68ba7e87e7
Security: CVE-2015-7973, CVE-2015-7974, CVE-2015-7975 Security: CVE-2015-7976, CVE-2015-7977, CVE-2015-7978 Security: CVE-2015-7979, CVE-2015-8138, CVE-2015-8139 Security: CVE-2015-8140, CVE-2015-8158 With hat: so
716 lines
40 KiB
C
716 lines
40 KiB
C
/* ==========================================
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Unity Project - A Test Framework for C
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Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
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[Released under MIT License. Please refer to license.txt for details]
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========================================== */
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#ifndef UNITY_INTERNALS_H
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#define UNITY_INTERNALS_H
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#ifdef UNITY_INCLUDE_CONFIG_H
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#include "unity_config.h"
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#endif
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#include <setjmp.h>
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// Unity Attempts to Auto-Detect Integer Types
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// Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>
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// Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>
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// Attempt 3: Deduced from sizeof() macros
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#ifndef UNITY_EXCLUDE_STDINT_H
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#include <stdint.h>
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#endif
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#ifndef UNITY_EXCLUDE_LIMITS_H
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#include <limits.h>
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#endif
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#ifndef UNITY_EXCLUDE_SIZEOF
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#ifndef UINT_MAX
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#define UINT_MAX (sizeof(unsigned int) * 256 - 1)
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#endif
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#ifndef ULONG_MAX
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#define ULONG_MAX (sizeof(unsigned long) * 256 - 1)
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#endif
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#ifndef UINTPTR_MAX
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//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through
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#endif
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#endif
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//-------------------------------------------------------
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// Guess Widths If Not Specified
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//-------------------------------------------------------
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// Determine the size of an int, if not already specificied.
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// We cannot use sizeof(int), because it is not yet defined
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// at this stage in the trnslation of the C program.
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// Therefore, infer it from UINT_MAX if possible.
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#ifndef UNITY_INT_WIDTH
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#ifdef UINT_MAX
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#if (UINT_MAX == 0xFFFF)
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#define UNITY_INT_WIDTH (16)
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#elif (UINT_MAX == 0xFFFFFFFF)
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#define UNITY_INT_WIDTH (32)
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#elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
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#define UNITY_INT_WIDTH (64)
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#endif
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#endif
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#endif
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#ifndef UNITY_INT_WIDTH
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#define UNITY_INT_WIDTH (32)
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#endif
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// Determine the size of a long, if not already specified,
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// by following the process used above to define
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// UNITY_INT_WIDTH.
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#ifndef UNITY_LONG_WIDTH
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#ifdef ULONG_MAX
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#if (ULONG_MAX == 0xFFFF)
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#define UNITY_LONG_WIDTH (16)
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#elif (ULONG_MAX == 0xFFFFFFFF)
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#define UNITY_LONG_WIDTH (32)
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#elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
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#define UNITY_LONG_WIDTH (64)
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#endif
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#endif
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#endif
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#ifndef UNITY_LONG_WIDTH
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#define UNITY_LONG_WIDTH (32)
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#endif
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// Determine the size of a pointer, if not already specified,
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// by following the process used above to define
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// UNITY_INT_WIDTH.
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#ifndef UNITY_POINTER_WIDTH
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#ifdef UINTPTR_MAX
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#if (UINTPTR_MAX+0 <= 0xFFFF)
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#define UNITY_POINTER_WIDTH (16)
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#elif (UINTPTR_MAX+0 <= 0xFFFFFFFF)
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#define UNITY_POINTER_WIDTH (32)
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#elif (UINTPTR_MAX+0 <= 0xFFFFFFFFFFFFFFFF)
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#define UNITY_POINTER_WIDTH (64)
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#endif
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#endif
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#endif
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#ifndef UNITY_POINTER_WIDTH
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#ifdef INTPTR_MAX
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#if (INTPTR_MAX+0 <= 0x7FFF)
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#define UNITY_POINTER_WIDTH (16)
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#elif (INTPTR_MAX+0 <= 0x7FFFFFFF)
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#define UNITY_POINTER_WIDTH (32)
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#elif (INTPTR_MAX+0 <= 0x7FFFFFFFFFFFFFFF)
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#define UNITY_POINTER_WIDTH (64)
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#endif
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#endif
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#endif
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#ifndef UNITY_POINTER_WIDTH
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#define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
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#endif
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//-------------------------------------------------------
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// Int Support (Define types based on detected sizes)
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//-------------------------------------------------------
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#if (UNITY_INT_WIDTH == 32)
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typedef unsigned char _UU8;
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typedef unsigned short _UU16;
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typedef unsigned int _UU32;
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typedef signed char _US8;
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typedef signed short _US16;
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typedef signed int _US32;
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#elif (UNITY_INT_WIDTH == 16)
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typedef unsigned char _UU8;
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typedef unsigned int _UU16;
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typedef unsigned long _UU32;
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typedef signed char _US8;
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typedef signed int _US16;
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typedef signed long _US32;
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#else
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#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
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#endif
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//-------------------------------------------------------
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// 64-bit Support
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//-------------------------------------------------------
