572 lines
12 KiB
C
572 lines
12 KiB
C
|
/*
|
||
|
* Copyright (c) 1988, 1993
|
||
|
* The Regents of the University of California. All rights reserved.
|
||
|
*
|
||
|
* This code is derived from software contributed to Berkeley by
|
||
|
* Timothy C. Stoehr.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
* 1. Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* 3. All advertising materials mentioning features or use of this software
|
||
|
* must display the following acknowledgement:
|
||
|
* This product includes software developed by the University of
|
||
|
* California, Berkeley and its contributors.
|
||
|
* 4. Neither the name of the University nor the names of its contributors
|
||
|
* may be used to endorse or promote products derived from this software
|
||
|
* without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
|
* SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
#ifndef lint
|
||
|
static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
|
||
|
#endif /* not lint */
|
||
|
|
||
|
/*
|
||
|
* pack.c
|
||
|
*
|
||
|
* This source herein may be modified and/or distributed by anybody who
|
||
|
* so desires, with the following restrictions:
|
||
|
* 1.) No portion of this notice shall be removed.
|
||
|
* 2.) Credit shall not be taken for the creation of this source.
|
||
|
* 3.) This code is not to be traded, sold, or used for personal
|
||
|
* gain or profit.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "rogue.h"
|
||
|
|
||
|
char *curse_message = "you can't, it appears to be cursed";
|
||
|
|
||
|
extern short levitate;
|
||
|
|
||
|
object *
|
||
|
add_to_pack(obj, pack, condense)
|
||
|
object *obj, *pack;
|
||
|
{
|
||
|
object *op;
|
||
|
|
||
|
if (condense) {
|
||
|
if (op = check_duplicate(obj, pack)) {
|
||
|
free_object(obj);
|
||
|
return(op);
|
||
|
} else {
|
||
|
obj->ichar = next_avail_ichar();
|
||
|
}
|
||
|
}
|
||
|
if (pack->next_object == 0) {
|
||
|
pack->next_object = obj;
|
||
|
} else {
|
||
|
op = pack->next_object;
|
||
|
|
||
|
while (op->next_object) {
|
||
|
op = op->next_object;
|
||
|
}
|
||
|
op->next_object = obj;
|
||
|
}
|
||
|
obj->next_object = 0;
|
||
|
return(obj);
|
||
|
}
|
||
|
|
||
|
take_from_pack(obj, pack)
|
||
|
object *obj, *pack;
|
||
|
{
|
||
|
while (pack->next_object != obj) {
|
||
|
pack = pack->next_object;
|
||
|
}
|
||
|
pack->next_object = pack->next_object->next_object;
|
||
|
}
|
||
|
|
||
|
/* Note: *status is set to 0 if the rogue attempts to pick up a scroll
|
||
|
* of scare-monster and it turns to dust. *status is otherwise set to 1.
|
||
|
*/
|
||
|
|
||
|
object *
|
||
|
pick_up(row, col, status)
|
||
|
short *status;
|
||
|
{
|
||
|
object *obj;
|
||
|
|
||
|
*status = 1;
|
||
|
|
||
|
if (levitate) {
|
||
|
message("you're floating in the air!", 0);
|
||
|
return((object *) 0);
|
||
|
}
|
||
|
obj = object_at(&level_objects, row, col);
|
||
|
if (!obj) {
|
||
|
message("pick_up(): inconsistent", 1);
|
||
|
return(obj);
|
||
|
}
|
||
|
if ( (obj->what_is == SCROL) &&
|
||
|
(obj->which_kind == SCARE_MONSTER) &&
|
||
|
obj->picked_up) {
|
||
|
message("the scroll turns to dust as you pick it up", 0);
|
||
|
dungeon[row][col] &= (~OBJECT);
|
||
|
vanish(obj, 0, &level_objects);
|
||
|
*status = 0;
|
||
|
if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
|
||
|
id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
|
||
|
}
|
||
|
return((object *) 0);
|
||
|
}
|
||
|
if (obj->what_is == GOLD) {
