3b0f8d2ed6
o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
458 lines
11 KiB
C
458 lines
11 KiB
C
/*-
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* Copyright (c) 1998 Brian Somers <brian@Awfulhak.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $Id$
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*/
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <netinet/in_systm.h>
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#include <netinet/ip.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <termios.h>
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#include "command.h"
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#include "mbuf.h"
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#include "log.h"
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#include "defs.h"
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#include "timer.h"
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#include "fsm.h"
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#include "iplist.h"
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#include "throughput.h"
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#include "slcompress.h"
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#include "ipcp.h"
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/* #include "loadalias.h" */
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/* #include "vars.h" */
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#include "auth.h"
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/* #include "systems.h" */
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#include "lcp.h"
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#include "lqr.h"
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#include "hdlc.h"
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#include "async.h"
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#include "ccp.h"
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#include "link.h"
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#include "descriptor.h"
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#include "physical.h"
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#include "chat.h"
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#include "lcpproto.h"
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#include "filter.h"
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#include "mp.h"
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#include "pap.h"
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#include "chap.h"
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#include "datalink.h"
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#include "bundle.h"
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#include "ip.h"
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static u_int32_t
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inc_seq(struct mp *mp, u_int32_t seq)
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{
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seq++;
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if (mp->is12bit) {
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if (seq & 0xfffff000)
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seq = 0;
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} else if (seq & 0xff000000)
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seq = 0;
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return seq;
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}
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static int
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mp_ReadHeader(struct mp *mp, struct mbuf *m, struct mp_header *header)
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{
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if (mp->is12bit) {
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header->seq = *(u_int16_t *)MBUF_CTOP(m);
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if (header->seq & 0x3000) {
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LogPrintf(LogWARN, "Oops - MP header without required zero bits\n");
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return 0;
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}
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header->begin = header->seq & 0x8000;
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header->end = header->seq & 0x4000;
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header->seq &= 0x0fff;
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return 2;
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} else {
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header->seq = *(u_int32_t *)MBUF_CTOP(m);
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if (header->seq & 0x3f000000) {
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LogPrintf(LogWARN, "Oops - MP header without required zero bits\n");
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return 0;
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}
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header->begin = header->seq & 0x80000000;
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header->end = header->seq & 0x40000000;
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header->seq &= 0x00ffffff;
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return 4;
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}
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}
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static void
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mp_LayerStart(void *v, struct fsm *fp)
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{
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/* The given FSM is about to start up ! */
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}
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static void
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mp_LayerUp(void *v, struct fsm *fp)
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{
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/* The given fsm is now up */
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}
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static void
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mp_LayerDown(void *v, struct fsm *fp)
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{
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/* The given FSM has been told to come down */
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}
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static void
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mp_LayerFinish(void *v, struct fsm *fp)
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{
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/* The given fsm is now down */
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}
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void
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mp_Init(struct mp *mp, struct bundle *bundle)
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{
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mp->is12bit = 0;
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mp->seq.out = 0;
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mp->seq.min_in = 0;
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mp->seq.next_in = 0;
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mp->inbufs = NULL;
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mp->bundle = bundle;
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mp->link.type = MP_LINK;
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mp->link.name = "mp";
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mp->link.len = sizeof *mp;
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throughput_init(&mp->link.throughput);
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memset(&mp->link.Timer, '\0', sizeof mp->link.Timer);
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memset(mp->link.Queue, '\0', sizeof mp->link.Queue);
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memset(mp->link.proto_in, '\0', sizeof mp->link.proto_in);
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memset(mp->link.proto_out, '\0', sizeof mp->link.proto_out);
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mp->fsmp.LayerStart = mp_LayerStart;
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mp->fsmp.LayerUp = mp_LayerUp;
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mp->fsmp.LayerDown = mp_LayerDown;
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mp->fsmp.LayerFinish = mp_LayerFinish;
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mp->fsmp.object = mp;
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lcp_Init(&mp->link.lcp, mp->bundle, &mp->link, NULL);
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ccp_Init(&mp->link.ccp, mp->bundle, &mp->link, &mp->fsmp);
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/* Our lcp's already up 'cos of the NULL parent */
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FsmUp(&mp->link.ccp.fsm);
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FsmOpen(&mp->link.ccp.fsm);
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mp->active = 1;
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bundle_LayerUp(mp->bundle, &mp->link.lcp.fsm);
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}
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void
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mp_linkInit(struct mp_link *mplink)
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{
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mplink->seq = 0;
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mplink->weight = 1500;
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}
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void
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mp_Input(struct mp *mp, struct mbuf *m, struct physical *p)
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{
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struct mp_header mh, h;
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struct mbuf *q, *last;
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int32_t seq;
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int len;
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if ((len = mp_ReadHeader(mp, m, &mh)) == 0) {
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pfree(m);
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return;
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}
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seq = p->dl->mp.seq;
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p->dl->mp.seq = mh.seq;
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if (mp->seq.min_in == seq) {
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/*
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* We've received new data on the link that has our min (oldest) seq.