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#ifndef UNITY_SUPPORT_64
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#if UNITY_LONG_WIDTH > 32
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#define UNITY_SUPPORT_64
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#endif
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#endif
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#ifndef UNITY_SUPPORT_64
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#if UNITY_POINTER_WIDTH > 32
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#define UNITY_SUPPORT_64
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#endif
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#endif
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#ifndef UNITY_SUPPORT_64
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//No 64-bit Support
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typedef _UU32 _U_UINT;
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typedef _US32 _U_SINT;
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#else
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//64-bit Support
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#if (UNITY_LONG_WIDTH == 32)
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typedef unsigned long long _UU64;
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typedef signed long long _US64;
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#elif (UNITY_LONG_WIDTH == 64)
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typedef unsigned long _UU64;
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typedef signed long _US64;
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#else
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#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
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#endif
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typedef _UU64 _U_UINT;
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typedef _US64 _U_SINT;
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#endif
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//-------------------------------------------------------
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// Pointer Support
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//-------------------------------------------------------
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#if (UNITY_POINTER_WIDTH == 32)
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typedef _UU32 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
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#elif (UNITY_POINTER_WIDTH == 64)
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typedef _UU64 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
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#elif (UNITY_POINTER_WIDTH == 16)
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typedef _UU16 _UP;
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#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
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#else
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#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
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#endif
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#ifndef UNITY_PTR_ATTRIBUTE
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#define UNITY_PTR_ATTRIBUTE
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#endif
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//-------------------------------------------------------
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// Float Support
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//-------------------------------------------------------
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#ifdef UNITY_EXCLUDE_FLOAT
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//No Floating Point Support
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#undef UNITY_INCLUDE_FLOAT
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#undef UNITY_FLOAT_PRECISION
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#undef UNITY_FLOAT_TYPE
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#undef UNITY_FLOAT_VERBOSE
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#else
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#ifndef UNITY_INCLUDE_FLOAT
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#define UNITY_INCLUDE_FLOAT
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#endif
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//Floating Point Support
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#ifndef UNITY_FLOAT_PRECISION
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#define UNITY_FLOAT_PRECISION (0.00001f)
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#endif
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#ifndef UNITY_FLOAT_TYPE
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#define UNITY_FLOAT_TYPE float
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#endif
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typedef UNITY_FLOAT_TYPE _UF;
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#endif
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//-------------------------------------------------------
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// Double Float Support
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//-------------------------------------------------------
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//unlike FLOAT, we DON'T include by default
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#ifndef UNITY_EXCLUDE_DOUBLE
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#ifndef UNITY_INCLUDE_DOUBLE
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#define UNITY_EXCLUDE_DOUBLE
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#endif
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#endif
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#ifdef UNITY_EXCLUDE_DOUBLE
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//No Floating Point Support
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#undef UNITY_DOUBLE_PRECISION
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#undef UNITY_DOUBLE_TYPE
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#undef UNITY_DOUBLE_VERBOSE
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#ifdef UNITY_INCLUDE_DOUBLE
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#undef UNITY_INCLUDE_DOUBLE
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#endif
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#else
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//Double Floating Point Support
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#ifndef UNITY_DOUBLE_PRECISION
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#define UNITY_DOUBLE_PRECISION (1e-12f)
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#endif
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#ifndef UNITY_DOUBLE_TYPE
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#define UNITY_DOUBLE_TYPE double
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#endif
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typedef UNITY_DOUBLE_TYPE _UD;
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#endif
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#ifdef UNITY_DOUBLE_VERBOSE
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#ifndef UNITY_FLOAT_VERBOSE
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#define UNITY_FLOAT_VERBOSE
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#endif
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#endif
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//-------------------------------------------------------
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// Output Method: stdout (DEFAULT)
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//-------------------------------------------------------
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#ifndef UNITY_OUTPUT_CHAR
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//Default to using putchar, which is defined in stdio.h
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#include <stdio.h>
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#define UNITY_OUTPUT_CHAR(a) putchar(a)
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#else
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//If defined as something else, make sure we declare it here so it's ready for use
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extern int UNITY_OUTPUT_CHAR(int);
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#endif
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#ifndef UNITY_OUTPUT_START
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#define UNITY_OUTPUT_START()
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#endif
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#ifndef UNITY_OUTPUT_COMPLETE
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#define UNITY_OUTPUT_COMPLETE()
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#endif
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//-------------------------------------------------------
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// Footprint
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//-------------------------------------------------------
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#ifndef UNITY_LINE_TYPE
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#define UNITY_LINE_TYPE _U_UINT
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#endif
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#ifndef UNITY_COUNTER_TYPE
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#define UNITY_COUNTER_TYPE _U_UINT
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#endif
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//-------------------------------------------------------
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// Language Features Available
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//-------------------------------------------------------
