freebsd-skq/games/hack/hack.fight.c

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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.fight.c - version 1.0.3 */
#include "hack.h"
extern struct permonst li_dog, dog, la_dog;
extern char *exclam(), *xname();
extern struct obj *mkobj_at();
static boolean far_noise;
static long noisetime;
/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
hitmm(magr,mdef) register struct monst *magr,*mdef; {
register struct permonst *pa = magr->data, *pd = mdef->data;
int hit;
schar tmp;
boolean vis;
if(index("Eauy", pa->mlet)) return(0);
if(magr->mfroz) return(0); /* riv05!a3 */
tmp = pd->ac + pa->mlevel;
if(mdef->mconf || mdef->mfroz || mdef->msleep){
tmp += 4;
if(mdef->msleep) mdef->msleep = 0;
}
hit = (tmp > rnd(20));
if(hit) mdef->msleep = 0;
vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
if(vis){
char buf[BUFSZ];
if(mdef->mimic) seemimic(mdef);
if(magr->mimic) seemimic(magr);
(void) sprintf(buf,"%s %s", Monnam(magr),
hit ? "hits" : "misses");
pline("%s %s.", buf, monnam(mdef));
} else {
boolean far = (dist(magr->mx, magr->my) > 15);
if(far != far_noise || moves-noisetime > 10) {
far_noise = far;
noisetime = moves;
pline("You hear some noises%s.",
far ? " in the distance" : "");
}
}
if(hit){
if(magr->data->mlet == 'c' && !magr->cham) {
magr->mhpmax += 3;
if(vis) pline("%s is turned to stone!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a peculiarly sad feeling for a moment, then it passes.");
monstone(mdef);
hit = 2;
} else
if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
magr->mhpmax += 1 + rn2(pd->mlevel+1);
if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
if(pa == &li_dog) magr->data = pa = &dog;
else if(pa == &dog) magr->data = pa = &la_dog;
}
if(vis) pline("%s is killed!", Monnam(mdef));
else if(mdef->mtame)
pline("You have a sad feeling for a moment, then it passes.");
mondied(mdef);
hit = 2;
}
}
return(hit);
}
/* drop (perhaps) a cadaver and remove monster */
mondied(mdef) register struct monst *mdef; {
register struct permonst *pd = mdef->data;
if(letter(pd->mlet) && rn2(3)){
(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
if(cansee(mdef->mx,mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
stackobj(fobj);
}
mondead(mdef);
}
/* drop a rock and remove monster */
monstone(mdef) register struct monst *mdef; {
extern char mlarge[];
if(index(mlarge, mdef->data->mlet))
mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
else
mksobj_at(ROCK, mdef->mx, mdef->my);
if(cansee(mdef->mx, mdef->my)){
unpmon(mdef);
atl(mdef->mx,mdef->my,fobj->olet);
}
mondead(mdef);
}
1995-05-30 03:37:36 +00:00
fightm(mtmp) register struct monst *mtmp; {
register struct monst *mon;
for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
if(rn2(4))
return(hitmm(mtmp,mon));
}
return(-1);
}
/* u is hit by sth, but not a monster */
thitu(tlev,dam,name)
register tlev,dam;
register char *name;
{
char buf[BUFSZ];
setan(name,buf);
if(u.uac + tlev <= rnd(20)) {
if(Blind) pline("It misses.");
else pline("You are almost hit by %s!", buf);
return(0);
} else {
if(Blind) pline("You are hit!");
else pline("You are hit by %s!", buf);
losehp(dam,name);
return(1);
}
}
char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
boolean
hmon(mon,obj,thrown) /* return TRUE if mon still alive */
register struct monst *mon;
register struct obj *obj;
register thrown;
{
register tmp;
boolean hittxt = FALSE;
if(!obj){
tmp = rnd(2); /* attack with bare hands */
if(mon->data->mlet == 'c' && !uarmg){
pline("You hit the cockatrice with your bare hands.");
pline("You turn to stone ...");
done_in_by(mon);
}
} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
tmp = rnd(2);
else {
if(index(mlarge, mon->data->mlet)) {
tmp = rnd(objects[obj->otyp].wldam);
if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
else if(obj->otyp == FLAIL) tmp += rnd(4);
} else {
tmp = rnd(objects[obj->otyp].wsdam);
}
tmp += obj->spe;
if(!thrown && obj == uwep && obj->otyp == BOOMERANG
&& !rn2(3)){
pline("As you hit %s, the boomerang breaks into splinters.",
monnam(mon));
freeinv(obj);
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
tmp++;
}
}
if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
!strcmp(ONAME(obj), "Orcrist"))