|
||
|
rogue.gold += obj->quantity;
|
||
|
dungeon[row][col] &= ~(OBJECT);
|
||
|
take_from_pack(obj, &level_objects);
|
||
|
print_stats(STAT_GOLD);
|
||
|
return(obj); /* obj will be free_object()ed in caller */
|
||
|
}
|
||
|
if (pack_count(obj) >= MAX_PACK_COUNT) {
|
||
|
message("pack too full", 1);
|
||
|
return((object *) 0);
|
||
|
}
|
||
|
dungeon[row][col] &= ~(OBJECT);
|
||
|
take_from_pack(obj, &level_objects);
|
||
|
obj = add_to_pack(obj, &rogue.pack, 1);
|
||
|
obj->picked_up = 1;
|
||
|
return(obj);
|
||
|
}
|
||
|
|
||
|
drop()
|
||
|
{
|
||
|
object *obj, *new;
|
||
|
short ch;
|
||
|
char desc[DCOLS];
|
||
|
|
||
|
if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
|
||
|
message("there's already something there", 0);
|
||
|
return;
|
||
|
}
|
||
|
if (!rogue.pack.next_object) {
|
||
|
message("you have nothing to drop", 0);
|
||
|
return;
|
||
|
}
|
||
|
if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
|
||
|
return;
|
||
|
}
|
||
|
if (!(obj = get_letter_object(ch))) {
|
||
|
message("no such item.", 0);
|
||
|
return;
|
||
|
}
|
||
|
if (obj->in_use_flags & BEING_WIELDED) {
|
||
|
if (obj->is_cursed) {
|
||
|
message(curse_message, 0);
|
||
|
return;
|
||
|
}
|
||
|
unwield(rogue.weapon);
|
||
|
} else if (obj->in_use_flags & BEING_WORN) {
|
||
|
if (obj->is_cursed) {
|
||
|
message(curse_message, 0);
|
||
|
return;
|
||
|
}
|
||
|
mv_aquatars();
|
||
|
unwear(rogue.armor);
|
||
|
print_stats(STAT_ARMOR);
|
||
|
} else if (obj->in_use_flags & ON_EITHER_HAND) {
|
||
|
if (obj->is_cursed) {
|
||
|
message(curse_message, 0);
|
||
|
return;
|
||
|
}
|
||
|
un_put_on(obj);
|
||
|
}
|
||
|
obj->row = rogue.row;
|
||
|
obj->col = rogue.col;
|
||
|
|
||
|
if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
|
||
|
obj->quantity--;
|
||
|
new = alloc_object();
|
||
|
*new = *obj;
|
||
|
new->quantity = 1;
|
||
|
obj = new;
|
||
|
} else {
|
||
|
obj->ichar = 'L';
|
||
|
take_from_pack(obj, &rogue.pack);
|
||
|
}
|
||
|
place_at(obj, rogue.row, rogue.col);
|
||
|
(void) strcpy(desc, "dropped ");
|
||
|
get_desc(obj, desc+8);
|
||
|
message(desc, 0);
|
||
|
(void) reg_move();
|
||
|
}
|
||
|
|
||
|
object *
|
||
|
check_duplicate(obj, pack)
|
||
|
object *obj, *pack;
|
||
|
{
|
||
|
object *op;
|
||
|
|
||
|
if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
|
||
|
return(0);
|
||
|
}
|
||
|
if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
|
||
|
return(0);
|
||
|
}
|
||
|
op = pack->next_object;
|
||
|
|
||
|
while (op) {
|
||
|
if ((op->what_is == obj->what_is) &&
|
||
|
(op->which_kind == obj->which_kind)) {
|
||
|
|
||
|
if ((obj->what_is != WEAPON) ||
|
||
|
((obj->what_is == WEAPON) &&
|
||
|
((obj->which_kind == ARROW) ||
|
||
|
(obj->which_kind == DAGGER) ||
|
||
|
(obj->which_kind == DART) ||
|
||
|
(obj->which_kind == SHURIKEN)) &&
|
||
|
(obj->quiver == op->quiver))) {
|
||
|
op->quantity += obj->quantity;
|
||
|
return(op);
|
||
|
}
|
||
|
}
|
||
|
op = op->next_object;
|
||
|
}
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
next_avail_ichar()
|
||
|
{
|
||
|
register object *obj;
|
||
|
register i;
|
||
|
boolean ichars[26];
|
||
|
|
||
|
for (i = 0; i < 26; i++) {
|
||
|
ichars[i] = 0;
|
||
|
}
|
||
|
obj = rogue.pack.next_object;
|
||
|
while (obj) {
|
||
|
ichars[(obj->ichar - 'a')] = 1;
|
||
|
obj = obj->next_object;
|
||
|
}
|
||
|
for (i = 0; i < 26; i++) {
|
||
|
if (!ichars[i]) {
|
||
|
return(i + 'a');
|
||
|
}
|
||
|
}
|
||
|
return('?');
