267 lines
9.8 KiB
C
267 lines
9.8 KiB
C
/* Define control and data flow tables, and regsets.
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Copyright (C) 1987, 1997, 1998 Free Software Foundation, Inc.
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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#include "bitmap.h"
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typedef bitmap regset; /* Head of register set linked list. */
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/* Clear a register set by freeing up the linked list. */
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#define CLEAR_REG_SET(HEAD) bitmap_clear (HEAD)
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/* Copy a register set to another register set. */
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#define COPY_REG_SET(TO, FROM) bitmap_copy (TO, FROM)
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/* `and' a register set with a second register set. */
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#define AND_REG_SET(TO, FROM) bitmap_operation (TO, TO, FROM, BITMAP_AND)
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/* `and' the complement of a register set with a register set. */
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#define AND_COMPL_REG_SET(TO, FROM) \
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bitmap_operation (TO, TO, FROM, BITMAP_AND_COMPL)
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/* Inclusive or a register set with a second register set. */
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#define IOR_REG_SET(TO, FROM) bitmap_operation (TO, TO, FROM, BITMAP_IOR)
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/* Or into TO the register set FROM1 `and'ed with the complement of FROM2. */
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#define IOR_AND_COMPL_REG_SET(TO, FROM1, FROM2) \
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bitmap_ior_and_compl (TO, FROM1, FROM2)
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/* Clear a single register in a register set. */
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#define CLEAR_REGNO_REG_SET(HEAD, REG) bitmap_clear_bit (HEAD, REG)
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/* Set a single register in a register set. */
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#define SET_REGNO_REG_SET(HEAD, REG) bitmap_set_bit (HEAD, REG)
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/* Return true if a register is set in a register set. */
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#define REGNO_REG_SET_P(TO, REG) bitmap_bit_p (TO, REG)
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/* Copy the hard registers in a register set to the hard register set. */
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#define REG_SET_TO_HARD_REG_SET(TO, FROM) \
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do { \
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int i_; \
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CLEAR_HARD_REG_SET (TO); \
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for (i_ = 0; i_ < FIRST_PSEUDO_REGISTER; i_++) \
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if (REGNO_REG_SET_P (FROM, i_)) \
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SET_HARD_REG_BIT (TO, i_); \
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} while (0)
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/* Loop over all registers in REGSET, starting with MIN, setting REGNUM to the
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register number and executing CODE for all registers that are set. */
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#define EXECUTE_IF_SET_IN_REG_SET(REGSET, MIN, REGNUM, CODE) \
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EXECUTE_IF_SET_IN_BITMAP (REGSET, MIN, REGNUM, CODE)
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/* Loop over all registers in REGSET1 and REGSET2, starting with MIN, setting
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REGNUM to the register number and executing CODE for all registers that are
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set in the first regset and not set in the second. */
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#define EXECUTE_IF_AND_COMPL_IN_REG_SET(REGSET1, REGSET2, MIN, REGNUM, CODE) \
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EXECUTE_IF_AND_COMPL_IN_BITMAP (REGSET1, REGSET2, MIN, REGNUM, CODE)
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/* Loop over all registers in REGSET1 and REGSET2, starting with MIN, setting
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REGNUM to the register number and executing CODE for all registers that are
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set in both regsets. */
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#define EXECUTE_IF_AND_IN_REG_SET(REGSET1, REGSET2, MIN, REGNUM, CODE) \
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EXECUTE_IF_AND_IN_BITMAP (REGSET1, REGSET2, MIN, REGNUM, CODE)
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/* Allocate a register set with oballoc. */
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#define OBSTACK_ALLOC_REG_SET(OBSTACK) BITMAP_OBSTACK_ALLOC (OBSTACK)
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/* Allocate a register set with alloca. */
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#define ALLOCA_REG_SET() BITMAP_ALLOCA ()
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/* Do any cleanup needed on a regset when it is no longer used. */
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#define FREE_REG_SET(REGSET) BITMAP_FREE(REGSET)
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/* Do any one-time initializations needed for regsets. */
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#define INIT_ONCE_REG_SET() BITMAP_INIT_ONCE ()
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/* Grow any tables needed when the number of registers is calculated
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or extended. For the linked list allocation, nothing needs to
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be done, other than zero the statistics on the first allocation. */
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#define MAX_REGNO_REG_SET(NUM_REGS, NEW_P, RENUMBER_P)
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/* Number of basic blocks in the current function. */
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extern int n_basic_blocks;
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/* Index by basic block number, get first insn in the block. */
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extern rtx *basic_block_head;
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/* Index by basic block number, get last insn in the block. */
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extern rtx *basic_block_end;
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/* Index by basic block number, determine whether the block can be reached
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through a computed jump. */
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extern char *basic_block_computed_jump_target;
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/* Index by basic block number, get address of regset
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describing the registers live at the start of that block. */
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extern regset *basic_block_live_at_start;
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/* What registers are live at the setjmp call. */
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extern regset regs_live_at_setjmp;
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/* Indexed by n, gives number of basic block that (REG n) is used in.
