e866ca565f
indicate (potentially partial) success of the open. Use these to decide what to close in sccnclose(). Only grab/ungrab use open/close so far. Add a per-sc variable to count successful keyboard opens and use this instead of the grab count to decide if the keyboad state has been switched. Start fixing the locking by using atomic ops for the most important counter -- the grab level one. Other racy counting will eventually be fixed by normal mutex or kdb locking in most cases. Use a 2-entry per-sc stack of states for grabbing. 2 is just enough to debug grabbing, e.g., for gets(). gets() grabs once and might not be able to do a full (or any) state switch. ddb grabs again and has a better chance of doing a full state switch and needs a place to stack the previous state. For more than 3 levels, grabbing just changes the count. Console drivers should try to switch on every i/o in case lower levels of nesting failed to switch but the current level succeeds, but then the switch (back) must be completed on every i/o and this flaps the state unless the switch is null. The main point of grabbing is to make it null quite often. Syscons grabbing also does a carefully chosen screen focus that is not done on every i/o. Add a large comment about grabbing. Restore some small lost comments. |
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.. | ||
apm | ||
blank | ||
daemon | ||
dragon | ||
fade | ||
fire | ||
green | ||
logo | ||
plasma | ||
rain | ||
snake | ||
star | ||
warp | ||
scgfbrndr.c | ||
schistory.c | ||
scmouse.c | ||
scterm-teken.c | ||
scterm.c | ||
scvesactl.c | ||
scvgarndr.c | ||
scvidctl.c | ||
scvtb.c | ||
syscons.c | ||
syscons.h | ||
sysmouse.c |