freebsd-nq/sys/miscfs/devfs
Bruce Evans f57e65478d Introduced a type `vop_t' for vnode operation functions and used
it 1138 times (:-() in casts and a few more times in declarations.
This change is null for the i386.

The type has to be `typedef int vop_t(void *)' and not `typedef
int vop_t()' because `gcc -Wstrict-prototypes' warns about the
latter.  Since vnode op functions are called with args of different
(struct pointer) types, neither of these function types is any use
for type checking of the arg, so it would be preferable not to use
the complete function type, especially since using the complete
type requires adding 1138 casts to avoid compiler warnings and
another 40+ casts to reverse the function pointer conversions before
calling the functions.
1995-11-09 08:17:23 +00:00
..
devfs_back.c remove about 50 lines of duplicate code.. 1995-09-03 08:39:26 +00:00
devfs_front.c Remove trailing whitespace. 1995-05-30 08:16:23 +00:00
devfs_proto.h Submitted by: bde 1995-09-14 06:17:28 +00:00
devfs_tree.c almost entirely cosmetic changes 1995-10-10 07:12:27 +00:00
devfs_vfsops.c more cleanups.. lots of code shuffled around too 1995-09-07 06:01:36 +00:00
devfs_vnops.c Introduced a type `vop_t' for vnode operation functions and used 1995-11-09 08:17:23 +00:00
devfsdefs.h Introduced a type `vop_t' for vnode operation functions and used 1995-11-09 08:17:23 +00:00
README brought the README in to line with present code (still a bit cryptic) 1995-09-07 06:16:28 +00:00
reproto.sh devfs changes.. 1995-09-03 05:43:50 +00:00

this file is: /sys/miscfs/devfs/README

to enable: add
options	DEVFS

to your config file..
expect it to be highly useless for a while,
as the only devices that register themselves are the floppy,
the pcaudio stuff, speaker, null,mem,zero,io,kmem.

it works like this:

There is a tree of nodes that describe the layout of the DEVFS as seen by
the drivers.. they add nodes to this tree. This is called the 'back' layer
for reasons that will become obvious in a second. Think of it as a
BLUEPRINT of the DEVFS tree. Each back node has associated with it 
a "devnode" struct, that holds information about the device
(or directory) and a pointer to the vnode if one has been associated 
with that node. The back node itself can be considered to be 
a directory entry, and contains the default name of the device,
and a link to the directory that holds it. It is sometimes refered
to in the code as the dev_name. The devnode can be considered the inode.

When you mount the devfs somewhere (you can mount it multiple times in
multiple places), a front layer is created that contains a tree of 'front'
nodes.

Think of this as a Transparency, layed over the top of the blueprint.
(or possibly a photocopy).

The front and back nodes are identical in type, but the back nodes
are reserved for kernel use only, and are protected from the user.
The back plane has a mount structure and all that stuff, but it is in
fact not really mounted. (and is thus not reachable via namei).
Internal kernel routines can open devices in this plane
even if the external devfs has not been mounted yet :)
(e.g. to find the root device)

To start with there is a 1:1 relationship between the front nodes
and the backing nodes, however once the front plane has been created
the nodes can be moved around within that plane (or deleted).
Think of this as the ability to revise a transparency...
the blueprint is untouched.

There is a "devnode" struct associated with each front note also.
Front nodes that refer to devices, use the same "devnode" struct that is used 
by their associated backing node, so that multiple front nodes that
point to the same device will use the same "devnode" struct, and through
that, the same vnode, ops, modification times, flags, owner and group.
Front nodes representing directories and symlinks have their own
"devnode" structs, and may therefore differ. (have different vnodes)
i.e. if you have two devfs trees mounted, you can change the 
directories in one without changing the other. 
e.g. remove or rename nodes

Multiple mountings are like multiple transparencies,
each showing through to the original blueprint.

Information that is to be shared between these mounts is stored
in the 'backing' node for that object.  Once you have erased 'front'
object, there is no memory of where the backing object was, and
except for the possibility of searching the entire backing tree
for the node with the correct major/minor/type, I don't see that
it is easily recovered.. Particularly as there will eventually be
(I hope) devices that go direct from the backing node to the driver
without going via the cdevsw table.. they may not even have
major/minor numbers.

I see 'mount -u' as a possible solution to recovering a broken dev tree.
(though umount+mount would do the same)

Because non device nodes (directories and symlinks) have their own
"devnode" structs on each layer, these may have different
flags, owners, and contents on each layer.
e.g. if you have a chroot tree like erf.tfs.com has, you
may want different permissions or owners on the chroot mount of the DEVFS
than you want in the real one. You might also want to delete some sensitive
devices from the chroot tree.

Directories also have backing nodes but there is nothing to stop
the user from removing a front node from the directory front node.
(except permissions of course).  This is because the front directory
nodes keep their own records as to which front nodes are members
of that directory and do not refer to their original backing node
for this information.

The front nodes may be moved to other directories (including
directories) however this does not break the linkage between the
backing nodes and the front nodes. The backing node never moves. If
a driver decides to remove a device from the backing tree, the FS
code follows the links to all the front nodes linked to that backing
node, and deletes them, no matter where they've been moved to.
(active vnodes are redirected to point to the deadfs).

If a directory has been moved, and a new backing node is inserted
into it's own back node, the new front node will appear in that front
directory, even though it's been moved, because the directory that
gets the front node is found via the links and not by name.

a mount -u might be considered to be a request to 'refresh' the
plane that controls to the mount being updated.. that would have the
effect of 're-propogating' through any backing nodes that find they
have no front nodes in that plane.


NOTES FOR RELEASE 1.2
1/ this is very preliminary
2/ the routines have greatly simplified since release 1.1
(I guess the break did me good :)
3/ many features are not present yet..
e.g. symlinks, a comprehensive registration interface (only a crude one)
ability to unlink and mv nodes.
4/ I'm pretty sure my use of vnodes is bad and it may be 'losing'
them, or alternatively, corrupting things.. I need a vnode specialist
to look at this.