freebsd-skq/share/mk/bsd.prog.mk

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# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91
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# $FreeBSD$
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.include <bsd.init.mk>
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.SUFFIXES: .out .o .c .cc .cpp .cxx .C .m .y .l .ln .s .S .asm
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CFLAGS+=${COPTS} ${DEBUG_FLAGS}
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.if !defined(DEBUG_FLAGS)
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STRIP?= -s
.endif
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.if defined(NOSHARED) && ( ${NOSHARED} != "no" && ${NOSHARED} != "NO" )
LDFLAGS+= -static
.endif
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.if defined(PROG_CXX)
PROG= ${PROG_CXX}
.endif
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.if defined(PROG)
.if defined(SRCS)
# If there are Objective C sources, link with Objective C libraries.
.if ${SRCS:M*.m} != ""
OBJCLIBS?= -lobjc
LDADD+= ${OBJCLIBS}
.endif
OBJS+= ${SRCS:N*.h:R:S/$/.o/g}
${PROG}: ${OBJS}
.if defined(PROG_CXX)
${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
.else
${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
.endif
.else !defined(SRCS)
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.if !target(${PROG})
.if defined(PROG_CXX)
SRCS= ${PROG}.cc
.else
SRCS= ${PROG}.c
.endif
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# Always make an intermediate object file because:
# - it saves time rebuilding when only the library has changed
# - the name of the object gets put into the executable symbol table instead of
# the name of a variable temporary object.
# - it's useful to keep objects around for crunching.
OBJS= ${PROG}.o
${PROG}: ${OBJS}
.if defined(PROG_CXX)
${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
.else
${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
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.endif
.endif
.endif
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.if !defined(NOMAN) && !defined(MAN) && \
!defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \
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!defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \
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!defined(MAN7) && !defined(MAN8) && !defined(MAN9) && \
!defined(MAN1aout)
MAN= ${PROG}.1
MAN1= ${MAN}
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.endif
.endif
all: objwarn ${PROG} ${SCRIPTS}
.if !defined(NOMAN)
all: _manpages
.endif
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CLEANFILES+= ${PROG} ${OBJS}
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.if defined(PROG)
_EXTRADEPEND:
echo ${PROG}: ${LIBC} ${DPADD} >> ${DEPENDFILE}
.if defined(PROG_CXX)
echo ${PROG}: ${LIBSTDCPLUSPLUS} >> ${DEPENDFILE}
.endif
.endif
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.if !target(install)
_INSTALLFLAGS:= ${INSTALLFLAGS}
.for ie in ${INSTALLFLAGS_EDIT}
_INSTALLFLAGS:= ${_INSTALLFLAGS${ie}}
.endfor
.if !target(realinstall)
realinstall: _proginstall
.ORDER: beforeinstall _proginstall
_proginstall:
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.if defined(PROG)
.if defined(PROGNAME)
${INSTALL} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \
${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}/${PROGNAME}
.else
${INSTALL} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \
${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}
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.endif
.endif
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.if defined(HIDEGAME)
(cd ${DESTDIR}${ORIGBINDIR}; ln -fs dm ${PROG}; \
chown -h ${BINOWN}:${ORIGBINGRP} ${PROG})
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.endif
.endif !target(realinstall)
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.if defined(SCRIPTS) && !empty(SCRIPTS)
realinstall: _scriptsinstall
.ORDER: beforeinstall _scriptsinstall
SCRIPTSDIR?= ${BINDIR}
SCRIPTSOWN?= ${BINOWN}
SCRIPTSGRP?= ${BINGRP}
SCRIPTSMODE?= ${BINMODE}
.for script in ${SCRIPTS}
.if defined(SCRIPTSNAME)
SCRIPTSNAME_${script:T}?= ${SCRIPTSNAME}
.else
SCRIPTSNAME_${script:T}?= ${script:T:R}
.endif
SCRIPTSDIR_${script:T}?= ${SCRIPTSDIR}
SCRIPTSOWN_${script:T}?= ${SCRIPTSOWN}
SCRIPTSGRP_${script:T}?= ${SCRIPTSGRP}
SCRIPTSMODE_${script:T}?= ${SCRIPTSMODE}
_scriptsinstall: _SCRIPTSINS_${script:T}
_SCRIPTSINS_${script:T}: ${script}
${INSTALL} -o ${SCRIPTSOWN_${.ALLSRC:T}} \
-g ${SCRIPTSGRP_${.ALLSRC:T}} -m ${SCRIPTSMODE_${.ALLSRC:T}} \
${.ALLSRC} \
${DESTDIR}${SCRIPTSDIR_${.ALLSRC:T}}/${SCRIPTSNAME_${.ALLSRC:T}}
.endfor
.endif
NLSNAME?= ${PROG}
.include <bsd.nls.mk>
.include <bsd.files.mk>
.include <bsd.incs.mk>
.include <bsd.links.mk>
.if !defined(NOMAN)
realinstall: _maninstall
.ORDER: beforeinstall _maninstall
.endif
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.endif
.if !target(lint)
lint: ${SRCS:M*.c}
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.if defined(PROG)
${LINT} ${LINTFLAGS} ${CFLAGS:M-[DIU]*} ${.ALLSRC}
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.endif
.endif
.if !defined(NOMAN)
.include <bsd.man.mk>
.endif
.include <bsd.libnames.mk>
.include <bsd.dep.mk>
.if defined(PROG) && !exists(${.OBJDIR}/${DEPENDFILE})
${OBJS}: ${SRCS:M*.h}
.endif
.include <bsd.obj.mk>
.include <bsd.sys.mk>