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If the value is REG_BLOCK_GLOBAL (-2),
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it means (REG n) is used in more than one basic block.
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REG_BLOCK_UNKNOWN (-1) means it hasn't been seen yet so we don't know.
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This information remains valid for the rest of the compilation
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of the current function; it is used to control register allocation. */
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#define REG_BLOCK_UNKNOWN -1
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#define REG_BLOCK_GLOBAL -2
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#define REG_BASIC_BLOCK(N) (VARRAY_REG (reg_n_info, N)->basic_block)
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/* List of integers.
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These are used for storing things like predecessors, etc.
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This scheme isn't very space efficient, especially on 64 bit machines.
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The interface is designed so that the implementation can be replaced with
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something more efficient if desirable. */
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typedef struct int_list {
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struct int_list *next;
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int val;
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} int_list;
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typedef int_list *int_list_ptr;
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/* Integer list elements are allocated in blocks to reduce the frequency
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of calls to malloc and to reduce the associated space overhead. */
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typedef struct int_list_block {
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struct int_list_block *next;
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int nodes_left;
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#define INT_LIST_NODES_IN_BLK 500
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struct int_list nodes[INT_LIST_NODES_IN_BLK];
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} int_list_block;
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/* Given a pointer to the list, return pointer to first element. */
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#define INT_LIST_FIRST(il) (il)
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/* Given a pointer to a list element, return pointer to next element. */
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#define INT_LIST_NEXT(p) ((p)->next)
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/* Return non-zero if P points to the end of the list. */
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#define INT_LIST_END(p) ((p) == NULL)
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/* Return element pointed to by P. */
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#define INT_LIST_VAL(p) ((p)->val)
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#define INT_LIST_SET_VAL(p, new_val) ((p)->val = (new_val))
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extern void free_int_list PROTO ((int_list_block **));
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/* Stuff for recording basic block info. */
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#define BLOCK_HEAD(B) basic_block_head[(B)]
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#define BLOCK_END(B) basic_block_end[(B)]
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/* Special block numbers [markers] for entry and exit. */
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#define ENTRY_BLOCK (-1)
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#define EXIT_BLOCK (-2)
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/* from flow.c */
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extern void free_regset_vector PROTO ((regset *, int nelts));
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extern int *uid_block_number;
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#define BLOCK_NUM(INSN) uid_block_number[INSN_UID (INSN)]
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extern void compute_preds_succs PROTO ((int_list_ptr *, int_list_ptr *,
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int *, int *));
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extern void dump_bb_data PROTO ((FILE *, int_list_ptr *, int_list_ptr *));
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extern void free_bb_mem PROTO ((void));
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extern void free_basic_block_vars PROTO ((int));
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/* Simple bitmaps.
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It's not clear yet whether using bitmap.[ch] will be a win.