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#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
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# ifdef __GNUC__ // includes clang
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# if !(defined(__WIN32__) && defined(__clang__))
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# define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
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# endif
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# endif
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#endif
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#ifdef UNITY_NO_WEAK
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# undef UNITY_WEAK_ATTRIBUTE
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# undef UNITY_WEAK_PRAGMA
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#endif
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#if !defined(UNITY_NORETURN_ATTRIBUTE)
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# ifdef __GNUC__ // includes clang
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# if !(defined(__WIN32__) && defined(__clang__))
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# define UNITY_NORETURN_ATTRIBUTE __attribute__((noreturn))
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# endif
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# endif
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#endif
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#ifndef UNITY_NORETURN_ATTRIBUTE
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# define UNITY_NORETURN_ATTRIBUTE
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#endif
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//-------------------------------------------------------
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// Internal Structs Needed
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//-------------------------------------------------------
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typedef void (*UnityTestFunction)(void);
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#define UNITY_DISPLAY_RANGE_INT (0x10)
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#define UNITY_DISPLAY_RANGE_UINT (0x20)
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#define UNITY_DISPLAY_RANGE_HEX (0x40)
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#define UNITY_DISPLAY_RANGE_AUTO (0x80)
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typedef enum
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{
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#if (UNITY_INT_WIDTH == 16)
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UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
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#elif (UNITY_INT_WIDTH == 32)
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UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
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#elif (UNITY_INT_WIDTH == 64)
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UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,
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#endif
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UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
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UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
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UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
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#endif
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#if (UNITY_INT_WIDTH == 16)
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UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
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#elif (UNITY_INT_WIDTH == 32)
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UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
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#elif (UNITY_INT_WIDTH == 64)
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UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,
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#endif
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UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
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UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
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UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
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#endif
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UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
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UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
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UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
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#ifdef UNITY_SUPPORT_64
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UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
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#endif
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UNITY_DISPLAY_STYLE_UNKNOWN
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} UNITY_DISPLAY_STYLE_T;
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#ifndef UNITY_EXCLUDE_FLOAT
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typedef enum _UNITY_FLOAT_TRAIT_T
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{
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UNITY_FLOAT_IS_NOT_INF = 0,
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UNITY_FLOAT_IS_INF,
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UNITY_FLOAT_IS_NOT_NEG_INF,
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UNITY_FLOAT_IS_NEG_INF,
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UNITY_FLOAT_IS_NOT_NAN,
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UNITY_FLOAT_IS_NAN,
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UNITY_FLOAT_IS_NOT_DET,
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UNITY_FLOAT_IS_DET,
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} UNITY_FLOAT_TRAIT_T;
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#endif
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struct _Unity
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{
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const char* TestFile;
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const char* CurrentTestName;
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UNITY_LINE_TYPE CurrentTestLineNumber;
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UNITY_COUNTER_TYPE NumberOfTests;
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UNITY_COUNTER_TYPE TestFailures;
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UNITY_COUNTER_TYPE TestIgnores;
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UNITY_COUNTER_TYPE CurrentTestFailed;
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UNITY_COUNTER_TYPE CurrentTestIgnored;
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jmp_buf AbortFrame;
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int isExpectingFail;
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UNITY_COUNTER_TYPE TestXFAILS;
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UNITY_COUNTER_TYPE TestPasses;
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UNITY_COUNTER_TYPE TestXPASSES;
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const char* XFAILMessage;
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};
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extern struct _Unity Unity;
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//-------------------------------------------------------
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// Test Suite Management
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//-------------------------------------------------------
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void UnityBegin(const char* filename);
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int UnityEnd(void);
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void UnityConcludeTest(void);
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void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
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//-------------------------------------------------------
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// Test Output
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//-------------------------------------------------------
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void UnityPrint(const char* string);
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void UnityPrintMask(const _U_UINT mask, const _U_UINT number);
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void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);
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void UnityPrintNumber(const _U_SINT number);
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void UnityPrintNumberUnsigned(const _U_UINT number);
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void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
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#ifdef UNITY_FLOAT_VERBOSE
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void UnityPrintFloat(const _UF number);
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#endif
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//-------------------------------------------------------
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// Test Assertion Fuctions
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//-------------------------------------------------------
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// Use the macros below this section instead of calling
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// these directly. The macros have a consistent naming
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// convention and will pull in file and line information
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// for you.