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* Figure out which link now has the smallest (oldest) seq.
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*/
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struct datalink *dl;
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mp->seq.min_in = p->dl->mp.seq;
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for (dl = mp->bundle->links; dl; dl = dl->next)
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if (mp->seq.min_in > dl->mp.seq)
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mp->seq.min_in = dl->mp.seq;
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}
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/*
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* Now process as many of our fragments as we can, adding our new
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* fragment in as we go, and ordering with the oldest at the top of
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* the queue.
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*/
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if (!mp->inbufs) {
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mp->inbufs = m;
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m = NULL;
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}
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last = NULL;
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seq = mp->seq.next_in;
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q = mp->inbufs;
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while (q) {
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mp_ReadHeader(mp, q, &h);
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if (m && h.seq > mh.seq) {
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/* Our received fragment fits in before this one, so link it in */
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if (last)
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last->pnext = m;
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else
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mp->inbufs = m;
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m->pnext = q;
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q = m;
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h = mh;
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m = NULL;
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}
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if (h.seq != seq) {
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/* we're missing something :-( */
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if (mp->seq.min_in > seq) {
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/* we're never gonna get it */
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struct mbuf *next;
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/* Zap all older fragments */
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while (mp->inbufs != q) {
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next = mp->inbufs->pnext;
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pfree(mp->inbufs);
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mp->inbufs = next;
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}
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/*
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* Zap everything until the next `end' fragment OR just before
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* the next `begin' fragment OR 'till seq.min_in - whichever
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* comes first.
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*/
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do {
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mp_ReadHeader(mp, mp->inbufs, &h);
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if (h.begin) {
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h.seq--; /* We're gonna look for fragment with h.seq+1 */
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break;
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}
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next = mp->inbufs->pnext;
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pfree(mp->inbufs);
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mp->inbufs = next;
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} while (h.seq >= mp->seq.min_in || h.end);
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/*
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* Continue processing things from here.
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* This deals with the possibility that we received a fragment
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* on the slowest link that invalidates some of our data (because
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* of the hole at `q'), but where there are subsequent `whole'
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* packets that have already been received.
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*/
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mp->seq.next_in = seq = h.seq + 1;
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last = NULL;
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q = mp->inbufs;
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} else
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/* we may still receive the missing fragment */
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break;
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} else if (h.end) {
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/* We've got something, reassemble */
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struct mbuf **frag = &q;
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int len;
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u_short proto = 0;
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u_char ch;
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do {
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*frag = mp->inbufs;
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mp->inbufs = mp->inbufs->pnext;
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len = mp_ReadHeader(mp, *frag, &h);
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(*frag)->offset += len;
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(*frag)->cnt -= len;
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(*frag)->pnext = NULL;
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if (frag == &q && !h.begin) {
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LogPrintf(LogWARN, "Oops - MP frag %lu should have a begin flag\n",
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(u_long)h.seq);
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pfree(q);
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q = NULL;
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} else if (frag != &q && h.begin) {
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LogPrintf(LogWARN, "Oops - MP frag %lu should have an end flag\n",
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(u_long)h.seq - 1);
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/*
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* Stuff our fragment back at the front of the queue and zap
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* our half-assembed packet.
