2005-01-06 01:43:34 +00:00
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/*-
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2003-09-07 16:28:03 +00:00
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* Copyright (c) 2001 Cameron Grant <cg@freebsd.org>
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2001-05-27 17:22:00 +00:00
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* $FreeBSD$
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*/
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Last major commit and updates for RELENG_7:
- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.
- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.
Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)
- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.
- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.
- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.
- ..other fixes, mostly related to concurrency issues.
joel@ will do the manpage updates on sound(4).
Have fun.
2007-05-31 18:43:33 +00:00
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int vchan_create(struct pcm_channel *parent, int num);
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2001-05-27 17:22:00 +00:00
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int vchan_destroy(struct pcm_channel *c);
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2001-08-23 11:30:52 +00:00
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int vchan_initsys(device_t dev);
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2001-05-27 17:22:00 +00:00
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Last major commit and updates for RELENG_7:
- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.
- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.
Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)
- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.
- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.
- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.
- ..other fixes, mostly related to concurrency issues.
joel@ will do the manpage updates on sound(4).
Have fun.
2007-05-31 18:43:33 +00:00
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/*
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* Default speed / format
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*/
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#define VCHAN_DEFAULT_SPEED 48000
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#define VCHAN_DEFAULT_AFMT (AFMT_S16_LE | AFMT_STEREO)
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#define VCHAN_DEFAULT_STRFMT "s16le"
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#define VCHAN_PLAY 0
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#define VCHAN_REC 1
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/*
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* Offset by +/- 1 so we can distinguish bogus pointer.
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*/
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#define VCHAN_SYSCTL_DATA(x, y) \
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((void *)((intptr_t)(((((x) + 1) & 0xfff) << 2) | \
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(((VCHAN_##y) + 1) & 0x3))))
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2001-05-27 17:22:00 +00:00
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Last major commit and updates for RELENG_7:
- Rework the entire pcm_channel structure:
* Remove rarely used link placeholder, instead, make each pcm_channel
as head/link of each own/each other. Unlock - Lock sequence due to
sleep malloc has been reduced.
* Implement "busy" queue which will contain list of busy/active
channels. This greatly reduce locking contention for example while
servicing interrupt for hardware with many channels or when virtual
channels reach its 256 peak channels.
- So I heard you like v chan ... O RLY?
Welcome to Virtual **Record** Channels (vrec, rec vchans, vchans for
recording, Rec-Chan, you decide), the ultimate solutions for your
nagging O_RDWR full-duplex wannabe (note: flash plugins) monopolizing
single record channel causing EBUSY. Vrec works exactly like Vchans
(or, should I rename it to "Vplay" :) , except that it operates on the
opposite direction (recording). Up to 256 vrecs (like vchans) are
possible.
Notes:
* Relocate dev.pcm.%d.{vchans,vchanformat,vchanrate} to each of its
respective node/direction:
dev.pcm.%d.play.* for "play" (cdev = dsp%d.vp%d)
dev.pcm.%d.rec.* for "record" (cdev = dsp%d.vr%d)
* Don't expect that it will magically give you ability to split
"recording source" (eg: 1 channel for cdrom, 1 channel for mic,
etc). Just admit that you only have a *single* recording source /
channel. Please bug your hardware vendor instead :)
- Bump maxautovchans from 4 to 16. For a full-fledged multimedia
desktop/workstation with too many soundservers installed (esound,
artsd, jackd, pulse/polypaudio, ding-dong pling plong mudkip fuh fuh,
etc), 4 seems inadequate. There will be no memory penalty here, since
virtual channels are allocate only by demand.
- Nuke/Rework the entire statically created cdev entries. Everything is
clonable through snd own clone manager which designed to withstand many
kind of abusive devfs droids such as:
* while : ; do /bin/test -e /dev/dsp ; done
* jot 16777216 0 | while read x ; do ls /dev/dsp0.$x ; done
* hundreds (could be thousands) concurrent threads/process opening
"/dev/dsp" (previously, this might result EBUSY even with just
3 contesting threads/procs).
o Reusable clone objects (instead of creating new one like there's no
tomorrow) after certain expiration deadline. The clone allocator will
decide whether to reuse, share, or creating new clone.
o Automatic garbage collector.
- Dynamic unit magic allocator. Maximum attached soundcards can be tuned
using tunable "hw.snd.maxunit" (Default to 512). Minimum is 16, and
maximum is 2048.
- ..other fixes, mostly related to concurrency issues.
joel@ will do the manpage updates on sound(4).
Have fun.
2007-05-31 18:43:33 +00:00
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#define VCHAN_SYSCTL_DATA_SIZE sizeof(void *)
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#define VCHAN_SYSCTL_UNIT(x) ((int)(((intptr_t)(x) >> 2) & 0xfff) - 1)
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#define VCHAN_SYSCTL_DIR(x) ((int)((intptr_t)(x) & 0x3) - 1)
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