freebsd-nq/sys/dev/drm2/radeon/evergreen_blit_shaders.c
Jean-Sébastien Pédron 455fa6518a drm: Update the device-independent code to match Linux 3.8.13
This update brings few features:
    o  Support for the setmaster/dropmaster ioctls. For instance, they
       are used to run multiple X servers simultaneously.
    o  Support for minor devices. The only user-visible change is a new
       entry in /dev/dri but it is useless at the moment. This is a
       first step to support render nodes [1].

The main benefit is to greatly reduce the diff with Linux (at the
expense of an unreadable commit diff). Hopefully, next upgrades will be
easier.

No updates were made to the drivers, beside adapting them to API
changes.

[1] https://en.wikipedia.org/wiki/Direct_Rendering_Manager#Render_nodes

Tested by:	Many people
MFC after:	1 month
Relnotes:	yes
2015-03-17 18:50:33 +00:00

359 lines
7.8 KiB
C

/*
* Copyright 2010 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Alex Deucher <alexander.deucher@amd.com>
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <dev/drm2/drmP.h>
/*
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
* statically generated state tables. The regsiter state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
*/
const u32 evergreen_default_state[] =
{
0xc0016900,
0x0000023b,
0x00000000, /* SQ_LDS_ALLOC_PS */
0xc0066900,
0x00000240,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000247,
0x00000000, /* SQ_GS_VERT_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x00000010,
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0106900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
0xffffffff, /* PA_SC_AA_MASK */
0xc00d6900,
0x00000202,
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x0000022a,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0096900,
0x00000100,
0x00ffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* */
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000, /* */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc0016900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0xc0016900,
0x00000187,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000100, /* SPI_PS_INPUT_CNTL_0 */
0xc00b6900,
0x000001b3,
0x20000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00100000, /* SPI_BARYC_CNTL */
0x00000000, /* SPI_PS_IN_CONTROL_2 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
};
const u32 evergreen_vs[] =
{
0x00000004,
0x80800400,
0x0000a03c,
0x95000688,
0x00004000,
0x15200688,
0x00000000,
0x00000000,
0x3c000000,
0x67961001,
#ifdef __BIG_ENDIAN
0x000a0000,
#else
0x00080000,
#endif
0x00000000,
0x1c000000,
0x67961000,
#ifdef __BIG_ENDIAN
0x00020008,
#else
0x00000008,
#endif
0x00000000,
};
const u32 evergreen_ps[] =
{
0x00000003,
0xa00c0000,
0x00000008,
0x80400000,
0x00000000,
0x95200688,
0x00380400,
0x00146b10,
0x00380000,
0x20146b10,
0x00380400,
0x40146b00,
0x80380000,
0x60146b00,
0x00000000,
0x00000000,
0x00000010,
0x000d1000,
0xb0800000,
0x00000000,
};
const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);