tmp += rnd(10);
} else switch(obj->otyp) {
case HEAVY_IRON_BALL:
tmp = rnd(25); break;
case EXPENSIVE_CAMERA:
pline("You succeed in destroying your camera. Congratulations!");
freeinv(obj);
if(obj->owornmask)
setworn((struct obj *) 0, obj->owornmask);
obfree(obj, (struct obj *) 0);
return(TRUE);
case DEAD_COCKATRICE:
pline("You hit %s with the cockatrice corpse.",
monnam(mon));
if(mon->data->mlet == 'c') {
tmp = 1;
hittxt = TRUE;
break;
}
pline("%s is turned to stone!", Monnam(mon));
killed(mon);
return(FALSE);
case CLOVE_OF_GARLIC: /* no effect against demons */
if(index(UNDEAD, mon->data->mlet))
mon->mflee = 1;
tmp = 1;
break;
default:
/* non-weapons can damage because of their weight */
/* (but not too much) */
tmp = obj->owt/10;
if(tmp < 1) tmp = 1;
else tmp = rnd(tmp);
if(tmp > 6) tmp = 6;
}
/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
tmp += u.udaminc + dbon();
if(u.uswallow) {
if((tmp -= u.uswldtim) <= 0) {
pline("Your arms are no longer able to hit.");
return(TRUE);
}
}
if(tmp < 1) tmp = 1;
mon->mhp -= tmp;
if(mon->mhp < 1) {
killed(mon);
return(FALSE);
}
if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
mon->mflee = 1; /* Rick Richardson */
mon->mfleetim += 10*rnd(tmp);
}
if(!hittxt) {
if(thrown)
/* this assumes that we cannot throw plural things */
hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
mon, exclam(tmp) );
else if(Blind)
pline("You hit it.");
else
pline("You hit %s%s", monnam(mon), exclam(tmp));
}
if(u.umconf && !thrown) {
if(!Blind) {
pline("Your hands stop glowing blue.");
if(!mon->mfroz && !mon->msleep)
pline("%s appears confused.",Monnam(mon));
}
mon->mconf = 1;
u.umconf = 0;
}
return(TRUE); /* mon still alive */
}
/* try to attack; return FALSE if monster evaded */
/* u.dx and u.dy must be set */
attack(mtmp)
register struct monst *mtmp;
{
schar tmp;
boolean malive = TRUE;
register struct permonst *mdat;
mdat = mtmp->data;
u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
!mtmp->mconf && mtmp->mcansee && !rn2(7) &&
(m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
return(FALSE);
if(mtmp->mimic){
if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
case '+':
pline("The door actually was a Mimic.");
break;
case '$':
pline("The chest was a Mimic!");
break;
default:
pline("Wait! That's a Mimic!");
}
wakeup(mtmp); /* clears mtmp->mimic */
return(TRUE);
}
wakeup(mtmp);
if(mtmp->mhide && mtmp->mundetected){
register struct obj *obj;
mtmp->mundetected = 0;
if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
pline("Wait! There's a %s hiding under %s!",
mdat->mname, doname(obj));
return(TRUE);
}
tmp = u.uluck + u.ulevel + mdat->ac + abon();
if(uwep) {
if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
tmp += uwep->spe;
if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
else if(uwep->otyp == DAGGER) tmp += 2;
else if(uwep->otyp == CRYSKNIFE) tmp += 3;
else if(uwep->otyp == SPEAR &&
index("XDne", mdat->mlet)) tmp += 2;
}
if(mtmp->msleep) {
mtmp->msleep = 0;
tmp += 2;
}
if(mtmp->mfroz) {
tmp += 4;
if(!rn2(10)) mtmp->mfroz = 0;
}
if(mtmp->mflee) tmp += 2;
if(u.utrap) tmp -= 3;
/* with a lot of luggage, your agility diminishes */
tmp -= (inv_weight() + 40)/20;
if(tmp <= rnd(20) && !u.uswallow){
if(Blind) pline("You miss it.");
else pline("You miss %s.",monnam(mtmp));
} else {
/* we hit the monster; be careful: it might die! */
if((malive = hmon(mtmp,uwep,0)) == TRUE) {
/* monster still alive */
if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
mtmp->mflee = 1;
if(!rn2(3)) mtmp->mfleetim = rnd(100);
if(u.ustuck == mtmp && !u.uswallow)
u.ustuck = 0;
}
#ifndef NOWORM
if(mtmp->wormno)
cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
uwep ? uwep->otyp : 0);
#endif NOWORM
}
if(mdat->mlet == 'a') {
if(rn2(2)) {
pline("You are splashed by the blob's acid!");
losehp_m(rnd(6), mtmp);
if(!rn2(30)) corrode_armor();
}
if(!rn2(6)) corrode_weapon();
}
}
if(malive && mdat->mlet == 'E' && canseemon(mtmp)
&& !mtmp->mcan && rn2(3)) {
if(mtmp->mcansee) {
pline("You are frozen by the floating eye's gaze!");
nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
} else {
pline("The blinded floating eye cannot defend itself.");
if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
}
}
return(TRUE);
}