freebsd-skq/games/rogue/pack.c

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/*
* Copyright (c) 1988, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
/*
* pack.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
* 1.) No portion of this notice shall be removed.
* 2.) Credit shall not be taken for the creation of this source.
* 3.) This code is not to be traded, sold, or used for personal
* gain or profit.
*
*/
#include "rogue.h"
char *curse_message = "you can't, it appears to be cursed";
extern short levitate;
object *
add_to_pack(obj, pack, condense)
object *obj, *pack;
{
object *op;
if (condense) {
if (op = check_duplicate(obj, pack)) {
free_object(obj);
return(op);
} else {
obj->ichar = next_avail_ichar();
}
}
if (pack->next_object == 0) {
pack->next_object = obj;
} else {
op = pack->next_object;
while (op->next_object) {
op = op->next_object;
}
op->next_object = obj;
}
obj->next_object = 0;
return(obj);
}
take_from_pack(obj, pack)
object *obj, *pack;
{
while (pack->next_object != obj) {
pack = pack->next_object;
}
pack->next_object = pack->next_object->next_object;
}
/* Note: *status is set to 0 if the rogue attempts to pick up a scroll
* of scare-monster and it turns to dust. *status is otherwise set to 1.
*/
object *
pick_up(row, col, status)
short *status;
{
object *obj;
*status = 1;
if (levitate) {
message("you're floating in the air!", 0);
return((object *) 0);
}
obj = object_at(&level_objects, row, col);
if (!obj) {
message("pick_up(): inconsistent", 1);
return(obj);
}
if ( (obj->what_is == SCROL) &&
(obj->which_kind == SCARE_MONSTER) &&
obj->picked_up) {
message("the scroll turns to dust as you pick it up", 0);
dungeon[row][col] &= (~OBJECT);
vanish(obj, 0, &level_objects);
*status = 0;
if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
}
return((object *) 0);
}
if (obj->what_is == GOLD) {
rogue.gold += obj->quantity;
dungeon[row][col] &= ~(OBJECT);
take_from_pack(obj, &level_objects);
print_stats(STAT_GOLD);
return(obj); /* obj will be free_object()ed in caller */
}
if (pack_count(obj) >= MAX_PACK_COUNT) {
message("pack too full", 1);
return((object *) 0);
}
dungeon[row][col] &= ~(OBJECT);
take_from_pack(obj, &level_objects);
obj = add_to_pack(obj, &rogue.pack, 1);
obj->picked_up = 1;
return(obj);
}
drop()
{
object *obj, *new;
short ch;
char desc[DCOLS];
if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
message("there's already something there", 0);
return;
}
if (!rogue.pack.next_object) {
message("you have nothing to drop", 0);
return;
}
if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
return;
}
if (!(obj = get_letter_object(ch))) {
message("no such item.", 0);
return;
}
if (obj->in_use_flags & BEING_WIELDED) {
if (obj->is_cursed) {
message(curse_message, 0);
return;
}
unwield(rogue.weapon);
} else if (obj->in_use_flags & BEING_WORN) {
if (obj->is_cursed) {
message(curse_message, 0);
return;
}
mv_aquatars();
unwear(rogue.armor);
print_stats(STAT_ARMOR);
} else if (obj->in_use_flags & ON_EITHER_HAND) {
if (obj->is_cursed) {
message(curse_message, 0);
return;
}
un_put_on(obj);
}
obj->row = rogue.row;
obj->col = rogue.col;
if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
obj->quantity--;
new = alloc_object();
*new = *obj;
new->quantity = 1;
obj = new;
} else {
obj->ichar = 'L';
take_from_pack(obj, &rogue.pack);
}
place_at(obj, rogue.row, rogue.col);
(void) strcpy(desc, "dropped ");
get_desc(obj, desc+8);
message(desc, 0);
(void) reg_move();
}
object *
check_duplicate(obj, pack)
object *obj, *pack;
{
object *op;
if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
return(0);
}
if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
return(0);
}
op = pack->next_object;
while (op) {
if ((op->what_is == obj->what_is) &&
(op->which_kind == obj->which_kind)) {
if ((obj->what_is != WEAPON) ||
((obj->what_is == WEAPON) &&
((obj->which_kind == ARROW) ||
(obj->which_kind == DAGGER) ||
(obj->which_kind == DART) ||
(obj->which_kind == SHURIKEN)) &&
(obj->quiver == op->quiver))) {
op->quantity += obj->quantity;
return(op);
}
}
op = op->next_object;
}
return(0);
}
next_avail_ichar()
{
register object *obj;
register i;
boolean ichars[26];
for (i = 0; i < 26; i++) {
ichars[i] = 0;
}
obj = rogue.pack.next_object;
while (obj) {
ichars[(obj->ichar - 'a')] = 1;
obj = obj->next_object;
}
for (i = 0; i < 26; i++) {
if (!ichars[i]) {
return(i + 'a');
}
}
return('?');
}
wait_for_ack()
{
while (rgetchar() != ' ') ;
}
pack_letter(prompt, mask)
char *prompt;
unsigned short mask;
{
short ch;
unsigned short tmask = mask;
