freebsd-skq/usr.sbin/pim6sd/callout.c

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/*
* The mrouted program is covered by the license in the accompanying file
* named "LICENSE.mrouted". Use of the mrouted program represents acceptance
* of the terms and conditions listed in that file.
*
* The mrouted program is COPYRIGHT 1989 by The Board of Trustees of
* Leland Stanford Junior University.
*
*
* callout.c,v 3.8.4.5 1997/05/16 20:18:25 fenner Exp
*/
/*
* Questions concerning this software should be directed to
* Mickael Hoerdt (hoerdt@clarinet.u-strasbg.fr) LSIIT Strasbourg.
*
*/
/*
* This program has been derived from pim6dd.
* The pim6dd program is covered by the license in the accompanying file
* named "LICENSE.pim6dd".
*/
/*
* This program has been derived from pimd.
* The pimd program is covered by the license in the accompanying file
* named "LICENSE.pimd".
*
* $FreeBSD$
*/
#include <stdio.h>
#include <syslog.h>
#include <stdlib.h>
#include "debug.h"
#include "defs.h"
#include "callout.h"
/* the code below implements a callout queue */
static int id = 0;
static struct timeout_q *Q = 0; /* pointer to the beginning of timeout queue */
struct timeout_q
{
struct timeout_q *next; /* next event */
int id;
cfunc_t func; /* function to call */
void *data; /* func's data */
int time; /* time offset to next event */
};
#if 0
#define CALLOUT_DEBUG 1
#define CALLOUT_DEBUG2 1
#endif /* 0 */
#ifdef CALLOUT_DEBUG2
static void print_Q __P((void));
#else
#define print_Q()
#endif
void
callout_init()
{
Q = (struct timeout_q *) 0;
}
void
free_all_callouts()
{
struct timeout_q *p;
while (Q)
{
p = Q;
Q = Q->next;
free(p);
}
}
/*
* elapsed_time seconds have passed; perform all the events that should
* happen.
*/
void
age_callout_queue(elapsed_time)
int elapsed_time;
{
struct timeout_q *ptr,
*expQ;
#ifdef CALLOUT_DEBUG
IF_DEBUG(DEBUG_TIMEOUT)
log(LOG_DEBUG, 0, "aging queue (elapsed time %d):", elapsed_time);
print_Q();
#endif
expQ = Q;
ptr = NULL;
while (Q)
{
if (Q->time > elapsed_time)
{
Q->time -= elapsed_time;
if (ptr)
{
ptr->next = NULL;
break;
}
return;
}
else
{
elapsed_time -= Q->time;
ptr = Q;
Q = Q->next;
}
}
/* handle queue of expired timers */
while (expQ)
{
ptr = expQ;
if (ptr->func)
ptr->func(ptr->data);
expQ = expQ->next;
free(ptr);
}
}
/*
* Return in how many seconds age_callout_queue() would like to be called.
* Return -1 if there are no events pending.
*/
int
timer_nextTimer()
{
if (Q)
{
if (Q->time < 0)
{
log(LOG_WARNING, 0, "timer_nextTimer top of queue says %d",
Q->time);
return 0;
}
return Q->time;
}
return -1;
}
/*
* sets the timer
*/
int
timer_setTimer(delay, action, data)
int delay; /* number of units for timeout */
cfunc_t action; /* function to be called on timeout */
void *data; /* what to call the timeout function with */
{
struct timeout_q *ptr,
*node,
*prev;
#ifdef CALLOUT_DEBUG
IF_DEBUG(DEBUG_TIMEOUT)
log(LOG_DEBUG, 0, "setting timer:");
print_Q();
#endif
/* create a node */
node = (struct timeout_q *) malloc(sizeof(struct timeout_q));
if (node == 0)
{
log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n");
return -1;
}
node->func = action;
node->data = data;
node->time = delay;
node->next = 0;
node->id = ++id;
prev = ptr = Q;
/* insert node in the queue */
/* if the queue is empty, insert the node and return */
if (!Q)
Q = node;
else
{
/* chase the pointer looking for the right place */
while (ptr)
{
if (delay < ptr->time)
{
/* right place */
node->next = ptr;
if (ptr == Q)
Q = node;
else
prev->next = node;
ptr->time -= node->time;
print_Q();
return node->id;
}
else
{
/* keep moving */
delay -= ptr->time;
node->time = delay;
prev = ptr;
ptr = ptr->next;
}
}
prev->next = node;
}
print_Q();
return node->id;
}
/* returns the time until the timer is scheduled */
int
timer_leftTimer(timer_id)
int timer_id;
{
struct timeout_q *ptr;
int left = 0;
if (!timer_id)
return -1;
for (ptr = Q; ptr; ptr = ptr->next)
{
left += ptr->time;
if (ptr->id == timer_id)
return left;
}
return -1;
}
/* clears the associated timer */
void
timer_clearTimer(timer_id)
int timer_id;
{
struct timeout_q *ptr,
*prev;
if (!timer_id)
return;
prev = ptr = Q;
/*
* find the right node, delete it. the subsequent node's time gets bumped
* up
*/
print_Q();
while (ptr)
{
if (ptr->id == timer_id)
{
/* got the right node */
/* unlink it from the queue */
if (ptr == Q)
Q = Q->next;
else
prev->next = ptr->next;
/* increment next node if any */
if (ptr->next != 0)
(ptr->next)->time += ptr->time;
if (ptr->data)
free(ptr->data);
free(ptr);
print_Q();
return;
}
prev = ptr;
ptr = ptr->next;
}
print_Q();
}
#ifdef CALLOUT_DEBUG2
/*
* debugging utility
*/
static void
print_Q()
{
struct timeout_q *ptr;
IF_DEBUG(DEBUG_TIMEOUT)
for (ptr = Q; ptr; ptr = ptr->next)
log(LOG_DEBUG, 0, "(%d,%d) ", ptr->id, ptr->time);
}
#endif /* CALLOUT_DEBUG2 */