2017-11-26 02:00:33 +00:00
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/*-
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* SPDX-License-Identifier: BSD-2-Clause-FreeBSD
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*
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2008-03-22 09:59:20 +00:00
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* Copyright (c) 2008 David Xu <davidxu@freebsd.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY JOHN BIRRELL AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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2016-04-08 11:15:26 +00:00
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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2008-03-22 09:59:20 +00:00
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#include "namespace.h"
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#include <errno.h>
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#include <pthread.h>
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#include <sys/time.h>
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#include "un-namespace.h"
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#include "thr_private.h"
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__weak_reference(_pthread_getcpuclockid, pthread_getcpuclockid);
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int
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_pthread_getcpuclockid(pthread_t pthread, clockid_t *clock_id)
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{
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2012-08-17 02:26:31 +00:00
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2008-03-22 09:59:20 +00:00
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if (pthread == NULL)
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return (EINVAL);
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2012-08-17 02:26:31 +00:00
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if (clock_getcpuclockid2(TID(pthread), CPUCLOCK_WHICH_TID, clock_id))
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return (errno);
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2008-03-22 09:59:20 +00:00
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return (0);
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}
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