|
||
|
}
|
||
|
|
||
|
wait_for_ack()
|
||
|
{
|
||
|
while (rgetchar() != ' ') ;
|
||
|
}
|
||
|
|
||
|
pack_letter(prompt, mask)
|
||
|
char *prompt;
|
||
|
unsigned short mask;
|
||
|
{
|
||
|
short ch;
|
||
|
unsigned short tmask = mask;
|
||
|
|
||
|
if (!mask_pack(&rogue.pack, mask)) {
|
||
|
message("nothing appropriate", 0);
|
||
|
return(CANCEL);
|
||
|
}
|
||
|
for (;;) {
|
||
|
|
||
|
message(prompt, 0);
|
||
|
|
||
|
for (;;) {
|
||
|
ch = rgetchar();
|
||
|
if (!is_pack_letter(&ch, &mask)) {
|
||
|
sound_bell();
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ch == LIST) {
|
||
|
check_message();
|
||
|
mask = tmask;
|
||
|
inventory(&rogue.pack, mask);
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
mask = tmask;
|
||
|
}
|
||
|
check_message();
|
||
|
return(ch);
|
||
|
}
|
||
|
|
||
|
take_off()
|
||
|
{
|
||
|
char desc[DCOLS];
|
||
|
object *obj;
|
||
|
|
||
|
if (rogue.armor) {
|
||
|
if (rogue.armor->is_cursed) {
|
||
|
message(curse_message, 0);
|
||
|
} else {
|
||
|
mv_aquatars();
|
||
|
obj = rogue.armor;
|
||
|
unwear(rogue.armor);
|
||
|
(void) strcpy(desc, "was wearing ");
|
||
|
get_desc(obj, desc+12);
|
||
|
message(desc, 0);
|
||
|
print_stats(STAT_ARMOR);
|
||
|
(void) reg_move();
|
||
|
}
|
||
|
} else {
|
||
|
message("not wearing any", 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
wear()
|
||
|
{
|
||
|
short ch;
|
||
|
register object *obj;
|
||
|
char desc[DCOLS];
|
||
|
|
||
|
if (rogue.armor) {
|
||
|
message("your already wearing some", 0);
|
||
|
return;
|
||
|
}
|
||
|
ch = pack_letter("wear what?", ARMOR);
|
||
|
|
||
|
if (ch == CANCEL) {
|
||
|
return;
|
||
|
}
|
||
|
if (!(obj = get_letter_object(ch))) {
|
||
|
message("no such item.", 0);
|
||
|
return;
|
||
|
}
|
||
|
if (obj->what_is != ARMOR) {
|
||
|
message("you can't wear that", 0);
|
||
|
return;
|
||
|
}
|
||
|
obj->identified = 1;
|
||
|
(void) strcpy(desc, "wearing ");
|
||
|
get_desc(obj, desc + 8);
|
||
|
message(desc, 0);
|
||
|
do_wear(obj);
|
||
|
print_stats(STAT_ARMOR);
|
||
|
(void) reg_move();
|
||
|
}
|
||
|
|
||
|
unwear(obj)
|
||
|
object *obj;
|
||
|
{
|
||
|
if (obj) {
|
||
|
obj->in_use_flags &= (~BEING_WORN);
|
||
|
}
|
||
|
rogue.armor = (object *) 0;
|
||
|
}
|
||
|
|
||
|
do_wear(obj)
|
||
|
object *obj;
|
||
|
{
|
||
|
rogue.armor = obj;
|
||
|
obj->in_use_flags |= BEING_WORN;
|
||
|
obj->identified = 1;
|
||
|
}
|
||
|
|
||
|
wield()
|
||
|
{
|
||
|
short ch;
|
||
|
register object *obj;
|
||
|
char desc[DCOLS];
|
||
|
|
||
|
if (rogue.weapon && rogue.weapon->is_cursed) {
|
||
|
message(curse_message, 0);
|
||
|
return;
|
||
|
}
|
||
|
ch = pack_letter("wield what?", WEAPON);
|
||
|
|
||
|
if (ch == CANCEL) {
|
||
|
return;
|
||
|
}
|
||
|
if (!(obj = get_letter_object(ch))) {
|
||
|
message("No such item.", 0);
|
||
|
return;
|
||
|
}
|
||
|
if (obj->what_is & (ARMOR | RING)) {
|
||
|
sprintf(desc, "you can't wield %s",
|
||
|
((obj->what_is == ARMOR) ? "armor" : "rings"));
|
||
|
message(desc, 0);
|
||
|
return;
|
||
|
}
|
||
|
if (obj->in_use_flags & BEING_WIELDED) {
|
||
|
message("in use", 0);
|
||
|
} else {
|
||
|
unwield(rogue.weapon);
|
||
|
(void) strcpy(desc, "wielding ");
|
||
|
get_desc(obj, desc + 9);
|
||
|
message(desc, 0);
|
||
|
do_wield(obj);
|
||
|
(void) reg_move();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
do_wield(obj)
|
||
|
object *obj;
|
||
|
{
|
||
|
rogue.weapon = obj;
|
||
|
obj->in_use_flags |= BEING_WIELDED;
|
||
|
}
|
