freebsd-nq/lib/msun/src/e_acosf.c
David Schultz e034558322 Minor improvements:
- Improve the order of some tests.
- Fix style.

Submitted by:	bde
2008-08-03 17:39:54 +00:00

78 lines
2.0 KiB
C

/* e_acosf.c -- float version of e_acos.c.
* Conversion to float by Ian Lance Taylor, Cygnus Support, ian@cygnus.com.
*/
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include "math.h"
#include "math_private.h"
static const float
one = 1.0000000000e+00, /* 0x3F800000 */
pi = 3.1415925026e+00, /* 0x40490fda */
pio2_hi = 1.5707962513e+00; /* 0x3fc90fda */
static volatile float
pio2_lo = 7.5497894159e-08; /* 0x33a22168 */
static const float
pS0 = 1.6666586697e-01,
pS1 = -4.2743422091e-02,
pS2 = -8.6563630030e-03,
qS1 = -7.0662963390e-01;
float
__ieee754_acosf(float x)
{
float z,p,q,r,w,s,c,df;
int32_t hx,ix;
GET_FLOAT_WORD(hx,x);
ix = hx&0x7fffffff;
if(ix>=0x3f800000) { /* |x| >= 1 */
if(ix==0x3f800000) { /* |x| == 1 */
if(hx>0) return 0.0; /* acos(1) = 0 */
else return pi+(float)2.0*pio2_lo; /* acos(-1)= pi */
}
return (x-x)/(x-x); /* acos(|x|>1) is NaN */
}
if(ix<0x3f000000) { /* |x| < 0.5 */
if(ix<=0x32800000) return pio2_hi+pio2_lo;/*if|x|<2**-26*/
z = x*x;
p = z*(pS0+z*(pS1+z*pS2));
q = one+z*qS1;
r = p/q;
return pio2_hi - (x - (pio2_lo-x*r));
} else if (hx<0) { /* x < -0.5 */
z = (one+x)*(float)0.5;
p = z*(pS0+z*(pS1+z*pS2));
q = one+z*qS1;
s = sqrtf(z);
r = p/q;
w = r*s-pio2_lo;
return pi - (float)2.0*(s+w);
} else { /* x > 0.5 */
int32_t idf;
z = (one-x)*(float)0.5;
s = sqrtf(z);
df = s;
GET_FLOAT_WORD(idf,df);
SET_FLOAT_WORD(df,idf&0xfffff000);
c = (z-df*df)/(s+df);
p = z*(pS0+z*(pS1+z*pS2));
q = one+z*qS1;
r = p/q;
w = r*s+c;
return (float)2.0*(df+w);
}
}