freebsd-nq/games/hack/hack.mkobj.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

149 lines
2.9 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.mkobj.c - version 1.0.3 */
#include "hack.h"
char mkobjstr[] = "))[[!!!!????%%%%/=**))[[!!!!????%%%%/=**(%";
struct obj *mkobj(), *mksobj();
struct obj *
mkobj_at(let,x,y)
register let,x,y;
{
register struct obj *otmp = mkobj(let);
otmp->ox = x;
otmp->oy = y;
otmp->nobj = fobj;
fobj = otmp;
return(otmp);
}
mksobj_at(otyp,x,y)
register otyp,x,y;
{
register struct obj *otmp = mksobj(otyp);
otmp->ox = x;
otmp->oy = y;
otmp->nobj = fobj;
fobj = otmp;
}
struct obj *
mkobj(let) {
if(!let)
let = mkobjstr[rn2(sizeof(mkobjstr) - 1)];
return(
mksobj(
letter(let) ?
CORPSE + ((let > 'Z') ? (let-'a'+'Z'-'@'+1) : (let-'@'))
: probtype(let)
)
);
}
struct obj zeroobj;
struct obj *
mksobj(otyp)
register otyp;
{
register struct obj *otmp;
char let = objects[otyp].oc_olet;
otmp = newobj(0);
*otmp = zeroobj;
otmp->age = moves;
otmp->o_id = flags.ident++;
otmp->quan = 1;
otmp->olet = let;
otmp->otyp = otyp;
otmp->dknown = index("/=!?*", let) ? 0 : 1;
switch(let) {
case WEAPON_SYM:
otmp->quan = (otmp->otyp <= ROCK) ? rn1(6,6) : 1;
if(!rn2(11)) otmp->spe = rnd(3);
else if(!rn2(10)) {
otmp->cursed = 1;
otmp->spe = -rnd(3);
}
break;
case FOOD_SYM:
if(otmp->otyp >= CORPSE) break;
#ifdef NOT_YET_IMPLEMENTED
/* if tins are to be identified, need to adapt doname() etc */
if(otmp->otyp == TIN)
otmp->spe = rnd(...);
#endif NOT_YET_IMPLEMENTED
/* fall into next case */
case GEM_SYM:
otmp->quan = rn2(6) ? 1 : 2;
case TOOL_SYM:
case CHAIN_SYM:
case BALL_SYM:
case ROCK_SYM:
case POTION_SYM:
case SCROLL_SYM:
case AMULET_SYM:
break;
case ARMOR_SYM:
if(!rn2(8)) otmp->cursed = 1;
if(!rn2(10)) otmp->spe = rnd(3);
else if(!rn2(9)) {
otmp->spe = -rnd(3);
otmp->cursed = 1;
}
break;
case WAND_SYM:
if(otmp->otyp == WAN_WISHING) otmp->spe = 3; else
otmp->spe = rn1(5,
(objects[otmp->otyp].bits & NODIR) ? 11 : 4);
break;
case RING_SYM:
if(objects[otmp->otyp].bits & SPEC) {
if(!rn2(3)) {
otmp->cursed = 1;
otmp->spe = -rnd(2);
} else otmp->spe = rnd(2);
} else if(otmp->otyp == RIN_TELEPORTATION ||
otmp->otyp == RIN_AGGRAVATE_MONSTER ||
otmp->otyp == RIN_HUNGER || !rn2(9))
otmp->cursed = 1;
break;
default:
panic("impossible mkobj");
}
otmp->owt = weight(otmp);
return(otmp);
}
letter(c) {
return(('@' <= c && c <= 'Z') || ('a' <= c && c <= 'z'));
}
weight(obj)
register struct obj *obj;
{
register int wt = objects[obj->otyp].oc_weight;
return(wt ? wt*obj->quan : (obj->quan + 1)/2);
}
mkgold(num,x,y)
register long num;
{
register struct gold *gold;
register long amount = (num ? num : 1 + (rnd(dlevel+2) * rnd(30)));
if(gold = g_at(x,y))
gold->amount += amount;
else {
gold = newgold();
gold->ngold = fgold;
gold->gx = x;
gold->gy = y;
gold->amount = amount;
fgold = gold;
/* do sth with display? */
}
}