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*/
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(*frag)->pnext = mp->inbufs;
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mp->inbufs = *frag;
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*frag = NULL;
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pfree(q);
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q = NULL;
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frag = &q;
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h.end = 0; /* just in case it's a whole packet */
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} else
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do
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frag = &(*frag)->next;
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while ((*frag)->next != NULL);
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} while (!h.end);
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if (q) {
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do {
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q = mbread(q, &ch, 1);
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proto = proto << 8;
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proto += ch;
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} while (!(proto & 1));
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hdlc_DecodePacket(mp->bundle, proto, q, &mp->link);
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}
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mp->seq.next_in = seq = h.seq + 1;
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last = NULL;
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q = mp->inbufs;
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} else {
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/* Look for the next fragment */
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seq++;
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last = q;
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q = q->pnext;
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}
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}
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if (m) {
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/* We still have to find a home for our new fragment */
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last = NULL;
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for (q = mp->inbufs; q; last = q, q = q->pnext) {
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mp_ReadHeader(mp, q, &h);
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if (h.seq > mh.seq) {
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/* Our received fragment fits in before this one, so link it in */
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if (last)
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last->pnext = m;
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else
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mp->inbufs = m;
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m->pnext = q;
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break;
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}
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}
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}
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}
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static void
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mp_Output(struct mp *mp, struct link *l, struct mbuf *m, int begin, int end)
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{
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struct mbuf *mo;
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u_char *cp;
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u_int32_t *seq32;
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u_int16_t *seq16;
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mo = mballoc(4, MB_MP);
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mo->next = m;
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cp = MBUF_CTOP(mo);
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seq32 = (u_int32_t *)cp;
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seq16 = (u_int16_t *)cp;
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*seq32 = 0;
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*cp = (begin << 7) | (end << 6);
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if (mp->is12bit) {
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*seq16 |= (u_int16_t)mp->seq.out;
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mo->cnt = 2;
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} else {
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*seq32 |= (u_int32_t)mp->seq.out;
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mo->cnt = 4;
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}
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mp->seq.out = inc_seq(mp, mp->seq.out);
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HdlcOutput(l, PRI_NORMAL, PROTO_MP, mo);
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}
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int
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mp_FillQueues(struct bundle *bundle)
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{
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struct mp *mp = &bundle->ncp.mp;
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struct datalink *dl;
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int total, add, len, begin, end, looped;
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struct mbuf *m, *mo;
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/*
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* XXX: This routine is fairly simplistic. It should re-order the
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* links based on the amount of data less than the links weight
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* that was queued. That way we'd ``prefer'' the least used
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* links the next time 'round.
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*/
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total = 0;
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for (dl = bundle->links; dl; dl = dl->next) {
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if (dl->physical->out)
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/* this link has suffered a short write. Let it continue */
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continue;
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add = link_QueueLen(&dl->physical->link);
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total += add;
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if (add)
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/* this link has got stuff already queued. Let it continue */
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continue;
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if (!link_QueueLen(&mp->link) && !IpFlushPacket(&mp->link, bundle))
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/* Nothing else to send */
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break;
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m = link_Dequeue(&mp->link);
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len = plength(m);
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add += len;
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begin = 1;
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end = 0;
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looped = 0;
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for (; !end; dl = dl->next) {
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if (dl == NULL) {
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/* Keep going 'till we get rid of the whole of `m' */
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looped = 1;
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dl = bundle->links;
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}
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if (len <= dl->mp.weight + LINK_MINWEIGHT) {
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mo = m;
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end = 1;
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} else {
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mo = mballoc(dl->mp.weight, MB_MP);
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mo->cnt = dl->mp.weight;
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len -= mo->cnt;
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m = mbread(m, MBUF_CTOP(mo), mo->cnt);
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}
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mp_Output(mp, &dl->physical->link, mo, begin, end);
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begin = 0;
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}
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if (looped)
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break;
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}
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return total;
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}
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int
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mp_SetDatalinkWeight(struct cmdargs const *arg)
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{
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int val;
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if (arg->argc != 1)
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return -1;
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val = atoi(arg->argv[0]);
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if (val < LINK_MINWEIGHT) {
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LogPrintf(LogWARN, "Link weights must not be less than %d\n",
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LINK_MINWEIGHT);
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return 1;
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}
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arg->cx->mp.weight = val;
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return 0;
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}
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