freebsd-nq/games/larn/moreobj.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

373 lines
8.8 KiB
C

/* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
*
* Routines in this file:
*
* oaltar()
* othrone()
* ochest()
* ofountain()
*/
#include "header.h"
static void ohear();
/*
* ******
* OALTAR
* ******
*
* subroutine to process an altar object
*/
oaltar()
{
unsigned long k;
lprcat("\nDo you (p) pray (d) desecrate"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
while (1) switch(getchar())
{
case 'j': if (rnd(100)<75)
lprcat("\nnothing happens");
else if (rnd(13)<4) ohear();
else if (rnd(43) == 10)
{
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor(); return;
}
else if (rnd(43) == 10)
{
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon(); return;
}
else createmonster(makemonst(level+1));
return;
case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
cursor(1,23); cltoeoln();
lprcat("how much do you donate? ");
k = readnum((long)c[GOLD]);
if (c[GOLD]<k)
{
lprcat("\nYou don't have that much!");
return;
}
c[GOLD] -= k;
if (k < c[GOLD]/10 || k<rnd(50))
{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
else if (rnd(101) > 50) { ohear(); return; }
else if (rnd(43) == 5)
{
if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor(); return;
}
else if (rnd(43) == 8)
{
if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon(); return;
}
else lprcat("\nThank You.");
bottomline(); return;
case '\33': return;
};
case 'd': lprcat(" desecrate");
if (rnd(100)<60)
{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
else
if (rnd(101)<30)
{
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
forget(); /* remember to destroy the altar */
}
else
lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore();
if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
else lprcat("\nnothing happens");
return;
};
}
}
/*
function to cast a +3 protection on the player
*/
static void
ohear()
{
lprcat("\nYou have been heard!");
if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
c[ALTPRO] += 500; /* protection field */
bottomline();
}
/*
*******
OTHRONE
*******
subroutine to process a throne object
*/
othrone(arg)
int arg;
{
register int i,k;
lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'p': lprcat(" pry off"); k=rnd(101);
if (k<25)
{
for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
item[playerx][playery]=ODEADTHRONE;
know[playerx][playery]=0;
}
else if (k<40 && arg==0)
{
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else lprcat("\nnothing happens");
return;
case 's': lprcat(" sit down"); k=rnd(101);
if (k<30 && arg==0)
{
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
else lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore(); return;
};
}
}
odeadthrone()
{
register int k;
lprcat("\nDo you (s) sit down"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 's': lprcat(" sit down"); k=rnd(101);
if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
else lprcat("\nnothing happens");
return;
case 'i':
case '\33': ignore(); return;
};
}
}
/*
******
OCHEST
******
subroutine to process a throne object
*/
ochest()
{
register int i,k;
lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
while (1)
{
while (1) switch(getchar())
{
case 'o': lprcat(" open it"); k=rnd(101);
if (k<40)
{
lprcat("\nThe chest explodes as you open it"); beep();
i = rnd(10); lastnum=281; /* in case he dies */
lprintf("\nYou suffer %d hit points damage!",(long)i);
checkloss(i);
switch(rnd(10)) /* see if he gets a curse */
{
case 1: c[ITCHING]+= rnd(1000)+100;
lprcat("\nYou feel an irritation spread over your skin!");
beep();
break;
case 2: c[CLUMSINESS]+= rnd(1600)+200;
lprcat("\nYou begin to lose hand to eye coordination!");
beep();
break;
case 3: c[HALFDAM]+= rnd(1600)+200;
beep();
lprcat("\nA sickness engulfs you!"); break;
};
item[playerx][playery]=know[playerx][playery]=0;
if (rnd(100)<69) creategem(); /* gems from the chest */
dropgold(rnd(110*iarg[playerx][playery]+200));
for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
}
else lprcat("\nnothing happens");
return;
case 't': lprcat(" take");
if (take(OCHEST,iarg[playerx][playery])==0)
item[playerx][playery]=know[playerx][playery]=0;
return;
case 'i':
case '\33': ignore(); return;
};
}
}
/*
*********
OFOUNTAIN
*********
*/
ofountain()
{
register int x;
cursors();
lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
while (1) switch(getchar())
{
case 'd': lprcat("drink");
if (rnd(1501)<2)
{
lprcat("\nOops! You seem to have caught the dreadful sleep!");
beep(); lflush(); sleep(3); died(280); return;
}
x = rnd(100);
if (x<7)
{
c[HALFDAM] += 200+rnd(200);
lprcat("\nYou feel a sickness coming on");
}
else if (x<13) quaffpotion(23); /* see invisible */
else if (x < 45)
lprcat("\nnothing seems to have happened");
else if (rnd(3) != 2)
fntchange(1); /* change char levels upward */
else
fntchange(-1); /* change char levels downward */
if (rnd(12)<3)
{
lprcat("\nThe fountains bubbling slowly quiets");
item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
know[playerx][playery]=0;
}
return;
case '\33':
case 'i': ignore(); return;
case 'w': lprcat("wash yourself");
if (rnd(100) < 11)
{
x=rnd((level<<2)+2);
lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
lastnum=273; losehp(x); bottomline(); cursors();
}
else
if (rnd(100) < 29)
lprcat("\nYou got the dirt off!");
else
if (rnd(100) < 31)
lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
else
if (rnd(100) < 34)
createmonster(WATERLORD); /* make water lord */
else
lprcat("\nnothing seems to have happened");
return;
}
}
/*
***
FCH
***
subroutine to process an up/down of a character attribute for ofountain
*/
static void
fch(how,x)
int how;
long *x;
{
if (how < 0) { lprcat(" went down by one!"); --(*x); }
else { lprcat(" went up by one!"); (*x)++; }
bottomline();
}
/*
a subroutine to raise or lower character levels
if x > 0 they are raised if x < 0 they are lowered
*/
fntchange(how)
int how;
{
register long j;
lprc('\n');
switch(rnd(9))
{
case 1: lprcat("Your strength"); fch(how,&c[0]); break;
case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
case 6: lprcat("Your charm"); fch(how,&c[5]); break;
case 7: j=rnd(level+1);
if (how < 0)
{ lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
else
{ lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
bottomline(); break;
case 8: j=rnd(level+1);
if (how > 0)
{
lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
if (j>1) lprcat("s!"); else lprc('!');
}
else
{
lprintf("You just lost %d spell",(long)j); losemspells((int)j);
if (j>1) lprcat("s!"); else lprc('!');
}
bottomline(); break;
case 9: j = 5*rnd((level+1)*(level+1));
if (how < 0)
{
lprintf("You just lost %d experience point",(long)j);
if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
}
else
{
lprintf("You just gained %d experience point",(long)j);
if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
}
break;
}
cursors();
}