if (!mask_pack(&rogue.pack, mask)) {
message("nothing appropriate", 0);
return(CANCEL);
}
for (;;) {
message(prompt, 0);
for (;;) {
ch = rgetchar();
if (!is_pack_letter(&ch, &mask)) {
sound_bell();
} else {
break;
}
}
if (ch == LIST) {
check_message();
mask = tmask;
inventory(&rogue.pack, mask);
} else {
break;
}
mask = tmask;
}
check_message();
return(ch);
}
take_off()
{
char desc[DCOLS];
object *obj;
if (rogue.armor) {
if (rogue.armor->is_cursed) {
message(curse_message, 0);
} else {
mv_aquatars();
obj = rogue.armor;
unwear(rogue.armor);
(void) strcpy(desc, "was wearing ");
get_desc(obj, desc+12);
message(desc, 0);
print_stats(STAT_ARMOR);
(void) reg_move();
}
} else {
message("not wearing any", 0);
}
}
wear()
{
short ch;
register object *obj;
char desc[DCOLS];
if (rogue.armor) {
message("your already wearing some", 0);
return;
}
ch = pack_letter("wear what?", ARMOR);
if (ch == CANCEL) {
return;
}
if (!(obj = get_letter_object(ch))) {
message("no such item.", 0);
return;
}
if (obj->what_is != ARMOR) {
message("you can't wear that", 0);
return;
}
obj->identified = 1;
(void) strcpy(desc, "wearing ");
get_desc(obj, desc + 8);
message(desc, 0);
do_wear(obj);
print_stats(STAT_ARMOR);
(void) reg_move();
}
unwear(obj)
object *obj;
{
if (obj) {
obj->in_use_flags &= (~BEING_WORN);
}
rogue.armor = (object *) 0;
}
do_wear(obj)
object *obj;
{
rogue.armor = obj;
obj->in_use_flags |= BEING_WORN;
obj->identified = 1;
}
wield()
{
short ch;
register object *obj;
char desc[DCOLS];
if (rogue.weapon && rogue.weapon->is_cursed) {
message(curse_message, 0);
return;
}
ch = pack_letter("wield what?", WEAPON);
if (ch == CANCEL) {
return;
}
if (!(obj = get_letter_object(ch))) {
message("No such item.", 0);
return;
}
if (obj->what_is & (ARMOR | RING)) {
sprintf(desc, "you can't wield %s",
((obj->what_is == ARMOR) ? "armor" : "rings"));
message(desc, 0);
return;
}
if (obj->in_use_flags & BEING_WIELDED) {
message("in use", 0);
} else {
unwield(rogue.weapon);
(void) strcpy(desc, "wielding ");
get_desc(obj, desc + 9);
message(desc, 0);
do_wield(obj);
(void) reg_move();
}
}
do_wield(obj)
object *obj;
{
rogue.weapon = obj;
obj->in_use_flags |= BEING_WIELDED;
}
unwield(obj)
object *obj;
{
if (obj) {
obj->in_use_flags &= (~BEING_WIELDED);
}
rogue.weapon = (object *) 0;
}
call_it()
{
short ch;
register object *obj;
struct id *id_table;
char buf[MAX_TITLE_LENGTH+2];
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
if (ch == CANCEL) {
return;
}
if (!(obj = get_letter_object(ch))) {
message("no such item.", 0);
return;
}
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
message("surely you already know what that's called", 0);
return;
}
id_table = get_id_table(obj);
if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
id_table[obj->which_kind].id_status = CALLED;
(void) strcpy(id_table[obj->which_kind].title, buf);
}
}
pack_count(new_obj)
object *new_obj;
{
object *obj;
short count = 0;
obj = rogue.pack.next_object;
while (obj) {
if (obj->what_is != WEAPON) {
count += obj->quantity;
} else if (!new_obj) {
count++;
} else if ((new_obj->what_is != WEAPON) ||
((obj->which_kind != ARROW) &&
(obj->which_kind != DAGGER) &&
(obj->which_kind != DART) &&
(obj->which_kind != SHURIKEN)) ||
(new_obj->which_kind != obj->which_kind) ||
(obj->quiver != new_obj->quiver)) {
count++;
}
obj = obj->next_object;
}
return(count);
}
boolean
mask_pack(pack, mask)
object *pack;
unsigned short mask;
{
while (pack->next_object) {
pack = pack->next_object;
if (pack->what_is & mask) {
return(1);
}
}
return(0);
}
is_pack_letter(c, mask)
short *c;
unsigned short *mask;
{
if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
switch(*c) {
case '?':
*mask = SCROL;
break;
case '!':
*mask = POTION;
break;
case ':':
*mask = FOOD;
break;
case ')':
*mask = WEAPON;
break;
case ']':
*mask = ARMOR;
break;
case '/':
*mask = WAND;
break;
case '=':
*mask = RING;
break;
case ',':
*mask = AMULET;
break;
}
*c = LIST;
return(1);
}
return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
}
has_amulet()
{
return(mask_pack(&rogue.pack, AMULET));
}
kick_into_pack()
{
object *obj;
char desc[DCOLS];
short n, stat;
if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
message("nothing here", 0);
} else {
if (obj = pick_up(rogue.row, rogue.col, &stat)) {
get_desc(obj, desc);
if (obj->what_is == GOLD) {
message(desc, 0);
free_object(obj);
} else {
n = strlen(desc);
desc[n] = '(';
desc[n+1] = obj->ichar;
desc[n+2] = ')';
desc[n+3] = 0;
message(desc, 0);
}
}
if (obj || (!stat)) {
(void) reg_move();
}
}
}