b)
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{
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return float32_le(b, a);
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}
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int __aeabi_fcmpgt(float32 a, float32 b)
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{
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return float32_lt(b, a);
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}
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int __aeabi_fcmpun(float32 a, float32 b)
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{
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return __unordsf2(a, b);
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}
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int __aeabi_f2iz(float32 a)
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{
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return float32_to_int32_round_to_zero(a);
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}
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float32 __aeabi_f2d(float32 a)
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{
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return float32_to_float64(a);
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}
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float32 __aeabi_i2f(int a)
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{
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return int32_to_float32(a);
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}
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float32 __aeabi_fadd(float32 a, float32 b)
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{
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return float32_add(a, b);
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}
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float32 __aeabi_fdiv(float32 a, float32 b)
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{
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return float32_div(a, b);
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}
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float32 __aeabi_fmul(float32 a, float32 b)
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{
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return float32_mul(a, b);
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}
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float32 __aeabi_fsub(float32 a, float32 b)
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{
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return float32_sub(a, b);
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}
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