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It should be straightforward to convert so for now we keep things simple
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while more important issues are dealt with. */
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#define SBITMAP_ELT_BITS HOST_BITS_PER_WIDE_INT
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#define SBITMAP_ELT_TYPE unsigned HOST_WIDE_INT
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typedef struct simple_bitmap_def {
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/* Number of bits. */
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int n_bits;
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/* Size in elements. */
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int size;
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/* Size in bytes. */
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int bytes;
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/* The elements. */
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SBITMAP_ELT_TYPE elms[1];
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} *sbitmap;
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typedef SBITMAP_ELT_TYPE *sbitmap_ptr;
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/* Return the set size needed for N elements. */
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#define SBITMAP_SET_SIZE(n) (((n) + SBITMAP_ELT_BITS - 1) / SBITMAP_ELT_BITS)
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/* set bit number bitno in the bitmap */
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#define SET_BIT(bitmap, bitno) \
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do { \
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(bitmap)->elms [(bitno) / SBITMAP_ELT_BITS] |= (SBITMAP_ELT_TYPE) 1 << (bitno) % SBITMAP_ELT_BITS; \
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} while (0)
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/* test if bit number bitno in the bitmap is set */
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#define TEST_BIT(bitmap, bitno) \
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((bitmap)->elms [(bitno) / SBITMAP_ELT_BITS] & ((SBITMAP_ELT_TYPE) 1 << (bitno) % SBITMAP_ELT_BITS))
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/* reset bit number bitno in the bitmap */
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#define RESET_BIT(bitmap, bitno) \
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do { \
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(bitmap)->elms [(bitno) / SBITMAP_ELT_BITS] &= ~((SBITMAP_ELT_TYPE) 1 << (bitno) % SBITMAP_ELT_BITS); \
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} while (0)
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extern void dump_sbitmap PROTO ((FILE *, sbitmap));
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extern void dump_sbitmap_vector PROTO ((FILE *, char *, char *,
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sbitmap *, int));
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extern sbitmap sbitmap_alloc PROTO ((int));
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extern sbitmap *sbitmap_vector_alloc PROTO ((int, int));
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extern void sbitmap_copy PROTO ((sbitmap, sbitmap));
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extern void sbitmap_zero PROTO ((sbitmap));
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extern void sbitmap_ones PROTO ((sbitmap));
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extern void sbitmap_vector_zero PROTO ((sbitmap *, int));
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extern void sbitmap_vector_ones PROTO ((sbitmap *, int));
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extern int sbitmap_union_of_diff PROTO ((sbitmap, sbitmap, sbitmap, sbitmap));
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extern void sbitmap_difference PROTO ((sbitmap, sbitmap, sbitmap));
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extern void sbitmap_not PROTO ((sbitmap, sbitmap));
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extern int sbitmap_a_or_b_and_c PROTO ((sbitmap, sbitmap, sbitmap, sbitmap));
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extern int sbitmap_a_and_b_or_c PROTO ((sbitmap, sbitmap, sbitmap, sbitmap));
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extern int sbitmap_a_and_b PROTO ((sbitmap, sbitmap, sbitmap));
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extern int sbitmap_a_or_b PROTO ((sbitmap, sbitmap, sbitmap));
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extern void sbitmap_intersect_of_predsucc PROTO ((sbitmap, sbitmap *,
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int, int_list_ptr *));
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extern void sbitmap_intersect_of_predecessors PROTO ((sbitmap, sbitmap *, int,
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int_list_ptr *));
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extern void sbitmap_intersect_of_successors PROTO ((sbitmap, sbitmap *, int,
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int_list_ptr *));
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extern void sbitmap_union_of_predecessors PROTO ((sbitmap, sbitmap *, int,
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int_list_ptr *));
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extern void sbitmap_union_of_successors PROTO ((sbitmap, sbitmap *, int,
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int_list_ptr *));
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extern void compute_dominators PROTO ((sbitmap *, sbitmap *,
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int_list_ptr *, int_list_ptr *));
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