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void UnityAssertEqualNumber(const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
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UNITY_PTR_ATTRIBUTE const void* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityAssertBits(const _U_SINT mask,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualStringArray( const char** expected,
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const char** actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,
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UNITY_PTR_ATTRIBUTE const void* actual,
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const _UU32 length,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertNumbersWithin(const _U_SINT delta,
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const _U_SINT expected,
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const _U_SINT actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style);
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void UnityFail(const char* message, const UNITY_LINE_TYPE line) UNITY_NORETURN_ATTRIBUTE;
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void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
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UNITY_PTR_ATTRIBUTE const _UF* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertFloatSpecial(const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_FLOAT_TRAIT_T style);
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#endif
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#ifndef UNITY_EXCLUDE_DOUBLE
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void UnityAssertDoublesWithin(const _UD delta,
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const _UD expected,
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const _UD actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
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void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
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UNITY_PTR_ATTRIBUTE const _UD* actual,
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const _UU32 num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber);
|
|
|
|
void UnityAssertDoubleSpecial(const _UD actual,
|
|
const char* msg,
|
|
const UNITY_LINE_TYPE lineNumber,
|
|
const UNITY_FLOAT_TRAIT_T style);
|
|
#endif
|
|
|
|
//-------------------------------------------------------
|
|
// Error Strings We Might Need
|
|
//-------------------------------------------------------
|
|
|
|
extern const char UnityStrErrFloat[];
|
|
extern const char UnityStrErrDouble[];
|
|
extern const char UnityStrErr64[];
|
|
|
|
//-------------------------------------------------------
|
|
// Test Running Macros
|
|
//-------------------------------------------------------
|
|
|
|
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
|
|
|
|
#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}
|
|
|
|
//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)
|
|
#ifndef RUN_TEST
|
|
#ifdef __STDC_VERSION__
|
|
#if __STDC_VERSION__ >= 199901L
|
|
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
|
|
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
|
|
#define RUN_TEST_FIRST_HELPER(first,...) first, #first
|
|
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
|
|
#define RUN_TEST_SECOND_HELPER(first,second,...) second
|
|
#endif
|
|
#endif
|
|
#endif
|
|
|
|
//If we can't do the tricky version, we'll just have to require them to always include the line number
|
|
#ifndef RUN_TEST
|
|
#ifdef CMOCK
|
|
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
|
|
#else
|
|
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
|
|
#endif
|
|
#endif
|
|
|
|
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
|
|
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
|
|
#define UNITY_NEW_TEST(a) \
|
|
Unity.CurrentTestName = a; \
|
|
Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
|
|
Unity.NumberOfTests++;
|
|
|
|
#ifndef UNITY_BEGIN
|
|
#define UNITY_BEGIN() UnityBegin(__FILE__)
|
|
#endif
|
|
|
|
#ifndef UNITY_END
|
|
#define UNITY_END() UnityEnd()
|
|
#endif
|
|
|
|
//-------------------------------------------------------
|
|
// Basic Fail and Ignore
|
|
//-------------------------------------------------------
|
|
|
|
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);
|
|
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);
|
|
|
|
//-------------------------------------------------------
|
|
// Test Asserts
|
|
//-------------------------------------------------------
|
|
|
|
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
|
|
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
|
|
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
|
|
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
|
|
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)
|
|
|
|
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
|
|
#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
|
|
#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
|
|
#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
|
|
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
|
|
#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
|
|
#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
|
|
#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
|
|
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
|
|
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
|
|
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
|
|
|
|
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
|
|
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
|
|
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
|
|
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
|
|
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)
|
|
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
|
|
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
|
|
|
|
#ifdef UNITY_SUPPORT_64
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
|
|
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)
|
|
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)
|
|
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)
|
|
#else
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)
|
|
#endif
|
|
|
|
#ifdef UNITY_EXCLUDE_FLOAT
|
|
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)
|
|
#else
|
|
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
|
|
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
|
|
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN)
|
|
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET)
|
|
#endif
|
|
|
|
#ifdef UNITY_EXCLUDE_DOUBLE
|
|
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
|
|
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
|
|
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
|
|
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
|
|
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)
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#else
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#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN)
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#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET)
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#endif
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//End of UNITY_INTERNALS_H
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#endif
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//#define TEST_EXPECT_FAIL() Unity.isExpectingFail = 1;
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//#define TEST_EXPECT_FAIL_MESSAGE(message) Unity.isExpectingFail = 1; Unity.XFAILMessage = message; //PROBLEM : does this work on all compilers?
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#define TEST_EXPECT_FAIL() UnityExpectFail();
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#define TEST_EXPECT_FAIL_MESSAGE(message) UnityExpectFailMessage( (message) );
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