freebsd-nq/games/backgammon/common_source/back.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

128 lines
5.0 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)back.h 8.1 (Berkeley) 5/31/93
*/
#include <sgtty.h>
#define rnum(r) (random()%r)
#define D0 dice[0]
#define D1 dice[1]
#define swap {D0 ^= D1; D1 ^= D0; D0 ^= D1; d0 = 1-d0;}
/*
*
* Some numerical conventions:
*
* Arrays have white's value in [0], red in [1].
* Numeric values which are one color or the other use
* -1 for white, 1 for red.
* Hence, white will be negative values, red positive one.
* This makes a lot of sense since white is going in decending
* order around the board, and red is ascending.
*
*/
char EXEC[]; /* object for main program */
char TEACH[]; /* object for tutorial program */
int pnum; /* color of player:
-1 = white
1 = red
0 = both
2 = not yet init'ed */
char args[100]; /* args passed to teachgammon and back */
int acnt; /* length of args */
int aflag; /* flag to ask for rules or instructions */
int bflag; /* flag for automatic board printing */
int cflag; /* case conversion flag */
int hflag; /* flag for cleaning screen */
int mflag; /* backgammon flag */
int raflag; /* 'roll again' flag for recovered game */
int rflag; /* recovered game flag */
int tflag; /* cursor addressing flag */
int rfl; /* saved value of rflag */
int iroll; /* special flag for inputting rolls */
int board[26]; /* board: negative values are white,
positive are red */
int dice[2]; /* value of dice */
int mvlim; /* 'move limit': max. number of moves */
int mvl; /* working copy of mvlim */
int p[5]; /* starting position of moves */
int g[5]; /* ending position of moves (goals) */
int h[4]; /* flag for each move if a man was hit */
int cturn; /* whose turn it currently is:
-1 = white
1 = red
0 = just quitted
-2 = white just lost
2 = red just lost */
int d0; /* flag if dice have been reversed from
original position */
int table[6][6]; /* odds table for possible rolls */
int rscore; /* red's score */
int wscore; /* white's score */
int gvalue; /* value of game (64 max.) */
int dlast; /* who doubled last (0 = neither) */
int bar; /* position of bar for current player */
int home; /* position of home for current player */
int off[2]; /* number of men off board */
int *offptr; /* pointer to off for current player */
int *offopp; /* pointer to off for opponent */
int in[2]; /* number of men in inner table */
int *inptr; /* pointer to in for current player */
int *inopp; /* pointer to in for opponent */
int ncin; /* number of characters in cin */
char cin[100]; /* input line of current move
(used for reconstructing input after
a backspace) */
char *color[];
/* colors as strings */
char **colorptr; /* color of current player */
char **Colorptr; /* color of current player, capitalized */
int colen; /* length of color of current player */
struct sgttyb tty; /* tty information buffer */
int old; /* original tty status */
int noech; /* original tty status without echo */
int raw; /* raw tty status, no echo */
int curr; /* row position of cursor */
int curc; /* column position of cursor */
int begscr; /* 'beginning' of screen
(not including board) */
int getout(); /* function to exit backgammon cleanly */