||
|
|
||
|
unwield(obj)
|
||
|
object *obj;
|
||
|
{
|
||
|
if (obj) {
|
||
|
obj->in_use_flags &= (~BEING_WIELDED);
|
||
|
}
|
||
|
rogue.weapon = (object *) 0;
|
||
|
}
|
||
|
|
||
|
call_it()
|
||
|
{
|
||
|
short ch;
|
||
|
register object *obj;
|
||
|
struct id *id_table;
|
||
|
char buf[MAX_TITLE_LENGTH+2];
|
||
|
|
||
|
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
|
||
|
|
||
|
if (ch == CANCEL) {
|
||
|
return;
|
||
|
}
|
||
|
if (!(obj = get_letter_object(ch))) {
|
||
|
message("no such item.", 0);
|
||
|
return;
|
||
|
}
|
||
|
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
|
||
|
message("surely you already know what that's called", 0);
|
||
|
return;
|
||
|
}
|
||
|
id_table = get_id_table(obj);
|
||
|
|
||
|
if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
|
||
|
id_table[obj->which_kind].id_status = CALLED;
|
||
|
(void) strcpy(id_table[obj->which_kind].title, buf);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
pack_count(new_obj)
|
||
|
object *new_obj;
|
||
|
{
|
||
|
object *obj;
|
||
|
short count = 0;
|
||
|
|
||
|
obj = rogue.pack.next_object;
|
||
|
|
||
|
while (obj) {
|
||
|
if (obj->what_is != WEAPON) {
|
||
|
count += obj->quantity;
|
||
|
} else if (!new_obj) {
|
||
|
count++;
|
||
|
} else if ((new_obj->what_is != WEAPON) ||
|
||
|
((obj->which_kind != ARROW) &&
|
||
|
(obj->which_kind != DAGGER) &&
|
||
|
(obj->which_kind != DART) &&
|
||
|
(obj->which_kind != SHURIKEN)) ||
|
||
|
(new_obj->which_kind != obj->which_kind) ||
|
||
|
(obj->quiver != new_obj->quiver)) {
|
||
|
count++;
|
||
|
}
|
||
|
obj = obj->next_object;
|
||
|
}
|
||
|
return(count);
|
||
|
}
|
||
|
|
||
|
boolean
|
||
|
mask_pack(pack, mask)
|
||
|
object *pack;
|
||
|
unsigned short mask;
|
||
|
{
|
||
|
while (pack->next_object) {
|
||
|
pack = pack->next_object;
|
||
|
if (pack->what_is & mask) {
|
||
|
return(1);
|
||
|
}
|
||
|
}
|
||
|
return(0);
|
||
|
}
|
||
|
|
||
|
is_pack_letter(c, mask)
|
||
|
short *c;
|
||
|
unsigned short *mask;
|
||
|
{
|
||
|
if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
|
||
|
(*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
|
||
|
switch(*c) {
|
||
|
case '?':
|
||
|
*mask = SCROL;
|
||
|
break;
|
||
|
case '!':
|
||
|
*mask = POTION;
|
||
|
break;
|
||
|
case ':':
|
||
|
*mask = FOOD;
|
||
|
break;
|
||
|
case ')':
|
||
|
*mask = WEAPON;
|
||
|
break;
|
||
|
case ']':
|
||
|
*mask = ARMOR;
|
||
|
break;
|
||
|
case '/':
|
||
|
*mask = WAND;
|
||
|
break;
|
||
|
case '=':
|
||
|
*mask = RING;
|
||
|
break;
|
||
|
case ',':
|
||
|
*mask = AMULET;
|
||
|
break;
|
||
|
}
|
||
|
*c = LIST;
|
||
|
return(1);
|
||
|
}
|
||
|
return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
|
||
|
}
|
||
|
|
||
|
has_amulet()
|
||
|
{
|
||
|
return(mask_pack(&rogue.pack, AMULET));
|
||
|
}
|
||
|
|
||
|
kick_into_pack()
|
||
|
{
|
||
|
object *obj;
|
||
|
char desc[DCOLS];
|
||
|
short n, stat;
|
||
|
|
||
|
if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
|
||
|
message("nothing here", 0);
|
||
|
} else {
|
||
|
if (obj = pick_up(rogue.row, rogue.col, &stat)) {
|
||
|
get_desc(obj, desc);
|
||
|
if (obj->what_is == GOLD) {
|
||
|
message(desc, 0);
|
||
|
free_object(obj);
|
||
|
} else {
|
||
|
n = strlen(desc);
|
||
|
desc[n] = '(';
|
||
|
desc[n+1] = obj->ichar;
|
||
|
desc[n+2] = ')';
|
||
|
desc[n+3] = 0;
|
||
|
message(desc, 0);
|
||
|
}
|
||
|
}
|
||
|
if (obj || (!stat)) {
|
||
|
(void) reg_move();
|
||
|
}
|
||
|
}
|
||
|
}
|