freebsd-nq/games/mille/extern.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

173 lines
5.4 KiB
C

/*
* Copyright (c) 1982, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "mille.h"
/*
* @(#)extern.c 1.1 (Berkeley) 4/1/82
*/
bool Debug, /* set if debugging code on */
Finished, /* set if current hand is finished */
Next, /* set if changing players */
On_exit, /* set if game saved on exiting */
Order, /* set if hand should be sorted */
Saved; /* set if game just saved */
char *C_fmt = "%-18.18s", /* format for printing cards */
*Fromfile = NULL, /* startup file for game */
Initstr[100], /* initial string for error field */
*_cn[NUM_CARDS] = { /* Card name buffer */
"",
"25",
"50",
"75",
"100",
"200",
"Out of Gas",
"Flat Tire",
"Accident",
"Stop",
"Speed Limit",
"Gasoline",
"Spare Tire",
"Repairs",
"Go",
"End of Limit",
"Extra Tank",
"Puncture Proof",
"Driving Ace",
"Right of Way"
},
**C_name = &_cn[1]; /* Card names */
int Card_no, /* Card number for current move */
End, /* End value for current hand */
Handstart = COMP, /* Player who starts hand */
Movetype, /* Current move type */
Play, /* Current player */
Numgos, /* Number of Go cards used by computer */
Window = W_SMALL, /* Current window wanted */
Numseen[NUM_CARDS], /* Number of cards seen in current hand */
Value[NUM_MILES] = { /* Value of mileage cards */
25, 50, 75, 100, 200
},
Numcards[NUM_CARDS] = { /* Number of cards in deck */
10, /* C_25 */
10, /* C_50 */
10, /* C_75 */
12, /* C_100 */
4, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
6, /* C_GAS */
6, /* C_SPARE */
6, /* C_REPAIRS */
14, /* C_GO */
6, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
},
Numneed[NUM_CARDS] = { /* number of cards needed per hand */
0, /* C_25 */
0, /* C_50 */
0, /* C_75 */
0, /* C_100 */
0, /* C_200 */
2, /* C_EMPTY */
2, /* C_FLAT */
2, /* C_CRASH */
4, /* C_STOP */
3, /* C_LIMIT */
2, /* C_GAS */
2, /* C_SPARE */
2, /* C_REPAIRS */
10, /* C_GO */
3, /* C_END_LIMIT */
1, /* C_GAS_SAFE */
1, /* C_SPARE_SAFE */
1, /* C_DRIVE_SAFE */
1, /* C_RIGHT_WAY */
0 /* C_INIT */
};
CARD Discard, /* Top of discard pile */
Sh_discard, /* Last discard card shown */
*Topcard, /* Pointer to next card to be picked */
Opposite[NUM_CARDS] = { /* Opposites of each card */
C_25, C_50, C_75, C_100, C_200, C_GAS, C_SPARE,
C_REPAIRS, C_GO, C_END_LIMIT, C_EMPTY, C_FLAT, C_CRASH,
C_STOP, C_LIMIT, C_EMPTY, C_FLAT, C_CRASH, C_STOP, C_INIT
},
Deck[DECK_SZ] = { /* Current deck */
C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25, C_25,
C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50, C_50,
C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75, C_75,
C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100, C_100,
C_100, C_100, C_100,
C_200, C_200, C_200, C_200,
C_EMPTY, C_EMPTY,
C_FLAT, C_FLAT,
C_CRASH, C_CRASH,
C_STOP, C_STOP, C_STOP, C_STOP,
C_LIMIT, C_LIMIT, C_LIMIT,
C_GAS, C_GAS, C_GAS, C_GAS, C_GAS, C_GAS,
C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE, C_SPARE,
C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS, C_REPAIRS,
C_REPAIRS,
C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT, C_END_LIMIT,
C_END_LIMIT,
C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO, C_GO,
C_GO, C_GO, C_GO, C_GO,
C_GAS_SAFE, C_SPARE_SAFE, C_DRIVE_SAFE, C_RIGHT_WAY
};
FILE *outf;
PLAY Player[2]; /* Player descriptions */
WINDOW *Board, /* Playing field screen */
*Miles, /* Mileage screen */
*Score; /* Score screen */