5acb90c9b6
a small amount of unused stuff (by the bmakefiles to follow), but it isn't much and seems harmless enough.
194 lines
6.6 KiB
C++
194 lines
6.6 KiB
C++
/*
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*
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* Copyright (c) 1994
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* Hewlett-Packard Company
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Hewlett-Packard Company makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#ifndef HEAP_H
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#define HEAP_H
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template <class RandomAccessIterator, class Distance, class T>
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void __push_heap(RandomAccessIterator first, Distance holeIndex,
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Distance topIndex, T value) {
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Distance parent = (holeIndex - 1) / 2;
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while (holeIndex > topIndex && *(first + parent) < value) {
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*(first + holeIndex) = *(first + parent);
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holeIndex = parent;
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parent = (holeIndex - 1) / 2;
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}
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*(first + holeIndex) = value;
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}
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template <class RandomAccessIterator, class T>
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inline void __push_heap_aux(RandomAccessIterator first,
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RandomAccessIterator last, T*) {
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__push_heap(first, (last - first) - 1, 0, T(*(last - 1)));
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}
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template <class RandomAccessIterator>
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inline void push_heap(RandomAccessIterator first, RandomAccessIterator last) {
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__push_heap_aux(first, last, value_type(first));
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}
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template <class RandomAccessIterator, class Distance, class T, class Compare>
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void __push_heap(RandomAccessIterator first, Distance holeIndex,
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Distance topIndex, T value, Compare comp) {
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Distance parent = (holeIndex - 1) / 2;
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while (holeIndex > topIndex && comp(*(first + parent), value)) {
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*(first + holeIndex) = *(first + parent);
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holeIndex = parent;
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parent = (holeIndex - 1) / 2;
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}
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*(first + holeIndex) = value;
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}
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template <class RandomAccessIterator, class Compare, class T>
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inline void __push_heap_aux(RandomAccessIterator first,
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RandomAccessIterator last, Compare comp, T*) {
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__push_heap(first, (last - first) - 1, 0, T(*(last - 1)), comp);
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}
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template <class RandomAccessIterator, class Compare>
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inline void push_heap(RandomAccessIterator first, RandomAccessIterator last,
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Compare comp) {
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__push_heap_aux(first, last, comp, value_type(first));
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}
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template <class RandomAccessIterator, class Distance, class T>
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void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
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Distance len, T value) {
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Distance topIndex = holeIndex;
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Distance secondChild = 2 * holeIndex + 2;
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while (secondChild < len) {
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if (*(first + secondChild) < *(first + (secondChild - 1)))
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secondChild--;
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*(first + holeIndex) = *(first + secondChild);
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holeIndex = secondChild;
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secondChild = 2 * (secondChild + 1);
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}
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if (secondChild == len) {
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*(first + holeIndex) = *(first + (secondChild - 1));
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holeIndex = secondChild - 1;
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}
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__push_heap(first, holeIndex, topIndex, value);
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}
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template <class RandomAccessIterator, class T, class Distance>
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inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
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RandomAccessIterator result, T value, Distance*) {
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*result = *first;
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__adjust_heap(first, Distance(0), Distance(last - first), value);
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}
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template <class RandomAccessIterator, class T>
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inline void __pop_heap_aux(RandomAccessIterator first,
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RandomAccessIterator last, T*) {
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__pop_heap(first, last - 1, last - 1, T(*(last - 1)), distance_type(first));
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}
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template <class RandomAccessIterator>
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inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last) {
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__pop_heap_aux(first, last, value_type(first));
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}
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template <class RandomAccessIterator, class Distance, class T, class Compare>
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void __adjust_heap(RandomAccessIterator first, Distance holeIndex,
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Distance len, T value, Compare comp) {
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Distance topIndex = holeIndex;
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Distance secondChild = 2 * holeIndex + 2;
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while (secondChild < len) {
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if (comp(*(first + secondChild), *(first + (secondChild - 1))))
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secondChild--;
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*(first + holeIndex) = *(first + secondChild);
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holeIndex = secondChild;
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secondChild = 2 * (secondChild + 1);
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}
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if (secondChild == len) {
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*(first + holeIndex) = *(first + (secondChild - 1));
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holeIndex = secondChild - 1;
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}
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__push_heap(first, holeIndex, topIndex, value, comp);
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}
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template <class RandomAccessIterator, class T, class Compare, class Distance>
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inline void __pop_heap(RandomAccessIterator first, RandomAccessIterator last,
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RandomAccessIterator result, T value, Compare comp,
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Distance*) {
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*result = *first;
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__adjust_heap(first, Distance(0), Distance(last - first), value, comp);
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}
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template <class RandomAccessIterator, class T, class Compare>
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inline void __pop_heap_aux(RandomAccessIterator first,
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RandomAccessIterator last, T*, Compare comp) {
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__pop_heap(first, last - 1, last - 1, T(*(last - 1)), comp,
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distance_type(first));
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}
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template <class RandomAccessIterator, class Compare>
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inline void pop_heap(RandomAccessIterator first, RandomAccessIterator last,
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Compare comp) {
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__pop_heap_aux(first, last, value_type(first), comp);
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}
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template <class RandomAccessIterator, class T, class Distance>
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void __make_heap(RandomAccessIterator first, RandomAccessIterator last, T*,
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Distance*) {
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if (last - first < 2) return;
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Distance len = last - first;
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Distance parent = (len - 2)/2;
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while (true) {
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__adjust_heap(first, parent, len, T(*(first + parent)));
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if (parent == 0) return;
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parent--;
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}
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}
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template <class RandomAccessIterator>
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inline void make_heap(RandomAccessIterator first, RandomAccessIterator last) {
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__make_heap(first, last, value_type(first), distance_type(first));
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}
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template <class RandomAccessIterator, class Compare, class T, class Distance>
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void __make_heap(RandomAccessIterator first, RandomAccessIterator last,
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Compare comp, T*, Distance*) {
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if (last - first < 2) return;
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Distance len = last - first;
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Distance parent = (len - 2)/2;
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while (true) {
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__adjust_heap(first, parent, len, T(*(first + parent)), comp);
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if (parent == 0) return;
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parent--;
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}
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}
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template <class RandomAccessIterator, class Compare>
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inline void make_heap(RandomAccessIterator first, RandomAccessIterator last,
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Compare comp) {
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__make_heap(first, last, comp, value_type(first), distance_type(first));
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}
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template <class RandomAccessIterator>
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void sort_heap(RandomAccessIterator first, RandomAccessIterator last) {
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while (last - first > 1) pop_heap(first, last--);
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}
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template <class RandomAccessIterator, class Compare>
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void sort_heap(RandomAccessIterator first, RandomAccessIterator last,
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Compare comp) {
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while (last - first > 1) pop_heap(first, last--, comp);
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}
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#endif
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